Difference between revisions of "Air Savant Tree"

From DDO Compendium
(Created page with "{{EnhTree |name = Air Savant |treeowner= Sorcerer |overview= |core={{EnhTier|Air Savant|Air Savant (Enhancement)|Air Affinity|Greater Air Affinity|Conduction|Light on Your Fee...")
 
Line 4: Line 4:
|overview=
|overview=
|core={{EnhTier|Air Savant|Air Savant (Enhancement)|Air Affinity|Greater Air Affinity|Conduction|Light on Your Feet|Elemental Apotheosis: Air}}
|core={{EnhTier|Air Savant|Air Savant (Enhancement)|Air Affinity|Greater Air Affinity|Conduction|Light on Your Feet|Elemental Apotheosis: Air}}
|tier1=
|tier1={{EnhTier|Air Savant|Shocking Grasp SLA|Acrobatic|One with the Storm|Spell Critical: Electric I|Electrocution}}
|tier2=
|tier2=
|tier3=
|tier3=

Revision as of 01:32, 2 August 2018


Tree For:
Unlock
  • Free
Air Savant Tree.png
Overview
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Air Savant Icon.png
Air Savant
  • +10 Electric Spell Power
  • +10 Sonic Spell Power
  • -10 Acid Spell Power
  • When Casting an Electric, Sonic, or Air Spell:
    • +1 Caster Level
  • When Casting an Acid or Earth Spell:
    • -1 Caster Level
  • For every Action Point spent this tree
    • +0.75 Universal Spell Power


Selecting this enhancement will prevent you from spending points in the Earth Savant enhancement tree.
110
  • Sorcerer 1
Enhancement Air Affinity Icon.png
Air Affinity
  • +10 Electric Spell Power
  • +10 Sonic Spell Power
  • -10 Acid Spell Power
  • When Casting an Electric, Sonic, or Air Spell:
    • +1 Caster Level
  • When Casting an Acid or Earth Spell:
    • -1 Caster Level
115
  • Air Savant
  • Sorcerer 3
Enhancement Greater Air Affinity Icon.png
Greater Air Affinity
  • +10 Electric Spell Power
  • +10 Sonic Spell Power
  • -10 Acid Spell Power
  • When Casting an Electric, Sonic, or Air Spell:
    • +1 Caster Level
  • When Casting an Acid or Earth Spell:
    • -1 Caster Level
1110
  • Air Affinity
  • Sorcerer 6
Enhancement Conduction Icon.png
Conduction
  • +10 Electric Spell Power
  • +10 Sonic Spell Power
  • -10 Acid Spell Power
  • When Casting an Electric or Sonic Spell:
    • +1 Caster Level
    • Target gains 1d4-1 Stacks of Vulnerable
  • When Casting an Air Spell:
    • +1 Caster Level
  • When Casting an Acid or Earth Spell:
    • -1 Caster Level


Vulnerable: Target takes:

  • 1% More Damage
  • Lasts 3 Seconds
  • Stacks up to 20 times
  • Loses one stack on expiration
1120
  • Greater Air Affinity
  • Sorcerer 12
Enhancement Light on Your Feet Icon.png
Light on Your Feet
  • Immune to most knockdown effects
  • +10 Electric Spell Power
  • +10 Sonic Spell Power
  • -10 Acid Spell Power
  • When Casting an Electric, Sonic, or Air Spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
  • When Casting an Acid or Earth Spell:
    • -1 Caster Level
1130
  • Conduction
  • Sorcerer 18
Elemental Apotheosis- Air Icon.png
Elemental Apotheosis: Air

Activation Cost: 50 Spell Points
Cooldown: 3 Seconds

Activate: Transform into an Air Elemental


While in elemental form, gain:

  • +100% Fortification
  • +10 Racial bonus to Electrical Resistance
  • +20 Physical Resistance Rating
  • +3% Dodge chance
  • -10 Acid Resistance
  • +10% Spell Point Cost
  • When Casting an Air Spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
  • When Casting an Electric, or Sonic Spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
    • +20 Spell Power
    • +2% Spell Critical Chance
  • When Casting an a Water, Earth or Fire Spell:
    • -3 Caster Level
    • -3 Maximum Caster Level
  • For Warforged:
    • No longer considered a Living Construct
    • Immune to Repair spells
    • Can be healed by Positive Energy spells


Passive:

  • +2 Charisma
  • +10 Electric Spell Power
  • +10 Sonic Spell Power
  • -10 Acid Spell Power
  • When Casting an Electric, Sonic, or Air Spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
  • When Casting an Acid or Earth Spell:
    • -1 Caster Level
  • On Hit with an Electric Spell to an enemy immune to Electric Damage:
    • They become vulnerable for the next strike
1140
  • Light on Your Feet
  • Sorcerer 20
Tier 1 enhancements

This page contains links to other documents because they all have the same name that you are requesting. If you got here from an internal link, please update the link to point to the specific article.

Select the page for the specific entry:

EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Shocking Grasp Icon.png
Shocking Grasp
Spell Shocking Grasp Icon.pngSpell-Like Ability:
Shocking Grasp
Metamagic: Empower, Maximize, Quicken, Enlarge, Intensify

Delivers a jolt of 1d6+2 electricity damage per caster level (up to a max of 5d6+10) to any enemy you touch.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
311
  • Sorcerer 1
Enhancement One with the Storm Icon.png
One with the Storm
Rank 1:
  • +3 Electric Resistance
Rank 2:
  • +6 Electric Resistance
Rank 3:
  • +10 Electric Resistance
311
  • Sorcerer 1
Spell Critical- Electric Icon.png
Spell Critical: Electric I
  • When casting an Electric or Sonic Damage Spell:
    • +2% Critical Hit Chance
121
  • Sorcerer 1
Enhancement Electrocution Icon.png
Electrocution

When Casting an Electric, Cold, or Sonic Damage Spell:

  • +5 to Electric Spell Power
  • +5 to Cold Spell Power
  • +5 to Sonic Spell Power
  • Lasts 6 Seconds
Rank 1:
  • Stacks 1 Time
Rank 2:
  • Stacks 3 Times
Rank 3:
  • Stacks 5 Times
311
  • Sorcerer 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements