An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Among elves, Arcane Archers are some of their most elite warriors. These archers stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery.
Inferno Shot
Elemental Arrows II
Action Boost (Attack/Energy Resistance)
| Activation Cost: 5 Spell Points Cooldown: 3 Seconds
Ranged Archery Attack: Perform a ranged attack:
- +30% Damage
- Dispels 3 beneficial effects from target
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| 1 | 2 | 5 |
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| Activation Cost: 20 Spell Points Cooldown: 10 Seconds
Imbue Toggle: Arrows gain:
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| 1 | 2 | 5 |
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Elemental Arrows II
Increase Ability (Dexterity/Wisdom)
| Activation Cost: 4 Spell Points Cooldown: 3 Seconds
Ranged Archery Attack:
- +30% Damage
- On Hit: Target gains 3 stack of Reduced Spell Resistance
- On Vorpal Hit: Shattermantle
- -100 Spell Resistance for 10 seconds.
- Will DC: 18 + Half Ranger Level + Wisdom Modifier Negates
Reduced Spell Resistance:
- -1 Spell Resistance
- Stacks 100 times
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| 1 | 2 | 10 |
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| Activation Cost: 20 Spell Points Cooldown: 10 Seconds
Imbue Toggle:
- On Hit: Target is feared
- Will DC: 20 + Wisdom Modifier + Enchantment Spell Bonus Negates
- On Vorpal: Target is subject to a Phantasmal Killer effect
Passive:
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| 1 | 2 | 10 |
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- On Hit with Bow:
- 15% chance to gain 10 Temporary Spell Points
- Lasts 1 Minute
- +10 Universal Spell Power
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| 1 | 1 | 10 |
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Elemental Arrows II
Increase Ability (Dexterity/Wisdom)
| Activation Cost: 20 Spell Points Cooldown: 10 Seconds
Imbue Toggle: Arrows gain:
- On Hit: Target gains:
- -1 Physical Resistance Rating
- -1 Magical Resistance Rating
- Stacks up to 25 times
- 5 stacks fade away every 3 seconds
- On Vorpal: Banish an extraplaner creature back to their home plain
- Will DC: 20 + Wisdom Modifier + Enchantment Spell Bonus Negates
- Bosses are not effected
Passive:
- +1 bonus to DC of Enchantment Spells
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| 1 | 1 | 20 |
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| Activation Cost: 20 Spell Points Cooldown: 10 Seconds
Imbue Toggle:
- On Hit:
- Target is paralyzed
- Will DC: 20 + Wisdom Modifier + Enchantment Spell Bonus negates
- On Save:
- -10% Movement Speed
- -10% Attack Speed
Passive:
- +1 bonus to DC of Enchantment Spells
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| 1 | 2 | 20 |
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| Activation Cost: 20 Spell Points Cooldown: 10 Seconds
Imbue Toggle:
- On Hit:
- On Vorpal:
- Destroys a construct
- Will DC: 20 + Wisdom Modifier + Enchantment Spell Bonus save negates
- Bosses are not effected
Passive:
- +1 bonus to DC of Enchantment Spells
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| 1 | 1 | 20 |
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