Ravager (Dragon Lord) Tree

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Revision as of 14:02, 9 March 2024 by MNDeveloper (talk | contribs) (Created page with "{{EnhTree |name = Ravager (Dragon Lord) |treeowner= Dragon Lord |overview=<p>Feared by many, understood by few, the infamous Ravager is an individual who has dedicated himself to the service of Erythnul, Deity of Slaughter. Living a life of violence and savagery the Ravager seeks to spread this deity's malignant influence wherever he goes, never resting long in one place lest the forces of good and law pursue him.</p><p>Ravagers spend much of their time with others of th...")
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Ravager (Dragon Lord) Tree.png
Overview

Feared by many, understood by few, the infamous Ravager is an individual who has dedicated himself to the service of Erythnul, Deity of Slaughter. Living a life of violence and savagery the Ravager seeks to spread this deity's malignant influence wherever he goes, never resting long in one place lest the forces of good and law pursue him.

Ravagers spend much of their time with others of their kind, roaming the land in small, close-knit warbands, striking unsuspecting communities without warning, and retiring back into the wilderness to plan their next terrible raid.

Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
[[]]
  • While Raging and miss by rolling 1, gain:
    • Fury for six seconds.


Fury:

  • +1 Rage bonus to Attack
  • +1 Rage bonus to Damage
  • Stacks 6 times
  • One stack fades every six seconds.
11
[[Pain Touch I|]]
  • +5 Melee Power
  • +10 Positive Healing Amplification
11
[[]]
  • +30 Maximum Hit Points
  • +10 Positive Healing Amplification
  • Upon Melee Vorpal Hit in melee, nearby enemies gain:
  • Regardless of Save, nearby enemies gain:
    • Vulnerable Will
    • Lasts 15 seconds


Vulnerable Will:

  • -3 Will Saves
11
[[Pain Touch II|]]
  • +5 Melee Power
  • +60 Maximum Hit Points
  • +2 Intimidate
  • +20 Positive Healing Amplification
11
[[]]
  • When using Barbarian Rage, gain:
    • 3 stacks of Fury
  • +100 Maximum Hit Points
  • +2 Intimidate
  • +20 Positive Healing Amplification


Fury:

  • +1 Rage bonus to Attack
  • +1 Rage bonus to Damage
  • Stacks up to twelve times
  • 1 stack fades every twelve seconds
11
[[]]

Cooldown: 30 Seconds

Activate:

  • Terrorize up to six enemies, killing them with fear
    • Will DC: 20 + Intimidate Bonus Negates
    • Those that save:
      • Become Paralyzed with Fear
      • Lasts six seconds
    • Doesn't affect Bosses, Raid Bosses, or monsters immune to Fear or Paralysis.


Passive:

  • +4 Constitution
  • +150 Maximum Hit Points
  • +2 Intimidate
  • +40 Positive Healing Amplification
11
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Ritual Scarring Icon.png
Ritual Scarring
Rank 1:
  • +1 Intimidate
  • +1 Haggle
  • +1 Physical resistance
Rank 2:
  • +2 Intimidate
  • +2 Haggle
  • +2 Physical resistance
Rank 3:
  • +3 Intimidate
  • +3 Haggle
  • +3 Physical resistance
311
  • Dragon Lord 1
Enhancement Hate Icon.png
Hate
Cooldown: 6 seconds
Melee Attack:
Rank 1:
  • +10% Damage
Rank 2:
  • +20% Damage
Rank 3:
  • +30% Damage
  • Generates extra threat
311
  • Dragon Lord 1
Enhancement Do You Like Pain Icon.png
Do You Like Pain?

Upon being hit:

  • Chance attacker loses 10 AC
Rank 1:
  • 20% Chance
Rank 2:
  • 40% Chance
Rank 3:
  • 60% Chance
311
  • Dragon Lord 1
Enhancement Barbarian Power Attack Icon.png
Barbarian Power Attack
Cooldown: 10 seconds
While Power Attack is active:
Rank 1:
  • +1 Bonus Damage
Rank 2:
  • +2 Bonus Damage
Rank 3:
  • +3 Bonus Damage
311
Enhancement Hardy Rage Icon.png
Hardy Rage
While raging:
Rank 1:
  • +1 Constitution
Rank 2:
  • +2 Constitution
Rank 3:
  • +3 Constitution
311
  • Dragon Lord 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Fear Me! Icon.png
Fear Me!

When using Intimidate successfully, target is:

  • Shaken
    • -2 to Attack
    • -2 to Saves
    • -2 to Skill Checks
  • Lasts 6 Seconds
125
  • Ritual Scarring
  • Dragon Lord 2
Enhancement Mutilate Icon.png
Mutilate
When using Hate:
Rank 1:
  • +1d4 Charisma damage
  • +2d6 Bane damage
Rank 2:
  • +1d6 Charisma damage
  • +4d6 Bane damage
Rank 3:
  • +1d8 Charisma damage
  • +6d6 Bane damage
  • Bane damage scales with 200% Melee Power
  • Charisma damage can only happen once every 10 seconds
315
  • Hate
  • Dragon Lord 2
Enhancement I Like Pain Icon.png
I Like Pain
When hit there is a small chance to gain:
Rank 1:
  • +50 Temporary HP
Rank 2:
  • +100 Temporary HP
Rank 3:
  • +150 Temporary HP
Scales with 100% Melee Power
315
  • Do You Like Pain?
  • Dragon Lord 2
Enhancement Cruel Cut Icon.png
Cruel Cut
Cooldown: 6 seconds
Melee Attack: Until Miss Deal:
Rank 1:
  • +1d6 Constitution damage
Rank 2:
  • +2d6 Constitution damage
Rank 3:
  • +3d6 Constitution damage
Monsters with zero in any ability score are considered helpless and receive +50% extra damage.
315
  • Dragon Lord 2
Action Boost- Power Icon.png
Action Boost
Activation Cost: 1 Action Boost
Cooldown: 30 seconds
Activate to gain:
Rank 1:
  • +10 Action Boost bonus to Melee Power
  • +10 Action Boost bonus to Ranged Power
Rank 2:
  • +20 Action Boost bonus to Melee Power
  • +20 Action Boost bonus to Ranged Power
Rank 3:
  • +30 Action Boost bonus to Melee Power
  • +30 Action Boost bonus to Ranged Power
Lasts 20 Seconds
315
  • Dragon Lord 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Aura of Fear Icon.png
Aura of Fear
Nearby enemies receive:
Rank 1:
  • -2 penalty to Strength
  • -2 penalty to Charisma
Rank 2:
  • -2 penalty to Strength
  • -2 penalty to Charisma
  • -2 penalty to Dexterity
  • -2 penalty to Wisdom
Rank 3:
  • -2 penalty to all ability scores
3110
  • Dragon Lord 3
Enhancement Slaughter Icon.png
Slaughter
Cooldown: 12 seconds
Melee Attack:
Rank 1:
  • +50% damage.
Rank 2:
  • +75% damage.
Rank 3:
  • +100% damage.
3110
  • Dragon Lord 3
Enhancement Festering Wound Icon.png
Festering Wound

Cruel Cut additionally:

  • Inflicts stacks of Festering Wounds or Greater Festering Wounds
  • Reduces Positive Energy Healing by 50%
    • Lasts for 5 Seconds
Rank 1:
  • 1 Stack
Rank 2:
  • 2 Stacks
Rank 3:
  • 3 Stacks
  • Festering Wounds becomes Greater Festering Wounds Gains:
    • +1d6 Poison damage for every 10 Character Levels

Festering Wounds:

  • +1d6 Poison Damage
  • Scales with 200% Melee Power
  • Ticks every 2 seconds
  • Maximum 10 Stacks
3110
  • Cruel Cut
  • Dragon Lord 3
[[Ability Score (Ravager) (Tier 3)|]]

Multiple Selection

+1 to Constitution or Strength
12
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Laughter Icon.png
Laughter
  • When Slaughter damages an enemy:
    • Gain 3 stacks of Fury
  • When Slaughter scores a critical hit on an enemy
    • Gain 3 more stacks of Fury (total of 6)
    • +10 Melee Power
      • Lasts 15 seconds


Fury:

  • +1 Rage bonus to Attack
  • +1 Rage bonus to Damage
  • Stacks up to twelve times
  • 1 stack fades every twelve seconds
1220
  • Slaughter
  • Dragon Lord 4
Enhancement I Hit Back! Icon.png
I Hit Back!

When you are hit:

  • 20% chance to deal damage to attacker
Rank 1:
Rank 2:
Rank 3:
Scales with 100% Melee Power
3120
  • I Like Pain
  • Dragon Lord 4
Enhancement Dismember Icon.png
Dismember

When using Cruel Cut:

  • +5 Melee Power
    • Lasts 10 Seconds.
  • Slow targets hit by 50%
    • Lasts 5 Seconds
Rank 1:
Rank 2:
Rank 3:
Scales with 200% Melee Power
3120
  • Festering Wound
  • Dragon Lord 4
[[Ability Score (Ravager) (Tier 4)|]]

Multiple Selection

+1 to Constitution or Strength
12
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
[[]]
  • Upon Hit:
    • 12% chance to Heal 1/2 Barbarian Levels in Hit Points with Positive Energy
  • Upon enemy death:
    • Healed for 20 hit points
    • Weaker enemies weaker don't cause this
    • Can occur once per second
    • Scales with 100% Melee Power
12
Enhancement No Mercy Icon.png
Bully
When attacking helpless enemies:
Rank 1:
  • +5% Damage
Rank 2:
  • +10% Damage
Rank 3:
  • +15% Damage
3130
  • I Hit Back
  • Class Level 12
  • Dragon Lord 5
Enhancement Uncanny Balance Icon.png
Uncanny Balance

Gain:

  • Immunity to most knockdowns
  • Immunity to slippery surfaces
  • +25% Competence bonus to Maximum Hit Points
1230
  • Class Level 12
  • Dragon Lord 5
Enhancement Critical Rage Icon.png
Critical Rage
While wielding a weapon:
Rank 1:
  • +1 Competence bonus to Critical Threat Range
Rank 2:
  • +2 Competence bonus to Critical Threat Range
2130
  • Class Level 12
  • Dragon Lord 5