Difference between revisions of "Warlock Spells"
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{{SpellsHeader|Warlock}} | {{SpellsHeader|Warlock}} | ||
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{{IconImage|Class Warlock}} | {{IconImage|Class Warlock}} {{SpellListTOC|Warlock|6}}<br>This is a list of warlock spells, which are used for both killing enemies, but less of damage due to the Warlock's innate [[Eldritch Blast: Focused|Eldritch Blast]] Ability. | ||
== Level 1 Spells == | == Level 1 Spells == | ||
{{SpellDPLTable|Warlock Level 1 Spells}} | {{SpellDPLTable|Warlock Level 1 Spells|Pinch of Fine Sand}} | ||
== Level 2 Spells == | == Level 2 Spells == | ||
{{SpellDPLTable|Warlock Level 2 Spells}} | {{SpellDPLTable|Warlock Level 2 Spells|Eyelash in Gum Arabic}} | ||
== Level 3 Spells == | == Level 3 Spells == | ||
{{SpellDPLTable|Warlock Level 3 Spells}} | {{SpellDPLTable|Warlock Level 3 Spells|Ball of Bat Guano and Sulfur}} | ||
== Level 4 Spells == | == Level 4 Spells == | ||
{{SpellDPLTable|Warlock Level 4 Spells}} | {{SpellDPLTable|Warlock Level 4 Spells|Heart of a Hen}} | ||
== Level 5 Spells == | == Level 5 Spells == | ||
{{SpellDPLTable|Warlock Level 5 Spells}} | {{SpellDPLTable|Warlock Level 5 Spells|Crystal Cone}} | ||
== Level 6 Spells == | == Level 6 Spells == | ||
{{SpellDPLTable|Warlock Level 6 Spells}} | {{SpellDPLTable|Warlock Level 6 Spells|Crushed Black Pearl}} |
Latest revision as of 21:29, 20 June 2024
Level 1 Spells | Level 2 Spells | Level 3 Spells | Level 4 Spells | Level 5 Spells | Level 6 Spells
This is a list of warlock spells, which are used for both killing enemies, but less of damage due to the Warlock's innate Eldritch Blast Ability.
Level 1 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Pinch of Fine Sand
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Bane Enchantment (Compulsion)(Fear)(Mind-affecting) |
Target: Foe Enemies are filled with fear and doubt, giving a -1 penalty on attack rolls and saves against fear on all affected targets. A successful Will save negates this effect. Bane counters and dispels Bless. |
Enlarge Heighten Quicken |
Spell Points: 4 |
|
Cause Fear Necromancy (Fear)(Mind-affecting) |
Target: Foe An enemy becomes frightened. A successful will save causes the target to become shaken instead. Necrotic energy slows the target slightly. |
Quicken Heighten Enlarge Embolden |
Spell Points: 6 |
|
Charm Person Enchantment (Charm)(Mind-affecting) |
Target: Foe Charms an enemy humanoid, which then fights as an ally. Charmed humanoids get an additional saving throw every 3d6+12 seconds. A successful Will save negates this effect. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Quicken Heighten Enlarge Embolden |
Spell Points: 10 |
|
Color Spray Illusion |
Target: Foe, Directional Dazes, Blinds and Silences enemies in front of you. A separate Will save negates each. |
Heighten Embolden Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
|
Command Enchantment (Mind-affecting) |
Target: Foe An enemy is commanded to fall to the ground and lie prone. A successful Will save negates this effect. |
Embolden Enlarge Heighten Quicken |
Spell Points: 6 |
|
Detect Secret Doors Divination |
Target: Self Allows you to find secret doors with a DC 5 or less. This increases by 3 for every two caster levels. |
Extend Quicken |
Spell Points: 10 |
|
Doom Necromancy (Fear)(Mind-affecting)(Evil) |
Target: Foe A single enemy is filled with a feeling of horrible dread that causes it to become shaken, penalizing all saves, attack rolls, and skill rolls by a -2. A successful Will save negates this effect. This is a fear effect. |
Enlarge Heighten Quicken |
Spell Points: 4 |
|
Entangle Transmutation |
Target: Foe, Positional, Breakable Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to to escape it's effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures areimmune because they burn through the plants. |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
|
Expeditious Retreat Transmutation |
Target: Self Increases base run speed by 25%. |
Extend Quicken |
Spell Points: 10 |
|
False Life Necromancy |
Target: Self Harnesses the power of unlife to grant a limited ability to avoid death, giving a bonus of 10 temporary hit points plus 1 additional one per caster level up to caster level 10. |
