Dhampir Tree

From DDO Compendium
Revision as of 19:32, 22 June 2025 by MNDeveloper (talk | contribs)


Tree For:
Unlock
  • Free
Dhampir Tree.png
Overview
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Dark Future I Icon.png
Dark Future
110
  • Character Level 1
Enhancement Strength Icon.png
Dhampir Ability

Multiple Selection

+1 to Strength, Constitution or Charisma
121
  • Dark Future
  • Character Level 4
Dark Future II Icon.png
Dark Future
113
  • Character Level 7
Enhancement Strength Icon.png
Dhampir Ability

Multiple Selection

+1 to Strength, Constitution or Charisma
124
  • Dark Future
  • Character Level 11
Dark Future III Icon.png
Dark Future
116
  • Character Level 16
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Draining Bite Icon.png
Draining Bite

Upon using Vampiric Bite:

  • Target takes 1 Negative Level
  • +1 for every 5 Character Levels
111 None
Skills (Dhampir) Icon.png
Skills
Rank 1:
  • +1 Hide
  • +1 Move Silently
  • +1 Jump
Rank 2:
  • +2 Hide
  • +2 Move Silently
  • +2 Jump
Rank 3:
  • +3 Hide
  • +3 Move Silently
  • +3 Jump
311 None
Enhancement Drink in Life Icon.png
Drink in Life

Multiple Selection

+20 Positive or Negative Healing Amplification
111 None
Enhancement Tenuous Relationship With Death Icon.png
Tenuous Relationship With Death
Rank 1:
  • +5 Unconsciousness Range
Rank 2:
  • +10 Unconsciousness Range
Rank 3:
  • +20 Unconsciousness Range
  • Automatically stabilize when Unconscious
311 None
Innate Protection (Dhampir) Icon.png
Innate Protection
Rank 1:
  • +1 to Saves vs Spells
Rank 2:
  • +2 to Saves vs Spells
Rank 3:
  • +3 to Saves vs Spells
311 None
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Lifeblood Icon.png
Lifeblood
Upon using Vampiric Bite:
Rank 1:
  • +1 to all Ability Scores
Rank 2:
  • +2 to all Ability Scores
Rank 3:
  • +3 to all Ability Scores
Lasts 60 Seconds
315 None
Enhancement Dominate Animal Icon.png
Dominate Animal

Cooldown: 18 Seconds

Spell Dominate Animal Icon.pngSpell-Like Ability:
Dominate Animal
Metamagic: Embolden, Enlarge, Heighten, Quicken
Cooldown: 18 Seconds

Telepathically controls the actions of an Animal, Magical Beast, or Vermin, causing it to change sides. Dominate acts like Charm, with additional Will DC: 15 + Highest of INT/WIS/CHA Modifier + Enchantment Bonus saves every 15 to 30 seconds, but the creatures will follow you throughout the dungeon. Mindless targets cannot save, but the duration is halved.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
115 None
Enhancement Embrace Death Icon.png
Embrace Death

Cooldown: 30 Seconds

Toggle: Activate to gain:

  • 100% critical hit resistance
  • Healed by Negative Energy
  • 50% Healing from Positive Energy
  • Double damage Light
    • Replaces natural vulnerability to Light
  • Considered Undead
  • +2 Intelligence
  • +2 Charisma
  • +2 Wisdom
  • +3 Perform
  • Melee attacks have a 10% change to heal
    • 1d4 Negative Energy per Character Level (Max 20)
  • Major Form and counts as a Shroud for Pale Masters
115 None
Enhancement Rush of Bats Icon.png
Rush of Bats
  • Turn into a swarm of bats and rush to target foe's position.
Rank 1:
  • Cooldown: 24 seconds
Rank 2:
  • Cooldown: 18 seconds
Rank 3:
  • Cooldown: 12 seconds
315 None
Enhancement Cloak of Undeath Icon.png
Cloak of Undeath
Rank 1:
  • +2 Magical Resistance Rating
Rank 2:
  • +4 Magical Resistance Rating
Rank 3:
  • +6 Magical Resistance Rating
  • +6 Magical Resistance Rating Cap
315 None
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements