An arrow flies from a high mountain aerie, unerringly striking a paladin's mount. Expecting only a flesh wound, the paladin is stunned to watch his companion of many adventures crumple to the earth. This unfortunate knight has trespassed into the domain of the deepwood stalker, and he may not make it out alive.
A deepwood stalker is patient, careful, quiet, and deadly accurate. She is a stealthy, long-range terminator whose arrows sail accurately from much longer ranges than those of other archers. In addition, she has magical abilities to help her shafts fly true.
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- +1 Sneak Attack Die
- +10 Positive Spell Power
- +5 Meters to Point Blank Shot range
- +5 Meters to Ranged Sneak Attack range
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| 1 | 1 | 0 |
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| Multiple Selection |
| Select a melee or ranged version |
| 1 | 1 | 10 |
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- +1 Sneak Attack Die
- On equipped weapons:
- +1 Competence Bonus to Critical Threat Range
- Does not apply to Shields or Unarmed
- +10% Fortification Bypass
- +10 Positive Spell Power
- +1 Animal Empathy Charge
- +5 Meters to Point Blank Shot range
- +5 Meters to Ranged Sneak Attack range
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| 1 | 1 | 20 |
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| Activation Cost: 1 Animal Empathy Charge Cooldown: 6 seconds
Activate: Your currently selected enemy receives:
- -25% Fortification
- -10 Armor Class
- -10 Spell Resistance
- -4 Penalty to all ability scores
- Lasts 3 minutes
Passive:
- +10% Fortification Bypass
- +2 Damage to Favored Enemies
- +10 Positive Spell Power
- +1 Animal Empathy Charge
- +5 Meters to Point Blank Shot range
- +5 Meters to Ranged Sneak Attack range
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| 1 | 1 | 30 |
- Advanced Sneak Attack
- Ranger 18
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- +4 Dexterity
- +3 Sneak Attack Dice
- +20 Positive Spell Power
- +20 Melee Power
- +20 Ranged Power
- +1 Animal Empathy Charge
- Infinite Point Blank Shot range
- Infinite Ranged Sneak Attack range
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| 1 | 1 | 40 |
- Mark of the Hunted
- Ranger 20
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Action Boost (Power/Skill)
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- +10 Hit Points
- While wearing Light Armor:
- +3 Physical Resistance Rating
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| 1 | 2 | 5 |
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While Sneaking: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 5 |
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| Activation Cost: 1 Animal Empathy Charge | Cooldown: 6 seconds | Rank 1:
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| Spell-Like Ability: Lesser Vigor Metamagic: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken
A positive energy conjuration that heals 1d2, +1 per 3 caster levels (max +2 at caster level 6), every 2 seconds for 8 seconds.
Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. |
| Rank 2:
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| Spell-Like Ability: Lesser Vigor, Mass Metamagic: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken
Casts Lesser Vigor on multiple targets. A positive energy conjuration that heals 1d2, +1 per 3 caster levels (max +8 at caster level 24), every 2 seconds for 8 seconds.
Only one Vigor spell can be activate at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. |
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You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost. |
| 2 | 2 | 5 |
- Increased Empathy
- Ranger 2
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While wielding a bow, thrown weapon, or melee weapon:
- Use Your Dexterity modifier for damage
- Only those that Dexterity modifier to hit
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| 1 | 1 | 5 |
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Increase Ability (Dexterity/Wisdom)
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- +20 Hit Points
- While wearing Light Armor:
- +4 Physical Resistance Rating
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| 1 | 2 | 10 |
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After damaging an opponent beneath 50% health: | Rank 1:
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| Rank 2:
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| Rank 3:
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Lasts 6 Seconds |
| 3 | 1 | 10 |
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| | 3 | 1 | 10 |
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| Cooldown: 10 seconds
Ranged Attack:
- +10 To Hit
- +1 Critical Damage Multiplier
- On Damage and in the Archer's Focus stance:
- +3 Stacks of Archer's Focus
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| 1 | 2 | 10 |
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