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This tree increases your abilities at being a mechanical entity. This can increase your protection, you weapon use, and your repair capabilities.
| | 1 | 1 | 0 |
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| | 1 | 2 | 1 |
- Improved Fortification
- Character Level 4
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| | 1 | 1 | 3 |
- Warforged Constitution
- Character Level 7
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| | 1 | 2 | 4 |
- Improved Fortification
- Character Level 11
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| | 1 | 1 | 6 |
- Warforged Constitution
- Character Level 16
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| Rank 1:
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- +1 Fortitude Save
- +1 Will Save
- +1 Listen
- +1 Search
- +1 Spot
| Rank 2:
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- +2 Fortitude Save
- +2 Will Save
- +2 Listen
- +2 Search
- +2 Spot
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| 2 | 2 | 1 |
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| Multiple Selection |
| Extra Positive or Repair Healing |
| 1 | 1 | 1 |
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Reduces your body's inherent arcane spell failure by: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 1 |
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| | 1 | 2 | 1 |
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| | 3 | 1 | 1 |
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| Spell-Like Ability: Reconstruct Metamagic: Enlarge, Quicken
Greatly repairs an ally construct, restoring 10 hit points per caster level (max 150hp), while simultaneously granting it 15% Enhancement Bonus to attack speed for a short time. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 35 Spell Points
- Cooldown: 30 Seconds
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| Rank 2: - Activation Cost: 30 Spell Points
- Cooldown: 15 Seconds
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| Rank 3: - Activation Cost: 25 Spell Points
- Cooldown: 6 Seconds
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| 3 | 2 | 5 |
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| | 3 | 2 | 5 |
None |
| | 3 | 1 | 5 |
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Attack: On Melee Hit:
- Target is Shaken
- Lasts 6 Seconds
- Repeated Hits Extends Duration
Shaken:
- -2 Attack
- -2 Saving Throw
- -2 Skills
- -2 Abilities
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| 1 | 1 | 5 |
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Gain: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 5 |
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Adamantine Durability: | Rank 1:
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- +4 Physical Resistance Rating
| Rank 2:
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- +8 Physical Resistance Rating
| Rank 3:
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- +12 Physical Resistance Rating
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| 3 | 2 | 10 |
|
| Cooldown: 2 Seconds |
Activate: Gain: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 10 |
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| Cooldown: 10 Seconds |
While Power Attack is active: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 10 |
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| | 1 | 2 | 10 |
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The Attached Weapon:
- Adds Adamantine Damage Reduction
- +2 Racial bonus to Seeker
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| 1 | 1 | 15 |
|
| Cooldown: 15 seconds
Activate: Attaches a Weapon, the weapon gains:
- +0.5[W]
- Lasts until Rest or it is Unequipped
|
| 1 | 1 | 15 |
None |
| Cooldown: 3 Minutes
Action Boost: Gain:
- Temporary Hit Points equal the Repair Skill
- While below 50% Health Gain:
- +2 to all Saves
- Lasts until Temporary Hit Points End
|
| 1 | 1 | 15 |
None |
| Activation Cost: 1 Action Boost Cooldown: 30 Seconds
Action Boost: Activate for:
- +20 Action Boost bonus to Melee Power
- +20 Action Boost bonus to Ranged Power
- +30 Action Boost bonus to Universal Spell Power
- +4 Action Boost bonus to All Saves
- +10 Action Boost bonus to Armor Class
- +10 Action Boost bonus to Physical Resistance Rating
- Lasts 20 Seconds
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| 1 | 1 | 15 |
None |
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- +5% Quality Bonus to Maximum Hit Points
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| 1 | 2 | 15
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None |