Difference between revisions of "Sorcerer Spells"
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{{IconImage|Class Sorcerer}} <br>This is a list of the Sorcerer spells. These spells are by far the most versatile, ranging from damage to buffing spells. | |||
== Level 1 Spells == | |||
{{SpellDPLTable|Sorcerer Level 1 Spells}} | |||
== Level 2 Spells == | |||
{{SpellDPLTable|Sorcerer Level 2 Spells}} | |||
== Level 3 Spells == | |||
{{SpellDPLTable|Sorcerer Level 3 Spells}} | |||
== Level 4 Spells == | |||
{{SpellDPLTable|Sorcerer Level 4 Spells}} | |||
== Level 5 Spells == | |||
{{SpellDPLTable|Sorcerer Level 5 Spells}} | |||
== Level 6 Spells == | |||
{{SpellDPLTable|Sorcerer Level 6 Spells}} | |||
== Level 7 Spells == | |||
{{SpellDPLTable|Sorcerer Level 7 Spells}} | |||
== Level 8 Spells == | |||
{{SpellDPLTable|Sorcerer Level 8 Spells}} | |||
== Level 9 Spells == | |||
{{SpellDPLTable|Sorcerer Level 9 Spells}} |
Revision as of 17:55, 21 June 2019
This is a list of the Sorcerer spells. These spells are by far the most versatile, ranging from damage to buffing spells.
Level 1 Spells[edit]
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Evocation (Acid) |
Target: Foe, Directional, Breakable A cone of burning acid shoots forth, damaging targets in the area of the spray for 1d6+1 acid damage per caster level (up to a maximum of 5d6+5 damage at caster level 5). A successful Reflex save reduces the damage by half. |
Sorcerer 1 Wild Mage 1 Wizard 1 Blight Caster 1 |
Embolden Empower Maximize Quicken Heighten Intensify |
Spell Points: 4 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable A cone of searing flame shoots forth, damaging targets in the area of the spray for 1d6+1 fire damage per caster level (up to a maximum of 5d6+5 damage at caster level 5). A successful Reflex save reduces the damage by half. |
Sorcerer 1 Wild Mage 1 Wizard 1 |
Embolden Empower Maximize Quicken Heighten Intensify |
Spell Points: 4 |
![]() Necromancy (Fear)(Mind-affecting) |
Target: Foe An enemy becomes frightened. A successful will save causes the target to become shaken instead. Necrotic energy slows the target slightly. |
Bard 1 Stormsinger 1 Cleric 1 Dark Apostate 1 Favored Soul 1 Dragon Disciple 1 Sorcerer 1 Wild Mage 1 Wizard 1 Warlock 1 Acolyte of the Skin 1 |
Quicken Heighten Enlarge Embolden |
Spell Points: 6 |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Fires a small orb of acid at a target, doing 1d6+2 acid damage per caster level (max 10d6+20) at caster level 10). |
Sorcerer 1 Wild Mage 1 Wizard 1 |
Empower Maximize Quicken Intensify |
Spell Points: 2 |
![]() Enchantment (Charm)(Mind-affecting) |
Target: Foe Charms an enemy humanoid, which then fights as an ally. Charmed humanoids get an additional saving throw every 3d6+12 seconds. A successful Will save negates this effect. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Bard 1 Stormsinger 1 Sorcerer 1 Wild Mage 1 Warlock 1 Wizard 1 Acolyte of the Skin 1 |
Quicken Heighten Enlarge Embolden |
Spell Points: 10 |
![]() Necromancy (Negative Energy) |
Target: Foe Makes a touch echo with the chill of death causing 3 to 8 negative energy damage per caster level (up to a max of 5 to 3 damage at caster level 5) and 1 point of Strength damage. A successful Fortitude save negates the Strength damage. Chill Touch causes fear in the undead instead of damage. Undead who make a successful Will save negate this fear effect. |
Sorcerer 1 Wild Mage 1 Wizard 1 Blight Caster 1 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Illusion |
Target: Foe, Directional Dazes, Blinds and Silences enemies in front of you. A separate Will save negates each. |
Bard 1 Stormsinger 1 Sorcerer 1 Wild Mage 1 Warlock 1 Acolyte of the Skin 1 Wizard 1 |
Heighten Embolden Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Divination |
Target: Self Allows you to find secret doors with a DC 5 or less. This increases by 3 for every two caster levels. |
Bard 1 Stormsinger 1 Sorcerer 1 Wild Mage 1 Warlock 1 Acolyte of the Skin 1 Wizard 1 |
Extend Quicken |
Spell Points: 10 |
![]() Necromancy |
Target: Foe, Directional This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 positive energy damage for every two caster levels to an enemy undead. A successful Will save reduces the damage by half. |
Sorcerer 1 Wild Mage 1 Wizard 1 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 5 |
![]() Transmutation |
Target: Self Increases base run speed by 25%. |
Bard 1 Stormsinger 1 Sorcerer 1 Wild Mage 1 Wizard 1 Warlock 1 Acolyte of the Skin 1 |
Extend Quicken |
Spell Points: 10 |
![]() Transmutation |
Target: Friend, Self Causes an ally to fall slowly, although faster than feathers typically do. |
Bard 1 Stormsinger 1 Sorcerer 1 Wild Mage 1 Wizard 1 |
Enlarge Extend Quicken |
Spell Points: 10 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Fires a small orb of fire at a target, doing 1d6+2 fire damage for every caster level (up to a max of 10d6+20 at caster level 10). |
Sorcerer 1 Wild Mage 1 Wizard 1 Artificer 1 |
Empower Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable Fires a small orb of frost at a target, doing 1d6+2 cold damage for every caster level (up to a max of 10d6+20 at caster level 10). |
Sorcerer 1 Wild Mage 1 Wizard 1 |
Empower Intensify Maximize Quicken |
Spell Points: 2 |
![]() Conjuration (Creation) |
Target: Foe, Positional, Breakable Covers the ground with a layer of slipper grease, forcing targets to make a Reflex save or fall. Grease slicks will sometimes be set ablaze by are of effect fire effects, dealing 2d6 damage per two caster levels fire damage to all enemies of the caster in the slick every few seconds, as well as the caster of the grease spell. A successful Reflex save will reduce this damage by half. Slicks that have been set ablaze will quickly burn away. |
Artificer 1 Bard 1 Stormsinger 1 Sorcerer 1 Wild Mage 1 Warlock 1 Acolyte of the Skin 1 Wizard 1 |
Enlarge Eschew Materials Quicken |
Spell Points: 6 |
![]() Enchantment (Mind-affecting) |
Target: Foe Dazes nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged. A successful WIll save negates this effect. Creatures targeted by this effect also have a -3 to Will saves for the next 8 seconds. |
Bard 1 Stormsinger 1 Warlock 1 Acolyte of the Skin 1 Wizard 1 Sorcerer 1 Wild Mage 1 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Transmutation |
Target: Friend, Self Grants an ally a +10 enhancement bonus on Jump checks. This bonus increases to +20 at 5th level and +30 at 9th level. |
Druid 1 Blight Caster 1 Ranger 1 Dark Hunter 1 Dragon Disciple 1 Sorcerer 1 Wild Mage 1 Wizard 1 Warlock 1 Acolyte of the Skin 1 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Conjuration (Force) |
Target: Friend, Self An invisible, but tangible field of force surrounds an ally, providing +4 armor bonus to AC. |
Sorcerer 1 Wild Mage 1 Wizard 1 |
Extend Quicken |
Spell Points: 10 |
![]() Evocation (Force) |
Target: Foe A missile of magical energy darts forth and unerringly strikes the target inflicting 1d2+3 force damage. For every 2 caster levels beyond first level you gain an additional missile up to a maximum of five missiles. |
Sorcerer 1 Wild Mage 1 Wizard 1 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 4 |
![]() Divination |
Target: Friend, Self Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons or shields, and lasts until the target rests. |
Artificer 1 Bard 1 Sorcerer 1 Wild Mage 1 Warlock 1 Acolyte of the Skin 1 Wizard 1 |
Spell Points: 10 | |
![]() Transmutation (Water) |
Target: Friend, Self Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels. |
Bard 1 Stormsinger 1 Druid 1 Blight Caster 1 Ranger 1 Dark Hunter 1 Sorcerer 1 Wild Mage 1 Wizard 1 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Conjuration (Cold) |
Target: Foe, Directional, Breakable A ray of freezing ice and air projects from your finger dealing 1d5+5 cold damage per caster level (to a max of 5d5+25 at caster level 5) This ray has double spell range. A successful Reflex save negates damage. |
Sorcerer 1 Wild Mage 1 Wizard 1 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Abjuration (Force) |
Target: Self Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Sorcerer 1 Wild Mage 1 Warlock 1 Acolyte of the Skin 1 Wizard 1 Blight Caster 1 |
Extend Quicken |
Spell Points: 10 |
![]() Conjuration |
Target: Self A misty vapor arises around the caster, obscuring all sight, giving all creatures in the fog concealment (attackers have a 20% miss chance). Obscuring mist can be burned away with fire spells that hit the area of the mist. |
Cleric 1 Dark Apostate 1 Dragon Disciple 1 Favored Soul 1 Sorcerer 1 Wild Mage 1 Warlock 1 Wizard 1 |
Quicken | Spell Points: 10 |
![]() Abjuration (Good) |
Target: Friend, Self At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. The target is also warded from magical mental control and compulsions. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Paladin 1 Sacred Fist 1 Sorcerer 1 Wild Mage 1 Wizard 1 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
![]() Necromancy |
Target: Foe, Directional A coruscating ray springs towards the target, inflicting a 1d6 point penalty to strength plus an additional 1 for every two caster levels up to a caster level 8. |
Sorcerer 1 Wild Mage 1 Warlock 1 Acolyte of the Skin 1 Wizard 1 |
Quicken | Spell Points: 4 |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of a living construct ally to repair 1d6+2 damage plus an additional 1 for every caster level up to caster level 5. |
Artificer 1 Sorcerer 1 Wild Mage 1 Wizard 1 |
Empower Maximize Quicken Enlarge Intensify |
Spell Points: 6 |
![]() Abjuration |
Target: Self Grants a +4 shield bonus to Armor Class and protection from magic missiles. |
Sorcerer 1 Wild Mage 1 Warlock 1 Acolyte of the Skin 1 Wizard 1 Dragon Disciple 1 |
Extend Quicken |
Spell Points: 10 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable Fires a small orb of electricity at a target, doing 1d6+2 electric damage for every caster level (up to a max of 10d6+20 at caster level 10). This spell shares a cooldown with Freezing Bolt, Caustic Bolt, and Flaming Bolt. |
Sorcerer 1 Wild Mage 1 Wizard 1 Artificer 1 |
Empower Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation (Electricity) |
Target: Foe Delivers a jolt of 1d6+2 electricity damage per caster level (up to a max of 5d6+10) to any enemy you touch. |
Stormsinger 1 Sorcerer 1 Wild Mage 1 Wizard 1 |
Empower Maximize Quicken Enlarge Intensify |
Spell Points: 4 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Induces a magical slumber, rendering them helpless until attacked. Ineffective on undead or constructs. Lasts 20 seconds plus 2 per level of caster. A successful Will save negates this effect. (DC = spell's save DC - creature's Hit Dice or Level + your caster level) |
Bard 1 Stormsinger 1 Sorcerer 1 Wild Mage 1 Warlock 1 Acolyte of the Skin 1 Wizard 1 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 10 |
![]() Evocation (Sonic) |
Target: Foe, Directional, Breakable Blasts an enemy with loud high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 20 to 70 damage at caster at caster level 10). The target must make a successful Will save or be dazed for a short period of time or until they take damage. This spell has double range. |
Bard 1 Stormsinger 1 Sorcerer 1 Wild Mage 1 Wizard 1 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon of three different creatures: a celestial dog, a giant rat, or a brown spider. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Bard 1 Stormsinger 1 Cleric 1 Dark Apostate 1 Favored Soul 1 Sorcerer 1 Wild Mage 1 Warlock 1 Acolyte of the Skin 1 Wizard 1 |
Quicken | Spell Points: 10 |
![]() Transmutation |
Target: Friend, Self Grants an ally a +10 enhancement bonus on Tumbling. |
Ranger 1 Dark Hunter 1 Sorcerer 1 Wild Mage 1 Wizard 1 |
Enlarge Extend Eschew Materials Quicken |
Spell Points: 10 |
Level 2 Spells[edit]
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Transmutation |
Target: Friend, Self An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution. |
Artificer 2 Cleric 2 Dark Apostate 2 Druid 2 Blight Caster 2 Favored Soul 2 Ranger 2 Dark Hunter 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Enlarge Extend Quicken |
Spell Points: 15 |
![]() Necromancy |
Target: Foe The power of unlife renders an enemy blinded. A successful Fortitude save negates this effect. |
Bard 3 Stormsinger 3 Cleric 3 Dark Apostate 3 Favored Soul 3 Sorcerer 2 Wild Mage 2 Warlock 2 Wizard 2 |
Enlarge Embolden Heighten Quicken |
Spell Points: 10 |
![]() Illusion |
Target: Friend, Self An ally's outline becomes slightly blurred, giving enemies a 20% miss chance when attacking. |
Bard 2 Stormsinger 2 Sorcerer 2 Wild Mage 2 Warlock 2 Acolyte of the Skin 2 Wizard 2 Dragon Disciple 2 |
Enlarge Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Friend, Self The affected ally gains strength and power, giving a +4 enhancement bonus to Strength. |
Artificer 2 Cleric 2 Dark Apostate 2 Druid 2 Blight Caster 2 Favored Soul 2 Paladin 2 Sacred Fist 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Friend, Self An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity. |
Artificer 2 Bard 2 Stormsinger 2 Druid 2 Blight Caster 2 Ranger 2 Dark Hunter 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Necromancy |
Target: Undead Foe Control is granted over the enemy undead, forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes. Other undead can be controlled for a maximum of 10 minutes but get an additional Will save every 20 seconds. |
Sorcerer 2 Wild Mage 2 Warlock 2 Acolyte of the Skin 2 Wizard 2 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 15 |
![]() Enchantment (Mind-affecting) |
Target: Foe Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful Will save negates this effect. Targets of this spell have their will weakend against future mental attacks for a brief period of time even they success against the Will save. |
Bard 2 Stormsinger 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 5 |
![]() Transmutation |
Target: Friend, Self An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma. |
Artificer 2 Bard 2 Stormsinger 2 Cleric 2 Dark Apostate 2 Druid 2 Blight Caster 2 Favored Soul 2 Paladin 2 Sacred Fist 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Evocation |
Target: Foe, Directional, Breakable An electrical discharge strikes a primary target for 1d3+3 per two caster levels electrical damage (max 5d3+15) then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful Reflex save reduces the damage by half. On a failed save, the target must make a successful Will save or be daze for a short period of time or until they take damage. |
Stormsinger 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Embolden Empower Enlarge Heighten Maximize Quicken |
Spell Points: 10 |
![]() Necromancy |
Target: Self Harnesses the power of unlife to grant a limited ability to avoid death, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10. |
Sorcerer 2 Wild Mage 2 Warlock 1 Acolyte of the Skin 1 Wizard 2 |
Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Evocation (Fire) |
Target: Self, Positional Creates a ball of flame that rolls around slowly, burning enemies it encounters and doing 2 to 12 points of fire damage. A successful Reflex save negates this effect. |
Druid 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Eschew Materials Quicken |
Spell Points: 15 |
![]() Conjuration (Creation) |
Target: Foe, Positional A bank of fog billows out, obscuring sight and giving all creatures in the fog concealment (attackers have 20% miss chance). |
Druid 2 Blight Caster 2 Sorcerer 2 Wild Mage 2 Warlock 2 Acolyte of the Skin 2 Wizard 2 |
Enlarge Eschew Materials Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Friend, Self An ally gains wit, giving a +4 enhancement bonus to Intelligence. |
Artificer 2 Bard 2 Stormsinger 2 Druid 2 Blight Caster 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Necromancy |
Target: Foe This spell imbues your hand with negative energy, allowing you to paralyze any single living humanoid that you touch. A successful Fortitude save negates this effect. Humanoids include kobolds, goblinoids, player races except warforged, troglodytes, and more. |
Sorcerer 2 Wild Mage 2 Warlock 2 Acolyte of the Skin 2 Wizard 2 |
Enlarge Embolden Eschew Materials Heighten Quicken |
Spell Points: 8 |
![]() Conjuration (Creation) |
Target: Foe, Positional A cloud of golden particles covers everything in an area, causing targets to become blinded and outlining invisible creatures. Any creature covered by the dust takes a -40 penalty on Hide checks. A successful Will save negates the blindness portion of the spell. |
Bard 2 Stormsinger 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Enlarge Embolden Eschew Materials Heighten Quicken |
Spell Points: 15 |
![]() Evocation (Air) |
Target: Foe, Directional, Breakable This spell creates a severe blast of air that originates from you and passes through all creatures in its path. Small or smaller enemies are knocked prone, while Medium or smaller enemies are slowed by the winds. A Reflex save equal to 12 + your casting stat's modifier negates these effects. Large or larger enemies are unaffected. The spell also clears away all lingering effects in its path, such as clouds and walls of fire. |
Druid 2 Blight Caster 2 Sorcerer 2 Wild Mage 2 Wizard 2 Dragon Disciple 2 |
Quicken | Spell Points: 5 |
![]() Illusion (Mind-affecting) |
Target: Foe, Positional A twisting patter of subtle, shifting color weaves through the air, fascinating targets within it. A successful Will save negates this effect. Creatures exposed to this effect have their will save momentarily weakened by three. |
Bard 2 Stormsinger 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Enlarge Embolden Eschew Materials Heighten Quicken |
Spell Points: 15 |
![]() Illusion |
Target: Friend, Self An ally becomes invisible, vanishing from sight, even from darkvision. If he or she attacks a target, the effect is removed. |
Bard 2 Stormsinger 2 Sorcerer 2 Wild Mage 2 Warlock 2 Acolyte of the Skin 2 Wizard 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Usable Unlocks any lock which could be picked by a sufficiently skilled rogue. |
Sorcerer 2 Wild Mage 2 Warlock 2 Wizard 2 |
Quicken | Spell Points: 15 |
![]() Necromancy (Negative Energy) |
Target: Self Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 1d4 negative energy damage every two seconds as long as they remain with it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can effect up to one target per caster level. |
Sorcerer 2 Wild Mage 2 Wizard 2 |
Embolden Extend Heighten Quicken |
Spell Points: 15 |
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Deals 1d6 acid damage caster level to a target with a magical arrow of acid dealing damage 3 times over 6 seconds. The arrow has double spell range. |
Sorcerer 2 Wild Mage 2 Wizard 2 Blight Caster 2 |
Empower Eschew Materials Intensify Maximize Quicken |
Spell Points: 6 |
![]() Transmutation (Charm) |
Target: Foe Telekinetically controls the actions on an enemy ooze, forcing it to change sides. The target is slowed by this spell, but gains additional Fortitude saves every 60 seconds to break free. While under the effect of this spell, the ooze cannot split. |
Sorcerer 2 Wild Mage 2 Warlock 1 Acolyte of the Skin 1 Wizard 2 |
Enlarge Embolden Heighten Quicken |
|
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe At your touch, enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place. A successful Will save negates this effect. |
Bard 1 Stormsinger 1 Sorcerer 2 Wild Mage 2 Warlock 1 Acolyte of the Skin 1 Wizard 2 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Transmutation |
Target: Friend, Self Grants an ally a +4 enhancement bonus to wisdom. |
Artificer 2 Cleric 2 Dark Apostate 2 Favored Soul 2 Blight Caster 2 Paladin 2 Sacred Fist 2 Ranger 2 Dark Hunter 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Transmutation |
Target: Friend, Self Transmutes the structure of a living construct ally to repair 2d6+4 damage plus an additional 1 for every caster level up to caster level 10. |
Artificer 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
![]() Abjuration |
Target: Friend, Self Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11. |
Artificer 1 Cleric 2 Dark Apostate 2 Favored Soul 2 Druid 2 Blight Caster 2 Paladin 2 Sacred Fist 2 Ranger 1 Dark Hunter 1 Dragon Disciple 1 Sorcerer 2 Wild Mage 2 Wizard 2 Warlock 1 Acolyte of the Skin 1 |
Enlarge Extend Quicken |
Spell Points: 15 (Artificer) 15 (Cleric) 15 (Druid) 15 (Blight Caster) 15 (Dragon Disciple) 15 (Favored Soul) 15 (Paladin) 15 (Sorcerer) 15 (Wild Mage) 15 (Wizard) 10 (Ranger) |
![]() Necromancy (Fear)(Mind-affecting) |
Target: Foe, Positional Casts Cause Fear on multiple targets. Affected enemies become frightened. A successful Will save causes the target to become shaken instead. Targets subject to the fear effect will be slowed slightly by necrotic energy. |
Bard 2 Stormsinger 2 Sorcerer 2 Wild Mage 2 Warlock 2 Acolyte of the Skin 2 Wizard 2 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 10 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable A jet of roaring flame bursts from your outstretched hand, dealing 1d6+2 fire damage per caster level (up to a max of 10d6+20 at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. |
Sorcerer 2 Wild Mage 2 Wizard 2 |
Embolden Empower Heighten Intensify Quicken |
Spell Points: 8 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Blasts a target with fiery rays, each doing 4d3+12 fire damage on impact. The number of rays increases by 1 ray for every four levels beyond 3rd, to a maximum of three rays at 11th level. Ray spells have double range. |
Wizard 2 Sorcerer 2 Wild Mage 2 |
Empower Intensify Maximize Quicken |
Spell Points: 8 |
![]() Divination |
Target: Self You can see invisible creatures and objects. |
Bard 3 Stormsinger 3 Sorcerer 2 Wild Mage 2 Warlock 1 Acolyte of the Skin 1 Wizard 2 |
Eschew Materials Extend Quicken |
Spell Points: 15 |
![]() Evocation (Cold) |
Target: Foe, Positional A flurry of magical snowballs erupt near your target, dealing 1d6+2 cold damage per caster level (max 10d6+20. A successful Reflex save reduces the damage by half. |
Sorcerer 2 Wild Mage 2 Wizard 2 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Necromancy |
Target: Friend, Self Applies a ward to nearby allies, preventing them from rising as undead. Certain rare, extremely powerful undead can circumvent this protection. |
Cleric 2 Dark Apostate 2 Favored Soul 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Enlarge Extend Quicken |
Spell Points: 15 |
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon of three different creatures: a fiendish monstrous scorpion, a fiendish bat, or a black widow. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Bard 2 Stormsinger 2 Cleric 2 Dark Apostate 2 Favored Soul 2 Sorcerer 2 Wild Mage 2 Warlock 2 Wizard 2 |
Quicken | Spell Points: 15 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe Reduces an enemies mental faculties, giving a 1d6 penalty to Intelligence, Wisdom, and Charisma scores. |
Sorcerer 2 Wild Mage 2 Warlock 1 Acolyte of the Skin 1 Wizard 2 |
Enlarge Quicken |
Spell Points: 5 |
![]() Conjuration (Creation) |
Target: Foe, Positional, Breakable Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a Strength check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs. |
Sorcerer 2 Wild Mage 2 Wizard 2 Blight Caster 2 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 15 |
Level 3 Spells[edit]
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Creates a gout of acid that explodes on impact, dealing 1d6+3 acid damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 3 Wild Mage 3 Wizard 3 Blight Caster 3 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Force) |
Target: Foe A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 caster levels beyond first you gain an additional missile (up to 10 missiles) that, after striking your target, explode outwards, striking other creatures near the target. |
Sorcerer 3 Wild Mage 3 Wizard 3 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 15 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Induces a magical slumber to a group of enemies, rendering them helpless until attacked or for a duration of 20 seconds plus 2 per caster level. Ineffective on undead or constructs. A successful Will save negates this effect. |
Bard 3 Stormsinger 3 Sorcerer 3 Wild Mage 3 Warlock 3 Acolyte of the Skin 3 Wizard 3 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Abjuration |
Target: Friend, Self, Foe, Undead Foe Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +10)) versus 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner. If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1. If the level of the trap is reduced to 0, the trap is disabled. |
Bard 3 Stormsinger 3 Cleric 3 Dark Apostate 3 Druid 4 Blight Caster 4 Favored Soul 3 Paladin 3 Sacred Fist 3 Sorcerer 3 Wild Mage 3 Warlock 3 Acolyte of the Skin 2 |
Enlarge Quicken |
Spell Points: 15 |
![]() Illusion |
Target: Self Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking. |
Bard 3 Stormsinger 3 Sorcerer 3 Wild Mage 3 Warlock 3 Acolyte of the Skin 3 Wizard 3 Dragon Disciple 3 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
![]() Evocation (Fire) |
Target: Directional, Foe, Breakable Creates a ball of fire that detonates on impact, causing an explosion of flame that deals 1d6+3 fire damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 3 Wild Mage 3 Wizard 3 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Fire) |
Target: Self Creates 500 flaming ammo of any type within your inventory. This spell requires and consumes 1 normal or masterwork ammo of that type. Flaming ammo does an extra 1d6 points of fire damage on a successful hit. Conjured ammunition vanishes if you log out. |
Artificer 2 Sorcerer 3 Wild Mage 3 Wizard 3 |
Quicken | Spell Points: 20 |
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable Shoots a target with a freezing energy spear, dealing 4d5+20 cold damage on impact. The number of lances increases by 1 for every four levels beyond 3rd, to a maximum of three at 11th level. A successful Fortitude save reduces the damage by half. As a Ray this spell has double range. |
Sorcerer 3 Wild Mage 3 Wizard 3 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Necromancy |
Target: Foe, Positional Renders undead targets in range immobile for 6 seconds per caster level. A successful Will save negates this effect. Non-intelligent undead do not get a Will save. |
Sorcerer 3 Wild Mage 3 Wizard 3 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Transmutation |
Target: Friend, Self Quickens allies, causing them to attack 15% faster than normal. In addition, the recipient gains a +1 enhancement bonus to attack rolls, a +1 bonus to Reflex Saving Throws, and +1% Dodge. |
Bard 3 Stormsinger 3 Sorcerer 3 Wild Mage 3 Wizard 3 Warlock 3 Acolyte of the Skin 3 Dragon Disciple 3 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Friend, Self Imbues a single ally with great bravery and morale in battle, gain a +2 morale bonus on attacks, saves, and skill checks. |
Bard 2 Stormsinger 2 Sorcerer 3 Wild Mage 3 Wizard 3 |
Enlarge Extend Quicken |
Spell Points: 20 (Sorcerer) 20 (Wild Mage) 20 (Wizard) 15 (Bard) 15 (Stormsinger) |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe The target enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Bard 2 Stormsinger 2 Cleric 2 Dark Apostate 2 Favored Soul 2 Sorcerer 3 Wild Mage 3 Wizard 3 |
Embolden Enlarge Heighten Quicken |
Spell Points: 15 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable A powerful stroke of electrical energy deals 1d6+3 electricity damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets in its path. A successful Reflex Save save reduces the damage by half. For each enemy this spell strikes it has a 50% chance to fork, replicating the spell's effect on that target. This can only happen once. This spell is a bolt and has double range. |
Artificer 3 Stormsinger 3 Sorcerer 3 Wild Mage 3 Wizard 3 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Abjuration (Good) |
Target: Friend, Self Casts Protection from Evil on multiple targets, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. Targets are also warded from magicalmental control and compulsions. |
Cleric 3 Dark Apostate 3 Favored Soul 3 Paladin 3 Sacred Fist 3 Sorcerer 3 Wild Mage 3 Wizard 3 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
![]() Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed. |
Artificer 2 Cleric 3 Dark Apostate 3 Druid 3 Blight Caster 3 Favored Soul 3 Ranger 2 Dark Hunter 2 Sorcerer 3 Wild Mage 3 Warlock 3 Wizard 3 Dragon Disciple 2 |
Enlarge Quicken |
Spell Points: 20 (Artificer) 20 (Cleric) 20 (Druid) 20 (Blight Caster) 20 (Favored Soul) 20 (Sorcerer) 20 (Wild Mage) 20 (Warlock) 20 (Wizard) 20 (Dragon Disciple) 15 (Ranger) 15 (Dark Hunter) |
![]() Enchantment |
Target: Friend, Self Causes the target and all nearby allies to fly into a screming bloody frenzy, gaining phenomenal strength and durability but becoming reckless. Grants a +2 morale bonus to Strength, Constitution, and a +1 morale bonus to Will saves, but also causes a -2 penalty to armor. |
Bard 2 Stormsinger 2 Sorcerer 3 Wild Mage 3 Warlock 2 Wizard 3 |
Enlarge Extend Quicken |
Spell Points: 20 (Sorcerer) 20 (Wild Mage) 20 (Warlock) 20 (Wizard) 15 (Bard) |
![]() Necromancy |
Target: Foe, Directional A ray projects towards the target enemy, causing it to become immediately exhaused. Exhausted characters take a -6 penalty on Strength and Dexterity. A successful Fortitude save means the creature is only Fatigued. This spell has double range. |
Sorcerer 3 Wild Mage 3 Warlock 2 Acolyte of the Skin 2 Wizard 3 |
Embolden Eschew Materials Heighten Quicken |
Spell Points: 8 |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of a living construct ally to repair 3d6+6 damage plus an additional 1 for every caster level up to caster level 15. |
Artificer 3 Sorcerer 3 Wild Mage 3 Wizard 3 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 12 |
![]() Conjuration (Creation)(Cold) |
Target: Foe, Positional, Breakable Driving sleet blocks all sight (attackers are blinded) and causes the ground around the target to become icy, slowing targets within it by 50%. |
Druid 3 Blight Caster 3 Sorcerer 3 Wild Mage 3 Warlock 2 Acolyte of the Skin 2 Wizard 3 |
Enlarge Eschew Materials Quicken |
Spell Points: 10 |
![]() Transmutation |
Target: Foe, Positional Causes an enemy to move at 50% speed, attack at a 30% slowed rate, and have a -1 penalty on attack rolls, AC, and Reflex saves. A successful Will save negates this effect. |
Bard 3 Stormsinger 3 Sorcerer 3 Wild Mage 3 Warlock 3 Wizard 3 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 10 |
![]() Conjuration (Creation) |
Target: Foe, Positional, Breakable Creates a bank of fog that nauseates living targets and obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance). A successful Fortitude save negates the nausea. |
Sorcerer 3 Wizard 3 Blight Caster 3 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Enchantment (Compulsion)(Language-Dependent)(Mind-affecting)(Charm) |
Target: Foe Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30 + 2 seconds per caster level. A successful Will save negates this effect. |
Bard 2 Stormsinger 2 Sorcerer 3 Wild Mage 3 Warlock 2 Wizard 3 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 (Sorcerer) 20 (Warlock) 20 (Wizard) 15 (Bard) |
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a hellhound, a winter wolf, or an air mephit. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Bard 3 Stormsinger 3 Cleric 3 Dark Apostate 3 Favored Soul 3 Sorcerer 3 Wild Mage 3 Warlock 2 Acolyte of the Skin 2 Wizard 3 |
Quicken | Spell Points: 20 |
![]() Transmutation (Water) |
Target: Friend, Self Grants the ability to breathe underwater to you and your allies. |
Cleric 3 Dark Apostate 3 Druid 3 Blight Caster 3 Favored Soul 3 Sorcerer 3 Wild Mage 3 Warlock 2 Acolyte of the Skin 2 Wizard 3 Dragon Disciple 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
Level 4 Spells[edit]
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Conjuration (Creation)(Acid) |
Target: Foe, Positional, Breakable You create a storm that sends down a single torrent of caustic rain. Any creatures that are hit with the rain take 1 to 4 per caster level in acid damage every 2 seconds for a duration of 8 seconds. Targets first entering the rain my make a reflex save for half, but remaining in the rain take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 acid damage. |
Sorcerer 4 Wild Mage 4 Wizard 4 Blight Caster 4 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 15 |
![]() Necromancy |
Target: Foe The target is cursed, giving a -4 penalty to attack rolls, skill rolls and saves. A successful Will save negates this effect. |
Cleric 3 Dark Apostate 3 Favored Soul 3 Sorcerer 4 Wild Mage 4 Warlock 3 Acolyte of the Skin 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Necromancy (Acid)(Fire) |
Target: Foe You taint a living creature's blood with a hot, corrosive infusion, dealing acid damage for 2 to 8 + 1 every 2 levels and fire damage for 2 to 8 + 1 per 2 caster levels every 2 seconds for a duration of 10 seconds. |
Sorcerer 4 Wild Mage 4 Wizard 4 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 10 |
![]() Enchantment (Charm)(Mind-affecting) |
Target: Foe An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect. |
Bard 3 Stormsinger 3 Sorcerer 4 Wild Mage 4 Warlock 3 Acolyte of the Skin 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 |
![]() Necromancy (Evil) |
Target: Foe Infects a living enemy with the chosen disease, which strikes immediatly and deals damage every minute to one or more attributes. A successful Fortitude save negates the damage. Affected creatures can only recover if they make two consecutive Fortitude saves. |
Cleric 3 Dark Apostate 3 Druid 3 Blight Caster 2 Favored Soul 3 Sorcerer 4 Wild Mage 4 Warlock 3 Acolyte of the Skin 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 8 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Causes great sadness in enemies, giving -2 penalties to attack, saves, skill checks, and weapon damage. A successful Will save negates this effect bug regardless of the saves result the targets are left in vulnerable state to future mental attack. Applies weaken will effect. |
Bard 3 Stormsinger 3 Sorcerer 4 Wild Mage 4 Wizard 4 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Necromancy (Negative Energy) |
Target: Self Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 2 to 8 negative energy damage plus 1 additional point per caster level every three seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can effect up to one target per caster level. |
Sorcerer 4 Wild Mage 4 Wizard 4 |
Embolden Extend Heighten Quicken |
Spell Points: 25 |
![]() Conjuration (Teleportation) |
Target: Friend, Self, Positional Creates a magical portal that can transport you and your companions back to the entrance of your dungeon. |
Bard 4 Stormsinger 4 Sorcerer 4 Wild Mage 4 Warlock 3 Acolyte of the Skin 3 Wizard 4 |
Quicken | Spell Points: 25 |
![]() Necromancy (Negative Energy) |
Target: Foe, Directional A black ray of crackling negative energy suppresses the life force of any living creature it strikes, giving an enemen 1 to 4 negative levels. If the target has as many negative levels as its hit dice or levels, it dies. Each negative level gives a creature a -2 penalty on attack rolls, saves, skill checks, ability checks, and effective level. Negative levels stacks. As a ray this spell has double range. |
Sorcerer 4 Wild Mage 4 Warlock 3 Acolyte of the Skin 3 Wizard 4 |
Quicken | Spell Points: 25 |
![]() Necromancy (Mind-affecting) |
Target: Foe, Positional A cone of terror causes each living enemy in an area to become panicked. A successful Will save causes enemies to become shaken. Creatures that fail their save are also slowed by necrotic energy. |
Bard 3 Stormsinger 3 Blight Caster 4 Sorcerer 4 Wild Mage 4 Warlock 3 Acolyte of the Skin 3 Wizard 4 Dragon Disciple 3 |
Embolden Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Evocation (Cold)(Fire) |
Target: Self Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 4 to 6 damage plus an additional 1 for every caster level up to caster level 15. The Fire version of this spell deals fire damage and reduces the damage the caster takes from bold by half. The cold version of this spell deals cold damage and reduces incoming fire damage by half. The flame from this spell will burn away any webs that attempt to entangle you. |
Druid 6 Sorcerer 4 Wild Mage 4 Warlock 3 Wizard 4 |
Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Abjuration (Fire) |
Target: Foe, Positional Creates a trap that wards an area. When an enemy triggers the spell by entering the area, a fiery explosion does 5 to 10 fire damage for every caster level up to caster level 20. A successful Reflex save reduces the damage by half. |
Artificer 2 Druid 2 Sorcerer 4 Wild Mage 4 Wizard 4 |
Embolden Empower Enlarge Embolden Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Evocation (Force) |
Target: Foe A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 10 to 14 points of force damage. You gain an additional missile at levels 4, 8, 12 for a maximum of four missiles. |
Sorcerer 4 Wild Mage 4 Wizard 4 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
![]() Evocation (Cold)(Bludgeoning)(Untyped) |
Target: Foe, Positional Great magical hailstones pound down, dealing 1 to 6 cold + 1 per caster level (max 1d6+10) and 2 to 12 bludgeoning damage and slowing the movement speed of targets within the area. |
Druid 4 Blight Caster 4 Sorcerer 4 Wild Mage 4 Wizard 4 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 25 |
![]() Abjuration |
Target: Self An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 3 and lower. Such spells fail to target anyone located within the glove, but any type of spell can be cast through or out of the magical globe. |
Artificer 4 Sorcerer 4 Wild Mage 4 Warlock 4 Acolyte of the Skin 4 Wizard 4 |
Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Necromancy (Negative Energy) |
Target: Foe, Directional, Friend (Undead) A blast of negative energy expands from the caster, doing 5 to 10 damage per caster level (max 50 to 100) to all living enemies caught within it. Undead are instead healed by the attack. A successful Fortitude save reduces the damage by half. |
Sorcerer 4 Wild Mage 4 Wizard 4 Blight Caster 5 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Illusion (Fear)(Death)(Mind-affecting)(Bane) |
Target: Foe Creates a phantasmal image of the most fearsome creature imaginable by forming the fears of the enemy's subconscious mind into something that its conscious mind can visualize. Enemies can make a Will save to disbelieve the spell and suffer no ill effects. If they fail the Will save, they then must make a Fortitude save or die from fear. A successful Fortitude save still results in 2 to 4 damage per caster level. |
Sorcerer 4 Wild Mage 4 Warlock 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 |
![]() Abjuration |
Target: Friend, Self Removes all curses on an ally. Counters and dispels Bestow Curse. |
Bard 3 Stormsinger 3 Cleric 3 Dark Apostate 3 Favored Soul 3 Paladin 3 Sacred Fist 3 Sorcerer 4 Wild Mage 4 Wizard 4 |
Enlarge Quicken |
Spell Points: 20 |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of a living construct ally to repair 12 to 32 damage plus an additional 1 for every caster level up to caster level 20. |
Artificer 4 Sorcerer 4 Wild Mage 4 Wizard 4 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 16 |
![]() Evocation (Sonic) |
Target: Foe, Directional, Breakable Emits an ear-splitting yell that does 4 to 8 Sonic damage per caster level to all targets in its path. A successful Fortitude save halves the damage. |
Bard 4 Stormsinger 4 Sorcerer 4 Wild Mage 4 Wizard 4 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Conjuration |
Target: Foe, Positional, Breakable A bank of fog slows movement and obscures sight, giving a -2 penalty to melee attack and damage rolls and a 20% concealment miss chance to all those inside. Enemies within this cloud suffer a -5 penalty to their reflex save. |
Sorcerer 4 Wild Mage 4 Wizard 4 |
Enlarge Eschew Materials Quicken |
Spell Points: 25 |
![]() Abjuration (Earth) |
Target: Friend, Self Wards an ally with damage reduction 10/adamantine. Once the spell has prevented a total of 10 points per caster level it is discharged. Otherwise it lasts 1 minute per caster level. |
Artificer 3 Druid 5 Blight Caster 5 Sorcerer 4 Wild Mage 4 Warlock 3 Acolyte of the Skin 3 Wizard 4 |
Enlarge Quicken |
Spell Points: 25 |
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a fiendish monstrous spider, a greater ice mephit, or a lantern archon. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Bard 4 Stormsinger 4 Cleric 4 Dark Apostate 4 Favored Soul 4 Sorcerer 4 Wild Mage 4 Warlock 3 Acolyte of the Skin 3 Wizard 4 |
Quicken | Spell Points: 25 |
![]() Evocation (Fire) |
Target: Foe, Positional You scribe a potent rune of power in the air. When a target comes within range, the symbol activates and does 20 to 30 fire damage to that target. A successful Reflex save reduces damage by half. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Cleric 4 Dark Apostate 4 Favored Soul 4 Sorcerer 4 Wild Mage 4 Wizard 4 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Evocation (Fire) |
Target: Foe, Positional, Breakable Creates a wall of fire. This spell does 2 to 12 fire damage plus 1 additional point of damage per caster level. (up to a max of 15 additional points at caster level 15) to enemies. The flames do additional 2 to 12 fire damage to undead. Enemies just passing through the wall get a reflex save fore half. |
Druid 5 Sorcerer 4 Wild Mage 4 Wizard 4 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 25 |
Level 5 Spells[edit]
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable Fills an area with deadly energy that does 6 to 11 electrical damage per caster level (up to a max of 90 to 165 damage at caster level 15). A successful Reflex save reduces the damage by half. |
Stormsinger 5 Sorcerer 5 Wild Mage 5 Wizard 5 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Abjuration |
Target: Foe, Self, Positional Affected allies in an area are freed from harmful enchantments, transmutations, and curses. You must make a caster level check of 1 to 20 + your caster lelve (maximum +15) versus 11 + the spell's caster level to remove an effect. |
Bard 4 Stormsinger 4 Cleric 5 Dark Apostate 4 Favored Soul 5 Paladin 5 Sacred Fist 4 Sorcerer 5 Wild Mage 5 Wizard 5 |
Enlarge Quicken |
Spell Points: 25 |
![]() Conjuration (Acid)(Creation) |
Target: Foe, Positional, Breakable A bank of heavy yellowish green, poisonous fog rises up, slaying weak targets within the cloud while inflicting on stronger targets 1 to 4 Constitution damage and 2 to 12 acid damage plus an additional 1 acid damage for every caster level up to caster level 20. Successful Fortitude saves reduces the Constitution and Acid damage by half. This fog obscures sight, giving all creatures in the fog concealment (attackers have 20% miss chance). Creatures immune to poison are undamaged by this spell. |
Sorcerer 5 Wild Mage 5 Wizard 5 Blight Caster 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable Creates an area of extreme cold, originating at your hand and spreading outward in a cone. It drains heat, dealing 6 to 11 points of cold damage per caster level (up to a maximum of 90 to 115 damage at caster level 15). A successful Reflex save reduces the damage by half. |
Sorcerer 5 Wild Mage 5 Wizard 5 Dragon Disciple 4 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Air)(Untyped) |
Target: Foe, Directional, Breakable You send a twisting torrent of wind toward your enemies that deals 4 to 6 damage per caster level (up to a max of 80 to 120 damage at caster level 20) to targets in its path. A successful Reflex save reduces the damage by half. If the target fails its Reflex save, it must make a Strenght check or be knocked down. As a bolt this spell is double range, The spell also clears away all lingering effects in its path, such as clouds and walls of fire. |
Sorcerer 5 Wild Mage 5 Wizard 5 Dragon Disciple 3 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Abjuration |
Target: Foe Instantly forces an extraplaner enemy back to its proper plane. A successful Will save negates this effect. (DC = spell's save DC - creatures Hit Dice or Level + your caster level). Even on a successful save the target still suffers 4 to 6 damage per caster level in damage. |
Cleric 4 Dark Apostate 4 Favored Soul 4 Sorcerer 5 Wild Mage 5 Warlock 4 Wizard 5 Acolyte of the Skin 4 |
Enlarge Quicken |
Spell Points: 25 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Humanoid Foe Telepathically controls the actions of a humanoid enemy, causing it to change sides. Dominate acts like Charm, with additional Will saves every 15 to 30 seconds, but the creature will follow you throughout the dungeon. |
Bard 4 Stormsinger 4 Sorcerer 5 Wild Mage 5 Warlock 4 Wizard 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 (Bard) 25 (Stormsinger) 30 (Sorcerer) 30 (Wild Mage) 30 (Warlock) 30 (Wizard) |
![]() Evocation (Electricity) |
Target: Foe A harmful enchantment that deals 1 to 6 +1 per caster level electric damage every 2 seconds for a duration of 20 seconds. |
Sorcerer 5 Wild Mage 5 Wizard 5 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 20 |
![]() Enchantment (Mind-affecting) |
Target: Foe Causes the enemy's Intelligence and Charisma levels each to drop to 1, giving it roughly the intelligence of a lizard. A successful Will save negates this effect. |
Sorcerer 5 Wild Mage 5 Wizard 5 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 30 |
![]() Enchantment (Mind-affecting) |
Target: Foe An enemy becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. |
Bard 4 Stormsinger 4 Sorcerer 5 Wild Mage 5 Warlock 4 Acolyte of the Skin 4 Wizard 5 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 25 (Bard) 25 (Stormsinger) 30 (Sorcerer) 30 (Wild Mage) 30 (Warlock) 30 (Acolyte of the Skin) 30 (Wizard) |
![]() Enchantment (Mind-affecting) |
Target: Foe, Positional, Breakable Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 penalty to Will saves. A successful Will save negates this effect. |
Bard 5 Stormsinger 5 Sorcerer 5 Wild Mage 5 Warlock 5 Wizard 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
![]() Evocation (Cold) |
Target: Foe A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage + 1 per caster level every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack. |
Sorcerer 5 Wild Mage 5 Wizard 5 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting) |
Target: Foe, Directional, Breakable A brilliant ray of multicoloredlight projects from your finger, blinding weak targets and producing one or more random effects. This spell has double range. |
Sorcerer 5 Wild Mage 5 Wizard 5 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
Artificer 4 Cleric 5 Dark Apostate 5 Favored Soul 5 Sorcerer 5 Wild Mage 5 Warlock 4 Acolyte of the Skin 4 Wizard 5 Dragon Disciple 3 |
Enlarge Quicken |
Spell Points: 30 |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of living construct allies to repair 3 to 8 damage plus an additional 1 for every caster level up to caster level 25. |
Artificer 3 Sorcerer 5 Wild Mage 5 Wizard 5 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 25 |
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a medium earth elemental, a bearded devil, or an umbral worg. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Bard 5 Stormsinger 5 Cleric 5 Dark Apostate 5 Favored Soul 5 Sorcerer 5 Wild Mage 5 Wizard 5 |
Quicken | Spell Points: 30 |
![]() Necromancy (Evil) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets suffer wracking pain that imposes a -4 penalty on attack rolls, skill checks, and ability checks for a duration of 30 seconds plus 12 seconds per caster level. A successful Fortitude save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after frist being triggered. Symboles are volatile when placed together. |
Cleric 5 Dark Apostate 5 Favored Soul 5 Sorcerer 5 Wild Mage 5 Wizard 5 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 15 |
![]() Conjuration (Teleportation) |
Target: Self Teleports you to one of a variety of locations. |
Sorcerer 5 Wild Mage 5 Warlock 4 Acolyte of the Skin 4 Wizard 5 |
Quicken | Spell Points: 30 |
![]() Necromancy |
Target: Foe, Directional Waves of negative energy cause all living creatures to become fatigued. Fatigued creatures take a -2 penalty to strength and dexterity. |
Sorcerer 5 Wild Mage 5 Warlock 4 Acolyte of the Skin 4 Wizard 5 Blight Caster 4 |
Quicken | Spell Points: 20 |
Level 6 Spells[edit]
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Conjuration (Creation)(Acid) |
Target: Foe, Positional, Breakable A billowing mass of misty vapors slows movement, obscures sight, giving all creatures in the fog concealment (attackers have 20% miss change), and causes 2 to 12 acid damage every 2 seconds to targets within the cloud. Enemies within this cloud also suffer a -4 penalty to armor class. |
Sorcerer 6 Wild Mage 6 Wizard 6 Blight Caster 7 |
Empower Enlarge Eschew Materials Maximize Quicken |
Spell Points: 35 |
![]() Evocation (Force) |
Target: Foe, Positional, Breakable You create a storm of arcane energy that rains shards of force energy upon your foes. Any creatures caught within the storm take 7 to 12 per caster level in force damage every 2 seconds for a duration of 8 seconds. Targets first entering the storm may take a reflex save for half, but remaining in the storm they take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 force damage. (Incorrect description. Actual damage calculates to 105 to 180 per 2 seconds) |
Artificer 6 Warlock 6 Acolyte of the Skin 6 Sorcerer 6 Wild Mage 6 Wizard 9 |
Empower Intensify Maximize Quicken |
Spell Points: 25 |
![]() Transmutation |
Target: Friend, Self Casts Bear's Endurance on multiple targets giving a +4 enhancement bonus to Constituion to each of them. |
Artificer 5 Cleric 6 Dark Apostate 6 Druid 6 Blight Caster 6 Favored Soul 6 Sorcerer 6 Wild Mage 6 Wizard 6 |
Enlarge Extend Quicken |
Spell Points: 35 |
![]() Transmutation |
Target: Friend, Self Casts Bull's Strength on multiple targets giving a +4 enhancement bonus to Strength to each. |
Artificer 5 Cleric 6 Dark Apostate 6 Druid 6 Blight Caster 6 Favored Soul 6 Sorcerer 6 Wild Mage 6 Wizard 6 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Transmutation |
Target: Friend, Self Casts Cat's Grace on multiple targets giving a +4 enhancement bonus to Dexterity to each. |
Artificer 5 Bard 6 Stormsinger 6 Druid 6 Blight Caster 6 Sorcerer 6 Wild Mage 6 Wizard 6 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable An electrical discharge strikes a primary target for 7 to 12 electrical damage per caster level and It then arcs to up to 5 other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half. |
Stormsinger 6 Sorcerer 6 Wild Mage 6 Wizard 6 Artificer 6 Dragon Disciple 4 |
Embolden Empower Enlarge Eschew Materials Heighten Maximize Quicken |
Spell Points: 25 |
![]() Necromancy (Death) |
Target: Foe, Positional Rains dark energy into an area. Living creatures are subject to a death effect, getting a Reflex save and then a Fortitude save to avoid death. Targets who succeed agains the Reflex save suffer no ill effect, but creatures who succeed against the Fortitude save will still get level drained for 1 to 4 levels. |
Sorcerer 6 Wild Mage 6 Warlock 5 Acolyte of the Skin 5 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
![]() Necromancy (Evil) |
Target: Self, Positional This evil spell allows you to create one of three types of undead: a wight priest, a dread wraith, or a mummy lord. Created undead are automatically under the control of their creator. |
Cleric 6 Dark Apostate 6 Wild Mage 6 Favored Soul 6 Sorcerer 6 Warlock 5 Acolyte of the Skin 5 Wizard 6 |
Quicken | Spell Points: 35 |
![]() Transmutation (Untyped) |
Target: Foe, Directional, Breakable A sickly green ray emanates forth, doing 8 to 12 damage per caster level to the target (up to a max of 160 to 240 damage at caster level 20). Anything reduced to 0 hit points is disintegrated. A successful Fortitude save reduces this damage to 10 to 30. As a ray this spell has double normal range. |
Sorcerer 6 Wild Mage 6 Wizard 6 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Transmutation |
Target: Friend, Self Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each. |
Artificer 5 Bard 6 Stormsinger 6 Cleric 6 Dark Apostate 6 Druid 6 Blight Caster 6 Favored Soul 6 Sorcerer 6 Wild Mage 6 Wizard 6 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Transmutation (Earth) |
Target: Foe Turns a single fleshy target into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject has similar damage ro deformities. In stone form, creatures are much more difficult to damage. Only creatures made of flesh are affected by this spell. This effect lasts 60 seconds + 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds. |
Sorcerer 6 Wild Mage 6 Warlock 4 Acolyte of the Skin 4 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
![]() Transmutation |
Target: Friend, Self Casts Fox's Cunning on multiple targets, giving of them a +4 enhancement bonus to Intelligence. |
Artificer 5 Bard 6 Druid 6 Blight Caster 6 Stormsinger 6 Sorcerer 6 Wizard 6 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Abjuration |
Target: Self An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effect of level 4 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe. |
Artificer 6 Sorcerer 6 Wild Mage 6 Warlock 5 Acolyte of the Skin 5 Wizard 6 |
Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Abjuration |
Target: Foe, Friend, Self, Usable Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +20)) version 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turnong on its summoner. If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1 to 4. If the level of the trap is reduced to 0, the trap is disabled. |
Bard 5 Stormsinger 5 Cleric 6 Dark Apostate 6 Druid 6 Blight Caster 6 Favored Soul 6 Sorcerer 6 Wild Mage 6 Warlock 4 Wizard 6 |
Enlarge Quicken |
Spell Points: 30 |
![]() Enchantment (Mind-affecting) |
Target: Friend, Self Imbues a single ally with greate bravery and morale in battle, granting a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear. |
Bard 5 Stormsinger 5 Sorcerer 6 Wild Mage 6 Wizard 6 |
Enlarge Extend Quicken |
Spell Points: 30 |
![]() Necromancy (Negative Energy) |
Target: Foe, Directional, Breakable Blasts a target wit a negative energy ray that does 13 to 19 negative energy damage per aster level to a living enemy. A successful Fortitude save reduces the damage by half. The ray also suppresses the life force of any living creature it strikes, granting it a negative level. |
Sorcerer 6 Wild Mage 6 Wizard 6 Blight Caster 6 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable A frigid globe of gold energy streaks towards a target. On impact it explodes, causing 7 to 12 gold damage per caster level (up to a max of 140 to 260 damage at caster level 20) to targets in the area. A successful Reflex save reduces the damage by half. |
Sorcerer 6 Wild Mage 6 Wizard 6 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Transmutation |
Target: Friend, Self Casts Owl's Wisdom on multiple targets, giving of them a +4 enhancement bonus to Wisdom. |
Artificer 5 Cleric 6 Dark Apostate 6 Druid 6 Blight Caster 6 Favored Soul 6 Sorcerer 6 Wizard 6 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
![]() Transmutation (Repair) |
Target: Friend (Construct), Self Greatly repairs an ally construct, restoring 10 hit points per caster level (max 150hp), while simultaneously granting it 15% Enhancement Bonus to attack speed for a short time. |
Artificer 6 Sorcerer 6 Wild Mage 6 Wizard 6 |
Enlarge Quicken |
Spell Points: 35 |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of a living construct allies to repare 6 to 16 damage plus an additional 1 for every caster level up to caster level 30. |
Artificer 4 Sorcerer 6 Wild Mage 6 Wizard 6 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 35 |
![]() Illusion |
