Difference between revisions of "Eladrin Tree"

From DDO Compendium
 
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{{FutureInformation|U68}}{{EnhTree
{{EnhTree
|name = Eladrin  
|name = Eladrin  
|treeowner=Eladrin  
|treeowner=Eladrin  

Latest revision as of 00:19, 13 June 2024


Tree For:
Unlock
Eladrin Tree.png
Overview
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Elven Accuracy Icon.png
Elven Accuracy
110 None
Increase Ability (Dexterity-Intelligence-Charisma) Icon.png
Eladrin Ability

Multiple Selection


Passive:

+1 Dexterity, Intelligence, or Charisma
120
  • Character Level 4
  • Elven Accuracy
Enhancement Elven Accuracy Icon.png
Elven Accuracy
113
  • Character Level 7
  • Eladrin Ability
Increase Ability (Dexterity-Intelligence-Charisma) Icon.png
Eladrin Ability

Multiple Selection


Passive:

+1 Dexterity, Intelligence, or Charisma
120
  • Character Level 11
  • Elven Accuracy
Enhancement Elven Accuracy Icon.png
Elven Accuracy
116
  • Character Level 16
  • Eladrin Ability
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Nothing is Hidden Icon.png
Nothing is Hidden
Automatically perform a Search check to locate traps and secret doors when in Spot range. The Search check occurs with:
Rank 1:
  • -12 Search
Rank 2:
  • -8 Search
Rank 3:
  • -4 Search
311
  • Keen Senses
Enhancement Keen Senses Icon.png
Keen Senses
Rank 1:
  • +1 Listen
  • +1 Search
  • +1 Spot
Rank 2:
  • +2 Listen
  • +2 Search
  • +2 Spot
Rank 3:
  • +3 Listen
  • +3 Search
  • +3 Spot
311 None
Enhancement Misty Step Icon.png
Fey Step

Cooldown: 10 Seconds

Activate: Disappear and reappear several feet in forward. Start with 2 charges per rest. Based on the active season, for 10 seconds also gain:

  • Spring:
    • +20% temporary Dodge bonus, +1% every 2 character levels
  • Summer:
    • +3 Weapon damage bonus, +1 every 5 character levels
  • Autumn:
  • Winter:
    • +3 Tactics DCs, +1 per 5 character levels
121 None
Enhancement Wild Step Icon.png
Step Through The Fade
Rank 1:
  • +1 Fey Step Charge per Rest
Rank 2:
  • +2 Fey Step Charges per Rest
Rank 3:
  • +3 Fey Step Charges per Rest
311
  • Fey Step
Enhancement Arcane Fluidity Icon.png
Arcane Fluidity
Arcane spell failure chance while wearing armor is decreased by:
Rank 1:
  • 5%
Rank 2:
  • 10%
Rank 3:
  • 15%
This has no effect on arcane spell failure from shields
311 None
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Flowers in the Thorn Icon.png
Minor Spring Attunement
Rank 1:
  • +1% Dodge
  • While Spring Affinity is active:
    • +1 Reflex Save
Rank 2:
  • +2% Dodge
  • While Spring Affinity is active:
    • +2 Reflex Save
Rank 3:
  • +3% Dodge
  • While Spring Affinity is active:
    • +3 Reflex Save
315 None
Enhancement Minor Summer Attunement Icon.png
Minor Summer Attunement
Rank 1:
  • +1 Critical Hit Confirmation
  • While Summer Affinity is active:
    • +1 Fortitude Save
Rank 2:
  • +2 Critical Hit Confirmation
  • While Summer Affinity is active:
    • +2 Fortitude Save
Rank 3:
  • +3 Critical Hit Confirmation
  • While Summer Affinity is active:
    • +3 Fortitude Save
315 None
Enhancement Runebow Icon.png
Arcanum
Rank 1:
  • +25 Spell Points
  • +1 Spell Penetration
Rank 2:
  • +50 Spell Points
  • +2 Spell Penetration
Rank 3:
  • +100 Spell Points
  • +3 Spell Penetration
325 None
Enhancement Minor Autumn Attunement Icon.png
Minor Autumn Attunement
Rank 1:
  • +1 to hit with Sneak Attacks
  • While Autumn Affinity is active:
    • +1 Will Save
Rank 2:
  • +2 to hit with Sneak Attacks
  • While Autumn Affinity is active:
    • +2 Will Save
Rank 3:
  • +3 to hit with Sneak Attacks
  • While Autumn Affinity is active:
    • +3 Will Save
315 None
Enhancement Minor Winter Attunement Icon.png
Minor Winter Attunement
Rank 1:
  • +1 to Hit
  • While Winter Affinity is active:
    • +1 Physical Resistance Rating
    • +1 Magical Resistance Rating
Rank 2:
  • +2 to Hit
  • While Winter Affinity is active:
    • +2 Physical Resistance Rating
    • +2 Magical Resistance Rating
Rank 3:
  • +3 to Hit
  • While Winter Affinity is active:
    • +3 Physical Resistance Rating
    • +3 Magical Resistance Rating
315 None
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Major Spring Attunement Icon.png
Major Spring Attunement
Rank 1:
  • +1 Doublestrike
  • +1 Doubleshot
Rank 2:
  • +2 Doublestrike
  • +2 Doubleshot
Rank 3:
  • +3 Doublestrike
  • +3 Doubleshot
  • While Spring Affinity is active:
    • +1 Charisma
3110
  • Minor Spring Attunement
Enhancement Light of the Sun God Icon.png
Major Summer Attunement
Rank 1:
  • +1 Critical Hit Damage
Rank 2:
  • +2 Critical Hit Damage
Rank 3:
  • +3 Critical Hit Damage
  • While Summer Affinity is active:
    • +1 Strength
3110
  • Minor Summer Attunement
Favored Enemy (Elf) Icon.png
Fey Sight

