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Nature's Protector are Druid's gains strenghts and powers for melee based attacks. They would be the first to stop someone from damaging a tree, or other natural animal.
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- +8 Hit Points
- +3 Magic Resistance Rating
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| 1 | 1 | 0 |
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Defensive Combat Stance:
- +8 Physical Resistance Rating
- +8 Magical Resistance Rating
Passive:
- +16 hit points
- +3 Magic Resistance Rating
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| 1 | 1 | 5 |
- Nature's Protector
- Druid 3
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- While in animal form:
- The penalty on your spell cooldowns is reduced from 2.5 to 2.0
- This benefit does not stack with the Nature's Warrior versions of this ability
- Grants Heavy Armor Proficiency
- +16 hit points
- +3 Magic Resistance Rating
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| 1 | 1 | 10 |
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- The spell Great Maul is added to the Druid spellbook as a level 1 spell.
- Shares cooldown with Maul
- +16 hit points
- +3 Magic Resistance Rating
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| 1 | 1 | 20 |
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- The Tremor spell
- Has a 20% chance to restore 1 charge of Barbarian Rage
- While in Bear form:
- +5% combat style attack speed bonus
- +16 hit points
- +3 Magic Resistance Rating
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| 1 | 1 | 30 |
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- While in Bear forms:
- +10% combat style attack speed bonus
- +2 Strength
- +2 Constitution
- While in animal form:
- Spell cooldowns are only increased by 1.5 down from 2
- This effect does not stack with Nature's Warrior
- +16 hit points
- +3 Magic Resistance Rating
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| 1 | 1 | 40 |
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Grants you the ability to rage like a barbarian. Activate to rage, gaining:
- +4 Strength
- +4 Constitution
- +2 Will Saves
- -2 Armor Class
- Lasts 30 + (6 x Constitution Modifier) seconds
- You are fatigues when this effect ends.
- You cannot cast spells while raging.
| Rank 1:
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| Rank 2:
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| Rank 3:
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Effects that modify Barbarian rage apply to this enhancement. Also grants the Dismiss Rage Feat. |
| 3 | 1 | 1 |
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Each time you use Maul you gain one stack of Killer Instincts:
- +1 to damage for 15 seconds.
| Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 1 |
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| Multiple Selection |
| +4/8/12 MRR/PRR, +150/300/450 Melee Threat, +1/2/3 Saving Throws |
| 3 | 1 | 1 |
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| Rank 1:
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- +2 Magical Resistance Rating
| Rank 2:
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- +4 Magical Resistance Rating
| Rank 3:
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- +6 Magical Resistance Rating
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| 3 | 1 | 1 |
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| Rank 1:
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- +1 Intimidate
- +1 Swim
- +1 Jump
| Rank 2:
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- +2 Intimidate
- +2 Swim
- +2 Jump
| Rank 3:
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- +3 Intimidate
- +3 Swim
- +3 Jump
- +1 To Hit
- +1 Damage
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| 3 | 1 | 1 |
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While using Barbarian Rage in animal for you gain: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 5 |
- Rage of the Beast
- Druid 2
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- Your Shred attack now grants you:
- One stack of Killer Instinct
- +1 to damage
- Lasts 15 seconds
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| 1 | 1 | 5 |
- All 3 ranks of Bloody Claws (Tier 1)
- Druid 2
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| Multiple Selection |
| +4/8/12 MRR/PRR, +150/300/450 Melee Threat, +1/2/3 Saving Throws |
| 3 | 1 | 5 |
- Improved Natural Defense (Tier 1)
- Druid 2
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| | 3 | 1 | 5 |
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| Activation Cost: 1 Action Boost | Cooldown: 30 Seconds |
Activate to gain an action boost: | Rank 1:
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- +5 Armor Class
- +7 Magical Resistance
| Rank 2:
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- +10 Armor Class
- +14 Magical Resistance
| Rank 3:
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- +15 Armor Class
- +21 Magical Resistance
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Lasts 20 Seconds |
| 3 | 1 | 5 |
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| Rank 1:
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- +1 Rage Charge
- While using Barbarian Rage in animal form gain:
- 10 Positive Healing Amplification
- +1 Strength
| Rank 2:
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- +2 Rage Charges
- While using Barbarian Rage in animal form gain:
- 20 positive healing amplification
- +2 Strength
| Rank 3:
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- +3 Rage Charges
- While using Barbarian Rage in animal form gain:
- 30 positive healing amplification
- +4 Strength
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| 3 | 1 | 10 |
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- Using the Roar spell with 1 stack of Killer Instinct active now:
- Triggers a burst of 1d3 Sonic damage per Druid level
- With 2 stacks it also stuns
- At 3 stacks the damage is increased to
- 1d6+4 per Druid level
- Also applies the Stun
- Fortitude DC: 10 + 1/2 Druid Level + Highest of Wisdom or Strength Modifier + Stun Bonus negates stun
- Casting Roar clears all stacks of Killer Instinct
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| 1 | 1 | 10 |
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| Multiple Selection |
| +4/8/12 MRR/PRR, +150/300/450 Melee Threat, +1/2/3 Saving Throws |
| 3 | 1 | 10 |
- Improved Natural Defense (Tier 2)
- Druid 3
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| Multiple Selection |
| +15/20/25% Max Hit Points, +2/4/6 Constitution, +3/6/9 MRR |
| 3 | 1 | 10 |
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| Multiple Selection |
| +1 to Constitution or Strength |
| 1 | 2 | 10 |
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While using Barbarian Rage in animal form gain immunity to
- Energy Drain
- Death Effects
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| 1 | 1 | 20 |
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- You can now cast Druidic magic while raging.
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| 1 | 2 | 20 |
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| Multiple Selection |
| +15/20/25% Max Hit Points, +2/4/6 Constitution, +3/6/9 MRR |
| 3 | 1 | 20 |
- Ursa's Protector (Tier 3)
- Druid 4
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| Multiple Selection |
| +1 to Constitution or Strength |
| 1 | 2 | 20 |
- Strength or Constitution (Tier 3)
- Druid 4
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- While using Barbarian Rage in animal form you gain:
- If in Bear Form, you also gain:
- +15% Bonus to armor class
- 50% increase to Melee Threat
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| 1 | 1 | 30 |
- Undying Beast
- Character Level 12
- Druid 5
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| Cooldown: 15 Seconds
Bear Form Melee Attack: Charge forward, all targets are dealt:
- +2[W] with:
- +1 Critical Threat
- +1 Critical Damage Multiplier
- Knocks down enemies
- Balance DC: 10 + Druid Level + Highest of Wisdom or Strength Modifier + Trip Bonus Negates knockdown
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| 1 | 1 | 30 |
- Character Level 12
- Druid 5
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| Cooldown: 30 Seconds
Bear Form Melee Attack: Active to call down a bolt of lightning when attacking. On Hit:
- +3[W]
- +1d4+4 Lightning damage per character level
- Gain:
- 100% bonus to Melee Threat
- 20 Magical Resistance Rating
- Lasts 15 seconds
- Bonuses are doubled if Nature's Protector stance is active
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| 1 | 1 | 30 |
- Character Level 12
- Druid 5
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| Multiple Selection |
| +15/20/25% Max Hit Points, +2/4/6 Constitution, +3/6/9 MRR |
| 3 | 1 | 30 |
- Character Level 12
- Ursa's Protector (Tier 4)
- Druid 5
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| Rank 1:
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- +10% resistance to Force Damage
- +1 Constitution
- The Druidic Oath is no longer broken by wearing metal armor or shields
| Rank 2:
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- +15% resistance to Force Damage
- +2 Constitution
| Rank 3:
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- +20% resistance to Force Damage
- +3 Constitution
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| 3 | 1 | 30 |
- Character Level 12
- Druid 5
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