Difference between revisions of "Dragon Lord Tree"

From DDO Compendium
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|tier2={{EnhTier|Dragon Lord|Dragon's Protection II|Battlefield Tactician II|Draconic Resilience|Action Boost (Dragon Lord)|Dragonslayer}}
|tier2={{EnhTier|Dragon Lord|Dragon's Protection II|Battlefield Tactician II|Draconic Resilience|Action Boost (Dragon Lord)|Dragonslayer}}
|tier3={{EnhTier|Dragon Lord|Dragon's Protection III|Battlefield Tactician III|Dragon's Roar|Might or Outburst|Charisma or Strength (Dragon Lord) (Tier 3)}}
|tier3={{EnhTier|Dragon Lord|Dragon's Protection III|Battlefield Tactician III|Dragon's Roar|Might or Outburst|Charisma or Strength (Dragon Lord) (Tier 3)}}
|tier4=
|tier4={{EnhTier|Dragon Lord|Dragon's Protection IV|Battlefield Tactician IV|Untouchable Soul|Lead the Charge|Charisma or Strength (Dragon Lord) (Tier 4)}}
|tier5=
|tier5=
|isracial=
|isracial=
}}
}}

Revision as of 03:16, 9 March 2024


Tree For:
Unlock
  • Free
Dragon Lord Tree.png
Overview

The dragon lords are kings, commanders and occupants from positions of great power, that have this authority granted by them by the dragons. They have a majestic presence in the battlefield, that can both boasts the morale of allies or inspire dread in the hearts of enemies. The nature of this draconic power varies from lord to lord. Some are dragon descendants, being heirs of a draconic dynasty, and have the dragon blood coursing through their veins or are the reincarnation of a ancient dragon's soul, awakening over time, growing stronger and reclaiming its former glory. Others, however, have a more indirect access to this power, being protegees of ancient dragons or dragon gods, being representative of this powerful dragon.

Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Soul of the Red Dragon Icon.png
Draconic Soul

Multiple Selection

Select a Draconic Soul Element
110
  • Dragon Lord 1
Enhancement Draconic Arms Icon.png
Draconic Arms

Imbue Toggle:

  • +1d6 Damage in element selected in Draconic Soul
  • Scales with the higher of Melee and Ranged Power


Passive:

  • +1 bonus to each Draconic Aura
115
  • Draconic Soul
  • Dragon Lord 3
Enhancement Reckless Devotion Icon.png
Reckless Devotion

Cooldown: 20 seconds

Activate: Target an ally who gains:

  • 1 1/4 of Dragon Lord Levels to:
    • Critical Confirmation
    • Critical Hit Damage
    • Morale Bonus
    • Lasts for 20 seconds


Passive:

  • +1 Imbue Die
  • +5 Melee Power
  • +5 Ranged Power
  • +3 to Critical Confirmation
  • +3 to Critical Hit Damage
  • +1 bonus to each Draconic Aura
1110
  • Draconic Arms
  • Dragon Lord 6
Enhancement Conqueror's Command Icon.png
Conqueror's Command

When Reckless Devotion is activated, Ally gains:

  • Effects of the Panacea spell
  • +1d6+2 Hit Points +1 per Dragon Lord Level
    • Scales with 200% Melee Power

Passive:

  • +1 Imbue Die
  • +1 bonus to each Draconic Aura
1120
  • Reckless Devotion
  • Dragon Lord 12
Enhancement Dragon's Defense Icon.png
Dragon's Defense

While a Draconic Aura is active, everyone effected by the Aura gains:

  • +3 Morale Bonus to Elemental Resistance
  • +5% Morale Bonus to Elemental Absorption
  • Both in the element chosen for the Draconic Soul


Passive:

  • +1 Imbue Die
  • +10 Melee Power
  • +10 Ranged Power
1130
  • Conqueror's Command
  • Dragon Lord 18
Enhancement Sunder Soul Icon.png
Sunder Soul

Cooldown: 20 Seconds

Activate:

  • +50% Damage
  • Sundered enemies in front:
    • Their Souls are Sundered
    • Causing Instant Death
    • Will DC: 10 + Highest of STR or CHA Modifier + Sunder Bonus negates


Passive:

  • +2 Strength
  • +2 Charisma
  • +10 Melee Power
  • +10 Ranged Power
  • +2 Imbue dice
  • +2 bonus to each Draconic Aura
1140
  • Dragon's Defense
  • Dragon Lord 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Dragon's Protection I Icon.png
Dragon's Protection I
  • +3 Resistance to the Draconic Soul Element
111
  • Dragon Lord 1
Enhancement Battlefield Tactician I Icon.png
Battlefield Tactician I
  • +1 Tactical Feat DCs
111
  • Dragon Lord 1
Enhancement Unbreakable Will Icon.png
Unbreakable Will
Rank 1:
  • +1 Will Saves
Rank 2:
  • +2 Will Saves
Rank 3:
  • +3 Will Saves
311
  • Dragon Lord 1
Enhancement Field Skills Icon.png
Field Skills
Rank 1:
  • +1 Intimidate
  • +1 Jump
  • +1 Haggle
Rank 2:
  • +2 Intimidate
  • +2 Jump
  • +2 Haggle
Rank 3:
  • +3 Intimidate
  • +3 Jump
  • +3 Haggle
  • +2 Attack
311
  • Dragon Lord 1
Enhancement Shoot Twice (Dragon Lord) Icon.png
Martial Superiority

Multiple Selection

Select an advantage with weapons.
311
  • Dragon Lord 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Dragon's Protection II Icon.png
Dragon's Protection II
  • +3 Resistance to the Draconic Soul Element
115
  • Dragon's Protection I
  • Dragon Lord 2
Enhancement Battlefield Tactician II Icon.png
Battlefield Tactician II
  • +1 Tactical Feat DCs
115
  • Battlefield Tactician II
  • Dragon Lord 2
Enhancement Draconic Resilience Icon.png
Draconic Resilience
Rank 1:
  • +2 Natural Armor
Rank 2:
  • +4 Natural Armor
Rank 3:
  • +6 Natural Armor
315
  • Dragon Lord 2
Action Boost- Tactics Icon.png
Action Boost

Multiple Selection

Select Haste or Tactics Boost
315
  • Dragon Lord 2
Favored Enemy (Dragon) Icon.png
Dragonslayer
115
  • Dragon Lord 2
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Dragon's Protection III Icon.png
Dragon's Protection III
  • +3 Resistance to the Draconic Soul Element
  • +5 Absorption to the Draconic Soul Element
1110
  • Dragon's Protection II
  • Dragon Lord 3
Enhancement Battlefield Tactician III Icon.png
Battlefield Tactician III
  • +1 Tactical Feat DCs
  • +1 Breath Weapon DCs
  • When using Trip or Sunder:
    • +1d4 Damage per Character Level
    • Damage is in the Draconic Soul Element
    • Scales with 200% of the higher of Melee or Ranged Power
1210
  • Battlefield Tactician II
  • Dragon Lord 3
Enhancement Dragon's Roar Icon.png
Dragon's Roar

Cooldown: 20 Seconds

Activate: Enemies in a cone ahead will be dazed:

  • Will DC: 10 + Highest of STR and CHA Modifier + Stunning Bonus + Breath Weapon DC Bonus negates
  • 25% change to break Daze on damage
1210
  • Dragon Lord 3
Enhancement Might in Order Icon.png
Might or Outburst

Multiple Selection

Select a Trance.
3110
  • Dragon Lord 3
Antirequisite
  • Any ability that add Strength or Charisma modifier to Attack, Damage or Tactical DCs
Increase Ability (Strength-Charisma) Icon.png
Charisma or Strength

Multiple Selection

+1 Strength or Charisma
1210
  • Dragon Lord 3
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Dragon's Protection IV Icon.png
Dragon's Protection IV
  • +3 Resistance to the Draconic Soul Element
  • +5 Absorption to the Draconic Soul Element
1120
  • Dragon's Protection III
  • Dragon Lord 4
Enhancement Battlefield Tactician IV Icon.png
Battlefield Tactician IV
  • +1 Tactical Feat DCs
  • +1 Breath Weapon DCs
  • When enemies are Sundered:
    • They become vulnerable to the Draconic Soul Element
    • Lasts 10 Seconds
  • When successfully using Trip, Improved Trip, Sunder or Improved Sunder:
    • +1d6 Damage per Character Level
    • Damage is in the Draconic Soul Element
    • Scales with 200% oof the higher of Melee or Ranged Power
1220
  • Battlefield Tactician III
  • Dragon Lord 4
Enhancement Untouchable Soul Icon.png
Untouchable Soul
1220
  • Dragon Lord 4
Enhancement Lead the Charge (Dragon Lord) Icon.png
Lead the Charge
Cooldown: 12 Seconds
Melee Rush Attach: Rush forward up to 30 feet to attack the selected target with:
Rank 1:
  • +20% Damage
Rank 2:
  • +30% Damage
Rank 3:
  • +50% Damage
Shares a cooldown with Shield Charge
3120
  • Dragon Lord 4
Increase Ability (Strength-Charisma) Icon.png
Charisma or Strength

Multiple Selection

+1 Strength or Charisma
1220
  • Charisma or Strength (Tier 3)
  • Dragon Lord 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements