Water Savant Tree

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Tree For:
Unlock
  • Free
Water Savant Tree.png
Overview
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Water Savant Icon.png
Water Savant
  • +10 Cold Spell Power
  • -10 Fire Spell Power
  • When Casting a Cold or Water Spell:
    • +1 Caster Level
  • When Casting an Fire Spell:
    • -1 Caster Level
  • For every Action Point spent this tree
    • +0.75 Universal Spell Power
110
  • Sorcerer 1
Antirequisite
  • Points spent in the Fire Savant Tree
Enhancement Water Affinity Icon.png
Water Affinity
  • +10 Cold Spell Power
  • -10 Fire Spell Power
  • When Casting a Cold or Water Spell:
    • +1 Caster Level
  • When Casting an Fire Spell:
    • -1 Caster Level
115
  • Water Savant
  • Sorcerer 3
Enhancement Greater Water Affinity Icon.png
Greater Water Affinity
  • +10 Cold Spell Power
  • -10 Fire Spell Power
  • When Casting a Cold or Water Spell:
    • +1 Caster Level
  • When Casting an Fire Spell:
    • -1 Caster Level
1110
  • Water Affinity
  • Sorcerer 6
Enhancement Hypothermia Icon.png
Hypothermia
  • +10 Cold Spell Power
  • -10 Fire Spell Power
  • When Casting a Cold Spell:
    • 50% Chance for the Target to Gain a stack of Lethargy
  • When Casting a Cold or Water Spell:
    • +1 Caster Level
  • When Casting an Fire Spell:
    • -1 Caster Level


Lethargy:

  • -1 to all Saving Throws
  • Non-bosses Move and Attack 5% slower
  • Stacks 5 Times
1120
  • Greater Water Affinity
  • Sorcerer 12
Enhancement Elemental Persistence Icon.png
Elemental Persistence
  • Immune to Paralysis
  • +10 Cold Spell Power
  • -10 Fire Spell Power
  • When Casting a Cold or Water Spell:
    • +1 Caster Level
  • When Casting an Fire Spell:
    • -1 Caster Level
1130
  • Hypothermia
  • Sorcerer 18
Elemental Apotheosis- Water Icon.png
Elemental Apotheosis: Water

Activation Cost: 50 Spell Points
Cooldown: 3 Seconds

Activate: Transform into an Water Elemental

While in elemental form, gain:

  • +100% Fortification
  • +20 Cold Spell Power
  • +2% Cold Spell Critical Chance
  • +10 Racial bonus to Cold Resistance
  • -10 Fire Resistance
  • +10% Spell Point Cost
  • +20 Physical Resistance Rating
  • +20 Swim
  • When Casting a Cold or Water Spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
  • When Casting a Fire Spell:
    • -3 Caster Level
    • -3 Maximum Caster Level
  • For Warforged:
    • No longer considered a Living Construct
    • Immune to Repair spells
    • Can be healed by Positive Energy spells


Passive:

  • +2 Charisma
  • +10 Cold Spell Power
  • -10 Fire Spell Power
  • When Casting a Cold or Water Spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
  • When Casting an Fire Spell:
    • -1 Caster Level
  • On Hit with an Cold Spell to an enemy immune to Cold Damage:
    • They become vulnerable for the next strike
1140
  • Elemental Persistence
  • Sorcerer 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements