Ninja spies are perhaps the most enigmatic and mysterious class of Oriental Adventures. While some ninja are little more than assassins (and may adopt the assassin prestige class), true ninja spies are masters of exotic weapons, tools of stealth, and strange ki powers. Ninja spies are members of a secretive ninja clan, the head of which holds absolute authority over the ninja's life and death. They are sworn to secrecy to protect the identities of their clan members and must never reveal that they are ninja. Despite their inclination to evil, ninja believe strongly in a code of honor, and risk offending their family (and earning a death sentence) if they break that code of honor.
Some ninja have a magical background. In Rokugan, ninja are the stuff of legends. Some refuse to believe they exist. Ninja train in the Shosuro school of the Scorpion clan, though other, mysterious ninja may operate in the Empire as well.
Ninjutsu
Stealthy (Enhancement)
Acrobatic (Enhancement)
| | 1 | 2 | 1 |
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| Rank 1:
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- -20% threat generation with melee attacks
| Rank 2:
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- -30% threat generation with melee attacks
| Rank 3:
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- -40% threat generation with melee attacks
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| 3 | 1 | 1 |
- Antirequisite
- Subtlety enhancements in other trees
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Ninjutsu
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| Rank 1:
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- +1 Concentration
- +1 Reflex Saves
- +1 Maximum Doge Bonus
| Rank 2:
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- +2 Concentration
- +2 Reflex Saves
- +2 Maximum Doge Bonus
| Rank 3:
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- +3 Concentration
- +3 Reflex Saves
- +3 Maximum Doge Bonus
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| 3 | 1 | 5 |
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| | 1 | 2 | 5 |
- Sneak Attack Training (Tier 1)
- Monk 2
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| Activation Cost: 1 Action Boost | Cooldown: 30 seconds |
Activate to gain: | Rank 1:
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- +10 Action Boost bonus to Melee Power
- +10 Action Boost bonus to Ranged Power
| Rank 2:
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- +20 Action Boost bonus to Melee Power
- +20 Action Boost bonus to Ranged Power
| Rank 3:
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- +30 Action Boost bonus to Melee Power
- +30 Action Boost bonus to Ranged Power
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Lasts 20 Seconds |
| 3 | 1 | 5 |
|
Ninjutsu
Increase Ability (Dexterity/Wisdom)
| Activation Cost: 20 Ki | Cooldown: 30 Seconds |
Ki Bomb Spell-Like Ability: Throws a fragile eggshell that:
- Blinds opponents
- Dazes opponents
| Rank 1:
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- Reflex DC: 10 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save
- Fortitude DC: 10 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save
| Rank 2:
|
- Reflex DC: 14 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save
- Fortitude DC: 14 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save
| Rank 3:
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- Reflex DC: 18 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save
- Fortitude DC: 18 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save
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| 3 | 1 | 10 |
|
| | 1 | 2 | 10 |
- Sneak Attack Training (Tier 2)
- Monk 3
|
| Cooldown: 3 Seconds
Imbue Toggle:
- While centered:
- +1d6 Poison damage on hit
- Scales with 100% of the higher of Melee or Ranged Power
- While wielding a shortsword, kama, or shuriken on a critical hit:
- Foes gains a stack of Ninja Poison
- Magical Poison: Target:
- +1d4 Poison damage
- Ticks every 3 seconds
- Lasts 15 seconds
- Vulnerability to poison is increased by 5%
- Stacks up to 20 times
- On timer expiration:
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| 1 | 2 | 10 |
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Ninjutsu
Increase Ability (Dexterity/Wisdom)
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- For every stack of Ninja Poison Removed:
- Poison Exploit now deals double damage
- Scales with the higher of Melee or Ranged Power
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| 1 | 2 | 20 |
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| | 1 | 2 | 20 |
- Sneak Attack Training (Tier 3)
- Monk 4
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When attacking a helpless opponent: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 2 |