Henshin mystics are members of a monastic order that teaches what they consider a great mystery of the universe: that humanity is capable of a transformation (henshin) into divinity.
Their training and discipline is aimed toward the ultimate perfection not only of themselves, but of all humanity. They believe this perfection is the future of the world and of humanity, and this belief fills them with a hopeful peace.
Some henshin mystics begin their careers as shugenjas or other spellcasters, but they abandon this course once beginning the path of the mystic. In Rokugan, they are drawn exclusively from the Phoenix clan, where they are trained in the Asako school.
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- While Centered:
- +3 Melee Power
- +2 Fire Resistance
- +3 Physical Resistance Rating
- +1 Imbue Dice
- Enemies have a -2 Fire Resistance against spells
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| 1 | 1 | 0 |
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 | Spell-Like Ability: Ki Bolt Cooldown: 3 Seconds Activation Cost: 5 Ki
Ki Spell-Like Ability: You fire a ki blast that deals 1d6 fire and 1d4 force damage per Monk level to an opponent. This damage scales with 3x Melee Power. The target also gains a stack of Weakened Will, Feeble Fortitude, and Reduced Reflexes. (-1 Saving Throws, 6 second duration. Can stack up 5 times.) This ability has double normal spell range. |
Passive:
- While Centered:
- Use Wisdom to Damage
- +2 Stacking Ki on hit with melee
- +3 Melee Power
- +2 Fire Resistance
- +3 Physical Resistance Rating
- +1 Imbue Dice
- Enemies have a -2 Fire Resistance against spells
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| 1 | 1 | 5 |
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The page contains information that has been removed from the game by SSG.
This information was removed in U72. |
- Gain Quick Draw
- When Centered and wielding a Quarterstaff:
Passive:
- +3 Melee Power
- +2 Fire Resistance
- +3 Physical Resistance Rating
- +1 Imbue Dice
- Enemies have a -2 Fire Resistance against spells
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1110
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 | Spell-Like Ability: Cauldron of Flame Cooldown: 1 Minute Activation Cost: 30 Ki
Fire Ki Spell-Like Ability: You will flame into the world around you. Enemies around you take 1d2 fire damage per Monk level every 2 seconds, increasing by an additional 1d2 fire damage per Monk level every 2 seconds that you remain standing int he flames. This damage scales with 2x Melee Power. If you leave the area of the flames, this effect ends. A successfull Reflex DC: 10 + Monk Level + Wisdom Modifier + Stunning Bonus save reduces damage by half. While you remain inside the Cauldron of Flames, you personally gain:
- +(Monk Level) Physical Resistance Rating
- +(Monk Level) Magical Resistance Rating
- +(5 + 1/2 Monk Level)% Dodge that ignores Dodge Cap
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Passive:
- +3 Melee Power
- +2 Fire Resistance
- +3 Physical Resistance Rating
- +1 Imbue Dice
- Enemies have a -2 Fire Resistance against spells
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1110
- While inside the Cauldron of Flame and Centered:
- +5 To Hit
- +5 to Damage
- +1 Critical Multiplier
Passive:
- +4 Wisdom
- +10 Concentration
- +1 Passive Ki Generation
- +1 Critical Multiplier
- +15 Melee Power
- +2 Fire Resistance
- +3 Physical Resistance Rating
- +1 Imbue Dice
- Enemies have a -2 Fire Resistance against spells
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1140
- Improved Cauldron
- Monk 20
The page contains information that has been removed from the game by SSG.
This information was removed in U72. |
Multiple Selection |
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Select one of four attacks that increase elemental damage taken by target. |
115
- Elemental Words (Tier 1)
- Monk 2
- While wielding a Quarterstaff:
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12
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Select the page for the specific entry:
Multiple Selection |
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Select one of four attacks that have secondary after effects. |
125
Rank 1:
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- +1 Concentration
- +1 Will Saves
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Rank 2:
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- +2 Concentration
- +2 Will Saves
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Rank 3:
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- +3 Concentration
- +3 Will Saves
- +1 Passive Ki Generation
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315