Battle Engineer Tree

From DDO Compendium
Revision as of 14:40, 30 June 2018 by MNDeveloper (talk | contribs)


Tree For:
Unlock
  • Free
Battle Engineer Tree.png
Overview
The Battle Engineer tree contains enhancements for a Artificer that specializes in damage. From enhancing your damage, to adding special damage boost, to making your character move quicker, even when a Rune Arm is charged, this tree allows for diverse combat attacks.
Core enhancements
EnhancementBenefitRanksAction
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SpentRequirements
Enhancement Battle Engineer Icon.png
Battle Engineer
  • While wielding a Rune Arm at Charge Tier 1:
    • +8 Universal Spell Power
110
  • Artificer 1
Enhancement Infused Weapons I Icon.png
Infused Weapons I
  • Weapons wielding in the main hand gain:
    • +1 Enhancement Bonus
  • Gain:
    • +1 bonus to confirm a critical hit
    • +1 bonus to critical hit damage (before multipliers)
    • +5% Doublestrike
    • +5% Doubleshot
  • Wielded Rune Arm gains:
    • +1 Stable charge tier
    • Grants:
      • +8 Universal Spell Power when at Charge Tier 2
115
  • Battle Engineer
  • Artificer 3
Enhancement Infused Armor I Icon.png
Infused Armor I
  • Equipped Armor gains:
    • +1 to Enhancement Bonus
  • Equipped armor or docent grants:
    • +5 Physical Resistance Rating
    • -10% Arcane Spell Failure
    • Artificer Infusions are not affected by Arcane Spell Failure, but this assists with scroll use.
  • While wielding a Rune Arm
    • +8 Universal Spell Power while at Charge Tier 3
1110
  • Infused Weapons I
  • Artificer 6
Enhancement Infused Weapons II Icon.png
Infused Weapons II
  • Main Hand equipped weapon gains:
    • +1 Enhancement Bonus
  • While wielding a Crossbow, Bastard Sword, Dwarven Axe, Light Hammer, Warhammer, Morningstar:
    • +1 Competence Bonus Critical Multiplier
  • +1 to confirm a critical hit
  • +1 damage from critical hits (before multipliers)
  • Equipped Rune Arm gains:
    • +1 Stable Charge Tier
    • Grants +8 Universal Spell Power when at Charge Tier 4
1120
  • Infused Armor I
  • Artificer 12
Enhancement Infused Armor II Icon.png
Infused Armor II
  • Equipped Armor gains
    • +1 Enhancement Bonus
  • Equipped armor or docent grants:
    • +5 Physical Resistance Rating
    • -10% Arcane Spell Failure
    • Artificer Infusions are not affected by Arcane Spell Failure, but this assists with scroll use
  • +15 Physical and Magical Resistance Rating
  • When wielding a Rune Arm:
    • +8 Universal Spell Power at Charge Tier 5
1130
  • Infused Weapons II
  • Artificer 18
Enhancement Master Engineer Icon.png
Master Engineer
  • +4 Intelligence
  • +2 additional Enhancement Bonus of armor and equipped weapon in main hand
  • Main Hand Equipped weapon is now:
    • A Spellcasting Implement
    • Provides a +3 Implement Bonus to Universal Spell Power for every +1 of Enhancement Bonus on the weapon.
1140
  • Infused Armor II
  • Artificer 20
Tier 1 enhancements
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Tier 2 enhancements
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Tier 3 enhancements
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Tier 4 enhancements
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Tier 5 enhancements
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