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From DDO Compendium
  • mission, slipping in unseen, slitting their target's throat or dropping poison into a wine goblet, then getting away completely undetected. In the larger
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  • rank): 2 Heartseeker Poison - Fortitude, Constitution and Hit Points Ice Chill Poison - Reflex, Dexterity and Paralysis Soulshatter Poison - Will, Wisdom and
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  • rank): 2 Heartseeker Poison - Fortitude, Constitution and Hit Points Ice Chill Poison - Reflex, Dexterity and Paralysis Soulshatter Poison - Will, Wisdom and
    457 bytes (0 words) - 14:12, 25 January 2022
  • rank): 2 Heartseeker Poison - Fortitude, Constitution and Hit Points Ice Chill Poison - Reflex, Dexterity and Paralysis Soulshatter Poison - Will, Wisdom and
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  • Cooldown: 6 Seconds Benefits: Melee Poison Attack: +3[W] If the enemy is an Elemental Becomes vulnerable to Poison On Damage: -1 Fortitude Save Stacks
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  • Cooldown: 6 Seconds Benefits: Melee Poison Attack: +3[W] If the enemy is an Elemental Becomes vulnerable to Poison On Damage: -1 Fortitude Save Stacks
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  • Cooldown: 6 Seconds Benefits: Melee Poison Attack: +3[W] If the enemy is an Elemental Becomes vulnerable to Poison On Damage: -1 Fortitude Save Stacks
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  • Cooldown: 6 Seconds Benefits: Melee Poison Attack: +3[W] If the enemy is an Outsider Becomes vulnerable to Poison On Damage: -1 Will Save Stacks 5 Times
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  • Cooldown: 6 Seconds Benefits: Melee Poison Attack: +3[W] If the enemy is an Outsider Becomes vulnerable to Poison On Damage: -1 Will Save Stacks 5 Times
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  • Cooldown: 6 Seconds Benefits: Melee Poison Attack: +3[W] If the enemy is an Outsider Becomes vulnerable to Poison On Damage: -1 Will Save Stacks 5 Times
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  • rank): 2 Cooldown: 6 Seconds Benefits: Melee Poison Attack: +3[W] If the enemy is Undead Becomes vulnerable to Poison On Damage: -1 Reflex Save Stacks 5 Times
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  • rank): 2 Cooldown: 6 Seconds Benefits: Melee Poison Attack: +3[W] If the enemy is Undead Becomes vulnerable to Poison On Damage: -1 Reflex Save Stacks 5 Times
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  • rank): 2 Cooldown: 6 Seconds Benefits: Melee Poison Attack: +3[W] If the enemy is Undead Becomes vulnerable to Poison On Damage: -1 Reflex Save Stacks 5 Times
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  • Rank 1: +3 Poison Spell Power Rank 2: +6 Poison Spell Power Rank 3: +10 Poison Spell Power +1 Reflex Saving Throws
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  • Melee Attack: Rank 1: +1[W] Rank 2: +2[W] Rank 3: +3[W] Striking enemies that are immune to Poisons or Poison Damage: They
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  • (per rank): 1 Poisoned Shot - Ranged Attack Poisoned Strike - Melee Attack Description: Choose from either a Melee or Ranged attack.
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  • Affected enemies take 2d6 Poison damage plus 1 Poison damage per Caster Level every 2 seconds for 16 seconds. This poison will leave enemies Contaminated
    237 bytes (57 words) - 22:44, 27 June 2019
  • Lesser Heartseeker Poison Imbue Transmutation (Poison) Target: Self (Weapon) Primer Element: Crimsonite Coat your weapon in a magical poison that saps the fortitude
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  • Affected enemies take 2d6 Poison damage plus 1 Poison damage per Caster Level every 2 seconds for 16 seconds. This poison will leave enemies Contaminated
    353 bytes (78 words) - 14:59, 26 August 2019
  • Affected enemies take 2d6 Poison damage plus 1 Poison damage per Caster Level every 2 seconds for 16 seconds. This poison will leave enemies Contaminated
    333 bytes (73 words) - 14:57, 26 August 2019
  • Affected enemies take 2d6 Poison damage plus 1 Poison damage per Caster Level every 2 seconds for 16 seconds. This poison will leave enemies Contaminated
    350 bytes (78 words) - 14:58, 26 August 2019
  • Mark (from Poisoned Strikes) reduce the Melee Power and Ranged Power of the target by (10 + Rogue Level/2) for 10 seconds.
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  • Greater Heartseeker Poison Imbue Transmutation (Poison) Target: Self (Weapon) Primer Element: Crimsonite Coat your weapon in a magical poison that saps the fortitude
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  • of Prey Poison Necromancy Target: Foe Calls up the venomous powers of natural predators to afflict the enemy with a horrible poison. This poison does 1
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  • Points: 25 Poison Necromancy Target: Foe Calls up the venomous powers of natural predators to afflict the enemy with a horrible poison. This poison does 1
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  • Quicken Spell Points: 25 Poison Breath Conjuration (Poison) Target: Foe, Directional Primer Element: Crimsonite You exhale poison through your mouth in a
    114 bytes (37 words) - 16:42, 5 July 2018
  • Greater Heartseeker Poison Imbue Transmutation (Poison) Target: Self (Weapon) Primer Element: Crimsonite Coat your weapon in a magical poison that saps the fortitude
    333 bytes (69 words) - 14:58, 26 August 2019
  • Points: 25 Poison Necromancy Target: Foe Calls up the venomous powers of natural predators to afflict the enemy with a horrible poison. This poison does 1
    269 bytes (65 words) - 14:54, 26 August 2019
  • Pieces Equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds. 3 Pieces Equipped: Your melee strikes have a chance to give you +20
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  • Admixture: Remove Poison Conjuration (Healing)(Infusion) Target: Friend, Self, Directional Primer Element: Gildleaf Infuses a potion of Poison Neutralization
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  • Directional, Breakable Fires a conjured stone projectile that explodes when it strikes an enemy or object. Opponents in the blast radius take both bludgeoning
    149 bytes (47 words) - 22:42, 27 June 2019
  • Lightning Evocation (Electricity) Calls forth a bolt of lightning, which strikes your chosen target for 7 to 12 damage for every caster level up to 15. A
    153 bytes (44 words) - 20:18, 15 July 2019
  • Greater Heartseeker Poison Imbue Transmutation (Poison) Target: Self (Weapon) Primer Element: Crimsonite Coat your weapon in a magical poison that saps the fortitude
    136 bytes (41 words) - 16:42, 5 July 2018
  • Admixture: Remove Poison Conjuration (Healing)(Infusion) Target: Friend, Self, Directional Primer Element: Gildleaf Infuses a potion of Poison Neutralization
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  • Rank 1: +5% Poison Absorption +5% Acid Absorption Rank 2: +10% Poison Absorption +10% Acid Absorption Rank 3: +15% Poison Absorption +15% Acid
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  • 75 Potion of Curse Removal 1 75 Potion of Disease Removal 1 75 Potion of Poison Neutralization 1 75 Crystallized Residuum 10 10 Glob of Elemental Grease
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  • of Prey Poison Necromancy Target: Foe Calls up the venomous powers of natural predators to afflict the enemy with a horrible poison. This poison does 1
    942 bytes (226 words) - 20:29, 30 June 2019
  • poisonous shards that randomly strikes enemies within 15 meters. 6 strikes over 6 seconds. Each shard deals 1d4+2 Poison and 1d4+2 Acid damage per character
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  • gains a stack of Ninja Poison Magical Poison: Target: +1d4 Poison damage Ticks every 3 seconds Lasts 15 seconds Vulnerability to poison is increased by 5%
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  • Voidmind Poison Imbue Transmutation (Infusion)(Poison) Target: Self (Weapon) Primer Element: Crimsonite Coat your weapon in a magical poison that saps
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  • causing him to suffer no additional effects from the poison. Additionally it immunizes the ally from any poison he is exposed to during the duration of the spell
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  • Prerequisites: Minimum Level 24 Passive +10 Maximum Caster Level to: Poison Greater Wave of Poison +140 Maximum Spell Points Prerequisites: Minimum Level 24 Passive
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  • Points: 25 Poison Necromancy Target: Foe Calls up the venomous powers of natural predators to afflict the enemy with a horrible poison. This poison does 1
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  • Points: 25 Poison Necromancy Target: Foe Calls up the venomous powers of natural predators to afflict the enemy with a horrible poison. This poison does 1
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  • Points: 25 Poison Necromancy Target: Foe Calls up the venomous powers of natural predators to afflict the enemy with a horrible poison. This poison does 1
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  • the fog concealment (attackers have 20% miss chance). Creatures immune to poison are undamaged by this spell. Sorcerer 5 Wizard 5 Blight Caster 5 Embolden
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  • you will receive 20% less threat and deliver a powerful Vulkoorim poison on vorpal strikes. Vulkoor's Might (Items) This item is one of two pieces of the
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  • Points: 25 Poison Necromancy Target: Foe Calls up the venomous powers of natural predators to afflict the enemy with a horrible poison. This poison does 1
    130 bytes (41 words) - 14:18, 22 July 2018
  • Item Qty Price Ruby of Adamantine Arms 1 20 Ruby of Silvered Strikes 1 20 Ruby of Iron Blows 1 20 Ruby of The Gatekeepers 1 20 Ruby of Good 1
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  • Sky - Electric, Cold, Sonic Spells This is Your Nature: Thorn - Acid, Force, Poison Spells Choose a path to follow between Heart, Sky, and Thorn.
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  • Points: 25 Poison Necromancy Target: Foe Calls up the venomous powers of natural predators to afflict the enemy with a horrible poison. This poison does 1
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  • Autogranted Only Passive Immune to Natural Poisons Immune to Supernatural Poisons Absorb 50% of all Poison Damage Prerequisites: Requires Level 8 Alchemist
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  • underwater passage Wait until Garko strikes the second sigil to proceed Locate the third sigil Wait until Garko strikes the second sigil to proceed Locate
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  • (Force) Target: Foe A missile of magical energy darts forth and unerringly strikes the target inflicting 1d2+3 force damage. For every 2 caster levels beyond
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  • (Force) Target: Foe A missile of magical energy darts forth and unerringly strikes the target inflicting 1d2+3 force damage. For every 2 caster levels beyond
    922 bytes (217 words) - 20:34, 30 June 2019
  • the fog concealment (attackers have 20% miss chance). Creatures immune to poison are undamaged by this spell. Sorcerer 5 Wizard 5 Blight Caster 5 Embolden
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  • Deft Strikes - Offhand Strike Chance Improved Second Strikes - Strikethrough Chance Shoot Twice - Doubleshot Strike Twice - Doublestrike
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  • single foe that deals heavy damage and slows the movement of whatever it strikes. Deals 5 to 10 Cold damage per caster level, max caster level 10, to a single
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  • enlightenment, improving your elemental stances and learning new elemental strikes. Martial Arts Feat: A monk may select a martial arts feat for free. All
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  • poisonous shards that randomly strikes enemies within 15 meters. 6 strikes over 6 seconds. Each shard deals 1d4+2 Poison and 1d4+2 Acid damage per character
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  • Critical Damage Prerequisites: Minimum Level 22 Passive +20 Poison Spell Power +10% Poison Critical Damage +5% Universal Spell Critical Damage Prerequisites:
    83 bytes (45 words) - 20:08, 4 June 2018
  • causing him to suffer no additional effects from the poison. Additionally it immunizes the ally from any poison he is exposed to during the duration of the spell
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  • Elemental Combination Conjuration (Admixture)(Acid)(Cold)(Electricity)(Fire)(Poison) Target: Foe, Directional Primer Element: Crimsonite Throw a single bottle
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  • +25% Fortification +4 Saving Throws versus Poison +4 Saving Throws versus Disease +1 Melee Damage +1 Ranged Damage +5 Universal
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  • Darkstorm Helm (category +97 Equipment Bonus to Poison Spell Power)
    chance to Critical Hit. Void Lore +14%: Passive: Your Negative Energy and Poison spells gain a +14% Equipment bonus to their chance to Critical Hit. Magnetism
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  • rank): 2 Reborn in Fire - Heart Path: Fire AOE Shard Storm - Thorn Path: Poison Shards Thunder Snow - Sky Path: Cold AOE Description: Select a powerful
