Mechanic Tree

From DDO Compendium
Revision as of 16:48, 13 August 2018 by MNDeveloper (talk | contribs) (MNDeveloper moved page Mechanic to Mechanic Tree without leaving a redirect)


Tree For:
Unlock
  • Free
Mechanic Tree.png
Overview
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Arbalester Icon.png
Arbalester
  • While using a Ranged Weapon:
    • Sneak Attack Range increases by 5 Meters
    • Point Blank Shot Range increases by 5 meters
  • Great Crossbow Proficiency
110
  • Rogue 1
Enhancement Tanglefoot Icon.png
Tanglefoot

Cooldown: 30 Seconds

Alchemical Trap Activate: Enemies caught by the goo puddle:

  • Take:
    • +4d6 Acid Damage
    • Ticks every 2 Seconds
    • Scales with 200% Ranged Power
    • Reflex DC: 10 + Rogue Level + Intelligence Modifier save for 1/2 Damage
  • Are Slowed:
    • Reflex DC: 10 + Rogue Level + Intelligence Modifier Save negates


Passive:

  • While using a Ranged Weapon:
    • Sneak Attack Range increases by 5 Meters
    • Point Blank Shot Range increases by 5 meters
115
  • Arbalester
  • Rogue 3
Antirequisite
  • Tanglefoot in the Half-Elf tree
Enhancement Targeting Sights Icon.png
Targeting Sights
  • When using a Crossbow or a Thrown Weapon:
    • Use your Intelligence modifier for Damage
  • Gain Light Repeating Crossbow Proficiency
  • While using a Ranged Weapon:
    • Sneak Attack Range increases by 5 Meters
    • Point Blank Shot Range increases by 5 meters
1110
  • Tanglefoot
  • Rogue 6
Enhancement Improved Detection Icon.png
Improved Detection
  • While searching for a trap:
    • +50% Distance
  • Heavy Repeating Crossbows Proficiency
  • When using Bows, Crossbows and Thrown Weapons:
  • While using a Ranged Weapon:
    • Sneak Attack Range increases by 5 Meters
    • Point Blank Shot Range increases by 5 meters
1120
  • Targeting Sights
  • Rogue 12
Enhancement Expert Builder Icon.png
Expert Builder
  • When using a Bow, Crossbow or Thrown weapon:
    • +1 Competence Bonus to Critical Multiplier
  • When using a Great Crossbow:
    • +2 Competence Bonus to Critical Multiplier
  • -20% Cooldown for Alchemical Trap attacks
  • While using a Ranged Weapon:
    • Sneak Attack Range increases by 5 Meters
    • Point Blank Shot Range increases by 5 meters
1130
  • Improved Detection
  • Rogue 18
Enhancement Hip Flask Icon.png
Hip Flask

Cooldown: 3 Minutes

Action Boost:

  • +10d3+30 Positive Energy Healing
    • Scales with 200% ranged power
  • Gain:
    • +1d6 to all ability scores
    • +2d6 to Attack
    • +2d6 to Damage
    • Lasts 60 Seconds
  • Gain:
    • +10 Dodge that ignores Dodge Cap
    • Lasts 10 Seconds


Passive:

  • +2 Dexterity
  • +2 Intelligence
  • +1 To Hit with Crossbows
  • +1 Damage with Repeating Crossbows
  • +2 Damage with Non-Repeating Crossbows
  • +2 Sneak Attack dice
  • +2 To Hit during a Sneak Attack
  • While using a Ranged Weapon:
    • Sneak Attack Range increases by 5 Meters
    • Point Blank Shot Range increases by 5 meters
1140
  • Expert Builder
  • Rogue 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Crossbow Training Icon.png
Sharpshooter
  • When using Bow, Crossbow or Thrown Weapon:
    • +1 To Hit
    • +1 Damage
  • When using a Non-Repeating Crossbow and not dual shooting:
121
  • Rogue 1
Enhancement Lacerating Shots Icon.png
Lacerating Shots
Great Crossbow Attacks add Bleed:
Rank 1:
  • 33% Chance
Rank 2:
  • 66% Chance
Rank 3:
  • 100% Chance
311
  • Rogue 1
Enhancement Thunderstone Icon.png
Thunderstone
Cooldown: 12 Seconds
Alchemical Trap Attack: To nearby enemies:
Rank 1:
  • +4d6 Sonic Damage
  • Dazes
    • Fortitude DC: 12 + Rogue Level + Intelligence Modifier save negates
Rank 2:
  • +6d6 Sonic Damage
  • Dazes
    • Fortitude DC: 14 + Rogue Level + Intelligence Modifier save negates
Rank 3:
  • +8d6 Sonic Damage
  • Dazes
    • Fortitude DC: 16 + Rogue Level + Intelligence Modifier save negates
Scales with 200% of Ranged Power
311
  • Rogue 1
Enhancement Mechanics Icon.png
Mechanics
Rank 1:
  • +1 Disable Device
  • +1 Open Locks
  • +1 Repair
  • +1 to Saving Throws you make against traps
Rank 2:
  • +2 Disable Device
  • +2 Open Locks
  • +2 Repair
  • +2 to Saving Throws you make against traps
Rank 3:
  • +3 Disable Device
  • +3 Open Locks
  • +3 Repair
  • +3 to Saving Throws you make against traps
311
  • Rogue 1
Enhancement Awareness Icon.png
Awareness
Rank 1:
  • +1 Listen
  • +1 Search
  • +1 Spot
Rank 2:
  • +2 Listen
  • +2 Search
  • +2 Spot
Rank 3:
  • +3 Listen
  • +3 Search
  • +3 Spot
311
  • Rogue 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Crossbow Training Icon.png
Sharpshooter
  • When using Bow, Crossbow or Thrown Weapon:
    • +1 To Hit
    • +1 Damage
  • When using a Non-Repeating Crossbow and not dual shooting:
125
  • Sharpshooter (Tier 1)
  • Rogue 2
Enhancement Improved Traps Icon.png
Improved Traps
Rank 1:
  • +1 Save DCs of Alchemical Trap Attacks
  • +1 Save DCs of Magical Traps
  • Elemental Traps that you traps have a DC equal to 65% of your Disable Device Skill instead of 50%
Rank 2:
  • +2 Save DCs of Alchemical Trap Attacks
  • +2 Save DCs of Magical Traps
  • Elemental Traps that you traps have a DC equal to 80% of your Disable Device Skill instead of 50%
Rank 3:
  • +3 Save DCs of Alchemical Trap Attacks
  • +3 Save DCs of Magical Traps
  • Elemental Traps that you traps have a DC equal to 100% of your Disable Device Skill instead of 50%
315
  • Rogue 2
Enhancement Wand and Scroll Mastery Icon.png
Wand and Scroll Mastery
When using a Scroll or Wand:
Rank 1:
  • +25% Healing
  • +25% Damage
  • +1 Save DC
Rank 2:
  • +50% Healing
  • +50% Damage
  • +3 Save DC
Rank 3:
  • +75% Healing
  • +75% Damage
  • +6 Save DC
315
  • Rogue 2
[[Action Boost (Skill)|]]
Activation Cost: 1 Action Boost
Cooldown: 30 seconds
Action Boost:
Rank 1:
  • +2 Action Boost bonus to all Skills
Rank 2:
  • +4 Action Boost bonus to all Skills
Rank 3:
  • +6 Action Boost bonus to all Skills
Lasts 20 Seconds
31
Tier 3 enhancements

Increase Ability (Dexterity/Intelligence)

EnhancementBenefitRanksAction
Points
SpentRequirements
Crossbow Training Icon.png
Sharpshooter
  • When using Bow, Crossbow or Thrown Weapon:
    • +1 To Hit
    • +1 Damage
  • When using a Non-Repeating Crossbow and not dual shooting:
1210
  • Sharpshooter (Tier 2)
  • Rogue 3
[[]]

Multiple Selection

Select melee or ranged attack
31
Enhancement Ooze Flask Icon.png
Ooze Flask
Cooldown: 12 Seconds
Alchemical Trap Attack:
Rank 1:
  • +4d8 Acid Damage
  • Target Effect:
    • -2 Physical Resistance Rating
    • -2 Armor Class
    • Lasts 30 Seconds
    • Fortitude DC: 10 + Rogue Level + Intelligence Modifier negates
Rank 2:
  • +8d8 Acid Damage
  • Target Effect:
    • -4 Physical Resistance Rating
    • -4 Armor Class
    • Lasts 30 Seconds
    • Fortitude DC: 10 + Rogue Level + Intelligence Modifier negates
Rank 3:
  • +12d8 Acid Damage
  • Target Effect:
    • -8 Physical Resistance Rating
    • -8 Armor Class
    • Lasts 30 Seconds
    • Fortitude DC: 10 + Rogue Level + Intelligence Modifier negates
Scales with 200% of Ranged Power
3110
  • Tunderstone
  • Rogue 3
Enhancement Use Magical Device Icon.png
Use Magical Device
Rank 1:
  • +1 Use Magic Device
Rank 2:
  • +2 Use Magic Device
Rank 3:
  • +3 Use Magic Device
3110
  • Rogue 3
Tier 4 enhancements

Increase Ability (Dexterity/Intelligence)

EnhancementBenefitRanksAction
Points
SpentRequirements
Crossbow Training Icon.png
Sharpshooter
  • When using Bow, Crossbow or Thrown Weapon:
    • +1 To Hit
    • +1 Damage
  • When using a Non-Repeating Crossbow and not dual shooting:
1220
  • Sharpshooter (Tier 3)
  • Rogue 4
Enhancement Disable Construct Icon.png
Disable Construct
Cooldown: 25 seconds
Activate: Target construct or living construct is dazed:
Rank 1:
  • Lasts 10 Seconds
Rank 2:
  • Lasts 20 Seconds
Rank 3:
  • Lasts 30 Seconds
Removed on damage.
3120
  • Wracking Strike
  • Rogue 4
Enhancement Fletching Icon.png
Fletching
Rank 1:
  • +3 Ranged Power
  • 50% Chance for ammunition to return
Rank 2:
  • +6 Ranged Power
  • 65% Chance for ammunition to return
Rank 3:
  • +10 Ranged Power
  • 80% Chance for ammunition to return
3120
  • Rogue 4
Enhancement Leg Shot Icon.png
Leg Shot

Cooldown: 10 seconds

Ranged Attack:

  • +20% Damage
  • On Damage:
    • -50% Enemy Movement Speed
    • Lasts 10 Seconds
1220
  • Rogue 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Crossbow Training Icon.png
Sharpshooter
  • When using a bow, crossbow or thrown weapon:
    • +3 to hit
    • +3 damage
  • In addition, when using a non-repeating crossbow:
1230
  • Sharpshooter (Tier 4)
  • Character Level 12
  • Rogue 5
Enhancement Rapid Fire Icon.png
Rapid Fire
Rank 1:
  • +3% Doubleshot
Rank 2:
  • +6% Doubleshot
Rank 3:
  • +10% Doubleshot
3130
  • Character Level 12
  • Rogue 5
Enhancement Time Bomb Icon.png
Time Bomb
Cooldown: 20 Seconds

Alchemical Trap Attack: To nearby enemies:

  • Knocks them down
    • Balance DC: 10 + Rogue Level + Intelligence Modifier save negates
Rank 1:
  • +10 Sonic Damage per Rogue level
  • +10 Fire Damage per Rogue level
    • Reflex DC: 10 + Rogue Level + Intelligence Modifier save for half damage
Rank 2:
  • +25 Sonic Damage per Rogue level
  • +25 Fire Damage per Rogue level
    • Reflex DC: 14 + Rogue Level + Intelligence Modifier save for half damage
Rank 3:
  • +50 Sonic Damage per Rogue level
  • +50 Fire Damage per Rogue level
    • Reflex DC: 18 + Rogue Level + Intelligence Modifier save for half damage
Effect occurs 2 seconds after casting
3130
  • Character Level 12
  • Rogue 5
Enhancement Sniper Icon.png
Sniper
  • When using Bows, repeating Crossbows, and Thrown weapons:
  • When using Non-Repeating Crossbows:
  • When using a Great Crossbow:
    • Vorpal now on 19-20
1230
  • Character Level 12
  • Rogue 5
Enhancement Mechanical Reloader Icon.png
Mechanical Reloader
  • +10 Ranged Power
  • When using Repeating Crossbows and Thrown Weapons
    • +10% Ranged Alacrity
  • When using Non-Repeating Crossbows
    • +30% Ranged Alacrity
1230
  • Character Level 12
  • Rogue 5