Feydark Illusionist Tree

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Revision as of 21:42, 29 August 2020 by MNDeveloper (talk | contribs)
The page contains information retrieved from either lamannia or the forums that is scheduled for a future release and has not been updated with what is live.

This information is scheduled to be released when U47 goes live.
Universal Tree
Unlock
  • Free
Feydark Illusionist Tree.png
Overview
Core enhancements

Familiar's Force

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Feydark Illusionist-White Cat Icon.png
Find Familiar

Multiple Selection


Passive:

  • +5 Force Spell Power
  • +5 Universal Spell Power
Select an Familiar
110
Increase Ability (Charisma-Intelligence-Wisdom) Icon.png
Intelligence, Wisdom or Charisma

Multiple Selection


Passive:

  • +5 Force Spell Power
  • +5 Universal Spell Power
+1 to Charisma, Intelligence or Wisdom
125
  • Character Level 3
  • Find Familiar
Enhancement Illusory Weaponry Icon.png
Illusory Weaponry

Enhancements Granted

Gain ability to manipulate shadows
121
  • Character Level 1
Increase Ability (Charisma-Intelligence-Wisdom) Icon.png
Intelligence, Wisdom or Charisma

Multiple Selection


Passive:

  • +5 Force Spell Power
  • +5 Universal Spell Power
+1 to Charisma, Intelligence or Wisdom
1220
  • Character Level 12
  • Illusory Weaponry
Enhancement Master Illusionist Icon.png
Master Illusionist

Activation Cost: 15 Spell Points
Cooldown: 3 Minutes

Active: Everyone in the party gains:

  • 95% Concealment
  • Lasts 15 seconds


Passive:

  • +2 Intelligence
  • +2 Wisdom
  • +2 Charisma
  • +2 Illusion DCs
  • +5 Force Spell Power
  • +5 Universal Spell Power
1140
  • Character Level 20
  • Familiar's Reach
Tier 1 enhancements

Illusory Armor

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Feydark Explorer Icon.png
Feydark Explorer
Rank 1:
  • +1 Spellcraft
  • +1 Diplomacy
  • +1 Concentration
Rank 2:
  • +2 Spellcraft
  • +2 Diplomacy
  • +2 Concentration
Rank 3:
  • +3 Spellcraft
  • +3 Diplomacy
  • +3 Concentration
  • +1 Use Magic Device
311
  • Character Level 1
Enhancement Familiar's Flourish I Icon.png
Familiar's Flourish I

While the Familiar is active:

  • Use Charisma modifier To Hit
121
  • Character Level 1
Enhancement Twist Reality Icon.png
Twist Reality

When casting an Offensive Illusion Spell, target takes:

  • -1 Illusion DC
  • Lasts 10 Seconds
  • Stacks 3 times
121
  • Character Level 1
Enhancement Study the Arcane Icon.png
Study the Arcane
Rank 1:
  • +30 Maximum Spell Points
Rank 2:
  • +60 Maximum Spell Points
Rank 3:
  • +100 Maximum Spell Points
311
  • Character Level 1
Tier 2 enhancements

Enhanced Invisibility

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EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Familiar's Flourish II Icon.png
Familiar's Flourish II

While the familiar is active:

  • Use Charisma modifier for Damage
125
  • Character Level 2
  • Familiar's Flourish I
Enhancement Bend Light Icon.png
Bend Light
  • Gain the benefits of Blur
125
  • Character Level 2
Enhancement You've Got My Back Icon.png
You've Got My Back

While the familiar is active:

  • Gain the benefits of the Shield Spell
  • Casting the Shield Spell
    • Add +10 Physical Resistance Rating
  • Casting the Nightshield Spell
    • Add +10 Magical Resistance Rating
125
  • Character Level 2
Tier 3 enhancements

Increase Ability (Charisma/Intelligence/Wisdom)

EnhancementBenefitRanksAction
Points
SpentRequirements
Feat Epic Spell Penetration Icon.png
Spell Penetration
While casting a spell:
Rank 1:
  • +1 Caster Level Check
Rank 2:
  • +2 Caster Level Check
Rank 3:
  • +3 Caster Level Check
3110
  • Character Level 3
Enhancement Distract Icon.png
Distract

Cooldown: 30 Seconds

Spell Obscuring Mist Icon.pngSpell-Like Ability:
Distract
Metamagic: Quicken
Cooldown: 30 Seconds

Your familiar appears at a targeted location, acting as a distraction and attracting the attention of monsters who may be searching for you in the area. This will only successfully distract monsters who are not actively attacking. This ability may be used without breaking Stealth or Invisibility.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
1210
  • Character Level 3
Enhancement Magical Attunement Icon.png
Magical Attunement
  • +2% Force Spell Critical Chance
  • +1% Universal Spell Critical Chance
1210
  • Character Level 3
Enhancement Refraction Icon.png
Refraction

When hit or missed in combat:

  • There is a small chance to turn Invisible for a short duration.
  • When already invisible for any reason:
    • +15% Missile Deflection
1210
  • Character Level 3
Tier 4 enhancements

By My Eyes

Increase Ability (Charisma/Intelligence/Wisdom)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Fan of Shadowblades Icon.png
Fan of Shadowblades
Enhancement Fan of Shadowblades Icon.pngSpell-Like Ability:
Fan of Shadowblades
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 18 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 15 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 12 Spell Points
  • Cooldown: 8 Seconds
3120
  • Character Level 4
Enhancement Magical Attunement II Icon.png
Magical Attunement II
  • +2% Force Spell Critical Chance
  • +1% Universal Spell Critical Chance
1220
  • Character Level 4
  • Magical Attunement
Enhancement Improved Shadowblades Icon.png
Improved Shadowblades
All uses of Shadowblades: Spell, Conjured Short Swords and Imbued weapons, when damaging an enemy apply:
Rank 1:
  • 1 Stack of Shattermantle
Rank 2:
  • 2 Stacks of Shattermantle
Rank 3:
  • 3 Stacks of Shattermantle
3120
  • Character Level 4
Tier 5 enhancements

{{{tier5}}}

EnhancementBenefitRanksAction
Points
SpentRequirements