Difference between revisions of "Angel of Vengeance Tree"

From DDO Compendium
Line 6: Line 6:
|tier1={{EnhTier|Angel of Vengeance|Nimbus of Light (SLA)|Scourge (Enhancement)|Smiting (Enhancement)|Angelic Resistance|Inquisition}}
|tier1={{EnhTier|Angel of Vengeance|Nimbus of Light (SLA)|Scourge (Enhancement)|Smiting (Enhancement)|Angelic Resistance|Inquisition}}
|tier2={{EnhTier|Angel of Vengeance|Wand and Scroll Mastery|Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)|Smiting (Enhancement)|Just Reward|Action Boost (Spell Power)}}
|tier2={{EnhTier|Angel of Vengeance|Wand and Scroll Mastery|Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)|Smiting (Enhancement)|Just Reward|Action Boost (Spell Power)}}
|tier3=
|tier3={{EnhTier|Angel of Vengeance|Sun Bolt (SLA)|Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)|Smiting (Enhancement)|Spell Penetration|Increase Ability (Constitution/Intelligence)}}
|tier4=
|tier4=
|tier5=
|tier5=
|isracial=
|isracial=
}}
}}

Revision as of 01:51, 12 July 2018


Tree For:
Unlock
  • Free
Angel of Vengeance Tree.png
Overview
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Font of Power Icon.png
Font of Power
  • For each action point spent in this tree, you gain:
    • +1 Universal Spell Power
    • +2 Spell Points
110
  • Favored Soul 1
Enhancement Shield of Condemnation Icon.png
Shield of Condemnation
  • Toggle: Enemies that strike you have a chance of suffering divine condemnation
    • +10% vulnerability to light and alignment-based damage
    • -10% fortification
    • Stacks up to 5 times
    • Dispelled by Bless
    • Lasts 20 Seconds
115
  • Font of Power
  • Favored Soul 3
Enhancement Aura of Menace Icon.png
Aura of Menace

Cooldown: 1 Second

  • Toggle: Project a 15 meter Aura a Menace:
    • -2 saving throws
    • -2 attack
    • -2 armor class
1110
  • Shield of Condemnation
  • Favored Soul 6
Enhancement Summon Archon Icon.png
Summon Archon

Activation Cost: 20 Spell Points
Cooldown: 6 Seconds

  • Spell Like Ability: Conjure a small small lantern archon that hovers over your shoulder
    • Deals 1d3 + caster level light damage
      • Triggers every 2 seconds
      • Uses your Light Spell power and Spell Critical effects for its damage
    • The archon will only attack enemies that have already been damaged
    • Will not attack fascinated or mesmerized foes
    • always attacks the enemy with the fewest hit points in range.
    • All threat generated by the archon is applied to you.
1120
  • Aura of Menace
  • Favored Soul 12
Enhancement Vengeful Magic Icon.png
Vengeful Magic
  • +1 to Spell DCs
  • +20 Light and Alignment Spell Power
  • When you fall below 80% health:
    • +1% Sacred bonus to Spell Critical
  • When you fall below 60% health:
    • +1% Sacred bonus to Spell DCs
  • When you fall below 40% health:
    • +50% Sacred bonus to Spell Critical Damage Multiplier to:
      • Fire spells
      • Force spells
      • Light spells
      • Physical damage spells
1130
  • Summon Archon
  • Favored Soul 18
Enhancement Ascendancy- Shine Bright (Wisdom) Icon.png
Ascendancy: Shine Bright

Multiple Selection

Choose between Wisdom and Charisma variants
1140
  • Vengeful Magic
  • Favored Soul 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Nimbus of Light Icon.png
Nimbus of Light
Spell Nimbus of Light Icon.pngSpell-Like Ability:
Nimbus of Light
Metamagic: Empower, Intensify, Maximize, Quicken

