Frenzied Berserker Tree

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Overview
Unlike most others, Frenzied Berserkers do not fight to achieve a heroic goal or defeat a loathsome villain. Those are mere excuses, it is the thrill of combat that draws them. For the Frenzied Berserker, the insanity of battle is like an addictive drug — they must constantly seek out more conflict to feed their craving for battle.
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
[[]]
  • You gain the Die Hard feat, and automatically stabilize when incapacitated.
11
[[Frenzied Toughness I|]]
  • +20 Maximum HP
  • +10 Positive Healing Amplification
11
[[]]

Activation Cost: 10 hit points
Cooldown: 30 seconds

Imbue Toggle:

  • +1d8 Bane Damage on Hit
  • Scales with 100% Melee Power


Passive:

  • +5 Melee Power
11
[[Frenzied Toughness II|]]
  • +60 Maximum HP
  • +10 Positive Healing Amplification
  • +10 Physical Resistance
11
[[]]

Activation Cost: 20 hit points
Cooldown: 30 seconds

Enter a Death Frenzy for one minute:

  • +6 Strength
  • +1 critical damage multiplier on rolls of 19-20
  • +3 Imbue Dice

Passive:

  • +10 Melee Power
11
[[]]

Activation Cost: 100 Hit Points
Cooldown: 2 minutes 30 seconds

Activate:

  • Gain 25 stacks of Storm's Eye


Storm's Eye:

  • +1 damage
  • One stack fades away every three seconds


Passive:

  • +4 Constitution
  • +10 Melee Power
  • When raging, and wielding a melee weapon:
    • 5% chance to deal 400 bludgeoning damage
    • Scales with 100% Melee Power.
11
Tier 1 enhancements

Power Rage

EnhancementBenefitRanksAction
Points
SpentRequirements
[[]]
Rank 1:
  • +2 Rage uses per rest
Rank 2:
  • +4 Rage uses per rest
Rank 3:
  • +6 Rage uses per rest
31
[[]]
Cooldown: 12 seconds
Activate:
Rank 1:
  • Melee Attack:
    • Deals +1[W] extra damage.
    • Damaging enemies reduces their AC by -1 for 20 seconds.
    • Reduces fortification by 5%
Rank 2:
  • Melee Attack:
    • Deals +2[W] extra damage.
    • Damaging enemies reduces their AC by -2 for 20 seconds.
    • Reduces fortification by 10%
Rank 3:
  • Melee Attack:
    • Deals +3[W] extra damage.
    • Damaging enemies reduces their AC by -3 for 20 seconds.
    • Reduces fortification by 20%
31
[[]]
Rank 1:
  • Your range of unconsciousness extends +5 HP.
  • When you drop below 1 health, you gain 10 temporary hitpoints.
Rank 2:
  • Your range of unconsciousness extends +10 HP.
  • When you drop below 1 health, you gain 20 temporary hitpoints.
Rank 3:
  • Your range of unconsciousness extends +15 HP.
  • When you drop below 1 health, you gain 30 temporary hitpoints.
This can only trigger once every five minutes
31
[[Athletics|]]
Rank 1:
  • +1 Balance
  • +1 Jump
  • +1 Swim
Rank 2:
  • +2 Balance
  • +2 Jump
  • +2 Swim
Rank 3:
  • +3 Balance
  • +3 Jump
  • +3 Swim
  • When Barbarian Rage is active:
    • +35% Action Boost bonus to Movement Speed
    • Lasts 20 Seconds
31
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
[[]]
Rank 1:
  • +5% Strikethrough Chance
Rank 2:
  • +10% Strikethrough Chance
Rank 3:
  • +20% Strikethrough Chance
31
[[]]
Damaging enemies with Cracking Attack reduces their Fortitude saving throws by:
Rank 1:
  • 1
Rank 2:
  • 2
Rank 3:
  • 3
Lasts for 20 seconds
31
[[]]
Cooldown: 3 seconds
Rank 1:
  • Gain +50 Temporary Health for one minute.
    • Each Epic and Legendary level adds +25 temporary hitpoints.
  • You have a -1 penalty to constitution until you rest or die.
Rank 2:
  • Gain +100 Temporary Health for one minute.
    • Each Epic and Legendary level adds +25 temporary hitpoints.
  • You have a -1 penalty to constitution until you rest or die.
Rank 3:
  • Gain +150 Temporary Health for one minute.
    • Each Epic and Legendary level adds +25 temporary hitpoints.
  • You have a -1 penalty to constitution until you rest or die.
31
[[]]
You can use each of your action boosts additional times per rest.
Rank 1:
  • +1 Action Boost Use
Rank 2:
  • +2 Action Boost Uses
Rank 3:
  • +3 Action Boost Uses
3
[[]]
Activation Cost: 1 Action Boost
Cooldown: 30 seconds
Rank 1:
  • +35% Action Boost bonus to movement speed
Rank 2:
  • +40% Action Boost bonus to movement speed
Rank 3:
  • +50% Action Boost bonus to movement speed
Lasts 20 Seconds
31
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
[[]]
Rank 1:
  • +5% Strikethrough Chance
Rank 2:
  • +10% Strikethrough Chance
Rank 3:
  • +20% Strikethrough Chance
31
[[]]
Supreme Cleave costs:
Rank 1:
  • 3 fewer hit points to activate.
Rank 2:
  • 6 fewer hit points to activate.
Rank 3:
  • 10 fewer hit points to activate.
31
[[]]
Activation Cost: 10 hit points
Tactical Melee Cleave: Attack enemies all around you.
Rank 1:
  • Cooldown: 9 seconds
Rank 2:
  • Cooldown: 6 seconds
Rank 3:
  • Cooldown: 3 seconds
31
[[Increase Ability (Constitution)|]]
+1 Constitution
12
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
[[]]
When you hit with Cracking Attack, for 12 seconds you gain:
Rank 1:
  • +0.5[W] damage
  • 1 Melee Power
Rank 2:
  • +1[W] damage
  • 2 Melee Power
Rank 3:
  • +2[W] damage
  • 3 Melee Power
31
[[]]
Cooldown: 20 seconds
Melee Attack that deals:
Rank 1:
  • +2[W]
  • 1d6 Strength damage
  • 1d6 Dexterity damage
Rank 2:
  • +3[W]
  • 2d6 Strength damage
  • 2d6 Dexterity damage
Rank 3:
  • +4[W]
  • 3d6 Strength damage
  • 3d6 Dexterity damage
31
[[]]
When you Supreme Cleave, gain +1 Primal Bonus to Attack that lasts for 4 seconds, stacking:
Rank 1:
  • Up to 3 maximum
Rank 2:
  • Up to 6 maximum
Rank 3:
  • Up to 10 maximum
31
[[Increase Ability (Constitution)|]]
+1 Constitution
12
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements