Deepwood Stalker Tree

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Tree For:
Unlock
  • Free
Deepwood Stalker Tree.png
Overview

An arrow flies from a high mountain aerie, unerringly striking a paladin's mount. Expecting only a flesh wound, the paladin is stunned to watch his companion of many adventures crumple to the earth. This unfortunate knight has trespassed into the domain of the deepwood stalker, and he may not make it out alive.

A deepwood stalker is patient, careful, quiet, and deadly accurate. She is a stealthy, long-range terminator whose arrows sail accurately from much longer ranges than those of other archers. In addition, she has magical abilities to help her shafts fly true.

Core enhancements


EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Far Shot Icon.png
Far Shot
  • +1 Sneak Attack Die
  • +10 Positive Spell Power
  • +5 Meters to Point Blank Shot range
  • +5 Meters to Ranged Sneak Attack range
110
  • Ranger 1

Overview

Sneak attack allows characters to do additional damage when attacking an opponent. Targets immune to critical hits (such as an undead, slime, construct, elemental, or anything with high Fortification) are also immune to Sneak Attack bonus damage.

Effects that decrease or bypass fortification can partially break this immunity. Some creatures appear to be completely immune to sneak attacks, and won't receive them even if a large portion of their fortification is being bypassed.

This can occur when any of the following conditions are met:

  • The target is not aware of the character
  • The target is attacking another character, hireling or pet
  • The character has bluffed the target
  • The target is helpless
  • The target has been effected by Deception

Enhancement Sniper Shot Icon.png
Called Shot

Multiple Selection

Select a melee or ranged version
1110
  • Sneak Attack
  • Ranger 6
Enhancement Sneak Attack Icon.png
Advanced Sneak Attack
  • +1 Sneak Attack Die
  • On equipped weapons:
    • +1 Competence Bonus to Critical Threat Range
    • Does not apply to Shields or Unarmed
  • +10% Fortification Bypass
  • +10 Positive Spell Power
  • +1 Animal Empathy Charge
  • +5 Meters to Point Blank Shot range
  • +5 Meters to Ranged Sneak Attack range
1120
  • Called Shot
  • Ranger 12
Enhancement Mark of the Hunted Icon.png
Mark of the Hunted

Activation Cost: 1 Animal Empathy Charge
Cooldown: 6 seconds

Activate: Current Target receives:

  • -25% Fortification
  • -10 Armor Class
  • -10 Spell Resistance
  • -4 Penalty to all ability scores
  • Lasts 3 minutes


Passive:

  • +10% Fortification Bypass
  • +2 Damage to Favored Enemies
  • +10 Positive Spell Power
  • +1 Animal Empathy Charge
  • +5 Meters to Point Blank Shot range
  • +5 Meters to Ranged Sneak Attack range
1130
  • Advanced Sneak Attack
  • Ranger 18
Enhancement Horizon Shot Icon.png
Horizon Shot
  • +4 Dexterity
  • +3 Sneak Attack Dice
  • +20 Positive Spell Power
  • +20 Melee Power
  • +20 Ranged Power
  • +1 Animal Empathy Charge
  • Infinite Point Blank Shot range
  • Infinite Ranged Sneak Attack range
1140
  • Mark of the Hunted
  • Ranger 20
Tier 1 enhancements

Stealthy (Enhancement)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Favored Defense Icon.png
Favored Defense
When being attacked by a Favored Enemy:
Rank 1:
  • +2 Armor Class
  • +1 to Saving Throws against Spells
  • +1 to Saving Throws against Effects
Rank 2:
  • +4 Armor Class
  • +2 to Saving Throws against Spells
  • +2 to Saving Throws against Effects
Rank 3:
  • +6 Armor Class
  • +3 to Saving Throws against Spells
  • +3 to Saving Throws against Effects
311
  • Ranger 1
Enhancement Extra Wild Empathy Icon.png
Increased Empathy
Rank 1:
  • +1 Diplomacy
  • +1 Animal Empathy Charge
  • +4 Positive Spell Power
Rank 2:
  • +2 Diplomacy
  • +2 Animal Empathy Charge
  • +8 Positive Spell Power
Rank 3:
  • +3 Diplomacy
  • +3 Animal Empathy Charge
  • +12 Positive Spell Power
311
  • Ranger 1
Enhancement Versatile Empathy Icon.png
Versatile Empathy
Rank 1:
  • Wild Empathy pacifies:
    • Vermin
  • +4 Positive Spell Power
Rank 2:
  • Wild Empathy pacifies:
    • Vermin
    • Elementals
  • +8 Positive Spell Power
211
  • Increased Empathy
  • Ranger 1
Enhancement Tendon Cut Icon.png
Tendon Cut
Cooldown: 15 seconds
Melee Attack:
Rank 1:
  • +10% Damage
Rank 2:
  • +20% Damage
Rank 3:
  • +30% Damage

On Sneak Attack:

  • -50% Enemy Movement Speed
  • Lasts 10 Seconds
311
  • Ranger 1
Tier 2 enhancements

Action Boost(Power/Skill)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Survivalist I Icon.png
Survivalist I
  • +10 Hit Points
  • While wearing Light Armor:
    • +3 Physical Resistance Rating
125
  • Ranger 2
Enhancement Faster Sneaking Icon.png
Faster Sneaking
While Sneaking:
Rank 1:
  • +20% Movement Speed
Rank 2:
  • +35% Movement Speed
Rank 3:
  • +50% Movement Speed
315
  • Stealthy
  • Ranger 2
Spell Lesser Vigor Icon.png
Empathic Healing
Activation Cost: 1 Animal Empathy Charge
Cooldown: 6 seconds
Rank 1:
Spell Lesser Vigor Icon.pngSpell-Like Ability:
Lesser Vigor
Metamagic: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken

A positive energy conjuration that heals 1d2, +1 per 3 caster levels (max +2 at caster level 6), every 2 seconds for 8 seconds. Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended.
Rank 2:
Spell Lesser Vigor, Mass Icon.pngSpell-Like Ability:
Lesser Vigor, Mass
Metamagic: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken

Casts Lesser Vigor on multiple targets. A positive energy conjuration that heals 1d2, +1 per 3 caster levels (max +8 at caster level 24), every 2 seconds for 8 seconds. Only one Vigor spell can be activate at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
225
  • Increased Empathy
  • Ranger 2
Enhancement Improved Weapon Finesse Icon.png
Improved Weapon Finesse

While wielding a bow, thrown weapon, or melee weapon that has Dexterity to hit, gain:

  • Dexterity to Damage
115
  • Ranger 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements