Difference between revisions of "Divine Disciple Tree"

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|core={{EnhTier|Divine Disciple|Divine Emissary of Light|Empowered by Light|Light Spellbook I: Sun Bolt|Light Spellbook II: Sunbeam|Light Spellbook III: Sunburst|Priest of Endless Light}}
|core={{EnhTier|Divine Disciple|Divine Emissary of Light|Empowered by Light|Light Spellbook I: Sun Bolt|Light Spellbook II: Sunbeam|Light Spellbook III: Sunburst|Priest of Endless Light}}


|coredescription=<span class="box-header">Path of Light</span><br/>These are the cores for the path of light.  These cores move left to right on the tree. So the first core for level one is on the left, and the capstone is on the right.  You cannot take both a light and a dark core at the same location (i.e. core 1 for dark and the light capstone).
|coredescription=<span class="box-header">Path of Light</span><br/>These are the cores for the path of light.  These cores move left to right on the tree. So the first core for level one is on the left, and the capstone is on the right.  You cannot take both a light and a dark core at the same location (i.e. core 1 for dark and the light capstone).<br/>[[File:Light Path.png|link=]]
[[File:Light Path.png|link=]]
|core2={{EnhTier|Divine Disciple|Divine Emissary of Darkness|Empowered by Darkness|Dark Spellbook I: Enervation|Dark Spellbook II: Necrotic Ray|Dark Spellbook III: Power Word: Stun|Deacon of Endless Darkness}}
|core2={{EnhTier|Divine Disciple|Divine Emissary of Darkness|Empowered by Darkness|Dark Spellbook I: Enervation|Dark Spellbook II: Necrotic Ray|Dark Spellbook III: Power Word: Stun|Deacon of Endless Darkness}}


|core2description=<span class="box-header">Path of Darkness</span><br/>These are the cores for the path of darkness.  These cores move right to left on the tree. So the first core for level one is on the right, and the capstone is on the left.  You cannot take both a light and a dark core at the same location (i.e. core 1 for dark and the light capstone).
|core2description=<span class="box-header">Path of Darkness</span><br/>These are the cores for the path of darkness.  These cores move right to left on the tree. So the first core for level one is on the right, and the capstone is on the left.  You cannot take both a light and a dark core at the same location (i.e. core 1 for dark and the light capstone).<br/>[[File:Dark Path.png|link=]]
[[File:Dark Path.png|link=]]
|tier1={{EnhTier|Divine Disciple|Prophetic Zenith I|Spellpower (Divine Disciple) (Tier 1)|Divine Vitality|Spell Critical (Divine Disciple) (Tier 1)|Energy of the Disciple}}
|tier1={{EnhTier|Divine Disciple|Prophetic Zenith I|Spellpower (Divine Disciple) (Tier 1)|Divine Vitality|Spell Critical (Divine Disciple) (Tier 1)|Energy of the Disciple}}
|tier2={{EnhTier|Divine Disciple|Spell Penetration (Enhancement)|Spellpower (Divine Disciple) (Tier 2)|Efficient Metamagic (Divine Disciple) (Tier 2)|Spell Critical (Divine Disciple) (Tier 2)|Efficient Metamagic (Divine Disciple) (Tier 2)}}
|tier2={{EnhTier|Divine Disciple|Spell Penetration (Enhancement)|Spellpower (Divine Disciple) (Tier 2)|Efficient Metamagic (Divine Disciple) (Tier 2)|Spell Critical (Divine Disciple) (Tier 2)|Efficient Metamagic (Divine Disciple) (Tier 2)}}

Revision as of 18:38, 4 September 2022

THIS IS A WORK IN PROGRESS, FOR NOW, USE THE IN GAME ENHANCEMENT PANEL


Tree For:
Unlock
  • Free
Divine Disciple Tree.png
Overview

The most zealous, devout, and pious clerics possess the ability to serve their deity as intermediaries between the deity's mortal and divine servants. They interpret the divine will, act as teachers and guides to other members of the clergy, and arm the lay followers of their deity with the power of their patron. Eventually they transcend their mortal nature and embody the divine

Divine disciples are always divine spellcasters.

Core enhancements
Path of Light
These are the cores for the path of light. These cores move left to right on the tree. So the first core for level one is on the left, and the capstone is on the right. You cannot take both a light and a dark core at the same location (i.e. core 1 for dark and the light capstone).
Light Path.png
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Divine Emissary of Light Icon.png
Divine Emissary of Light
  • +5 Light Spell Power
  • +5 Alignment Spell Power
  • +5 Universal Spell Power
110
  • Cleric 1
Antirequisite
  • Deacon of Endless Darkness
Enhancement Empowered by Light Icon.png
Empowered by Light
  • +2 to all Saving Throws
  • +3 Physical Resistance Rating
  • +5 Light Spell Power
  • +5 Alignment Spell Power
  • +5 Universal Spell Power
115
  • Divine Emissary of Light
  • Cleric 3
Antirequisite
  • Dark Spellbook III: Power Word: Stun
Enhancement Add Sun Bolt Icon.png
Light Spellbook I: Sun Bolt
  • Enhancement Add Sun Bolt Icon.png The spell Sun Bolt is added to the Cleric spellbook as a level 3 spell.
  • +5 Light Spell Power
  • +5 Alignment Spell Power
  • +5 Universal Spell Power
1110
  • Empowered by Light
  • Cleric 6
Antirequisite
  • Dark Spellbook II: Necrotic Ray
Enhancement Add Sunbeam Icon.png
Light Spellbook II: Sunbeam
  • Enhancement Add Sunbeam Icon.png The spell Sunbeam is added to the Cleric spellbook as a level 6 spell.
  • +5 Light Spell Power
  • +5 Alignment Spell Power
  • +5 Universal Spell Power
1120
  • Light Spellbook I: Sun Bolt
  • Cleric 12
Antirequisite
  • Dark Spellbook I: Enervation
Enhancement Add Sunburst Icon.png
Light Spellbook III: Sunburst
  • Enhancement Add Sunburst Icon.png The spell Sunburst is added to the Cleric spellbook as a level 8 spell.
  • When casting any Light or Alignment spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
  • +5 Light Spell Power
  • +5 Alignment Spell Power
  • +5 Universal Spell Power
1130
  • Light Spellbook II: Sunbeam
  • Cleric 18
Antirequisite
  • Empowered by Darkness
Enhancement Priest of Endless Light Icon.png
Priest of Endless Light
  • +4 Wisdom
  • +2 to all Saving Throws
  • +15 Light Spell Power
  • +15 Alignment Spell Power
  • +5 Universal Spell Power
  • +10 Positive Healing Amp
  • +1 Evocation DC
  • When casting any Light or Alignment spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
1140
  • Light Spellbook III: Sunburst
  • Cleric 20
Antirequisite
  • Divine Emissary of Darkness
Path of Darkness
These are the cores for the path of darkness. These cores move right to left on the tree. So the first core for level one is on the right, and the capstone is on the left. You cannot take both a light and a dark core at the same location (i.e. core 1 for dark and the light capstone).
Dark Path.png
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Divine Emissary of Darkness Icon.png
Divine Emissary of Darkness
  • +5 Negative Spell Power
  • +5 Universal Spell Power
110
  • Cleric 1
Antirequisite
  • Priest of Endless Light
Enhancement Empowered by Light Icon.png
Empowered by Darkness
  • +2 to all Saving Throws
  • +3 Physical Resistance Rating
  • +5 Negative Spell Power
  • +5 Universal Spell Power
115
  • Divine Emissary of Darkness
  • Cleric 3
Antirequisite
  • Light Spellbook III: Sunburst
Enhancement Add Enervation Icon.png
Dark Spellbook I: Enervation
  • Enhancement Add Enervation Icon.png The spell Enervation is added to the Cleric spellbook as a level 4 spell.
  • +5 Negative Spell Power
  • +5 Universal Spell Power
1110
  • Empowered by Darkness
  • Cleric 6
Antirequisite
  • Light Spellbook II: Sunbeam
Enhancement Add Necrotic Ray Icon.png
Dark Spellbook II: Necrotic Ray
  • Enhancement Add Necrotic Ray Icon.png The spell Necrotic Ray is added to the Cleric spellbook as a level 6 spell.
  • +5 Negative Spell Power
  • +5 Universal Spell Power
1120
  • Dark Spellbook I: Enervation
  • Cleric 12
Antirequisite
  • Light Spellbook I: Sun Bolt
Enhancement Add Power Word- Stun Icon.png
Dark Spellbook III: Power Word: Stun
  • Enhancement Add Power Word- Stun Icon.png The spell Power Word: Stun is added to the Cleric spellbook as a level 8 spell.
  • When casting any Negative Energy spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
  • +5 Negative Spell Power
  • +5 Universal Spell Power
1130
  • Dark Spellbook II: Necrotic Ray
  • Cleric 18
Antirequisite
  • Empowered by Light
Enhancement Deacon of Endless Darkness Icon.png
Deacon of Endless Darkness
  • +4 Wisdom
  • +2 to all Saving Throws
  • +15 Negative Spell Power
  • +5 Universal Spell Power
  • +10 Negative Healing Amp
  • +1 Necromancy DC
  • When casting any Negative Energy spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
1140
  • Dark Spellbook III: Power Word: Stun
  • Cleric 20
Antirequisite
  • Divine Emissary of Light
Tier 1 enhancements

Spellpower (Divine Disciple) (Tier 1) Divine Vitality Spell Critical (Divine Disciple) (Tier 1)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Prophetic Zenith Icon.png
Prophetic Zenith

Multiple Selection

Chose your SLA
311
  • Cleric 1
Feat Magical Training Icon.png
Energy of the Disciple
Rank 1:
  • +30 Spell Points
Rank 2:
  • +60 Spell Points
Rank 3:
  • +90 Spell Points
311
  • Cleric 1
Tier 2 enhancements

Spell Critical (Divine Disciple) (Tier 2)

EnhancementBenefitRanksAction
Points
SpentRequirements
[[Spell Penetration (Enhancement)|]]
While casting a spell:
Rank 1:
  • +1 Caster Level Check
Rank 2:
  • +2 Caster Level Check
Rank 3:
  • +3 Caster Level Check
31
Enhancement Spellpower- Universal Icon.png
Spellpower

Multiple Selection

+6/12/18 Fire, +5/10/15 Force, or +3/6/9 Universal Spell Power
315
  • Cleric 2
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic

Multiple Selection

Reduce Metamagic cost by +2/4/6 (Empower), +1/2/4 (Enlarge), +3/6/9 (Maximize), +1/2/4 (Quicken)
325
  • Cleric 2
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic

Multiple Selection

Reduce Metamagic cost by +2/4/6 (Empower), +1/2/4 (Enlarge), +3/6/9 (Maximize), +1/2/4 (Quicken)
325
  • Cleric 2
Tier 3 enhancements

Spellpower (Divine Disciple) (Tier 3)

Spell Critical (Divine Disciple) (Tier 3)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Prophetic Zenith Icon.png
Prophetic Zenith

Multiple Selection

Chose your SLA
3110
  • Cleric 3
Enhancement Efficient Metamagic Icon.png
Efficient Metamagic

Multiple Selection

Reduce Metamagic cost by +2/4/6 (Empower), +1/2/4 (Enlarge), +3/6/9 (Maximize), +1/2/4 (Quicken)
3210
  • Efficient Metamagic (Tier 2)
  • Cleric 3
Enhancement Wisdom Icon.png
Increase Ability
  • +1 Wisdom
1210
  • Cleric 3
Tier 4 enhancements

DC or Spellpower I

Spell Critical (Divine Disciple) (Tier 4)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Prophetic Zenith Icon.png
Prophetic Zenith

Multiple Selection

Chose your SLA
3120
  • Cleric 4
Enhancement Efficient Heighten Icon.png
Efficient Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
Rank 2:
2220
Enhancement Wisdom Icon.png
Increase Ability
  • +1 Wisdom
1220
  • Increased Ability (Tier 3)
  • Cleric 4
Tier 5 enhancements

Prophetic Zenith IV DC or Spellpower II

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Divine Empowerment Icon.png
Divine Empowerment
  • +1 Necromancy DC
  • +1 Evocation DC
1230
  • Character Level 12
  • Cleric 5