Difference between revisions of "Warpriest Tree"

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|tier3={{EnhTier|Warpriest|Arcane Encumbrance|Radiant Flourish|Righteous Weapons|Greater Inflame|Increase Ability (Wisdom/Strength/Charisma)}}
|tier3={{EnhTier|Warpriest|Arcane Encumbrance|Radiant Flourish|Righteous Weapons|Greater Inflame|Increase Ability (Wisdom/Strength/Charisma)}}
|tier4={{EnhTier|Warpriest|Ameliorating Strike|Silence the Wicked|Righteous Weapons|Holy Striker|Increase Ability (Wisdom/Strength/Charisma)}}
|tier4={{EnhTier|Warpriest|Ameliorating Strike|Silence the Wicked|Righteous Weapons|Holy Striker|Increase Ability (Wisdom/Strength/Charisma)}}
|tier5={{EnhTier|Warpriest|Divine Power|Divine Vessel|Wrathful Weapons|Divine Bastion|Divine Intervention}}
|tier5={{EnhTier|Warpriest|Divine Power (Enhancement)|Divine Vessel|Wrathful Weapons|Divine Bastion|Divine Intervention}}
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|isracial=
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}}

Revision as of 18:09, 4 August 2019


Tree For:
Unlock
  • Free
Warpriest Tree.png
Overview

Warpriests are fierce, earthy clerics who pray for peace but prepare for war. Their strong wills, powerful personalities, and devotion to their deities make them fearsome combatants. Clerics make good warpriests; members of other classes need levels as a cleric before they can qualify as warpriests because of the domain Requirements.

Warpriests tend to have the more extroverted characteristics associated with their deities. Occasionally they can be found scouting terrain in peacetime, and some have been known to hide their identities to spy on enemy nations. They rarely go on adventures, and when they do it's to obtain some artifact or wondrous weapon to increase their prowess.

Core enhancements

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Select the page for the specific entry:

EnhancementBenefitRanksAction
Points
SpentRequirements
[[]]

Multiple Selection

Choose between a Melee or Ranged attack
11
Enhancement Resilience of Battle Icon.png
Resilience of Battle
  • Damage Reduction 5/-
  • +1 Imbue Dice
  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
115
  • Smite Foe
  • Cleric 3
[[]]
  • Enhancement War Domain- Blur Icon.png The spell Blur is added to the spellbook as a level 2 spell.
  • Gain:
    • The effects of the Blur spell
    • +10% Sacred bonus to Maximum Hit Points
    • +1 Imbue Dice
    • +2 Armor Class
    • +5 Fire Spell Power
    • +5 Light Spell Power
11
Enhancement War Domain- Haste Icon.png
War Caster: Haste
  • Enhancement War Domain- Haste Icon.png The spell Haste is added to the spellbook as a level 3 spell.
  • While wielding a Favored Weapon:
    • +1 Competence Bonus to Critical Threat Range
  • +1 Imbue Dice
  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
1130
  • War Caster: Blur
  • Cleric 18
[[]]

Multiple Selection

Choose between a Strength, Wisdom and Charisma Variants
11
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
[[]]
Cooldown: 20 Seconds

Battle Trance: Gain 1/2 Charisma modifier Insight bonus to:

  • Attack
  • Damage
  • DCs of tactical feats
Rank 1:
  • Activation Cost: 21 Spell Points
  • Lasts 30 seconds
Rank 2:
  • Activation Cost: 18 Spell Points
  • Lasts 60 seconds
Rank 3:
  • Activation Cost: 15 Spell Points
  • Lasts 120 seconds
31
Enhancement Toughness Icon.png
Toughness
Rank 1:
Rank 2:
Rank 3:
311
  • Cleric 1
Enhancement Righteous Weapons Icon.png
Righteous Weapons
  • When wielding a Favored Weapon, it gains:
    • +1 To Hit
    • +1 To Damage
    • +3 Universal Spell Power
121
  • Cleric 1
Enhancement Sacred Touch Icon.png
Sacred Touch
Sacred Touch: When heal Party Members or Pets with positive energy they gain:
Rank 1:
  • +1 Armor Class
  • +1 Physical Resistance
Rank 2:
  • +2 Armor Class
  • +2 Physical Resistance
Rank 3:
  • +3 Armor Class
  • +3 Physical Resistance
Lasts 12 seconds
311
  • Cleric 1
[[]]
Rank 1:
  • +1 Listen
  • +1 Search
  • +1 Spot
Rank 2:
  • +2 Listen
  • +2 Search
  • +2 Spot
Rank 3:
  • +3 Listen
  • +3 Search
  • +3 Spot
31
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Smite Weakness Icon.png
Smite Weakness
  • When striking an enemy with Smite Foe:
    • They gain 1d4+3 stacks of Vulnerable
    • For each stack:
      • +1% more damage
      • Stacks lasts 3 seconds
      • This effect stacks up to 20 times
      • Lose one stack on expiration
125
  • Cleric 2
Enhancement Wall of Steel Icon.png
Wall of Steel
Rank 1:
  • +3 Physical Resistance Rating
Rank 2:
  • +6 Physical Resistance Rating
Rank 3:
  • +10 Physical Resistance Rating
315
  • Cleric 2
Enhancement Righteous Weapons Icon.png
Righteous Weapons
  • When wielding a Favored Weapon, it gains:
    • +1 To Hit
    • +1 To Damage
    • +3 Universal Spell Power
125
  • Righteous Weapons (Tier 1)
  • Cleric 2
Enhancement Inflame Icon.png
Inflame
Cooldown: 90 Seconds
Activate: All Party Members and Pets gain:
Rank 1:
  • +2 Action Boost bonus to Armor Class
  • +2 Action Boost bonus to Attack Rolls
  • +2 Action Boost bonus to Damage Rolls
Rank 2:
  • +3 Action Boost bonus to Armor Class
  • +3 Action Boost bonus to Attack Rolls
  • +3 Action Boost bonus to Damage Rolls
Rank 3:
  • +4 Action Boost bonus to Armor Class
  • +4 Action Boost bonus to Attack Rolls
  • +4 Action Boost bonus to Damage Rolls
Lasts for 30 seconds
315
  • Cleric 2
Action Boost- Power Icon.png
Action Boost: Power
Activation Cost: 1 Action Boost
Cooldown: 30 seconds
Activate to gain:
Rank 1:
  • +10 Action Boost bonus to Melee Power
  • +10 Action Boost bonus to Ranged Power
Rank 2:
  • +20 Action Boost bonus to Melee Power
  • +20 Action Boost bonus to Ranged Power
Rank 3:
  • +30 Action Boost bonus to Melee Power
  • +30 Action Boost bonus to Ranged Power
Lasts 20 Seconds
315
  • Cleric 2
Tier 3 enhancements

