Difference between revisions of "Spellsinger Tree"

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(Created page with "{{EnhTree |name = Spellsinger |treeowner= Bard |overview=Spellsingers are rare practitioners of an ancient elven bardic tradition. Like bards, spellsingers work magic with son...")
 
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|overview=Spellsingers are rare practitioners of an ancient elven bardic tradition. Like bards, spellsingers work magic with song and poetics, but, whereas bards draw on the Weave through singing and poetry, spellsingers are truly part of the Weave. As such, spellsingers can work magic through music with greater effect and flexibility than other bards.
|overview=Spellsingers are rare practitioners of an ancient elven bardic tradition. Like bards, spellsingers work magic with song and poetics, but, whereas bards draw on the Weave through singing and poetry, spellsingers are truly part of the Weave. As such, spellsingers can work magic through music with greater effect and flexibility than other bards.
|core={{EnhTier|Spellsinger|Spellsinger (Enhancement)|Music of the Sewers|Music of the Dead|Music of the Makers|Virtuoso|Maestro of Life and Death}}
|core={{EnhTier|Spellsinger|Spellsinger (Enhancement)|Music of the Sewers|Music of the Dead|Music of the Makers|Virtuoso|Maestro of Life and Death}}
|tier1=
|tier1={{EnhTier|Spellsinger|Haunting Melody|Spellsinger Studies|Lingering Songs|Sonic Blast (SLA)|Charlatan}}
|tier2=
|tier2=
|tier3=
|tier3=

Revision as of 18:51, 2 July 2018


Tree For:
Unlock
  • Free
Spellsinger Tree.png
Overview
Spellsingers are rare practitioners of an ancient elven bardic tradition. Like bards, spellsingers work magic with song and poetics, but, whereas bards draw on the Weave through singing and poetry, spellsingers are truly part of the Weave. As such, spellsingers can work magic through music with greater effect and flexibility than other bards.
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Spellsinger Icon.png
Spellsinger
  • Each action point spent in Spellsinger grants +1 Universal Spell Power.
  • Each Spellsinger Core ability including this one allows you to sing your Bardic Inspiration as if you had 1 additional Bard level.
110
  • Bard 1
Enhancement Music of the Sewers Icon.png
Music of the Sewers
  • Your Fascinate gains the power to mesmerize Oozes. They stop acting and behave like they have been fascinated.
    • Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
  • Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check.
  • +1 Diplomacy, Listen, Perform, and Use Magic Device.
  • +2% critical chance with sonic and positive spells.
115
  • Spellsinger
  • Bard 3
Enhancement Music of the Dead Icon.png
Music of the Dead
  • Your Fascinate gains the power to mesmerize Undead. They stop acting and behave like they have been fascinated.
    • Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
  • Your Sustaining Song melody now works on Undead Allies, providing them with a Negative heal over time.
  • Your Inspire Greatness now provides a +10 Music bonus to Negative Healing Amplification.
  • Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check.
  • +1 Diplomacy, Listen, Perform, and Use Magic Device.
  • +2% critical chance with sonic and positive spells.
1110
  • Music of the Sewers
  • Bard 6
Enhancement Music of the Makers Icon.png
Music of the Makers
  • Your Fascinate gains the power to mesmerize Constructs. They stop acting and behave like they have been fascinated.
    • Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
  • Your Sustaining Song melody now works on Construct and Living Construct Allies, such as Warforged and Artificer Iron Defenders, providing them with a Repair over time.
  • Your Inspire Greatness now provides a +10 Music bonus to Repair Amplification.
  • Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check.
  • +1 Diplomacy, Listen, Perform, and Use Magic Device.
  • +2% critical chance with sonic and positive spells.
1120
  • Music of the Dead
  • Bard 12
Enhancement Virtuoso Icon.png
Virtuoso
  • You regenerate 1 Song every 5 minutes.
  • +2 Songs per rest.
  • You sing your Bardic Inspiration as if you had two more Bard Levels (for a total of 3 for this enhancement).
  • Your Enchantment, Evocation, and Illusion spells add +1 to their Difficulty Check.
  • +1 Diplomacy, Listen, Perform, and Use Magic Device.
  • +2% critical chance with sonic and positive spells.
1130
  • Music of the Makers
  • Bard 18
Enhancement Maestro of Life and Death Icon.png
Maestro of Life and Death

Your songs can fill allies with healing energy or strike down those that oppose you.

  • Spell Heal Icon.png The spell Heal is added to the Bard spellbook as a level 6 spell.
  • Spell Wail of the Banshee Icon.png The spell Wail of the Banshee is added to the Bard spellbook as a level 6 spell.
  • +4 Charisma.
  • +1 Diplomacy, Listen, Perform, and Use Magic Device.
  • +2% critical chance with sonic and positive spells.
1140
  • Virtuoso
  • Bard 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Haunting Melody Icon.png
Haunting Melody
You rework Fascinate with haunting notes, intoxicating yet unnerving.
Rank 1:
  • Fascinated creatures are Haunted for 20 seconds.
    • Haunted: -2 on all Saving Throws, Skill checks and attack rolls.
Rank 2:
  • Fascinated creatures are Haunted for 40 seconds.
    • Haunted: -2 on all Saving Throws, Skill checks and attack rolls.
Rank 3:
  • Fascinated creatures are Haunted for 60 seconds.
    • Haunted: -2 on all Saving Throws, Skill checks and attack rolls.
311
  • Bard 1
Magical Studies Icon.png
Studies

Multiple Selection

+30/60/100 Spell Points or +1/2/3 Bard Songs
311
  • Bard 1
Antirequisite
You cannot take the third tier of Magical Studies if you already possess the Magical Training feat.
Enhancement Lingering Songs Icon.png
Lingering Songs
You sing your Bardic Inspiration as if you had:
Rank 1:
  • 2 More levels of Bard
Rank 2:
  • 4 More levels of Bard
Rank 3:
  • 6 More levels of Bard
311
  • Bard 1

Spell Sonic Blast Icon.png

Sonic Blast

Ranks: 3
Points (per rank): 1
Benefits:
Spell Sonic Blast Icon.pngSpell-Like Ability:
Sonic Blast
Metamagic: Embolden, Empower, Heighten, Intensify, Maximize, Quicken

Blasts an enemy with loud high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 20 to 70 damage at caster at caster level 10). The target must make a successful Will save or be dazed for a short period of time or until they take damage. This spell has double range.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 6 Spell Points
  • Cooldown: 12 seconds
Rank 2:
  • Activation Cost: 5 Spell Points
  • Cooldown: 8 seconds
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 4 seconds
Selection option for: Spell Like Ability I
Requirements
1
  • Bard 1
Antirequisite
  • Sonic Blast taken in the Stormsinger Tree

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Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements