Difference between revisions of "Beacon of Hope Tree"

From DDO Compendium
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|core={{EnhTier|Beacon of Hope|Pleasant Disposition|Beacon of Grace|Shining Light|Beacon of Hope (Enhancement)|Flight of Glory|True Resurrection (Enhancement)}}
|core={{EnhTier|Beacon of Hope|Pleasant Disposition|Beacon of Grace|Shining Light|Beacon of Hope (Enhancement)|Flight of Glory|True Resurrection (Enhancement)}}
|tier1=
|tier1={{EnhTier|Beacon of Hope|Good Hope (SLA)|Confidence|Divine Durability|Spell Critical: Positive|Spell Points}}
|tier2=
|tier2=
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Revision as of 15:23, 13 July 2018


Tree For:
Unlock
  • Free
Beacon of Hope Tree.png
Overview
Core enhancements

True Resurrection (Enhancement)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Pleasant Disposition Icon.png
Pleasant Disposition
  • +1% Positive Spell Critical Chance
  • +10 Healing Amplification
  • +5 Positive Spell Power
110
  • Favored Soul 1
Enhancement Beacon of Grace Icon.png
Beacon of Grace

Activation Cost: 6 Spell Points
Cooldown: 6 Seconds

  • Activate: You and allies ahead of you:
    • Heal for 1 point of Positive Energy per Favored Soul level
    • Undead enemies ahead of you take the same amount of damage (Will save for half).
    • Scales with your Positive Spell Power
    • This ability is considered a 1st Level Favored Soul Spell of the Conjuration school.
  • Passive:
    • +1% Positive Spell Critical Chance
    • +10 Healing Amplification
    • +5 Positive Spell Power
115
  • Pleasant Disposition
  • Favored Soul 3
Enhancement Shining Light Icon.png
Shining Light
  • Whenever you cast one of your Beacons or use Flight of Glory, you and affected allies gain:
    • Sacred Bonus to Healing Amplification equal to your Favored Soul level
    • Lasts 12 seconds
    • Enemies in the zone of effect:
      • Are dazzled
        • Sightless enemies are immune to the dazzle effect.
      • -1 attack
      • -1 spot
      • -1 search
    • Targets are illuminated by Shining Light, dispelling:
      • Stealth, invisibility, blur, and displacement, for 10 seconds
      • Given a -40 penalty to hide.
  • +1% Positive Spell Critical Chance
  • +10 Healing Amplification
  • +5 Positive Spell Power
1110
  • Beacon of Grace
  • Favored Soul 6
Enhancement Beacon of Hope Icon.png
Beacon of Hope

Activation Cost: 30 Spell Points
Cooldown: 30 Seconds

  • Activate: You and allies ahead of you:
    • Take the dispelling effects of a Panacea, Restoration, and Dispel Paralysis spell
    • Heal for 5 points of Positive Energy per Favored Soul level
    • Undead enemies ahead of you take the same amount of damage (Will save for half).
    • Scales with your Positive Spell Power
    • This ability is considered a 5th Level Favored Soul Spell of the Conjuration school
  • Passive:
    • +1% Positive Spell Critical Chance
    • +10 Healing Amplification
    • +5 Positive Spell Power
1120
  • Shining Light
  • Favored Soul 12
Enhancement Flight of Glory Icon.png
Flight of Glory
  • When you use your Leap of Faith:
    • nearby allies gain a Determination Bonus to Temporary Hit Points equal to triple your character level, plus an additional 50
  • Passive:
    • +1% Positive Spell Critical Chance
    • +10 Healing Amplification
    • +5 Positive Spell Power
1130
  • Beacon of Hope
  • Favored Soul 18
Tier 1 enhancements

Spell Critical: Positive


EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Good Hope Icon.png
Good Hope
Cooldown: 3 Seconds
Spell Good Hope Icon.pngSpell-Like Ability:
Good Hope
Metamagic: Enlarge, Extend, Quicken

Instills powerful hope, giving a +2 morale bonus to attack, saves, abilities, skills, and weapon damage.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 10 Spell Points
Rank 2:
  • Activation Cost: 5 Spell Points
Rank 3:
  • Activation Cost: 2 Spell Points
311
  • Favored Soul 1
[[]]
  • +1% Dodge
  • +1 Reflex Save
  • +1 Max Dexterity Bonus
11
Enhancement Divine Durability Icon.png
Divine Durability
Rank 1:
  • +2 Competence Bonus to Physical Resistance Rating
Rank 2:
  • +4 Competence Bonus to Physical Resistance Rating
Rank 3:
  • +6 Competence Bonus to Physical Resistance Rating
311
  • Favored Soul 1

Overview

A spell point is a unit of magic energy. To cast a spell you need a certain number of spell points. The more total spell points you have, the more spells you can cast in between rests.

Spell points can be replenished by resting at rest shrines or in public areas, but leaving a successfully completed quest, or by special potions call mnemonic enhancers.

If your character can cast spells, your spell point total increases permanently each time you gain a level in a spell casting class. Your maximum spell points can also be increased temporarily by magic effects and special items.

Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements