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- +5 Universal Spell Power
- +5 Negative Energy Spell Power
- +3 Negative Healing Amplification
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| 1 | 1 | 0 |
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| Activation Cost: 50 Spell Points Cooldown: 30 Seconds
Shroud Toggle: You shroud yourself with Negative Energy and assume many of the traits of a Zombie. While in this form, you hunger for brains and gain:
- +4 Constitution
- +10 Melee Power
- +3 Physical Resistance Rating
- +3 Magical Resistance Rating
- -10% attack speed
- +100% Critical Hit Resistance
- Healed by Negative Energy
- 50% Healing from Positive Energy
- Repair Spells do not effect you
- You take double damage from Light energy
- You are considered Undead rather than your original type for the purpose of most effects
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| 1 | 1 | 5 |
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| Activation Cost: 50 Spell Points Cooldown: 30 Seconds
Shroud Toggle: You shroud yourself with Negative Energy and assume many of the traits of a Vampire. While in this form, you gain:
- +2 Intelligence
- +2 Charisma
- +2 Wisdom
- +3 Perform
- Melee attacks have a chance to heal you for 1d3 with Negative Energy
- +100% Critical Hit Resistance
- Healed by Negative Energy
- 50% Healing from Positive Energy
- Repair Spells do not effect you
- You take double damage from Light energy
- You are considered Undead rather than your original type for the purpose of most effects
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| 1 | 1 | 5 |
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| Activation Cost: 50 Spell Points Cooldown: 30 Seconds
Shroud Toggle: You shroud yourself with Negative Energy and assume many of the traits of a Wraith. While in this form:
- +2 Dexterity
- +2 Intelligence
- Enemy attacks have a 10% chance to miss you due to incorporeality
- You float as if affected by featherfall
- +1 Sneak Attack Dice
- +100% Critical Hit Resistance
- Healed by Negative Energy
- 50% Healing from Positive Energy
- Repair Spells do not effect you
- You take double damage from Light energy
- You are considered Undead rather than your original type for the purpose of most effects
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| 1 | 1 | 5 |
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| Activation Cost: 50 Spell Points Cooldown: 30 Seconds
Shroud Toggle: You shroud yourself with Negative Energy and assume many of the traits of a lich. While in this form, you gain:
- +2 Constitution
- +2 Intelligence
- +10 Negative Healing Amplification
- +10 Negative Spell Power
- +15 Magical Resistance Rating
- +100% Critical Hit Resistance
- Healed by Negative Energy
- 50% Healing from Positive Energy
- Repair Spells do not effect you
- You take double damage from Light energy
- You are considered Undead rather than your original type for the purpose of most effects
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| 1 | 1 | 5 |
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