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- +1% Dodge
- +1 Use Magic Device
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| 1 | 1 | 0 |
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| | 1 | 2 | 0 |
- Character Level 4
- Gnomish Perseverance
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- +1% Dodge
- +1 Use Magic Device
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| 1 | 1 | 0 |
- Character Level 7
- Intelligence
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| | 1 | 2 | 0 |
- Character Level 11
- Gnomish Perseverance
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- When using a Scroll:
- +15% Racial Bonus to Chance of Retaining the Scroll
- +2% Dodge
- +1 Use Magic Device
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| 1 | 1 | 0 |
- Character Level 16
- Intelligence
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| Rank 1:
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- +1 Dragonmark Use
- +1 Use Magic Device
| Rank 2:
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- +2 Dragonmark Use
- +2 Use Magic Device
| Rank 3:
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- +3 Dragonmark Use
- +3 Use Magic Device
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| 3 | 1 | 1 |
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When using a Scroll or Wand: | Rank 1:
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- +25% Healing
- +25% Damage
- +1 Save DC
| Rank 2:
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- +50% Healing
- +50% Damage
- +3 Save DC
| Rank 3:
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- +75% Healing
- +75% Damage
- +6 Save DC
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| 3 | 1 | 1 |
None |
| Rank 1:
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- +2 to Will Save vs. Illusions
| Rank 2:
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- +4 to Will Save vs. Illusions
| Rank 3:
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- +6 to Will Save vs. Illusions
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| 3 | 1 | 1 |
None |
| Multiple Selection |
| +1/2/3 Listen,Search and Spot or +1/2/3 Hide and Move Silently |
| 3 | 1 | 1 |
None |
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When wielding a Light Hammer, Light Mace, Light Pick, Shortsword, Shortbow, Light Crossbow, or Light Repeating Crossbow:
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| 1 | 1 | 1 |
None |
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| Spell-Like Ability: Symbol of Flame Metamagic: Embolden, Empower, Enlarge, Eschew Materials, Heighten, Intensify, Maximize, Quicken Cooldown: 1 Minute
You scribe a potent rune of power in the air. When a target comes within range, the symbol activates and does 20 to 30 fire damage to that target. A successful Reflex save reduces damage by half. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
- DC: Character + Intelligence Level + Illusion Modifier
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| 1 | 2 | 5 |
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When fighting a Giant: | Rank 1:
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| Rank 2:
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| Rank 3:
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|
| 3 | 1 | 5 |
None |
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| Spell-Like Ability: Greater Color Spray Metamagic: Heighten, Quicken, Enlarge, Embolden
Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect.
- DC: Character Level + Intelligence Modifier + Illusion Bonus
| | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 10 Spell Points
- Cooldown: 8 Seconds
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| Rank 2: - Activation Cost: 5 Spell Points
- Cooldown: 8 Seconds
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| Rank 3: - Activation Cost: 2 Spell Points
- Cooldown: 8 Seconds
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|
| 3 | 1 | 5 |
None |
| | 1 | 1 | 5 |
None |
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When wielding a Light Hammer, Light Mace, Light Pick, Shortsword, Shortbow, Light Crossbow, or Light Repeating Crossbow:
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| 1 | 1 | 5 |
- Gnomish Weapon Training I
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| Spell-Like Ability: Symbol of Stunning Metamagic: Embolden, Enlarge, Eschew Materials, Heighten, Quicken Cooldown: 1 Minute
You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are stunned for 6 to 36 seconds or until the Symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
- DC: Character + Intelligence Level + Illusion Modifier
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| 1 | 2 | 10 |
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| Rank 1:
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- +1 Armor Maximum Dexterity Bonus
- +1 Maximum Dodge Bonus
| Rank 2:
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- +2 Armor Maximum Dexterity Bonus
- +2 Maximum Dodge Bonus
| Rank 3:
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- +3 Armor Maximum Dexterity Bonus
- +3 Maximum Dodge Bonus
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| 3 | 1 | 10 |
None |
| | 3 | 1 | 10 |
None |
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When wielding a Light Hammer, Light Mace, Light Pick, Shortsword, Shortbow, Light Crossbow, or Light Repeating Crossbow:
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| 1 | 2 | 10 |
- Gnomish Weapon Training II
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| Multiple Selection |
| Choose a Favored Enemy Feat |
| 1 | 1 | 15 |
None |
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When wielding a Light Hammer, Light Mace, Light Pick, Shortsword, Shortbow, Light Crossbow, or Light Repeating Crossbow:
- +2 To Hit
- +2 Damage
- +1 Competence Bonus to Critical Threat Range
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| 1 | 2 | 15 |
- Gnomish Weapon Training III
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