While above 100 Spell Points gain:

  • Ability to see invisible creatures
  • Ability to Pierce Illusions
1210
  • Arcanum
Enhancement Minor Autumn Attunement Icon.png
Major Autumn Attunement
Rank 1:
Rank 2:
Rank 3:
  • While Autumn Affinity is active:
    • +1 Wisdom
3110
  • Minor Autumn Attunement
Enhancement Major Winter Attunement Icon.png
Major Winter Attunement
Rank 1:
  • +1 Damage
Rank 2:
  • +2 Damage
Rank 3:
  • +3 Damage
  • While Winter Affinity is active:
    • +1 Intelligence
3110
  • Minor Winter Attunement
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Vigor Icon.png
Spring Spell - Vigor
Spell Vigor Icon.pngSpell-Like Ability:
Vigor
Metamagic: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken
Cooldown: 6 Seconds
Activation Cost: 5 Spell Points

A positive energy conjuration that heals 1d6, +1 per 3 caster levels (max +3 at caster level 9), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied. Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target then the duration is extended.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
1215
  • Major Spring Attunement
Spell Fire Shield (fire version) Icon.png
Summer Spell - Fire Shield (Flame)
Spell Fire Shield (fire version) Icon.pngSpell-Like Ability:
Fire Shield (fire version)
Metamagic: Eschew Materials, Extend, Quicken
Cooldown: 3 Seconds
Activation Cost: 10 Spell Points

Wreaths the caster in flames. Any creature striking you in melee takes 4 to 6 fire damage per caster level plus an additional 1 for every caster level up to caster level 15. The Fire version of this spell deals fire damage and reduces the damage the caster takes from bold by half. The flame from this spell will burn away any webs that attempt to entangle you. Casting any Fire Shield or Energy Sheath spell will dispel any Fire Shield or Energy Sheath that is currently affecting you.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
1215
  • Major Summer Attunement
Enhancement Skill Icon.png
Skill
  • +3 Doublestrike
  • +3 Doubleshot
  • +3 Dodge
  • +3 Dodge Bypass
1115 None
Spell Nightshield Icon.png
Autumn Spell - Night Shield
Spell Nightshield Icon.pngSpell-Like Ability:
Nightshield
Metamagic: Extend, Quicken
Cooldown: 3 Seconds
Activation Cost: 3 Spell Points

Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
1215
  • Major Autumn Attunement
Spell Displacement Icon.png
Winter Spell - Displacement
Spell Displacement Icon.pngSpell-Like Ability:
Displacement
Metamagic: Enlarge, Eschew Materials, Extend, Quicken
Cooldown: 3 Seconds
Activation Cost: 15 Spell Points

Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
1215
  • Major Winter Attunement