Difference between revisions of "Dark Hunter Spells"
MNDeveloper (talk | contribs) (Created page with "{{SpellsHeader|Dark Hunter}} __NOTOC__ {{IconImage|Class Ranger}} This is a list of Dark Hunter Spells. While there is little to no damaging spells, there are some healing, buffing, and some CC spells. == Level 1 Spells == {{SpellDPLTable|Ranger Level 1 Spells|Chameleon Tail}} == Level 2 Spells == {{SpellDPLTable|Ranger Level 2 Spells|Cat Hair}} == Level 3 Spells == {{SpellDPLTable|Ranger Level 3 Spells|Unicorn Tail Hair}} == Level 4 Spells == {{SpellDPLTable|Ranger Le...") |
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{{SpellsHeader|Dark Hunter}} | {{SpellsHeader|Dark Hunter}} | ||
__NOTOC__ | __NOTOC__ | ||
{{IconImage|Class Ranger}} | {{IconImage|Class Ranger}} {{SpellListTOC|Dark Hunter|9}}<br>This is a list of Dark Hunter Spells. While there is little to no damaging spells, there are some healing, buffing, and some CC spells. | ||
== Level 1 Spells == | == Level 1 Spells == | ||
{{SpellDPLTable| | {{SpellDPLTable|Dark Hunter Level 1 Spells|Chameleon Tail}} | ||
== Level 2 Spells == | == Level 2 Spells == | ||
{{SpellDPLTable| | {{SpellDPLTable|Dark Hunter Level 2 Spells|Cat Hair}} | ||
== Level 3 Spells == | == Level 3 Spells == | ||
{{SpellDPLTable| | {{SpellDPLTable|Dark Hunter Level 3 Spells|Unicorn Tail Hair}} | ||
== Level 4 Spells == | == Level 4 Spells == | ||
{{SpellDPLTable| | {{SpellDPLTable|Dark Hunter Level 4 Spells|Nymph Tear}} |
Latest revision as of 22:55, 20 June 2024
Level 1 Spells | Level 2 Spells | Level 3 Spells | Level 4 Spells | Level 5 Spells | Level 6 Spells | Level 7 Spells | Level 8 Spells | Level 9 Spells
This is a list of Dark Hunter Spells. While there is little to no damaging spells, there are some healing, buffing, and some CC spells.
Level 1 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Chameleon Tail
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Camouflage Transmutation |
Target: Friend, Self An ally becomes more able to blend in with his or her surroundings, giving a +10 Determination bonus to Hide. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
Chameleon Tail |
Charm Animal Enchantment (Charm)(Mind-affecting) |
Target: Foe Charms a hostile Animal, Magical Beast, or Vermin, which will fight as a trusted friend and ally. Charmed animals get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Mindless targets cannot save, but the duration is halved. |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
|
Curative Admixture: Cure Light Wounds Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 6 |
|
Entangle Transmutation |
Target: Foe, Positional, Breakable Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to to escape it's effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures areimmune because they burn through the plants. |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
|
Jump Transmutation |
Target: Friend, Self Grants an ally a +10 enhancement bonus on Jump checks. This bonus increases to +20 at 5th level and +30 at 9th level. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
Chameleon Tail |
Longstrider Transmutation |
Target: Self Increases your base run speed by +15% and shallow water no longer slows your movement. |
Eschew Materials Extend Quicken |
Spell Points: 10 |
Chameleon Tail |
Magic Fang Transmutation |
Target: Friend, Self Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enchantment at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect. |
Eschew Materials Quicken |
Spell Points: 5 |
Chameleon Tail |
Merfolk's Blessing Transmutation (Water) |
Target: Friend, Self Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
Chameleon Tail |
Pass Without Trace Transmutation |
Target: Friend, Self Your feet touch the ground, but leave no trace. Gives an ally a +5 Enhancement bonus on Move Silently checks, plus 1 per 2 caster levels to a maximum of 20. |
Eschew Materials Extend Quicken |
Spell Points: 10 |
Chameleon Tail |
Ram's Might Transmutation |
Target: Self Your hands increase in size, granting a +2 size bonus to Strength and damage. |
Extend Quicken |
Spell Points: 10 |
|
Resist Energy Abjuration |
Target: Friend, Self Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11. |
Enlarge Extend Quicken |
Spell Points: 15 (Artificer) 15 (Cleric) 15 (Druid) 15 (Blight Caster) 15 (Favored Soul) 15 (Paladin) 15 (Sorcerer) 15 (Wild Mage) 15 (Wizard) 15 (Warlock) 10 (Ranger) |
|
Summon Nature's Ally I Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of two different creatures: a gray wolf or a brown rat. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 10 |
|
Tumble Transmutation |
Target: Friend, Self Grants an ally a +10 enhancement bonus on Tumbling. |
Enlarge Extend Eschew Materials Quicken |
Spell Points: 10 |
Chameleon Tail |
Level 2 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Cat Hair
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Barkskin Transmutation |