Eschew Materials Extend Quicken |
Spell Points: 15 |
Pinch of Fine Sand |
Grease Conjuration (Creation) |
Target: Foe, Positional, Breakable Covers the ground with a layer of slipper grease, forcing targets to make a Reflex save or fall. Grease slicks will sometimes be set ablaze by are of effect fire effects, dealing 2d6 damage per two caster levels fire damage to all enemies of the caster in the slick every few seconds, as well as the caster of the grease spell. A successful Reflex save will reduce this damage by half. Slicks that have been set ablaze will quickly burn away. |
Enlarge Eschew Materials Quicken |
Spell Points: 6 |
Pinch of Fine Sand |
Hypnotism Enchantment (Mind-affecting) |
Target: Foe Dazes nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged. A successful WIll save negates this effect. Creatures targeted by this effect also have a -3 to Will saves for the next 8 seconds. |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
|
Jump Transmutation |
Target: Friend, Self Grants an ally a +10 enhancement bonus on Jump checks. This bonus increases to +20 at 5th level and +30 at 9th level. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
Pinch of Fine Sand |
Master's Touch Divination |
Target: Friend, Self Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons or shields, and lasts until the target rests. |
Spell Points: 10 |
||
Nightshield Abjuration (Force) |
Target: Self Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles. |
Extend Quicken |
Spell Points: 10 |
|
Obscuring Mist Conjuration |
Target: Self A misty vapor arises around the caster, obscuring all sight, giving all creatures in the fog concealment (attackers have a 20% miss chance). Obscuring mist can be burned away with fire spells that hit the area of the mist. |
Quicken | Spell Points: 10 |
|
Ooze Puppet Transmutation (Charm) |
Target: Foe Telekinetically controls the actions on an enemy ooze, forcing it to change sides. The target is slowed by this spell, but gains additional Fortitude saves every 60 seconds to break free. While under the effect of this spell, the ooze cannot split. |
Enlarge Embolden Heighten Quicken |
||
Otto's Resistible Dance Enchantment (Compulsion)(Mind-affecting) |
Target: Foe At your touch, enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place. A successful Will save negates this effect. |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
|
Ray of Enfeeblement Necromancy |
Target: Foe, Directional A coruscating ray springs towards the target, inflicting a 1d6 point penalty to strength plus an additional 1 for every two caster levels up to a caster level 8. |
Quicken | Spell Points: 4 |
|
Resist Energy Abjuration |
Target: Friend, Self Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11. |
Enlarge Extend Quicken |
Spell Points: 15 (Artificer) 15 (Cleric) 15 (Druid) 15 (Blight Caster) 15 (Favored Soul) 15 (Paladin) 15 (Sorcerer) 15 (Wild Mage) 15 (Wizard) 15 (Warlock) 10 (Ranger) |
|
See Invisibility Divination |
Target: Self You can see invisible creatures and objects. |
Eschew Materials Extend Quicken |
Spell Points: 15 |
Pinch of Fine Sand |
Shield Abjuration |
Target: Self Grants a +4 shield bonus to Armor Class and protection from magic missiles. |
Extend Quicken |
Spell Points: 10 |
|
Sleep Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Induces a magical slumber, rendering them helpless until attacked. Ineffective on undead or constructs. Lasts 20 seconds plus 2 per level of caster. A successful Will save negates this effect. (DC = spell's save DC - creature's Hit Dice or Level + your caster level) |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 10 |
Pinch of Fine Sand |
Summon Monster I Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon of three different creatures: a celestial dog, a giant rat, or a brown spider. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 10 |
Pinch of Fine Sand |
Touch of Idiocy Enchantment (Compulsion)(Mind-affecting) |
Target: Foe Reduces an enemies mental faculties, giving a 1d6 penalty to Intelligence, Wisdom, and Charisma scores. |
Enlarge Quicken |
Spell Points: 5 |
Level 2 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Eyelash in Gum Arabic
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Blindness Necromancy |
Target: Foe The power of unlife renders an enemy blinded. A successful Fortitude save negates this effect. |
Enlarge Embolden Heighten Quicken |
Spell Points: 10 |
|
Blur Illusion |
Target: Friend, Self An ally's outline becomes slightly blurred, giving enemies a 20% miss chance when attacking. |
Enlarge Extend Quicken |
Spell Points: 15 |
|
Command Undead Necromancy |
Target: Undead Foe Control is granted over the enemy undead, forcing it to fight for you. Mindless undead are controlled for 1 to 4 minutes. Other undead can be controlled for a maximum of 10 minutes but get an additional Will save every 20 seconds. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 15 |
Eyelash in Gum Arabic |
Fog Cloud Conjuration (Creation) |
Target: Foe, Positional A bank of fog billows out, obscuring sight and giving all creatures in the fog concealment (attackers have 20% miss chance). |
Enlarge Eschew Materials Quicken |
Spell Points: 15 |
Eyelash in Gum Arabic |
Ghoul Touch Necromancy |
Target: Foe This spell imbues your hand with negative energy, allowing you to paralyze any single living humanoid that you touch. A successful Fortitude save negates this effect. Humanoids include kobolds, goblinoids, player races except warforged, troglodytes, and more. |
Enlarge Embolden Eschew Materials Heighten Quicken |
Spell Points: 8 |
Eyelash in Gum Arabic |
Invisibility Illusion |
Target: Friend, Self An ally becomes invisible, vanishing from sight, even from darkvision. If he or she attacks a target, the effect is removed. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
Eyelash in Gum Arabic |
Knock Transmutation |
Target: Usable Unlocks any lock which could be picked by a sufficiently skilled rogue. |
Quicken | Spell Points: 15 |
|
Rage Enchantment |
Target: Friend, Self Causes the target and all nearby allies to fly into a screming bloody frenzy, gaining phenomenal strength and durability but becoming reckless. Grants a +2 morale bonus to Strength, Constitution, and a +1 morale bonus to Will saves, but also causes a -2 penalty to armor. |
Enlarge Extend Quicken |
Spell Points: 20 (Sorcerer) 20 (Wild Mage) 20 (Warlock) 20 (Wizard) 15 (Bard) |
|
Ray of Exhaustion Necromancy |
Target: Foe, Directional A ray projects towards the target enemy, causing it to become immediately exhaused. Exhausted characters take a -6 penalty on Strength and Dexterity. A successful Fortitude save means the creature is only Fatigued. This spell has double range. |
Embolden Eschew Materials Heighten Quicken |
Spell Points: 8 |
Eyelash in Gum Arabic |
Scare Necromancy (Fear)(Mind-affecting) |
Target: Foe, Positional Casts Cause Fear on multiple targets. Affected enemies become frightened. A successful Will save causes the target to become shaken instead. Targets subject to the fear effect will be slowed slightly by necrotic energy. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 10 |
Eyelash in Gum Arabic |
Silence Creature Enchantment |
Target: Foe Attempt to magically silence one enemy, who must succeed on a Will saving throw or be rendered unable to cast spells for 6 seconds, plus an additional second per caster level. (Maximum Caster Level: 20). Creatures that have been silenced in this manner may attempt to save again every two seconds. Does not affect Bosses or Raid Bosses. |
Quicken | Spell Points: 15 |
|
Sleet Storm Conjuration (Creation)(Cold) |
Target: Foe, Positional, Breakable Driving sleet blocks all sight (attackers are blinded) and causes the ground around the target to become icy, slowing targets within it by 50%. |
Enlarge Eschew Materials Quicken |
Spell Points: 10 |
Eyelash in Gum Arabic |
Suggestion Enchantment (Compulsion)(Language-Dependent)(Mind-affecting)(Charm) |
Target: Foe Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30 + 2 seconds per caster level. A successful Will save negates this effect. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 (Sorcerer) 20 (Warlock) 20 (Wizard) 15 (Bard) |
Eyelash in Gum Arabic |
Summon Monster II Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon of three different creatures: a fiendish monstrous scorpion, a fiendish bat, or a black widow. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 15 |
Eyelash in Gum Arabic |
Summon Monster III Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a hellhound, a winter wolf, or an air mephit. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 20 |
Eyelash in Gum Arabic |
Water Breathing Transmutation (Water) |
Target: Friend, Self Grants the ability to breathe underwater to you and your allies. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
Eyelash in Gum Arabic |
Level 3 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Ball of Bat Guano and Sulfur
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Banishment Abjuration (Untyped) |
Target: Foe A more powerful version of the dismissal spell. You attempt to force all extraplanar creatures in the target area out of your home plane. A successful Will save negates this effect but cause the targets in the area of effect to take 4 to 6 points of damage per caster level. (DC = spell's save DC - creature's Hit Dice or Level + your caster level). |
Enlarge Quicken |
Spell Points: 40 (Sorcerer) 40 (Wild Mage) 40 (Warlock) 40 (Acolyte of the Skin) 40 (Wizard) 35 (Cleric) 35 (Dark Apostate) 35 (Favored Soul) |
|
Bestow Curse Necromancy |
Target: Foe The target is cursed, giving a -4 penalty to attack rolls, skill rolls and saves. A successful Will save negates this effect. |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
|
Charm Monster Enchantment (Charm)(Mind-affecting) |
Target: Foe An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect. |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 |
|
Contagion Necromancy (Evil) |
Target: Foe Infects a living enemy with the chosen disease, which strikes immediatly and deals damage every minute to one or more attributes. A successful Fortitude save negates the damage. Affected creatures can only recover if they make two consecutive Fortitude saves. |
Embolden Enlarge Heighten Quicken |
Spell Points: 8 |
|
Dark Discorporation Transmutation |
Target: Self You turn into a swarm of batlike shadows. In this form, you gain Invisibility, 25% Incorporeality, and damage from all sources (except Untyped/Bane damage) is reduced by 50%. Attacking enemies or interacting with objects will revert you to normal form. |
Eschew Materials Quicken |
Spell Points: 30 |
Ball of Bat Guano and Sulfur |
Deep Slumber Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Induces a magical slumber to a group of enemies, rendering them helpless until attacked or for a duration of 20 seconds plus 2 per caster level. Ineffective on undead or constructs. A successful Will save negates this effect. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
Ball of Bat Guano and Sulfur |
Dimension Door Conjuration (Teleportation) |
Target: Friend, Self, Positional Creates a magical portal that can transport you and your companions back to the entrance of your dungeon. |
Quicken | Spell Points: 25 |
|
Dispel Magic Abjuration |
Target: Friend, Self, Foe, Undead Foe Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +10)) versus 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner. If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1. If the level of the trap is reduced to 0, the trap is disabled. |
Enlarge Quicken |
Spell Points: 15 |
|
Displacement Illusion |
Target: Self Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
Ball of Bat Guano and Sulfur |
Enervation Necromancy (Negative Energy) |
Target: Foe, Directional A black ray of crackling negative energy suppresses the life force of any living creature it strikes, giving an enemen 1 to 4 negative levels. If the target has as many negative levels as its hit dice or levels, it dies. Each negative level gives a creature a -2 penalty on attack rolls, saves, skill checks, ability checks, and effective level. Negative levels stacks. As a ray this spell has double range. |
Quicken | Spell Points: 25 |
|
Fear Necromancy (Mind-affecting) |
Target: Foe, Positional A cone of terror causes each living enemy in an area to become panicked. A successful Will save causes enemies to become shaken. Creatures that fail their save are also slowed by necrotic energy. |
Embolden Eschew Materials Heighten Quicken |
Spell Points: 20 |
Ball of Bat Guano and Sulfur |
Fire Shield Evocation (Cold)(Fire) |
Target: Self Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 4 to 6 damage plus an additional 1 for every caster level up to caster level 15. The Fire version of this spell deals fire damage and reduces the damage the caster takes from bold by half. The cold version of this spell deals cold damage and reduces incoming fire damage by half. The flame from this spell will burn away any webs that attempt to entangle you. |
Eschew Materials Extend Quicken |
Spell Points: 25 |
Ball of Bat Guano and Sulfur |
Haste Transmutation |
Target: Friend, Self Quickens allies, causing them to attack 15% faster than normal. In addition, the recipient gains a +1 enhancement bonus to attack rolls, a +1 bonus to Reflex Saving Throws, and +1% Dodge. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
Ball of Bat Guano and Sulfur |
Phantasmal Killer Illusion (Fear)(Death)(Mind-affecting)(Bane) |
Target: Foe Creates a phantasmal image of the most fearsome creature imaginable by forming the fears of the enemy's subconscious mind into something that its conscious mind can visualize. Enemies can make a Will save to disbelieve the spell and suffer no ill effects. If they fail the Will save, they then must make a Fortitude save or die from fear. A successful Fortitude save still results in 2 to 4 damage per caster level. |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 |
|
Protection from Energy Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed. |
Enlarge Quicken |
Spell Points: 20 (Artificer) 20 (Cleric) 20 (Druid) 20 (Blight Caster) 20 (Favored Soul) 20 (Sorcerer) 20 (Wild Mage) 20 (Warlock) 20 (Wizard) 15 (Ranger) 15 (Dark Hunter) |
|
Slow Transmutation |
Target: Foe, Positional Causes an enemy to move at 50% speed, attack at a 30% slowed rate, and have a -1 penalty on attack rolls, AC, and Reflex saves. A successful Will save negates this effect. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 10 |
Ball of Bat Guano and Sulfur |
Stoneskin Abjuration (Earth) |
Target: Friend, Self Wards an ally with damage reduction 10/adamantine. Once the spell has prevented a total of 10 points per caster level it is discharged. Otherwise it lasts 1 minute per caster level. |
Enlarge Quicken |
Spell Points: 25 |
Ball of Bat Guano and Sulfur x Pouch of Granite and Diamond Dust |
Summon Monster IV Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a fiendish monstrous spider, a greater ice mephit, or a lantern archon. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 25 |
Ball of Bat Guano and Sulfur |
Level 4 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Heart of a Hen
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Binding Chain Evocation |
Target: Foe, Positional Causes an enemy to move at 50% speed and attack at 50% slowed rate and have a -1 penalty on attack rolls, AC, and Reflex saves. Doesn't affect bosses. |
Enlarge Quicken |
Spell Points: 33 |
|
Dismissal Abjuration |
Target: Foe Instantly forces an extraplaner enemy back to its proper plane. A successful Will save negates this effect. (DC = spell's save DC - creatures Hit Dice or Level + your caster level). Even on a successful save the target still suffers 4 to 6 damage per caster level in damage. |
Enlarge Quicken |
Spell Points: 25 |
|
Dominate Person Enchantment (Compulsion)(Mind-affecting) |
Target: Humanoid Foe Telepathically controls the actions of a humanoid enemy, causing it to change sides. Dominate acts like Charm, with additional Will saves every 15 to 30 seconds, but the creature will follow you throughout the dungeon. |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 (Bard) 25 (Stormsinger) 30 (Sorcerer) 30 (Wild Mage) 30 (Warlock) 30 (Wizard) |
|
Evard's Black Tentacles Conjuration (Creation) |
Target: Positional, Breakable Conjures a zone filled with many rubbery black tentacles for 10 seconds. While inside the zone, enemies are Slowed (no save). Every 2 seconds, enemies within the zone take must make a successful Strength save or become Entangled by the tentacles for ten seconds. All enemies within the zone 1d4 Bludgeon damage per caster level (Scales with Spell Power) every 2 seconds as the tentales try and grab them, and an additional 1d4 per caster level if Entangled. A successful Fortitude save reduces the damage by half. Tentacles may continue to hold enemies after the zone fades, though they will not be damaged. |
Empower Eschew Materials Intensify Maximize Quicken |
Spell Points: 30 |
Heart of a Hen |
Flesh to Stone Transmutation (Earth) |
Target: Foe Turns a single fleshy target into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject has similar damage ro deformities. In stone form, creatures are much more difficult to damage. Only creatures made of flesh are affected by this spell. This effect lasts 60 seconds + 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
Heart of a Hen |
Greater Dispel Magic Abjuration |
Target: Foe, Friend, Self, Usable Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +20)) version 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turnong on its summoner. If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1 to 4. If the level of the trap is reduced to 0, the trap is disabled. |
Enlarge Quicken |
Spell Points: 30 |
|
Hold Monster Enchantment (Mind-affecting) |
Target: Foe An enemy becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 25 (Bard) 25 (Stormsinger) 30 (Sorcerer) 30 (Wild Mage) 30 (Warlock) 30 (Acolyte of the Skin) 30 (Wizard) |
Heart of a Hen |
Lesser Globe of Invulnerability Abjuration |
Target: Self An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of level 3 and lower. Such spells fail to target anyone located within the glove, but any type of spell can be cast through or out of the magical globe. |
Eschew Materials Extend Quicken |
Spell Points: 25 |
Heart of a Hen |
Protection from Elements Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
Enlarge Quicken |
Spell Points: 30 |
|
Summon Monster VI Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a fiendish troll, a large water elemental, or an eladrin bralani. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 35 |
Heart of a Hen |
Symbol of Fear Necromancy (Fear)(Mind-affecting) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are panicked for 6 seconds per caster level or until the symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
Heart of a Hen |
Symbol of Persuasion Enchantment (Mind-affecting) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are charmed for 6 seconds per caster level or until the Symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
Heart of a Hen |
Teleport Conjuration (Teleportation) |
Target: Self Teleports you to one of a variety of locations. |
Quicken | Spell Points: 30 |
|
True Seeing Divination |
Target: Friend, Self You confer on the subject the ability to see things as they actually are. This allows the target to find secret doors that have a DC of 30 or less, see the exact location of creatures hidden by blur or displacement effects, and see invisible creatures or objects normally. |
Eschew Materials Extend Quicken |
Spell Points: 35 (Sorcerer) 35 (Wild Mage) 35 (Warlock) 35 (Acolyte of the Skin) 35 (Wizard) 30 (Cleric) 30 (Dark Apostate) 30 (Favored Soul) 30 (Druid) 30 (Blight Caster) |
Heart of a Hen |
Waves of Fatigue Necromancy |
Target: Foe, Directional Waves of negative energy cause all living creatures to become fatigued. Fatigued creatures take a -2 penalty to strength and dexterity. |
Quicken | Spell Points: 20 |
Level 5 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Crystal Cone
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Circle of Death Necromancy (Death) |
Target: Foe, Positional Rains dark energy into an area. Living creatures are subject to a death effect, getting a Reflex save and then a Fortitude save to avoid death. Targets who succeed agains the Reflex save suffer no ill effect, but creatures who succeed against the Fortitude save will still get level drained for 1 to 4 levels. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
Crystal Cone |
Control Undead Necromancy (Charm) |
Target: Undead Foe Control is granted over the enemy undead, forcing it to fight for you. Controlled undead get an additional save every 2 minutes. A successful Will save negates this effect. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 40 |
Crystal Cone |
Create Undead Necromancy (Evil) |
Target: Self, Positional This evil spell allows you to create one of three types of undead: a wight priest, a dread wraith, or a mummy lord. Created undead are automatically under the control of their creator. |
Quicken | Spell Points: 35 |
|
Finger of Death Necromancy (Death)(Untyped) |
Target: Foe Attempts to slay one living enemy. Deals 7 to 12 negative energy damage per caster level up to caster level 25 against any living target and hits the target with a death effect that they must save against or die. |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
