Difference between revisions of "Renegade Mastermaker Tree"

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|overview=The Renegade Mastermaker tree contains enhancements for an Artificer that will aid you and your allies through the dangers of Stormreach.
|overview=The Renegade Mastermaker tree contains enhancements for an Artificer that will aid you and your allies through the dangers of Stormreach.
|core={{EnhTier|Battle Engineer|Renegade Defender|Alchemical Shield|Curative Admixter: Cure Serious Wounds (SLA)|Constructive Conduit|Radiant Forcefield (SLA)|Mass Unbreakable Forcefield}}
|core={{EnhTier|Battle Engineer|Renegade Defender|Alchemical Shield|Curative Admixter: Cure Serious Wounds (SLA)|Constructive Conduit|Radiant Forcefield (SLA)|Mass Unbreakable Forcefield}}
|tier1=
|tier1={{EnhTier|Battle Engineer|Curative Admixture: Cure Light Wounds (SLA)|Easily Fixed|Supporting Construction|Well-Rounded Maker|Toughness (Enhancement)}}
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Revision as of 21:23, 30 June 2018


Tree For:
Unlock
  • Free
Renegade Mastermaker Tree.png
Overview
The Renegade Mastermaker tree contains enhancements for an Artificer that will aid you and your allies through the dangers of Stormreach.
Core enhancements

Curative Admixter: Cure Serious Wounds (SLA)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Renegade Defender Icon.png
Renegade Defender
  • Every core ability in this tree grants:
    • +10 Maximum Hit Points
    • +5 Positive Spell Power
    • +5 Repair Spell Power
110
  • Artificer 1
Enhancement Alchemical Shield Icon.png
Alchemical Shield
  • While in Medium, Heavy, or Adamantine Body, equipped armor grants:
    • +4 Alchemical bonus to Armor Class
    • Immunity to Magic Missiles
  • +10 Maximum Hit Points
  • +5 Positive Spell Power
  • +5 Repair Spell Power
115
  • Renegade Defender
  • Artificer 3
Enhancement Constructive Conduit Icon.png
Constructive Conduit
  • +30 Repair Amplification
  • +50 Maximum Hit Points
  • While in Medium Armor, Heavy Armor, or Adamantine Body:
    • +2 to Maximum Dexterity Bonus
  • +6 to the Maximum Caster Level for Admixture spells
  • +10 Maximum Hit Points
  • +5 Positive Spell Power
  • +5 Repair Spell Power
1120
  • Curative Admixture: Cure Serious Wounds
  • Artificer 12
[[Radiant Forcefield (SLA)|]]
Spell Radiant Forcefield Icon.pngSpell-Like Ability:
Radiant Forcefield
Metamagic: Eschew Materials, Quicken
Cooldown: 3 Minutes
Activation Cost: 30 Spell Points

Your target is surrounded in a sphere of magical force that reduces all damage (except for untyped damage) they take by 25% for a short period of time.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
11
Enhancement Mass Unbreakable Forcefield Icon.png
Mass Unbreakable Forcefield

Activation Cost: 30 Spell Points
Cooldown: 3 minutes

Active: For 6 seconds:

  • Party takes -95% damage from all sources (except Untyped damage)


Passive:

  • +2 Constitution
  • +2 Intelligence
  • +10 Physical Resistance Rating
  • +10 Magical Resistance Rating
  • +10 Maximum Hit Points
  • +5 Positive Spell Power
  • +5 Repair Spell Power
  • While in Medium Armor, Heavy Armor, or Adamantine Body:
    • +3 to Maximum Dexterity Bonus.
1140
  • Radiant Forcefield
  • Artificer 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Curative Admixture- Cure Light Wounds Icon.png
Curative Admixture: Light Wounds
Spell Curative Admixture- Cure Light Wounds Icon.pngSpell-Like Ability:
Curative Admixture: Cure Light Wounds
Metamagic: Accelerate, Empower, Empower Healing, Intensify, Maximize

Infuse a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potions explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) positive energy damage to nearby living allies and enemy undead.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 6 seconds
311
  • Artificer 1
Enhancement Easily Fixed Icon.png
Easily Fixed
  • +10 Healing Amp
  • +20 Repair Amp
111
  • Artificer 1
Enhancement Supporting Construction Icon.png
Supporting Construction
While in Medium or Heavy Armor, or with Adamantine Body:
Rank 1:
  • +2 Physical Resistance Rating
Rank 2:
  • +4 Physical Resistance Rating
Rank 3:
  • +6 Physical Resistance Rating
311
  • Artificer 1
Enhancement Well-Rounded Maker Icon.png
Well-Rounded Maker
Rank 1:
  • +1 Repair
  • +1 Heal
  • +1 Balance
Rank 2:
  • +2 Repair
  • +2 Heal
  • +2 Balance
Rank 3:
  • +3 Repair
  • +3 Heal
  • +3 Balance
311
  • Artificer 1
Enhancement Toughness Icon.png
Toughness
Rank 1:
Rank 2:
Rank 3:
311
  • Artificer 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements