Angel of Vengeance Tree

From DDO Compendium
Revision as of 01:39, 12 July 2018 by MNDeveloper (talk | contribs)


Tree For:
Unlock
  • Free
Angel of Vengeance Tree.png
Overview
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Font of Power Icon.png
Font of Power
  • For each action point spent in this tree, gain:
110
  • Favored Soul 1
Enhancement Shield of Condemnation Icon.png
Shield of Condemnation
  • Toggle: When hit by an enemy, they have a chance of suffering divine condemnation:
    • +10% vulnerability to light and alignment-based damage
    • -10% fortification
    • Stacks up to 5 times
    • Dispelled by Bless
    • Lasts 20 Seconds
115
  • Font of Power
  • Favored Soul 3
Enhancement Aura of Menace Icon.png
Aura of Menace

Cooldown: 1 Second

  • Toggle: Project a 15 meter Aura a Menace:
    • -2 saving throws
    • -2 attack
    • -2 armor class
1110
  • Shield of Condemnation
  • Favored Soul 6
Enhancement Summon Archon Icon.png
Summon Archon

Activation Cost: 20 Spell Points
Cooldown: 6 Seconds

Spell Like Ability: Conjure a small small lantern archon that hovers nearby:

  • Deals 1d3 + caster level light damage
    • Triggers every 2 seconds
    • Uses Light Spell power and Spell Critical effects for its damage
  • Will only attack enemies that have already been damaged
    • Will not attack fascinated or mesmerized foes
    • Always attacks the enemy with the fewest hit points in range
    • Generated threat is shared
1120
  • Aura of Menace
  • Favored Soul 12
Enhancement Vengeful Magic Icon.png
Vengeful Magic
  • +1 Spell DCs
  • +20 Light and Alignment Spell Power
  • When below 80% health:
    • +1% Sacred bonus to Spell Critical
  • When below 60% health:
    • +1% Sacred bonus to Spell DCs
  • When below 40% health:
    • +50% Sacred bonus to Spell Critical Damage Multiplier to Fire Spells
    • +50% Sacred bonus to Spell Critical Damage Multiplier to Force Spells
    • +50% Sacred bonus to Spell Critical Damage Multiplier to Light Spells
    • +50% Sacred bonus to Spell Critical Damage Multiplier to Physical Damage Spells
1130
  • Summon Archon
  • Favored Soul 18
Enhancement Ascendancy- Shine Bright (Wisdom) Icon.png
Ascendancy: Shine Bright

Multiple Selection

Choose between Wisdom and Charisma variants
1140
  • Vengeful Magic
  • Favored Soul 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Nimbus of Light Icon.png
Nimbus of Light
Spell Nimbus of Light Icon.pngSpell-Like Ability:
Nimbus of Light
Metamagic: Empower, Intensify, Maximize, Quicken

A glittering corona of light coalesces around your outstretched arm, dealing 1 to 6 points of light damage per caster level, maximum caster level 15. This ray has double range.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
311
  • Favored Soul 1
Enhancement Pain Touch Icon.png
Scourge
Whenever casting a Fire, Force, Light, or Physical damage spell, gain one stack of Scourge.
Rank 1:
  • Stacks up to 3 times
  • Upon taking damage:
    • 20% chance to gain one stack of Scourge
Rank 2:
  • Stacks up to 6 times
  • Upon taking damage:
    • 50% chance to gain one stack of Scourge
Rank 3:
  • Stacks up to 10 times
  • Upon taking damage gain:
    • One stack of Scourge

Scourge:

  • +3 Fire Spell Power
  • +3 Force Spell Power
  • +3 Light Spell Power
  • +3 Physical Spell Power
  • Stacks last 6 Seconds
311
  • Favored Soul 1
Enhancement Smiting Icon.png
Smiting

When casting Fire, Force, Light or Physical Damage Spells:

  • +2% chance to critically hit
121
  • Favored Soul 1
Enhancement Angelic Resistance Icon.png
Angelic Resistance
Rank 1:
  • +1 to all saving throws against Magic
Rank 2:
  • +2 to all saving throws against Magic
Rank 3:
  • +3 to all saving throws against Magic
311
  • Favored Soul 1
Enhancement Inquisition Icon.png
Inquisition
Rank 1:
  • +1 Concentration
  • +1 Intimidate
  • +1 Will Saves vs. Fear
Rank 2:
  • +2 Concentration
  • +2 Intimidate
  • +2 Will Saves vs. Fear
Rank 3:
  • +3 Concentration
  • +3 Intimidate
  • +3 Will Saves vs. Fear
311
  • Favored Soul 1
Tier 2 enhancements

Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Wand and Scroll Mastery Icon.png
Wand and Scroll Mastery
When using a Scroll or Wand:
Rank 1:
  • +25% Healing
  • +25% Damage
  • +1 Save DC
Rank 2:
  • +50% Healing
  • +50% Damage
  • +3 Save DC
Rank 3:
  • +75% Healing
  • +75% Damage
  • +6 Save DC
315
  • Favored Soul 2
Enhancement Smiting Icon.png
Smiting

When casting Fire, Force, Light or Physical Damage Spells:

  • +2% chance to critically hit
125
  • Smiting (Tier 1)
  • Favored Soul 2
Enhancement Bastion of Purity Icon.png
Just Reward
When critically hitting with a Fire, Force, Light, or Physical damage spell, gain:
Rank 1:
Rank 2:
Rank 3:

Passive:

  • When wielding the deity's favored weapon
    • It is considered an Implement
315
  • Favored Soul 2
[[Action Boost (Spell Power)|]]
Activation Cost: 1 Action Boost
Cooldown: 30 Seconds
Action Boost: Spell Power: Activate to gain:
Rank 1:
  • +10 Action Boost bonus to Spell Power
Rank 2:
  • +20 Action Boost bonus to Spell Power
Rank 3:
  • +30 Action Boost bonus to Spell Power
Lasts 20 seconds
31
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements