Ninja Spy Tree

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Ninja Spy Tree.png
Overview

Ninja spies are perhaps the most enigmatic and mysterious class of Oriental Adventures. While some ninja are little more than assassins (and may adopt the assassin prestige class), true ninja spies are masters of exotic weapons, tools of stealth, and strange ki powers. Ninja spies are members of a secretive ninja clan, the head of which holds absolute authority over the ninja's life and death. They are sworn to secrecy to protect the identities of their clan members and must never reveal that they are ninja. Despite their inclination to evil, ninja believe strongly in a code of honor, and risk offending their family (and earning a death sentence) if they break that code of honor.

Some ninja have a magical background. In Rokugan, ninja are the stuff of legends. Some refuse to believe they exist. Ninja train in the Shosuro school of the Scorpion clan, though other, mysterious ninja may operate in the Empire as well.

Core enhancements

Diversion reduces the threat generated by specific attacks or spells, depending on the type of Diversion.

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Basic Ninja Training Icon.png
Basic Ninja Training
  • While you are centered, gain:
    • Dexterity to hit
  • Gain:
    • Short Sword Proficiency
    • They become Ki Weapons
110
  • Monk 1
Enhancement Advanced Ninja Training Icon.png
Advanced Ninja Training
  • While you are centered, gain:
    • Dexterity to damage
    • Applies to any weapon as long as you are centered
  • While wielding a Shuriken, gain:
    • Doubleshot equal to your Dexterity score
115
  • Basic Ninja Training
  • Monk 3
Enhancement Shadow Veil Icon.png
Shadow Veil

Activation Cost: 15 Ki
Cooldown: 6 Seconds

Ki Activate: Gain:

  • Invisibility
  • 25% incorporeality
  • Actions that break invisibility do not remove incorporeality
1110
  • Advanced Ninja Training
  • Monk 3
Enhancement Poisoned Darts Icon.png
Poisoned Darts
Enhancement Poisoned Darts Icon.pngSpell-Like Ability:
Poisoned Darts
Cooldown: 15 Seconds
Activation Cost: 15 Ki

Ki Activate: You spit poisoned darts in a cone before you. Nearby enemies are affected by between and and 8 stacks of Ninja Poison. (Magical Poison: Target takes 1d4 points of Poison damage (which scales with Melee Power) every 3 seconds for 15 seconds. The target's vulnerability to poison is increased by 5%. This ability can stack up to 20 times. On a timer expiration, 5 stacks of Ninja Poison are removed at a time.)
1120
  • Shadow Veil
  • Monk 12
Enhancement Ninja Master Icon.png
Ninja Master
  • +2 Dexterity
  • +2 Wisdom
  • +5 Sneak Attack Dice
  • While centered:
    • Any weapon you wield gains Vorpal
1140
  • Diversion
  • Monk 20
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