Target: Friend, Self Toughens the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12. |
Enlarge Extend Quicken |
Spell Points: 15 |
|
Bear's Endurance Transmutation |
Target: Friend, Self An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution. |
Enlarge Extend Quicken |
Spell Points: 15 |
|
Camouflage, Mass Transmutation |
Target: Friend, Self Casts Camouflage on multiple targets giving a +10 Determination bonus to Hide to each. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
Cat Hair |
Cat's Grace Transmutation |
Target: Friend, Self An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
Cat Hair |
Curative Admixture: Cure Moderate Wounds Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 8 |
x Potion of Cure Moderate Wounds |
Hold Animal Enchantment (Mind-affecting) |
Target: Foe An Animal, Magical Beast, or Vermin becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Mindless targets cannot save, but the duration is halved. |
Embolden Enlarge Heighten Quicken |
Spell Points: 15 |
|
Owl's Wisdom Transmutation |
Target: Friend, Self Grants an ally a +4 enhancement bonus to wisdom. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
Cat Hair |
Protection from Energy Abjuration (Acid)(Cold)(Electricity)(Fire)(Sonic) |
Target: Friend, Self Grants temporary immunity to a form of energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) have been absorbed. |
Enlarge Quicken |
Spell Points: 20 (Artificer) 20 (Cleric) 20 (Druid) 20 (Blight Caster) 20 (Favored Soul) 20 (Sorcerer) 20 (Wild Mage) 20 (Warlock) 20 (Wizard) 15 (Ranger) 15 (Dark Hunter) |
|
Snare Transmutation |
Target: Foe, Positional Creates a snare that, when triggered, entangles a single enemy. An entangled creature may attempt to make a Strength check every 2 seconds to escape. Incorporeal creatures and oozes cannot be caught in the snare. |
Embolden Enlarge Heighten Quicken |
Spell Points: 5 |
|
Spike Growth Transmutation |
Target: Foe, Positional, Breakable Creates hard and pointed vegetation that injures the feet and legs of enemies that pass over it, slowing movement and causing 1 to 4 piercing damage per caster level every 2 seconds (max 10 to 40 damage per caster level at level 10). A successful Reflex save negates the slow effect and halves the damage. |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 12 |
|
Summon Nature's Ally II Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of two different creatures: a hyena or a black widow. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 15 (Ranger) 15 (Dark Hunter) 10 (Druid) |
Level 3 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Unicorn Tail Hair
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Curative Admixture: Cure Serious Wounds Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe Primer Element: Gildleaf |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 12 |
|
Neutralize Poison Conjuration (Healing) |
Target: Friend, Self Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison. Additionally it immunizes the ally from any poison he is exposed to during the duration of the spell. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
Unicorn Tail Hair |
Remove Disease Conjuration (Healing) |
Target: Friend, Self Cures all diseases on an ally. Does not prevent re-infection after a new exposure. |
Enlarge Quicken |
Spell Points: 20 |
|
Summon Nature's Ally III Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of two different creatures: a lioness or a winter wolf. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 20 (Ranger) 20 (Dark Hunter) 10 (Druid) |
|
Wild Instincts Divination |
Target: Self You sharpen your instincts and your awareness of immediate surroundings, giving a +10 Insight bonus on listen and Spot checks. |
Extend Quicken |
Spell Points: 15 |
Level 4 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Nymph Tear
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Animal Growth Transmutation |
Target: Friend, Self Grants an Animal, Magical Beast, or Vermin a +4 Size Bonus to Strength, a +4 Size Bonus to Constitution, and a -2 penalty to Dexterity. |
Eschew Materials Extend Quicken |
Spell Points: 30 |
Nymph Tear |
Curative Admixture: Cure Critical Wounds Conjuration (Admixture)(Healing)(Infusion) |
Target: Friend, Self, Directional, Undead Foe, Friend (Undead) Primer Element: Gildleaf |
Accelerate Empower Empower Healing Intensify Maximize |
Spell Points: 25 |
|
Freedom of Movement Abjuration |
Target: Friend, Self This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
Nymph Tear |
Longstrider, Mass Transmutation |
Target: Friend, Self Casts Longstrider on multiple targets, increasing base run speed of allies by +15% and shallow water no longer slows their movements. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
Nymph Tear |
Summon Nature's Ally IV Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of two different creatures: a young razor cat or a glass spider. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 25 |