The roar of battle, the screams of the dying, the howl of the warrior's cry . . . these are all notes in the music composed by the war chanter. His music flows across the battlefield like a raging torrent, catching friends and foes alike in its wake.
Bards of particularly militant mindsets become war chanters (giving up their spellcasting ability in the process), and among barbarians, war chanters are often the leaders or elite warriors of a tribe. The music of a war chanter inspires those around him and pushes them to greater heights of strength and deeds of valor.
Increase Ability (Strength/Charisma)
| Rank 1:
|
- All nearby party members and pets gain DR 2/-
- Inspire Greatness now grants and additional +2 Music bonus to Physical Resistance Rating.
| Rank 2:
|
- All nearby party members and pets gain DR 4/-
- Inspire Greatness now grants and additional +4 Music bonus to Physical Resistance Rating.
| Rank 3:
|
- All nearby party members and pets gain DR 6/-
- Inspire Greatness now grants and additional +6 Music bonus to Physical Resistance Rating.
|
| 3 | 1 | 10 |
- 8 trained ranks of Perform
- Bard 3
|
| Rank 1:
|
- +5 Positive Spellpower
- While below 80% Health, gain:
| Rank 2:
|
- +10 Positive Spellpower
- While below 80% Health, gain:
- While below 60% health, gain:
- An additional +1 saving throw
| Rank 3:
|
- +15 Positive Spellpower
- While below 80% Health, gain:
- While below 60% health, gain:
- An additional +1 saving throw
- While below 40% health, gain:
- An additional +1 saving throw
|
| 3 | 1 | 10 |
|
|
Gain immunity to: | Rank 1:
|
- Crushing Despair
- Waves of Fatigue
- Waves of Exhaustion
- +5 Positive Spellpower
| Rank 2:
|
- Crushing Despair
- Waves of Fatigue
- Waves of Exhaustion
- Sleep
- +10 Positive Spellpower
| Rank 3:
|
- Crushing Despair
- Waves of Fatigue
- Waves of Exhaustion
- Sleep
- Fatigue, including Fatigue from Skaldic Rage.
- +15 Positive Spellpower
|
| 3 | 1 | 10 |
|
| Activation Cost: 1 Spell Point |
Melee Attack: | Rank 1:
|
- +10% Damage
- Become frozen solid
- Fortitude DC: 10 + Highest of Strength, Dexterity or Charisma Modifier + Stunning Bonus Negates
- Lasts for one second per Bard level taken
| Rank 2:
|
- +20% Damage
- Become frozen solid
- Fortitude DC: 12 + 1/2 Bard Level + Highest of Strength, Dexterity or Charisma Modifier + Stunning Bonus Negates
- Lasts for one second per Bard level taken
| Rank 3:
|
- +30% Damage
- Become frozen solid
- Fortitude DC: 14 + Bard Level + Highest of Strength, Dexterity or Charisma Modifier + Stunning Bonus Negates
- Lasts for one second per Bard level taken
|
Note: Bosses cannot be frozen. |
| 3 | 1 | 10 |
|
Increase Ability (Strength/Charisma)
|
All party members and pets gain: | Rank 1:
|
- +2 Music bonus to Universal Spellpower
- +2 Music bonus to Doublestrike
- +2 Music bonus to Doubleshot
- Inspire Courage grants and additional +3 Universal Spell Power
| Rank 2:
|
- +4 Music bonus to Universal Spellpower
- +4 Music bonus to Doublestrike
- +4 Music bonus to Doubleshot
- Inspire Courage grants and additional +6 Universal Spell Power
| Rank 3:
|
- +6 Music bonus to Universal Spellpower
- +6 Music bonus to Doublestrike
- +6 Music bonus to Doubleshot
- Inspire Courage grants and additional +9 Universal Spell Power
|
| 3 | 1 | 20 |
|
| [[Medium Armor Proficiency (Enhancement)|]] |
|
- You gain proficiency in Medium Armor
|
| 1 | 2 |
|
Upon vorpal strike, the target is briefly frozen in ice. | Rank 1:
|
- Occurs at most once every 30 seconds
| Rank 2:
|
- Occurs at most once every 24 seconds
| Rank 3:
|
- Occurs at most once every 18 seconds
|
Bosses cannot be frozen. |
| 3 | 1 | 20 |
|