|
Globe of Invulnerability Abjuration |
Target: Self An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effect of level 4 and lower. Such spells fail to target anyone located within the globe, but any type of spell can be cast through or out of the magical globe. |
Eschew Materials Extend Quicken |
Spell Points: 35 |
Crystal Cone |
Greater Teleport Conjuration (Teleportation) |
Target: Self Teleports you and all nearby allies to one of a variety of locations. |
Quicken | Cost: 40 for the AOE spells, 30 for the self only spells | |
Hold Person, Mass Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Casts Hold Person on multiple humanoids. Affected enemies become paralyzed and can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
|
Invisibility, Mass Illusion |
Target: Friend, Self Casts Invisibility on multiple targets, causing them to vanish from sight, even from darkvision. Attacking a target will remove the effect. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 40 |
Crystal Cone |
Mind Fog Enchantment (Mind-affecting) |
Target: Foe, Positional, Breakable Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 penalty to Will saves. A successful Will save negates this effect. |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
|
Otto's Sphere of Dancing Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional, Breakable A magical sphere that compells all enemies who enter it to dance. A successful Will save negates this effect. |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
|
Protection from Elements, Mass Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to multiple targets to all forms of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
Enlarge Quicken |
Spell Points: 40 |
|
Shadow Walk Illusion |
Target: Self Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this spell is active, you move much faster than normal and your outline appears faint and you are harder to hit. Attacking another creature or otherwise interacting with objects shunts you back to the Material Plane. |
Extend Quicken |
Spell Points: 30 |
|
Mass Suggestion Enchantment (Charm)(Compulsion)(Mind-affecting) |
Target: Foe, Positional Casts Suggestion on multiple enemies. The actions of affected enemies are influenced by you, allow you to suggest that they fight as your allies for 30 + 2 seconds per caster level. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 (Sorcerer) 35 (Wild Mage) 35 (Warlock) 35 (Wizard) 30 (Bard) 30 (Stormsinger) |
Crystal Cone |
Summon Monster VIII Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a bezekira, a greater air elemental, or an orthon. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 45 |
Crystal Cone |
Symbol of Stunning Enchantment (Mind-affecting) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are stunned for 6 to 36 seconds or until the Symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 40 |
Crystal Cone |
Tenser's Transformation Transmutation |
Target: Self Causes the caster to become a virtual fighting machine - stronger, tougher, faster, and more skilled in combat. You gain a +4 Alchemical bonus to Strength, Dexterity, and Constitution, a +6 Alchemical bonus to Armor Class, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, doubling the cooldown of your spells and resulting in a -2 penalty to all spell DCs and a -2 to your rolls to bypass enemy Spell Resistance. |
Embolden Eschew Materials Extend Heighten Quicken |
Spell Points: 35 |
Crystal Cone |
Undeath to Death Necromancy |
Target: Foe, Positional Destroys undead creaters in the area. A succssful Will save negates this effect. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
Crystal Cone |
Waves of Exhaustion Necromancy |
Target: Foe, Directional Waves of negative energy cause all living creatures to become exhausted. Exhausted creatures take a -6 penalty to strength and dexterity. |
Quicken | Spell Points: 40 |
Level 6 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Crushed Black Pearl
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Arcane Tempest Evocation (Force) |
