The kensei masters body, mind, weapon, and will. He devotes his strength and his life to the service of a master or an ideal he accepts as greater than himself. Some kensei become masters in their own right, but even one who becomes an emperor sees himself as a servant of some higher power.
Most characters who become kensei aspire to the class from the beginning of their careers. Often, other kensei or elite military organizations train likely young men and women in the principles of service, the arts of war, and the purity of mind and body necessary to become a kensei.
A kensei can be a lone adventurer, serving an ideal or attempting to fulfill a lifetime goal. Some kensei swear fealty to great lords and rise to become trusted bodyguards, warlords, or leaders in the lord's service. Monks and paladins know the strenuous road a kensei must travel, and some tread that path.
Action Boost(Attack/Haste)
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| Multiple Selection |
| +1 to Hit and Damage in selected Focus |
| 1 | 1 | 1 |
- Kensei Focus of specific group
- Fighter 1
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Add exotic weapons to the Kensei Focus:
- Axes:
- Crossbows:
- Great Crossbows
- Heavy Repeating Crossbows
- Light Repeating Crossbows
- Heavy Blades:
- Does not grant Weapon Proficiency
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| 1 | 1 | 1 |
- Weapon Group Specialization (Tier 1)
- Kensei Focus of: Crossbows, Axes, or Heavy Blades
- Fighter 1
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Increase Ability (Strength/Dexterity/Wisdom)
| Rank 1:
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- +1 to Confirm Critical Hits
- +1 Damage on Critical Hits
| Rank 2:
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- +2 to Confirm Critical Hits
- +2 Damage on Critical Hits
| Rank 3:
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- +3 to Confirm Critical Hits
- +3 Damage on Critical Hits
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| 3 | 1 | 10 |
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| Multiple Selection |
| Bonuses to Hit and Damage in selected Focus |
| 1 | 1 | 10 |
- Weapon Group Specialization (Tier 2)
- Kensei Focus of specific group
- Requires One Of:
- Fighter 3
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| Rank 1:
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- +1 Maximum Dexterity Bonus
- +1 Dodge Cap
- -1 Armor Check Penalty
| Rank 2:
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- +2 Maximum Dexterity Bonus
- +2 Dodge Cap
- -2 Armor Check Penalty
| Rank 3:
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- +3 Maximum Dexterity Bonus
- +3 Dodge Cap
- -3 Armor Check Penalty
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| 3 | 1 | 10 |
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| Multiple Selection |
| Select a melee or ranged special attack |
| 3 | 1 | 10 |
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Increase Ability (Strength/Dexterity/Wisdom)
| Activation Cost: 1 Charge Cooldown: 5 Seconds
Melee Attack:
- +30% Damage
- On Damage:
- +20 Melee Power
- Lasts 6 Seconds
- 10% chance to regain a charge
- 2 charges per rest
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| 1 | 1 | 20 |
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| Multiple Selection |
| Bonuses to Hit and Damage in selected Focus |
| 1 | 1 | 20 |
- Weapon Group Specialization (Tier 3)
- Kensei Focus of specific group
- Requires One Of:
- Fighter 8
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Whenever a potion is drunk, gain:
- +50 Healing Amplification
- +50 Repair Amplification
- Lasts 30 seconds
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| 1 | 1 | 20 |
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| | 1 | 2 | 20 |
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