Increase Ability (Dexterity/Intelligence)
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- When using Bow, Crossbow or Thrown Weapon:
- When using a Non-Repeating Crossbow and not dual shooting:
|
| 1 | 2 | 10 |
- Sharpshooter (Tier 2)
- Rogue 3
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| Multiple Selection |
| Select melee or ranged attack |
| 3 | 1 |
| Cooldown: 12 Seconds |
Alchemical Trap Attack: | Rank 1:
|
- +4d8 Acid Damage
- Target Effect:
- -2 Physical Resistance Rating
- -2 Armor Class
- Lasts 30 Seconds
- Fortitude DC: 10 + Rogue Level + Intelligence Modifier negates
| Rank 2:
|
- +8d8 Acid Damage
- Target Effect:
- -4 Physical Resistance Rating
- -4 Armor Class
- Lasts 30 Seconds
- Fortitude DC: 10 + Rogue Level + Intelligence Modifier negates
| Rank 3:
|
- +12d8 Acid Damage
- Target Effect:
- -8 Physical Resistance Rating
- -8 Armor Class
- Lasts 30 Seconds
- Fortitude DC: 10 + Rogue Level + Intelligence Modifier negates
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Scales with 200% of Ranged Power |
| 3 | 1 | 10 |
|
| | 3 | 1 | 10 |
|
Increase Ability (Dexterity/Intelligence)
|
- When using Bow, Crossbow or Thrown Weapon:
- When using a Non-Repeating Crossbow and not dual shooting:
|
| 1 | 2 | 20 |
- Sharpshooter (Tier 3)
- Rogue 4
|
| Cooldown: 25 seconds |
Activate: Target construct or living construct is dazed: | Rank 1:
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| Rank 2:
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| Rank 3:
|
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Removed on damage. |
| 3 | 1 | 20 |
|
| Rank 1:
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- +3 Ranged Power
- 50% Chance for ammunition to return
| Rank 2:
|
- +6 Ranged Power
- 65% Chance for ammunition to return
| Rank 3:
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- +10 Ranged Power
- 80% Chance for ammunition to return
|
| 3 | 1 | 20 |
|
| Cooldown: 10 seconds
Ranged Attack:
- +20% Damage
- On Damage:
- -50% Enemy Movement Speed
- Lasts 10 Seconds
|
| 1 | 2 | 20 |
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