Target: Foe, Positional, Breakable You create a storm of arcane energy that rains shards of force energy upon your foes. Any creatures caught within the storm take 7 to 12 per caster level in force damage every 2 seconds for a duration of 8 seconds. Targets first entering the storm may take a reflex save for half, but remaining in the storm they take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 force damage. (Incorrect description. Actual damage calculates to 105 to 180 per 2 seconds) |
Empower Intensify Maximize Quicken |
Spell Points: 25 |
|
Dominate Monster Enchantment (Dominate)(Mind-affecting) |
Target: Foe Telepathically controls the actions of an enemy, causing it to change sides. Dominate acts like charm, with additional Will saves every 15 to 30 seconds, but the creature will follow you throughout the dungeon. |
Enlarge Heighten Quicken |
Spell Points: 50 |
|
Hold Monster, Mass Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Casts Hold Monster on multiple targets. Affected enemies become paralyzed and can take no action for a maximum of 6 secons per caster level. The enemy may attempt to make a new Will save every 3 seconds. |
Embolden Enlarge Eschew Materials Quicken |
Spell Points: 50 |
Crushed Black Pearl |
Howl of Terror Enchantment |
Target: Self You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
|
Mass Charm Monster Enchantment (Mind-affecting) |
Target: Foe A group of enemy monsters are charmed and will fight as trusted friends and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect. |
Embolden Enlarge Heighten Quicken |
Spell Points: 45 (Sorcerer) 45 (Wild Mage) 45 (Warlock) 45 (Acolyte of the Skin) 45 (Wizard) 35 (Bard) 35 (Stormsinger) |
|
Mordenkainen's Disjunction Abjuration |
Target: Foe, Usable A powerful force disrupts magical effects on the target, removing ongoing spells that have been cast on a target. You must make a caster level check of 1 to 20 + your caster level (no maximum) versus 11 + the spell's caster level to remove a spell effect, and your target must make a Will save for each equipped item or all magical properties on them are temporarily disabled. If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1 to 8. If the level of the trap is reduced to 0, the trap is disabled. |
Embolden Enlarge Quicken |
Spell Points: 50 |
|
Otto's Irresistible Dance Enchantment (Mind-affecting) |
Target: Foe At your touch, enemies feel an irresistible urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place. |
Enlarge Quicken |
Spell Points: 45 (Sorcerer) 45 (Wild Mage) 45 (Warlock) 45 (Wizard) 35 (Bard) 35 (Stormsinger) |
|
Power Word: Kill Enchantment (Compulsion)(Mind-affecting)(Death) |
Target: Foe A single word of power is uttered, instantly killing a target creature. |
Enlarge Quicken |
Spell Points: 50 |
|
Power Word: Stun Enchantment (Compulsion)(Mind-affecting) |
Target: Foe A single word of power is uttered, causing your target to become stunned. Creatures with 150 or fewer current HP are stunned for 4 to 32 seconds, creatures with 151 to 300 HP are stunned for 2 to 16 seconds, and creatures with 301 hps or more are stunned for 8 seconds. |
Enlarge Quicken |
Spell Points: 10 |
|
Summon Monster IX Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a hezrou, an elder fire elemental, or an eladrin ghaele. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 50 |
Crushed Black Pearl |
Symbol of Death Necromancy (Death) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, one or more nearby targets are subject to having a level drained. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Enlarge Eschew Materials Quicken |
Spell Points: 45 |
Crushed Black Pearl |
Trap the Soul Conjuration |
Target: Foe Forces a creature's life force and its material body into a gem on a failed Will save. Although this essentially 'kills' the target, it is not a death effect and functions on creatures such as undead (but not most constructs). This spell requires a khyber dragonshard as a special material component. |
Embolden Enlarge Heighten Quicken |
Spell Points: 45 |
|
Wail of the Banshee Necromancy (Death)(Negative Energy)(Sonic) |
Target: Self You emit a terrible screen, creating a deadly area around yourself for 6 seconds. Every 2 seconds, two nearby enemies must make a fortitude save or die. On a successful fortitude save, the target takes 1 to 4 negative levels. You are free to perform other actions while Wail of the Banshee is active. |
Embolden Heighten Quicken |
Spell Points: 50 |