Radiant Servants demonstrate the strength of good through charity and modesty. While it seems a contradiction, the point is that the truly strong don't need to prove their power. Their priests and their flocks perform so many good acts that evil has no room to exist, but they acknowledges that there are times when evil must be defeated in direct confrontation. The radiant servants put this dogma into living practice. As the name implies, the brothers and sisters of the radiant servants are sworn to serve - to minister to the needs of their followers and good-hearted people everywhere. While combating evil, particularly undead, is an important part of that service, it is by no means the only part. Radiant servants are healers, counselors, sources of spiritual and (at times) financial support, and protectors.
Almost all radiant servants spend their prior careers as clerics.
Extra Turning (Enhancement)
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When using a Scroll or Wand: | Rank 1:
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- +25% Healing
- +25% Damage
- +1 Save DC
| Rank 2:
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- +50% Healing
- +50% Damage
- +3 Save DC
| Rank 3:
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- +75% Healing
- +75% Damage
- +6 Save DC
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| 3 | 1 | 1 |
- Antirequisite
- Wand and Scroll Mastery taken in any other tree.
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| Activation Cost: 1 Turn Undead | Cooldown: 2 seconds |
Channel Divinity: Target gets effects removed: | Rank 1:
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| Rank 2:
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- Blindness
- Curse
- Disease
- Poison
| Rank 3:
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- Blindness
- Curse
- Disease
- Paralysis
- Petrification
- Poison
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- Leaves a lingering immunity to:
- Natural and magical Diseases
- Natural and Magical Poisons
- Lasts 12 seconds per Cleric level
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| 3 | 1 | 1 |
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When a Turn Attempt is used for any reason, gain: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 1 |
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| Rank 1:
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- +1 Concentration
- +1 Diplomacy
- +1 Heal
| Rank 2:
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- +2 Concentration
- +2 Diplomacy
- +2 Heal
| Rank 3:
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- +3 Concentration
- +3 Diplomacy
- +3 Heal
- +10 Spell Power
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| 3 | 1 | 1 |
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Increase Ability (Charisma/Wisdom)
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Positive Energy spells are cast at: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 10 |
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| Cooldown: 5 Minutes
Activate: Targeted ally:
- Fully heals
- Removes:
- Ability damage
- Death penalty effects
- Negative levels
- Blinded
- Dazed
- Deafened
- Diseased
- Exhausted
- Fatigued
- Feebleminded
- Insanity
- Nauseated
- Poisoned
- Stunned
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| 1 | 2 | 10 |
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Toggle: When killed:
- Four turn attempts are expended:
- All nearby living allies and enemy undead receive
- 1,000 positive energy healing
- Are affected by any Divine Cleansing ability possessed
- Unaffected by Spell Power
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| 1 | 1 | 10 |
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Endless Turning
Increase Ability (Charisma/Wisdom)
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The maximum caster level of Positive Energy spells is increased by: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 20 |
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- Gain immunity to:
- Natural diseases
- Magical diseases
- Supernatural diseases
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| 1 | 2 | 20 |
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