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| Multiple Selection |
While a companion is summoned, gain:
| Summon an Avian Companion |
| 1 | 1 | 0 |
|
| Multiple Selection |
| +1 to any ability score |
| 1 | 2 | 5 |
- Character Level 3
- Summon Avian Companion
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|
- +3 Melee Power
- +3 Ranged Power
- +3 Physical Resistance Rating
- +3 Magical Resistance Rating
- +2 Spot
- +2 Listen
|
| 1 | 1 | 10 |
- Character Level 6
- Ability Score
|
| Multiple Selection |
| +1 to any ability score |
| 1 | 2 | 20 |
- Character Level 12
- Well Rounded I
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|
- +3 Melee Power
- +3 Ranged Power
- +3 Physical Resistance Rating
- +3 Magical Resistance Rating
- +2 Spot
- +2 Listen
|
| 1 | 1 | 30 |
- Character Level 18
- Ability Score
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|
- +2 to all Ability Scores
- Freedom of Movement
- Active Falcon attacks:
- May reset the cooldown on Death From Above
|
| 1 | 1 | 40 |
- Character Level 20
- Well Rounded II
|
| Rank 1:
|
- +2 Physical Resistance Rating
| Rank 2:
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- +4 Physical Resistance Rating
| Rank 3:
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- +6 Physical Resistance Rating
|
| 3 | 1 | 1 |
|
| Rank 1:
|
- +1 To Hit
- +1 Critical Hit Confirmation
| Rank 2:
|
- +2 To Hit
- +2 Critical Hit Confirmation
| Rank 3:
|
- +3 To Hit
- +3 Critical Hit Confirmation
|
| 3 | 1 | 1 |
|
| | 1 | 1 | 1 |
|
| Rank 1:
|
| Rank 2:
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- +10 Healing Amplification
| Rank 3:
|
- +15 Healing Amplification
|
| 3 | 1 | 1 |
|
| Rank 1:
|
- +1 Balance
- +1 Jump
- +1 Swim
| Rank 2:
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- +2 Balance
- +2 Jump
- +2 Swim
| Rank 3:
|
- +3 Balance
- +3 Jump
- +3 Swim
- +1 Fortitude Save
|
| 3 | 1 | 1 |
|
|
While using a Melee or Missile weapon:
- Wisdom modifier can be use To Hit
|
| 1 | 2 | 5 |
|
| | 3 | 1 | 5 |
|
| Multiple Selection |
| Choose Ranged or Melee attack that the bird also attacks, tripping and/or slowing them |
| 3 | 1 | 5 |
|
| Multiple Selection |
| Choose Returning Ammunition or Wear Negation |
| 3 | 1 | 5 |
|
| Activation Cost: 1 Action Boost | Cooldown: 30 seconds |
Activate: | Rank 1:
|
- +30% Action Boost bonus to Movement Speed
| Rank 2:
|
- +40% Action Boost bonus to Movement Speed
| Rank 3:
|
- +45% Action Boost bonus to Movement Speed
|
Lasts 20 Seconds |
| 3 | 1 | 5 |
|
|
While using a Melee or Missile weapon:
- Wisdom Modifier can be used for Damage
|
| 1 | 2 | 10 |
|
|
Bird attacks also cause a bleed effect.
Bleed:
- 1d6 Damage
- Ticks Every 2 Seconds
- lasts 60 seconds
- Stacks up to 10 times
- Scales with 200% Melee or Ranged Power
|
| 1 | 2 | 10 |
|
| Multiple Selection |
| Choose Ranged or Melee attach that the bird also attacks, blinding and/or slowing them |
| 3 | 1 | 10 |
|
|
- +5% Quality bonus to Maximum Hit Points
|
| 1 | 2 | 10 |
|
| | 1 | 2 | 10 |
|
| Cooldown: 20 Seconds |
Trance: Gain:
- +1/2 Wisdom Modifier Insight bonus to Damage
- +1/2 Wisdom Modifier Insight bonus to DCs of tactical feats
| Rank 1:
|
| Rank 2:
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| Rank 3:
|
|
- 5 Uses
- Each attack from the bird has:
|
| 3 | 1 | 20 |
- Antirequisite
- This ability can not be trained if you have any other Trance abilities
|
|
When attacking a helpless opponent: | Rank 1:
|
| Rank 2:
|
| Rank 3:
|
|
| 3 | 1 | 20 |
|
| Multiple Selection |
| Choose Ranged or Melee attach that the bird attacks in an area around the target, blinding as well. |
| 1 | 1 | 20 |
|
|
Hunting Bird Attacks gain:
|
| 1 | 1 | 20 |
|
| | 1 | 2 | 20 |
|
| Multiple Selection |
| Choice between Melee Power and Hit Point boost or a Ranged Power and Reflex Save boost. |
| 3 | 1 | 30 |
|
| Multiple Selection |
| Choose Ranged or Melee attack that the bird tries to slay the target. |
| 3 | 1 | 30 |
|
| Multiple Selection |
| Choose Ranged or Melee attack that heals. |
| 3 | 1 | 30 |
|
| Multiple Selection |
| Choose Ranged or Melee attack that the bird attacks to make them more vulnerable. |
| 1 | 1 | 30 |
|