Wild Mage Tree

From DDO Compendium
Revision as of 18:37, 6 June 2024 by MNDeveloper (talk | contribs)


Tree For:
Unlock
  • Free
Overview
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Determination (Wild Mage) Icon.png
Determination
  • +1 Will Save
  • +10 Chaos Spell Power
110
  • Wild Mage 1
Enhancement Boldness Icon.png
Boldness
  • +1 Caster Level with Chaos Spells
  • +10 Chaos Spell Power
  • +10 Universal Spell Power
115
  • Wild Mage 3
  • Determination
Enhancement Riches of Randomness Icon.png
Riches of Randomness

Cooldown: 15 Seconds

Once per Rest:

  • Targeting an unopened chest will give a chance for better rewards
    • Doesn't stack with Greater Dragonmark of Finding
    • Not all chests can be improved
    • Chance of failure based on Charisma


Passive:

  • +10 Chaos Spell Power
1110
  • Wild Mage 6
  • Boldness
Enhancement Entropic Energy Icon.png
Entropic Energy
  • When casting a spell:
    • +1 Caster Level
    • +1 Max Caster Level
    • +1% chance to incur a WIld Magic Surge
  • +10 Chaos Spell Power
  • +10 Universal Spell Power
  • +1% Spell Critical Damage
  • +1 use of Riches of Randomness
1120
  • Wild Mage 12
  • Riches of Randomness
Enhancement Reject Limits Icon.png
Reject Limits
  • When casting a spell:
    • +1 Caster Level
    • +1 Max Caster Level
  • +10 Chaos Spell Power
  • +10 Universal Spell Power
1130
  • Wild Mage 18
  • Entropic Energy
Enhancement Channel Entropy Icon.png
Channel Entropy
Enhancement Channel Entropy Icon.pngSpell-Like Ability:
Channel Entropy
Metamagic:
Cooldown: 12 Seconds
Activation Cost: 50 Spell Points

SLA: A field of chaotic energy strikes the target and nearby enemies, dealing 19 to 24 Chaos damage per caster level (max 380 to 480). A successful will save reduces the damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.


Passive:

  • +4 Charisma
  • +10 Chaos Spell Power
  • +10 Universal Spell Power
  • When casting a spell:
    • +1% chance to incur a Wild Magic Surge
    • +1% SPell Critical Damage
1140
  • Wild Mage 20
  • Reject Limits
Tier 1 enhancements

Chaos Control I

EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Chaos Bolt Icon.png
Chaos Bolt
Spell Chaos Bolt Icon.pngSpell-Like Ability:
Chaos Bolt
Metamagic: Empower, Maximize, Quicken, Intensify

Fires a small orb of chaotic energy at a target, doing 3 to 8 chaos damage for every caster level (up to a max of 30 to 80 at caster level 10)
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
311
  • Wild Mage 1
Enhancement Student of Chaos I Icon.png
Student of Chaos I
When casting a spell:
Rank 1:
  • +1% chance to incur a Wild Magic Surge
  • +1% Spell Critical Damage
Rank 2:
  • +2% chance to incur a Wild Magic Surge
  • +2% Spell Critical Damage
Rank 3:
  • +3% chance to incur a Wild Magic Surge
  • +3% Spell Critical Damage
311
  • Wild Mage 1
Enhancement Tides of Chaos I Icon.png
Tides of Chaos I
Once per minute:
Rank 1:
  • +1 Reflex, Fortitude or Will Save (Random)
Rank 2:
  • +2 Reflex, Fortitude or Will Save (Random)
Rank 3:
  • +3 Reflex, Fortitude or Will Save (Random)
Lasts for 1 Minute
311
  • Wild Mage 1
Skills (Wild Mage) Icon.png
Skills
Rank 1:
  • +1 Spellcraft
  • +1 Concentration
  • +1 Bluff
Rank 2:
  • +2 Spellcraft
  • +2 Concentration
  • +2 Bluff
Rank 3:
  • +3 Spellcraft
  • +3 Concentration
  • +3 Bluff
311
  • Wild Mage 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements