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An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Among elves, Arcane Archers are some of their most elite warriors. These archers stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery.
You gain access to the Racial Arcane Archer enhancement tree from Tier 3 of the Elf, Half-Elf, Morninglord) Racial Enhancement tree. You need to click the "Accept" button to spend the points before you can select the tree.
The Racial Arcane Archer tree uses your total character level instead of Ranger level for requisites, but advances Core Abilities at a slower rate. not reaching capstone until well into epic levels (what would be Level 20 in the Ranger AA tree). You cannot spend action points in both the Ranger: Arcane Archer and Racial Arcane Archer trees.
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- While having a bow equipped:
- +1 Enhancement bonus
- It now grants Spell Power
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| 1 | 1 | 0 |
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| Activation Cost: 20 Spell Points Cooldown: 10 Seconds
Arcane Archer Secondary Imbue Toggle:
- Arrows now deal bludgeoning, piercing, and slashing damage
Passive:
- While having a bow equipped:
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| 1 | 1 | 5 |
- Arcane Archer
- Character Level 4
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| Activation Cost: 20 Spell Points Cooldown: 10 Seconds
Arcane Archer Secondary Imbue Toggle:
- Arrows now bypass all metallic damage reduction
Passive:
- While having a bow equipped:
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| 1 | 1 | 10 |
- Morphic Arrows
- Character Level 8
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| Activation Cost: 20 Spell Points Cooldown: 10 Seconds
Arcane Archer Secondary Imbue Toggle:
- Arrows now bypass all alignment based damage reduction
Passive:
- While having a bow equipped:
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| 1 | 1 | 20 |
- Metalline Arrows
- Character Level 15
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| Activation Cost: 20 Spell Points Cooldown: 10 Seconds
Arcane Archer Secondary Imbue Toggle:
Passive:
- While having a bow equipped:
- +1 Enhancement bonus
- +1 Competence bonus to Critical Damage Multiplier
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| 1 | 1 | 30 |
- Aligned Arrows
- Character Level 22
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- +4 Dexterity
- +20% Doubleshot
- While having a bow equipped:
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| 1 | 1 | 40 |
- Shadow Arrows
- Character Level 25
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| Cooldown: 3 Seconds
Activate:
- Create a stack of returning +1 arrows
- Lasts until log out
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| 1 | 2 | 1 |
- Antirequisite
- Conjure Arrows in other trees
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| Activation Cost: 2 Spell Points Cooldown: 3 Seconds
Ranged Archery Attack: Perform a ranged attack, with:
- +20 To Hit
- Gain:
- +4 Insight bonus To Hit
- Lasts 12 Seconds
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| 1 | 2 | 1 |
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| | 3 | 1 | 1 |
- Antirequisite
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| Multiple Selection |
| +1d6 Corrosive/Flaming/Frost/Shock Arrows |
| 1 | 2 | 1 |
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| Rank 1:
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- +1 Listen
- +1 Search
- +1 Spot
- +1 To Hit
| Rank 2:
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- +2 Listen
- +2 Search
- +2 Spot
- +2 To Hit
| Rank 3:
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- +3 Listen
- +3 Search
- +3 Spot
- +3 To Hit
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| 3 | 1 | 1 |
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| Activation Cost: 5 Spell Points Cooldown: 3 Seconds
Ranged Archery Attack: Perform a ranged attack:
- +30% Damage
- Dispels 3 beneficial effects from target
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| 1 | 2 | 5 |
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| Activation Cost: 20 Spell Points Cooldown: 10 Seconds
Imbue Toggle: Arrows gain:
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| 1 | 2 | 5 |
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| Activation Cost: 6 Spell Points Cooldown: 3 Seconds
AOE Ranged Archery Attack: Fire a single shot, hitting every enemy in a area around where this shot hits.
- Deals +10% Damage
- +1 Stack of Infernal
Inferno:
- +1d6 Fire Damage per Stack
- Damaged is Fire unless an imbue is active, and then it matches the Imbue
- Scales with relevant Spell Power
- Ticks Every 2 seconds
- Lasts 6 seconds
- Stacks up to 20 times
- Lose one stack at a time
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| 1 | 2 | 5 |
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| Multiple Selection |
| +1d6 Corrosive/Flaming/Frost/Shock Arrows or +2 Imbue Dice |
| 1 | 2 | 5 |
- Elemental Arrows (Tier 1)
- Character Level 2
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| Multiple Selection |
| +4/6/8 Attack or +5/10/15 Energy Resistance |
| 1 | 2 | 5 |
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| Activation Cost: 4 Spell Points Cooldown: 3 Seconds
Ranged Archery Attack:
- +30% Damage
- On Hit: Target gains 3 stack of Reduced Spell Resistance
- On Vorpal Hit: Shattermantle
- -100 Spell Resistance for 10 seconds.
- Will DC: 18 + Half Ranger Level + Wisdom Modifier Negates
Reduced Spell Resistance:
- -1 Spell Resistance
- Stacks 100 times
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| 1 | 2 | 10 |
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| Activation Cost: 20 Spell Points Cooldown: 10 Seconds
Imbue Toggle:
- On Hit: Target is feared
- Will DC: 20 + Wisdom Modifier + Enchantment Spell Bonus Negates
- On Vorpal: Target is subject to a Phantasmal Killer effect
Passive:
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| 1 | 2 | 10 |
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- On Hit with Bow:
- 15% chance to gain 10 Temporary Spell Points
- Lasts 1 Minute
- +10 Universal Spell Power
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| 1 | 1 | 10 |
- One of:
- Character Level 3
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| Multiple Selection |
| +1d6 Corrosive/Flaming/Frost/Shock Arrows or +2 Imbue Dice |
| 1 | 2 | 10 |
- Elemental Arrows (Tier 2)
- Character Level 3
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| Multiple Selection |
| +1 Dexterity or Wisdom |
| 1 | 2 | 10 |
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| Activation Cost: 20 Spell Points Cooldown: 10 Seconds
Imbue Toggle: Arrows gain:
- On Hit: Target gains:
- -1 Physical Resistance Rating
- -1 Magical Resistance Rating
- Stacks up to 25 times
- 5 stacks fade away every 3 seconds
- On Vorpal: Banish an extraplaner creature back to their home plain
- Will DC: 20 + Wisdom Modifier + Enchantment Spell Bonus Negates
- Bosses are not effected
Passive:
- +1 bonus to DC of Enchantment Spells
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| 1 | 1 | 20 |
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| Activation Cost: 20 Spell Points Cooldown: 10 Seconds
Imbue Toggle:
- On Hit:
- Target is paralyzed
- Will DC: 20 + Wisdom Modifier + Enchantment Spell Bonus negates
- On Save:
- -10% Movement Speed
- -10% Attack Speed
Passive:
- +1 bonus to DC of Enchantment Spells
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| 1 | 2 | 20 |
- Terror Arrows
- Character Level 4
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| Activation Cost: 20 Spell Points Cooldown: 10 Seconds
Imbue Toggle:
- On Hit:
- On Vorpal:
- Destroys a construct
- Will DC: 20 + Wisdom Modifier + Enchantment Spell Bonus save negates
- Bosses are not effected
Passive:
- +1 bonus to DC of Enchantment Spells
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| 1 | 1 | 20 |
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| Multiple Selection |
| +1d6 Corrosive/Flaming/Frost/Shock Arrows or +2 Imbue Dice |
| 1 | 2 | 20 |
- Elemental Arrows (Tier 3)
- Character Level 4
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| Multiple Selection |
| +1 Dexterity or Wisdom |
| 1 | 2 | 20 |
- Dexterity or Wisdom (Tier 3)
- Character Level 4
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|
- While wielding a bow:
- +20 Temporary Spell Points
- Ticks every 30 Seconds
- Lasts for 10 Seconds
- +10 Universal Spell Power
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| 1 | 2 | 30 |
|
| Activation Cost: 20 Spell Points Cooldown: 20 Seconds
Ranged Archery Attack:
- +250% Damage
- +25 Base damage
- On Critical:
- Multiplied by Critical Multiplier
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| 1 | 2 | 30 |
|
| Activation Cost: 5 Spell Points Cooldown: 18 Seconds
AOE Ranged Archery Attack: Fire a single shot:
- On Hit: All nearby enemies take:
- +20% Damage
- Inflicts Vulnerability
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| 1 | 2 | 30 |
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| Multiple Selection |
| Additional Imbue Dice or Update Elemental Damage |
| 1 | 2 | 30 |
- Character Level 12
- Elemental Arrows (Tier 4)
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While wielding a bow:
- +2 Enchantment bonus
- It is now considered a Magic Weapon
|
| 1 | 2 | 30 |
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