A glittering corona of light coalesces around your outstretched arm, dealing 1 to 6 points of light damage per caster level, maximum caster level 15. This ray has double range.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
311
  • Favored Soul 1
Enhancement Pain Touch Icon.png
Scourge
Whenever you cast a Fire, Force, Light, or Physical damage spell, you gain one stack of Scourge.
Rank 1:
  • Stacks up to 3 times
  • When you take damage:
    • 20% chance to gain one stack of Scourge
Rank 2:
  • Stacks up to 6 times
  • When you take damage:
    • 50% chance to gain one stack of Scourge
Rank 3:
  • Stacks up to 10 times
  • When you take damage gain:
    • One stack of Scourge

Scourge:

  • +3 to your Fire Spell Power
  • +3 to your Force Spell Power
  • +3 to your Light Spell Power
  • +3 to your Physical Spell Power
  • Each stack lasts 6 Seconds
311
  • Favored Soul 1
Enhancement Smiting Icon.png
Smiting

When casting Fire, Force, Light or Physical Damage Spells:

  • +2% chance to critically hit
121
  • Favored Soul 1
Enhancement Angelic Resistance Icon.png
Angelic Resistance
Rank 1:
  • +1 to all saving throws against Magic
Rank 2:
  • +2 to all saving throws against Magic
Rank 3:
  • +3 to all saving throws against Magic
311
  • Favored Soul 1
Enhancement Inquisition Icon.png
Inquisition
Rank 1:
  • +1 Concentration
  • +1 Intimidate
  • +1 Will Saves vs. Fear
Rank 2:
  • +2 Concentration
  • +2 Intimidate
  • +2 Will Saves vs. Fear
Rank 3:
  • +3 Concentration
  • +3 Intimidate
  • +3 Will Saves vs. Fear
311
  • Favored Soul 1
Tier 2 enhancements

Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Wand and Scroll Mastery Icon.png
Wand and Scroll Mastery
When using a Scroll or Wand:
Rank 1:
  • +25% Healing
  • +25% Damage
  • +1 Save DC
Rank 2:
  • +50% Healing
  • +50% Damage
  • +3 Save DC
Rank 3:
  • +75% Healing
  • +75% Damage
  • +6 Save DC
315
  • Favored Soul 2
Enhancement Smiting Icon.png
Smiting

When casting Fire, Force, Light or Physical Damage Spells:

  • +2% chance to critically hit
125
  • Smiting (Tier 1)
  • Favored Soul 2
Enhancement Bastion of Purity Icon.png
Just Reward
When you critically hit with a Fire, Force, Light, or Physical damage spell, you gain:
Rank 1:
  • 3 Sacred temporary spell points
Rank 2:
  • 6 Sacred temporary spell points
Rank 3:
  • 10 Sacred temporary spell points
Passive: Your deity's favored weapon is considered an Implement in your hands.
315
  • Favored Soul 2
[[Action Boost (Spell Power)|]]
Activation Cost: 1 Action Boost
Cooldown: 30 Seconds
Action Boost: Spell Power: Activate to gain:
Rank 1:
  • +10 Action Boost bonus to Spell Power
Rank 2:
  • +20 Action Boost bonus to Spell Power
Rank 3:
  • +30 Action Boost bonus to Spell Power
Lasts 20 seconds
31
Tier 3 enhancements

Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)

This page contains links to other documents because they all have the same name that you are requesting. If you got here from an internal link, please update the link to point to the specific article.

Select the page for the specific entry:

Increase Ability (Constitution/Intelligence)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Sun Bolt Icon.png
Sun Bolt
Spell Sun Bolt Icon.pngSpell-Like Ability:
Sun Bolt
Metamagic: Empower, Eschew Materials, Heighten, Maximize, Quicken

A powerful bolt of light deals 5 to 8 light damage per caster level (up to a maximum of 75-120 at caster level 15) to targets in its path. A successful Reflex save reduces the damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 10 Spell Points
  • Cooldown: 9 Seconds
Rank 3:
  • Activation Cost: 8 Spell Points
  • Cooldown: 6 Seconds
3110
  • Favored Soul 3
Enhancement Smiting Icon.png
Smiting

When casting Fire, Force, Light or Physical Damage Spells:

  • +2% chance to critically hit
1210
  • Smiting (Tier 2)
  • Favored Soul 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements