Ravager (Dragon Lord) Tree

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Ravager (Dragon Lord) Tree.png
Overview

Feared by many, understood by few, the infamous Ravager is an individual who has dedicated himself to the service of Erythnul, Deity of Slaughter. Living a life of violence and savagery the Ravager seeks to spread this deity's malignant influence wherever he goes, never resting long in one place lest the forces of good and law pursue him.

Ravagers spend much of their time with others of their kind, roaming the land in small, close-knit warbands, striking unsuspecting communities without warning, and retiring back into the wilderness to plan their next terrible raid.

Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Furious Rage Icon.png
Furious Rage
  • When enemy is missed by rolling 1, gain:
    • Fury for six seconds.


Fury:

  • +1 Rage bonus to Attack
  • +1 Rage bonus to Damage
  • Stacks 6 times
  • One stack fades every six seconds.
110
  • Dragon Lord 1
Antirequisite
  • Barbarian Furious Rage
Enhancement Pain Touch Icon.png
Pain Touch
  • +5 Melee Power
  • +5 Positive Healing Amplification
115
  • Furious Rage
  • Dragon Lord 3
Enhancement Demoralizing Success Icon.png
Demoralizing Success
  • +15 Maximum Hit Points
  • +5 Positive Healing Amplification
  • Upon Melee Vorpal Hit in melee, nearby enemies gain:
  • Regardless of Save, nearby enemies gain:
    • Vulnerable Will
    • Lasts 15 seconds


Vulnerable Will:

  • -3 Will Saves
1110
  • Pain Touch I
  • Dragon Lord 6
Enhancement Pain Touch Icon.png
Pain Touch
  • +5 Melee Power
  • +30 Maximum Hit Points
  • +2 Intimidate
  • +10 Positive Healing Amplification
1120
  • Demoralizing Success
  • Dragon Lord 12
Enhancement Subsiding Fury Icon.png
Subsiding Fury
  • Upon using Second Wind gain:
    • 3 stacks of Fury
  • +50 Maximum Hit Points
  • +2 Intimidate
  • +10 Positive Healing Amplification


Fury:

  • +1 Rage bonus to Attack
  • +1 Rage bonus to Damage
  • Stacks up to twelve times
  • 1 stack fades every twelve seconds
1130
  • Pain Touch II
  • Dragon Lord 18
Enhancement Visage of Terror Icon.png
Visage of Terror

Cooldown: 30 Seconds

Activate:

  • Terrorize up to six enemies, killing them with fear
    • Will DC: 20 + Intimidate Bonus Negates
    • Those that save:
      • Become Paralyzed with Fear
      • Lasts six seconds
    • Doesn't affect Bosses, Raid Bosses, or monsters immune to Fear or Paralysis.


Passive:

  • +4 Constitution
  • +75 Maximum Hit Points
  • +2 Intimidate
  • +20 Positive Healing Amplification
1140
  • Subsiding Fury
  • Dragon Lord 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Ritual Scarring Icon.png
Ritual Scarring
Rank 1:
  • +1 Intimidate
  • +1 Haggle
  • +1 Physical resistance
Rank 2:
  • +2 Intimidate
  • +2 Haggle
  • +2 Physical resistance
Rank 3:
  • +3 Intimidate
  • +3 Haggle
  • +3 Physical resistance
311
  • Dragon Lord 1
Enhancement Hate Icon.png
Hate
Cooldown: 6 seconds
Melee Attack:
Rank 1:
  • +10% Damage
Rank 2:
  • +20% Damage
Rank 3:
  • +30% Damage
  • Generates extra threat
311
  • Dragon Lord 1
Enhancement Do You Like Pain Icon.png
Do You Like Pain?

Upon being hit:

  • Chance attacker loses 10 AC
Rank 1:
  • 20% Chance
Rank 2:
  • 40% Chance
Rank 3:
  • 60% Chance
311
  • Dragon Lord 1
Enhancement Barbarian Power Attack Icon.png
Barbarian Power Attack
Cooldown: 10 seconds
While Power Attack is active:
Rank 1:
  • +1 Bonus Damage
Rank 2:
  • +2 Bonus Damage
Rank 3:
  • +3 Bonus Damage
311
Enhancement Hardy Rage Icon.png
Hardy Rage
While raging:
Rank 1:
  • +1 Constitution
Rank 2:
  • +2 Constitution
Rank 3:
  • +3 Constitution
311
  • Dragon Lord 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Fear Me! Icon.png
Fear Me!

When using Intimidate successfully, target is:

  • Shaken
    • -2 to Attack
    • -2 to Saves
    • -2 to Skill Checks
  • Lasts 6 Seconds
125
  • Ritual Scarring
  • Dragon Lord 2
Enhancement Mutilate Icon.png
Mutilate
When using Hate:
Rank 1:
  • +1d4 Charisma damage
  • +2d6 Bane damage
Rank 2:
  • +1d6 Charisma damage
  • +4d6 Bane damage
Rank 3:
  • +1d8 Charisma damage
  • +6d6 Bane damage
  • Bane damage scales with 200% Melee Power
  • Charisma damage can only happen once every 10 seconds
315
  • Hate
  • Dragon Lord 2
Enhancement I Like Pain Icon.png
I Like Pain
When hit there is a small chance to gain:
Rank 1:
  • +50 Temporary HP
Rank 2:
  • +100 Temporary HP
Rank 3:
  • +150 Temporary HP
Scales with 100% Melee Power
315
  • Do You Like Pain?
  • Dragon Lord 2
Enhancement Cruel Cut Icon.png
Cruel Cut
Cooldown: 6 seconds
Melee Attack: Until Miss Deal:
Rank 1:
  • +1d6 Constitution damage
Rank 2:
  • +2d6 Constitution damage
Rank 3:
  • +3d6 Constitution damage
Monsters with zero in any ability score are considered helpless and receive +50% extra damage.
315
  • Dragon Lord 2
Action Boost- Power Icon.png
Action Boost
Activation Cost: 1 Action Boost
Cooldown: 30 seconds
Activate to gain:
Rank 1:
  • +10 Action Boost bonus to Melee Power
  • +10 Action Boost bonus to Ranged Power
Rank 2:
  • +20 Action Boost bonus to Melee Power
  • +20 Action Boost bonus to Ranged Power
Rank 3:
  • +30 Action Boost bonus to Melee Power
  • +30 Action Boost bonus to Ranged Power
Lasts 20 Seconds
315
  • Dragon Lord 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Aura of Fear Icon.png
Aura of Fear
Nearby enemies receive:
Rank 1:
  • -2 penalty to Strength
  • -2 penalty to Charisma
Rank 2:
  • -2 penalty to Strength
  • -2 penalty to Charisma
  • -2 penalty to Dexterity
  • -2 penalty to Wisdom
Rank 3:
  • -2 penalty to all ability scores
3110
  • Dragon Lord 3
Enhancement Slaughter Icon.png
Slaughter
Cooldown: 12 seconds
Melee Attack:
Rank 1:
  • +50% damage.
Rank 2:
  • +75% damage.
Rank 3:
  • +100% damage.
3110
  • Dragon Lord 3
Enhancement Festering Wound Icon.png
Festering Wound

Cruel Cut additionally:

  • Inflicts stacks of Festering Wounds or Greater Festering Wounds
  • Reduces Positive Energy Healing by 50%
    • Lasts for 5 Seconds
Rank 1:
  • 1 Stack
Rank 2:
  • 2 Stacks
Rank 3:
  • 3 Stacks
  • Festering Wounds becomes Greater Festering Wounds Gains:
    • +1d6 Poison damage for every 10 Character Levels

Festering Wounds:

  • +1d6 Poison Damage
  • Scales with 200% Melee Power
  • Ticks every 2 seconds
  • Maximum 10 Stacks
3110
  • Cruel Cut
  • Dragon Lord 3
Increase Ability (Constitution-Strength) Icon.png
Ability Score

Multiple Selection

+1 to Constitution or Strength
1210
  • Dragon Lord 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Laughter Icon.png
Laughter
  • When Slaughter damages an enemy:
    • Gain 3 stacks of Fury
  • When Slaughter scores a critical hit on an enemy
    • Gain 3 more stacks of Fury (total of 6)
    • +10 Melee Power
      • Lasts 15 seconds


Fury:

  • +1 Rage bonus to Attack
  • +1 Rage bonus to Damage
  • Stacks up to twelve times
  • 1 stack fades every twelve seconds
1220
  • Slaughter
  • Dragon Lord 4
Enhancement I Hit Back! Icon.png
I Hit Back!

When you are hit:

  • 20% chance to deal damage to attacker
Rank 1:
Rank 2:
Rank 3:
Scales with 100% Melee Power
3120
  • I Like Pain
  • Dragon Lord 4
Enhancement Dismember Icon.png
Dismember

When using Cruel Cut:

  • +5 Melee Power
    • Lasts 10 Seconds.
  • Slow targets hit by 50%
    • Lasts 5 Seconds
Rank 1:
Rank 2:
Rank 3:
Scales with 200% Melee Power
3120
  • Festering Wound
  • Dragon Lord 4
Increase Ability (Constitution-Strength) Icon.png
Ability Score

Multiple Selection

+1 to Constitution or Strength
1220
  • Ability Score (Tier 3)
  • Dragon Lord 4
Tier 5 enhancements

{{{tier5}}}

EnhancementBenefitRanksAction
Points
SpentRequirements