Increase Ability (Wisdom/Strength/Charisma)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Arcane Encumbrance Icon.png
Magic Backlash
When damaged with an enemy spell, enemies have a chance to be knocked down:
Rank 1:
  • 10% Chance
Rank 2:
  • 20% Chance
Rank 3:
  • 30% Chance
Does not affect bosses
3110
  • Cleric 3
[[]]

Multiple Selection

Choose between a Melee or Ranged attack
31
Enhancement Righteous Weapons Icon.png
Righteous Weapons
  • When wielding a Favored Weapon, it gains:
    • +1 To Hit
    • +1 To Damage
    • +3 Universal Spell Power
1210
  • Righteous Weapons (Tier 2)
  • Cleric 3
Enhancement Greater Inflame Icon.png
Greater Inflame
Inflame now also grants:
Rank 1:
  • 5% Action Boost bonus to Acid Energy Absorption
  • 5% Action Boost bonus to Cold Energy Absorption
  • 5% Action Boost bonus to Electric Energy Absorption
  • 5% Action Boost bonus to Fire Energy Absorption
  • 5% Action Boost bonus to Sonic Energy Absorption
  • +2 Action Boost bonus to all Saving Throws
Rank 2:
  • 10% Action Boost bonus to Acid Energy Absorption
  • 10% Action Boost bonus to Cold Energy Absorption
  • 10% Action Boost bonus to Electric Energy Absorption
  • 10% Action Boost bonus to Fire Energy Absorption
  • 10% Action Boost bonus to Sonic Energy Absorption
  • +3 Action Boost bonus to all Saving Throws
Rank 3:
  • 15% Action Boost bonus to Acid Energy Absorption
  • 15% Action Boost bonus to Cold Energy Absorption
  • 15% Action Boost bonus to Electric Energy Absorption
  • 15% Action Boost bonus to Fire Energy Absorption
  • 15% Action Boost bonus to Sonic Energy Absorption
  • +4 Action Boost bonus to all Saving Throws
Energy Absorption reduces damage from that energy type by a percentage, after Energy Resistance has been taken into account
3110
  • Inflame
  • Cleric 3
Tier 4 enhancements

Silence the Wicked

Increase Ability (Wisdom/Strength/Charisma)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Ameliorating Strike Icon.png
Ameliorating Strike
  • When striking an enemy with Smite Foe, all nearby Party Members and Pets are:
    • Healed for 1d3 per character level
    • Benefit from the effects of the Lesser Restoration spell
    • The heal scales with Positive Spell Power
    • The heal only triggers once per use
1220
  • Cleric 4
Enhancement Righteous Weapons Icon.png
Righteous Weapons
  • When wielding a Favored Weapon, it gains:
    • +1 To Hit
    • +1 To Damage
    • +3 Universal Spell Power
1220
  • Righteous Weapons (Tier 3)
  • Cleric 4
[[]]

Multiple Selection

+3/6/10% Doublestrike or Doubleshot
31
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
[[Divine Power (Enhancement)|]]
  • +6 Sacred Bonus to Strength
  • Base Attack Bonus to a fighter of the same level
  • +1 Competence Bonus to Critical Multiplier with weapons
12
[[Divine Vessel|]]

Multiple Selection

Choose between a Melee or Ranged attack
11
Enhancement Wrathful Weapons Icon.png
Wrathful Weapons

While wielding a Favored Weapon in the main hand, it gains:

  • +3 To Hit
  • +3 To Damage
  • +9 Universal Spell Power
  • On a Vorpal Hit:
    • +3 Imbue Dice
    • Lasts 12 second
    • Fires of Fury Imbue Toggle changes damage type from Fire to Light
1230
  • Righteous Weapons (Tier 4)
  • Character Level 12
  • Cleric 5
Enhancement Wrathful Weapons Icon.png
Divine Bastion
  • While wearing Heavy armor, or in the Adamantine Body feat, gain:
    • +10 Physical Resistance Rating
    • +10 Magical Resistance Rating
    • +10 Armor Class
    • +50% to threat generation with melee and ranged attacks


Passive:

  • +20% Competence bonus to Maximum Hit Points
1230
  • Character Level 12
  • Cleric 5
Enhancement Divine Intervention Icon.png
Divine Intervention

Activation Cost: 30 Spell Points
Cooldown: 2 Minutes

Activate: Targeted allies:

  • Hit point damage cannot go below -9
  • When incapacitated:
    • They are healed 10 to 39 hit points
    • After heal the effect ends
1230
  • Character Level 12
  • Cleric 5