Target: Self Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this spell is active, you move much faster than normal and your outline appears faint and you are harder to hit. Attacking another creature or otherwise interacting with objects shunts you back to the Material Plane. |
Bard 5 Stormsinger 5 Sorcerer 6 Wild Mage 6 Warlock 5 Wizard 6 |
Extend Quicken |
Spell Points: 30 |
![]() Transmutation (Earth) |
Target: Friend Restores a petrified creature, such as one affected by the Flesh to Stone spell to its normal state. |
Sorcerer 6 Wild Mage 6 Wizard 6 |
Eschew Materials Quicken |
Spell Points: 35 |
![]() Enchantment (Charm)(Compulsion)(Mind-affecting) |
Target: Foe, Positional Casts Suggestion on multiple enemies. The actions of affected enemies are influenced by you, allow you to suggest that they fight as your allies for 30 + 2 seconds per caster level. |
Bard 5 Stormsinger 5 Sorcerer 6 Wild Mage 6 Warlock 5 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 (Sorcerer) 35 (Wild Mage) 35 (Warlock) 35 (Wizard) 30 (Bard) 30 (Stormsinger) |
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a fiendish troll, a large water elemental, or an eladrin bralani. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Bard 6 Stormsinger 6 Cleric 6 Dark Apostate 6 Favored Soul 6 Sorcerer 6 Wild Mage 6 Warlock 4 Acolyte of the Skin 4 Wizard 4 |
Quicken | Spell Points: 35 |
![]() Necromancy (Fear)(Mind-affecting) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are panicked for 6 seconds per caster level or until the symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Cleric 6 Dark Apostate 6 Favored Soul 6 Sorcerer 6 Wild Mage 6 Warlock 4 Acolyte of the Skin 4 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
![]() Enchantment (Mind-affecting) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are charmed for 6 seconds per caster level or until the Symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Cleric 6 Dark Apostate 6 Favored Soul 6 Sorcerer 6 Wild Mage 6 Warlock 4 Acolyte of the Skin 4 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
![]() Transmutation |
Target: Self Causes the caster to become a virtual fighting machine - stronger, tougher, faster, and more skilled in combat. You gain a +4 Alchemical bonus to Strength, Dexterity, and Constitution, a +6 Alchemical bonus to Armor Class, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, doubling the cooldown of your spells and resulting in a -2 penalty to all spell DCs and a -2 to your rolls to bypass enemy Spell Resistance. |
Artificer 5 Sorcerer 6 Wild Mage 6 Warlock 5 Acolyte of the Skin 5 Wizard 6 |
Embolden Eschew Materials Extend Heighten Quicken |
Spell Points: 35 |
![]() Divination |
Target: Friend, Self You confer on the subject the ability to see things as they actually are. This allows the target to find secret doors that have a DC of 30 or less, see the exact location of creatures hidden by blur or displacement effects, and see invisible creatures or objects normally. |
Cleric 5 Dark Apostate 5 Druid 7 Blight Caster 7 Favored Soul 5 Sorcerer 6 Wild Mage 6 Warlock 4 Acolyte of the Skin 4 Wizard 6 Dragon Disciple 4 |
Eschew Materials Extend Quicken |
Spell Points: 35 (Sorcerer) 35 (Wild Mage) 35 (Warlock) 35 (Acolyte of the Skin) 35 (Wizard) 35 (Dragon Disciple) 30 (Cleric) 30 (Dark Apostate) 30 (Favored Soul) 30 (Druid) 30 (Blight Caster) |
![]() Necromancy |
Target: Foe, Positional Destroys undead creaters in the area. A succssful Will save negates this effect. |
Cleric 6 Dark Apostate 6 Favored Soul 6 Sorcerer 6 Wild Mage 6 Warlock 5 Acolyte of the Skin 5 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
Level 7 Spells[edit]
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Abjuration (Untyped) |
Target: Foe A more powerful version of the dismissal spell. You attempt to force all extraplanar creatures in the target area out of your home plane. A successful Will save negates this effect but cause the targets in the area of effect to take 4 to 6 points of damage per caster level. (DC = spell's save DC - creature's Hit Dice or Level + your caster level). |
Cleric 6 Dark Apostate 6 Favored Soul 6 Sorcerer 7 Wild Mage 7 Warlock 3 Acolyte of the Skin 3 Wizard 7 |
Enlarge Quicken |
Spell Points: 40 (Sorcerer) 40 (Wild Mage) 40 (Warlock) 40 (Acolyte of the Skin) 40 (Wizard) 35 (Cleric) 35 (Dark Apostate) 35 (Favored Soul) |
![]() Necromancy (Charm) |
Target: Undead Foe Control is granted over the enemy undead, forcing it to fight for you. Controlled undead get an additional save every 2 minutes. A successful Will save negates this effect. |
Sorcerer 7 Wild Mage 7 Warlock 5 Acolyte of the Skin 5 Wizard 7 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 40 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Creates a ball of fire that detonates on impact, causing an explosion of flame that does 8 to 13 fire damage per caster level (up to a max of 160 to 260 damage at caster level 20) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 7 Wild Mage 7 Wizard 7 Dragon Disciple 4 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Cost: See specific sub spell |
![]() Necromancy (Death)(Untyped) |
Target: Foe Attempts to slay one living enemy. Deals 7 to 12 negative energy damage per caster level up to caster level 25 against any living target and hits the target with a death effect that they must save against or die. |
Druid 8 Blight Caster 7 Sorcerer 7 Wild Mage 7 Warlock 5 Acolyte of the Skin 5 Wizard 7 |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
![]() Conjuration (Teleportation) |
Target: Self Teleports you and all nearby allies to one of a variety of locations. |
Sorcerer 7 Wild Mage 7 Warlock 5 Acolyte of the Skin 5 Wizard 7 |
Quicken | Cost: 40 for the AOE spells, 30 for the self only spells |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Casts Hold Person on multiple humanoids. Affected enemies become paralyzed and can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Sorcerer 7 Wild Mage 7 Warlock 5 Acolyte of the Skin 5 Wizard 7 |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
![]() Illusion |
Target: Friend, Self Casts Invisibility on multiple targets, causing them to vanish from sight, even from darkvision. Attacking a target will remove the effect. |
Sorcerer 7 Wild Mage 7 Warlock 5 Acolyte of the Skin 5 Wizard 7 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 40 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional, Breakable A magical sphere that compells all enemies who enter it to dance. A successful Will save negates this effect. |
Bard 4 Stormsinger 4 Sorcerer 7 Wild Mage 7 Warlock 5 Wizard 7 |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
![]() Enchantment (Mind-affecting) |
Target: Foe A single word of power is uttered, causing your target to become blinded. Creatures with 150 or fewer current HP are permanently blinded, creatures with 151 to 300 HP are blinded 1 to 5 minutes, and creatures above 301 hp are blinded for 10 to 30 seconds. |
Sorcerer 7 Wild Mage 7 Wizard 7 |
Enlarge Quicken |
Spell Points: 10 |
![]() Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting) |
Target: Foe, Directional, Breakable A brilliant cone of multicolored light projects from your finger, blinding weak targets and producing one or more random effects. |
Sorcerer 7 Wild Mage 7 Wizard 7 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to multiple targets to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
Artificer 6 Cleric 7 Dark Apostate 7 Druid 7 Blight Caster 7 Favored Soul 7 Sorcerer 7 Warlock 5 Acolyte of the Skin 5 Wizard 7 Dragon Disciple 4 |
Enlarge Quicken |
Spell Points: 40 |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of living construct allies to repair 9 to 24 damage plus an additional 1 for every caster level up to caster level 35. |
Artificer 5 Sorcerer 7 Wild Mage 7 Wizard 7 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: an efreeti, a djinni, or a huge earth elemental. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Cleric 7 Dark Apostate 7 Favored Soul 7 Sorcerer 7 Wild Mage 7 Wizard 7 |
Quicken | Spell Points: 40 |
![]() Enchantment (Mind-affecting) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are stunned for 6 to 36 seconds or until the Symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Cleric 7 Dark Apostate 7 Favored Soul 7 Sorcerer 7 Wild Mage 7 Warlock 5 Acolyte of the Skin 5 Wizard 7 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 40 |
![]() Necromancy |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets take 3 to 18 points of Strength damage. A successful Fortitude save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Cleric 7 Dark Apostate 7 Favored Soul 7 Sorcerer 7 Wild Mage 7 Wizard 7 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Necromancy |
Target: Foe, Directional Waves of negative energy cause all living creatures to become exhausted. Exhausted creatures take a -6 penalty to strength and dexterity. |
Sorcerer 7 Wild Mage 7 Warlock 5 Acolyte of the Skin 5 Wizard 7 Blight Caster 7 |
Quicken | Spell Points: 40 |
Level 8 Spells[edit]
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Conjuration (Acid) |
Target: Foe, Directional, Breakable Deals 1 to 10 acid damage per caster level (up to a max of 25 to 250 at caster level 25) to an enemy with a powerful bolt of corrosive acid. This damage will reapply 3 additional times over 8 seconds. This spell has double range. |
Sorcerer 8 Wild Mage 8 Wizard 8 Blight Caster 8 Dragon Disciple 4 |
Empower Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Sonic) |
Target: Foe, Directional, Breakable Emits an ear-splitting yell that deals 4 to 8 Sonic damage per caster level and stuns targets in its path. A successful Fortitude save halves the damage and negates the stun. |
Bard 6 Stormsinger 6 Sorcerer 8 Wild Mage 8 Wizard 8 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Necromancy (Untyped)(Water) |
Target: Foe, Positional Deals 4 to 6 damage per caster level (up to a max of 80 to 120 at caster level 20) to living targets by evaporating moisture from their bodies. Deals 5 to 8 damage per caster level (max 100 to 160) to water type outsiders and plants. |
Sorcerer 8 Wild Mage 8 Wizard 8 Blight Caster 7 |
Empower Enlarge Embolden Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Conjuration (Fire) |
Target: Foe, Positional, Breakable Creates a cloud of roilinig smoke shot through with white-hot embers, obscuring sight and dealing 2 to 8 + 1 per caster level in fire damage every two seconds. Creatures entering the cloud save vs reflex or become blind until they leave the cloud. Cloud lasts 30 seconds. |
Sorcerer 8 Wild Mage 8 Wizard 8 |
Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 45 |
![]() Enchantment (Mind-affecting) |
Target: Foe A group of enemy monsters are charmed and will fight as trusted friends and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect. |
Bard 6 Stormsinger 6 Sorcerer 8 Wild Mage 8 Warlock 6 Acolyte of the Skin 6 Wizard 8 |
Embolden Enlarge Heighten Quicken |
Spell Points: 45 (Sorcerer) 45 (Wild Mage) 45 (Warlock) 45 (Acolyte of the Skin) 45 (Wizard) 35 (Bard) 35 (Stormsinger) |
![]() Enchantment (Mind-affecting) |
Target: Foe At your touch, enemies feel an irresistible urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place. |
Bard 6 Stormsinger 6 Sorcerer 8 Wild Mage 8 Warlock 6 Wizard 8 |
Enlarge Quicken |
Spell Points: 45 (Sorcerer) 45 (Wild Mage) 45 (Warlock) 45 (Wizard) 35 (Bard) 35 (Stormsinger) |
![]() Evocation (Cold) |
Target: Foe, Positional, Breakable Deals 9 to 14 cold damage per caster level (up to a max of 225 to 350 at caster level 25) to an enemy with a powerful ray of freezing ice and air. Rays have double range. |
Sorcerer 8 Wild Mage 8 Wizard 8 |
Empower Maximize Quicken |
Spell Points: 20 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe A single word of power is uttered, causing your target to become stunned. Creatures with 150 or fewer current HP are stunned for 4 to 32 seconds, creatures with 151 to 300 HP are stunned for 2 to 16 seconds, and creatures with 301 hps or more are stunned for 8 seconds. |
Sorcerer 8 Wild Mage 8 Warlock 6 Acolyte of the Skin 6 Wizard 8 |
Enlarge Quicken |
Spell Points: 10 |
![]() Transmutation (Repair) |
Target: Friend, Self Transmutes the structure of living construct allies to repair 12 to 32 damage plus an additional 1 for every caster level up to caster level 40. |
Artificer 6 Sorcerer 8 Wild Mage 8 Wizard 8 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 45 |
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a bezekira, a greater air elemental, or an orthon. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Cleric 8 Dark Apostate 8 Favored Soul 8 Sorcerer 8 Wild Mage 8 Warlock 5 Acolyte of the Skin 5 Wizard 8 |
Quicken | Spell Points: 45 |
![]() Evocation (Light) |
Target: Foe, Positional, Breakable A globe of searing radiance explodes to blast targets for 5 to 10 of light damage per caster level in addition to blinding them for 5 seconds per caster level. Oozes and Undead take and additional 5 to 10 per caster level damage. A successful Reflex save reduces the damage by half and negates the blindness. Light fearing undead may be instantly destroyed by this spell. |
Druid 8 Sorcerer 8 Wild Mage 8 Wizard 8 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Necromancy (Death) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, one or more nearby targets are subject to having a level drained. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Cleric 8 Dark Apostate 8 Favored Soul 8 Sorcerer 8 Wild Mage 8 Warlock 6 Acolyte of the Skin 6 Wizard 8 |
Enlarge Eschew Materials Quicken |
Spell Points: 45 |
![]() Conjuration |
Target: Foe Forces a creature's life force and its material body into a gem on a failed Will save. Although this essentially 'kills' the target, it is not a death effect and functions on creatures such as undead (but not most constructs). This spell requires a khyber dragonshard as a special material component. |
Sorcerer 8 Wild Mage 8 Warlock 6 Acolyte of the Skin 6 Wizard 8 |
Embolden Enlarge Heighten Quicken |
Spell Points: 45 |
Level 9 Spells[edit]
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Conjuration (Acid) |
Target: Foe, Positional A huge geyser of Acid erupt near your target, dealing 19 to 24 acid damage per caster level (max 380 to 480). A successful Fortitude save reduces the damage by half. |
Sorcerer 9 Wild Mage 9 Wizard 9 Blight Caster 9 |
Empower Embolden Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Enchantment (Dominate)(Mind-affecting) |
Target: Foe Telepathically controls the actions of an enemy, causing it to change sides. Dominate acts like charm, with additional Will saves every 15 to 30 seconds, but the creature will follow you throughout the dungeon. |
Sorcerer 9 Wild Mage 9 Warlock 6 Acolyte of the Skin 6 Wizard 9 |
Enlarge Heighten Quicken |
Spell Points: 50 |
![]() Necromancy (Negative Energy) |
Target: Foe, Directional A black ray of crackling negative energy suppresses the life force of any living creature it strikes, giving an enemy 2 to 8 negative levels. If the target has as many negative levels as its hit dice or levels, it dies. Each negative level gives the creature a -2 penalty on attack rolls, saves, skill checks, ability checks, and effective level. Negative levels stack. As a ray this spell has double range. |
Cleric 9 Dark Apostate 9 Favored Soul 9 Sorcerer 9 Wild Mage 9 Wizard 9 |
Quicken | Spell Points: 50 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Casts Hold Monster on multiple targets. Affected enemies become paralyzed and can take no action for a maximum of 6 secons per caster level. The enemy may attempt to make a new Will save every 3 seconds. |
Sorcerer 9 Wild Mage 9 Warlock 6 Acolyte of the Skin 6 Wizard 9 |
Embolden Enlarge Eschew Materials Quicken |
Spell Points: 50 |
![]() Evocation (Cold) |
Target: Foe Drops a gigantic shard of glacial ice on your target, which deals 28 to 33 Cold damage for every caster level up to 20. A successful reflex save reduces damage by half. |
Sorcerer 9 Wizard 9 |
Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Evocation (Fire)(Earth)(Bludgeoning)(Untyped) |
Target: Foe, Directional, Breakable Caused four 2-foot-diameter chunks of rock to spring forth and streak in straight lines toward a target, leaving fiery trails of sparks. The meteors explode on impact, dealing 2 to 4 fire damage per caster level (a successful Reflex save reduces the fire damage by half) and 2 to 3 bludgeoning damage per caster level (no save) to targets in the area. Unlike most other projectile spells, the caster can arc these meteors if they have no target selected. This spell has double range. Max Caster Level of 20. |
Sorcerer 9 Wild Mage 9 Wizard 9 |
Embolden Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Abjuration |
Target: Foe, Usable A powerful force disrupts magical effects on the target, removing ongoing spells that have been cast on a target. You must make a caster level check of 1 to 20 + your caster level (no maximum) versus 11 + the spell's caster level to remove a spell effect, and your target must make a Will save for each equipped item or all magical properties on them are temporarily disabled. If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1 to 8. If the level of the trap is reduced to 0, the trap is disabled. |
Sorcerer 9 Wild Mage 9 Warlock 6 Acolyte of the Skin 6 Wizard 9 |
Embolden Enlarge Quicken |
Spell Points: 50 |
![]() Enchantment (Compulsion)(Mind-affecting)(Death) |
Target: Foe A single word of power is uttered, instantly killing a target creature. |
Sorcerer 9 Wild Mage 9 Warlock 6 Wizard 9 |
Enlarge Quicken |
Spell Points: 50 |
![]() Necromancy (Negative Energy) |
Target: Foe Primer Element: |
Sorcerer 9 Wild Mage 9 Wizard 9 Blight Caster 9 |
Embolden Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a hezrou, an elder fire elemental, or an eladrin ghaele. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Cleric 9 Dark Apostate 9 Favored Soul 9 Sorcerer 9 Wild Mage 9 Warlock 6 Acolyte of the Skin 6 Wizard 9 |
Quicken | Spell Points: 50 |
![]() Evocation (Electricity) |
Target: Foe Calls forth a tremendous bolt of lightning and thunder, which strikes your chosen target for 28 to 33 damage fore every caster level up to 20. A successful reflex save reduces damage by half. |
Stormsinger 9 Sorcerer 9 Wild Mage 9 Wizard 9 |
Empower Enlarge Heighten Maximize Quicken |
Spell Points: 40 |
![]() Necromancy (Death)(Negative Energy)(Sonic) |
Target: Self You emit a terrible screen, creating a deadly area around yourself for 6 seconds. Every 2 seconds, two nearby enemies must make a fortitude save or die. On a successful fortitude save, the target takes 1 to 4 negative levels. You are free to perform other actions while Wail of the Banshee is active. |
Sorcerer 9 Wild Mage 9 Warlock 6 Acolyte of the Skin 6 Wizard 9 Blight Caster 9 |
Embolden Heighten Quicken |
Spell Points: 50 |