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  • poisonous shards that randomly strikes enemies within 15 meters. 6 strikes over 6 seconds. Each shard deals 1d4+2 Poison and 1d4+2 Acid damage per character
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  • chiefly about its claw attacks: they strike with deadly accuracy, and have a chance to infect the victim with a deadly poison. Even some of the toughest dwarves
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  • Spell Power Fascinate now works on Vermin Bardic Inspiration now Neutralizes Poison
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  • Epic Darkstorm Helm (category +111 Equipment Bonus to Poison Spell Power)
    chance to Critical Hit. Void Lore +16%: Passive: Your Negative Energy and Poison spells gain a +16% Equipment bonus to their chance to Critical Hit. Magnetism
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  • Admixture: Remove Poison Conjuration (Healing)(Infusion) Target: Friend, Self, Directional Primer Element: Gildleaf Infuses a potion of Poison Neutralization
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  • Slaver's Hand Crossbow (category Items that have Poison Burst)
    seconds. Poison Burst: This weapon is dripping with poison, and deals 1 to 6 poison damage each hit. Critical hits deal an additional 1 to 10 poison damage
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  • Legendary Darkstorm Helm (category +146 Equipment Bonus to Poison Spell Power)
    chance to Critical Hit. Void Lore +21%: Passive: Your Negative Energy and Poison spells gain a +21% Equipment bonus to their chance to Critical Hit. Magnetism
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  • Twisted Willow (category Poisoned Items)
    increased by +1. Poisonous 4: This weapon is dripping with poison. It deals an additional 4d6 poison damage on a successful hit. Armor-Piercing +12%: +12% Enhancement
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  • Legendary Twisted Willow (category Poisoned Items)
    increased by +1. Poisonous 6: This weapon is dripping with poison. It deals an additional 6d6 poison damage on a successful hit. Armor-Piercing +20%: +20% Enhancement
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  • Cheap Shot (ML 30) (category Items that do Poison Damage)
    Armor Class. Poisonous 7: This weapon is sheathed in Poison. The weapon deals an additional 7d6 Poison damage each hit. Befouling 4: This weapon deals 4 Charisma
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  • Cheap Shot (ML 20) (category Items that do Poison Damage)
    Armor Class. Poisonous 4: This weapon is sheathed in Poison. The weapon deals an additional 4d6 Poison damage each hit. Critical Befouling 2: This weapon
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  • Cheap Shot (ML 15) (category Items that do Poison Damage)
    Armor Class. Poisonous 4: This weapon is sheathed in Poison. The weapon deals an additional 4d6 Poison damage each hit. Critical Befouling 2: This weapon
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  • Cheap Shot (ML 10) (category Items that do Poison Damage)
    Armor Class. Poisonous 3: This weapon is sheathed in Poison. The weapon deals an additional 3d6 Poison damage each hit. Critical Befouling 2: This weapon
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  • Cheap Shot (ML 5) (category Items that do Poison Damage)
    Armor Class. Poisonous 2: This weapon is sheathed in Poison. The weapon deals an additional 2d6 Poison damage each hit. Critical Befouling 1: This weapon
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  • Cheap Shot (ML 25) (category Items that do Poison Damage)
    Armor Class. Poisonous 5: This weapon is sheathed in Poison. The weapon deals an additional 5d6 Poison damage each hit. Critical Befouling 3: This weapon
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  • Doom of the Witch-doctor: The Way to Zulkash First Strike Halls of Shan-To-Kor Proof is in the Poison Redfang the Unruled Return to the Sanctuary (Pre-U45)
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  • Faith 1 70 Scroll of Mass Spell Resistance 1 227  5 Scroll of Neutralize Poison 1 70 Scroll of Prayer 1 37  5 Scroll of Raise Dead 1 612  5 Scroll of Recitation
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  • Trapsmith's Crossbow (ML 14) (category Poisoned Items)
    Types: Pierce Critical Roll: 17 - 20 / x2 Attack Mod: DEX Enchantments:  Poison IV: On Hit: 4d3 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution
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  • Contaminated enemy: They gain one stack of Vulnerable Contaminate enemies by using Poison Alchemical Spells Vulnerable: Target takes 1% more damage for 3 seconds
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  • both disease and poison. Rank 2: You gain +4 to saves vs. both disease and poison. Rank 3: You gain +6 to saves vs. both disease and poison. You don't fail
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  • Trapsmith's Crossbow (ML 25) (category Poisoned Items)
    Types: Pierce Critical Roll: 17 - 20 / x2 Attack Mod: DEX Enchantments:  Poison VII: On Hit: 7d3 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution
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  • Eternal Wand of Magic Missile (category +20 Equipment Bonus to Poison Spell Power)
    Evocation (Force) A missile of magical energy darts forth and unerringly strikes the target inflicting 1d2+3 force damage. For every 2 caster levels beyond
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  • Sacrificial Dagger (category Items that have Poison Burst)
    Class. Poison Burst: This weapon is dripping with poison, and deals 1 to 6 poison damage each hit. Critical hits deal an additional 1 to 10 poison damage
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  • Absorption 15% Cold Absorption 15% Electric Absorption 15% Acid Absorption 15% Poison Absorption 15% Sonic Absorption 15% Good Absorption 15% Evil Absorption
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  • Darkstorm Helm (Pre U50) (category +84 Equipment Bonus to Poison Spell Power)
    and Poison Spell Power. Magnetism +84: Passive: +84 Equipment bonus to Electric Spell Power. Void Lore +5%: Passive: Your Negative Energy and Poison spells
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  • Epic Darkstorm Helm (Pre U50) (category +90 Equipment Bonus to Poison Spell Power)
    and Poison Spell Power. Magnetism +90: Passive: +90 Equipment bonus to Electric Spell Power. Void Lore +6%: Passive: Your Negative Energy and Poison spells
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  • damage from natural poisons +10 Racial bonus to saving throws against magical poisons Do not fail saving throws against magical poisons on a roll of a natural
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  • Loud - Extra Sonic Damage Stay Strong - Extra Force Damage Stay Toxic - Extra Poison Damage Select a secondary element.
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  • The Hunter's Darkblade (category +74 Insight Bonus to Poison Spell Power)
    to Negative Energy and Poison Spell Power. Quality Nullification +36: Passive: +36 Quality bonus to Negative Energy and Poison Spell Power. Augments: 
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  • Divination Target: Friend, Undead Foe A powerful discharge of Positive energy strikes a primary Ally or Undead Foe for 1d6+3 Positive Healing per Caster Level
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  • A poisoned cup delivers death both vile and swift. Press onward to your clandestine meeting with the hobgoblin assassin, Lhor-Tragu.
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  • Perfected Darkstorm Helm (category +157 Equipment Bonus to Poison Spell Power)
    chance to Critical Hit. Void Lore +23%: Passive: Your Negative Energy and Poison spells gain a +23% Equipment bonus to their chance to Critical Hit. Magnetism
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  • Trapsmith's Crossbow (ML 26) (category Poisoned Items)
    Critical Roll: 17 - 20 / x2 Attack Mod: DEX Enchantments:  Poison VIII: On Hit: 8d3 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution
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  • Trapsmith's Crossbow (ML 16) (category Poisoned Items)
    Types: Pierce Critical Roll: 17 - 20 / x2 Attack Mod: DEX Enchantments:  Poison V: On Hit: 5d3 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution
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  • Trapsmith's Crossbow (ML 15) (category Poisoned Items)
    Types: Pierce Critical Roll: 17 - 20 / x2 Attack Mod: DEX Enchantments:  Poison V: On Hit: 5d3 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution
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  • Trapsmith's Crossbow (ML 27) (category Poisoned Items)
    Critical Roll: 17 - 20 / x2 Attack Mod: DEX Enchantments:  Poison VIII: On Hit: 8d3 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution
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  • Damage Draconic Bloodline: Blue - Electric Damage Draconic Bloodline: Green - Poison Damage Draconic Bloodline: Red - Fire Damage Draconic Bloodline: Shadow -
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  • Saves vs. Poison +1 Saves vs. Disease Rank 2: +2 Tumble +2 Hide +2 Saves vs. Poison +2 Saves vs. Disease Rank 3: +3 Tumble +3 Hide +3 Saves vs. Poison +3 Saves
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  • the innate protections of a Thaarak Hound. You are warded against Charms, Poison, and Petrification. Hound's Bones +23%: You are strengthened by the bones
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  • Constitution Blight now has: -4 Saves -60% Positive Healing +5 Force Spellpower +5 Poison Spellpower +5 Negative Spellpower +5 Acid Spellpower
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  • Ivy Wraps (ML 17) (category Items that have Greater Poison)
    damage. Constitution Poison, Greater: The deadly poison coating this weapon deals one point of constitution damage every time it strikes an enemy. Some creatures
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  • Toven's Hammer (category +48 Equipment Bonus to Poison Spell Power)
    Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V. Lightning Strike Weapons: While wearing this item, your melee and ranged weapons gain Hit
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  • spells, they are also struck by lightning. For each enemy, lightning only strikes once. Clickie 29 Druid 8 Blight Caster 8
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  • Vulkoor's Edge (category Poisoned Items)
    Armor Class. Poisonous 3: This weapon is dripping with poison. It deals an additional 3d6 poison damage on a successful hit. Metalline: This weapon transmutes
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  • Cheap Shot (ML 5)(Pre U48 Patch 2) (category Items that do Poison Damage)
    Armor Class. Poisonous 2: This weapon is sheathed in Poison. The weapon deals an additional 2d6 Poison damage each hit. Befouling 1: This weapon deals 1 Charisma
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  • Cheap Shot (ML 10)(Pre U48 Patch 2) (category Items that do Poison Damage)
    Armor Class. Poisonous 3: This weapon is sheathed in Poison. The weapon deals an additional 3d6 Poison damage each hit. Befouling 2: This weapon deals 2 Charisma
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  • Cheap Shot (ML 30)(Pre U48 Patch 2) (category Items that do Poison Damage)
    Armor Class. Poisonous 7: This weapon is sheathed in Poison. The weapon deals an additional 7d6 Poison damage each hit. Befouling 4: This weapon deals 4 Charisma
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  • Cheap Shot (ML 20)(Pre U48 Patch 2) (category Items that do Poison Damage)
    Armor Class. Poisonous 4: This weapon is sheathed in Poison. The weapon deals an additional 4d6 Poison damage each hit. Befouling 2: This weapon deals 2 Charisma
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  • Cheap Shot (ML 25)(Pre U48 Patch 2) (category Items that do Poison Damage)
    Armor Class. Poisonous 5: This weapon is sheathed in Poison. The weapon deals an additional 5d6 Poison damage each hit. Befouling 3: This weapon deals 3 Charisma
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  • Cheap Shot (ML 15)(Pre U48 Patch 2) (category Items that do Poison Damage)
    Armor Class. Poisonous 4: This weapon is sheathed in Poison. The weapon deals an additional 4d6 Poison damage each hit. Befouling 2: This weapon deals 2 Charisma
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  • poisonous shards that randomly strikes enemies within 15 meters. 6 strikes over 6 seconds. Each shard deals 1d4+2 Poison and 1d4+2 Acid damage per character
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  • Legendary Vulkoor's Edge (category Poisoned Items)
    Armor Class. Poisonous 6: This weapon is dripping with poison. It deals an additional 6d6 poison damage on a successful hit. Metalline: This weapon transmutes
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  • Tail of the Scorpion (category Poisoned Items)
    Armor Class. Poisonous 3: This weapon is dripping with poison. It deals an additional 3d6 poison damage on a successful hit. Metalline: This weapon transmutes
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  • one half die. If in Ocean stance: On unarmed confirmed vorpal strikes, delivers a poison that paralyzes the target (Fortitude DC: 17 negates) and inflicts
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  • Legendary Tail of the Scorpion (category Poisoned Items)
    Armor Class. Poisonous 6: This weapon is dripping with poison. It deals an additional 6d6 poison damage on a successful hit. Metalline: This weapon transmutes
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  • Toven's Hammer (Partially Repaired) (category +48 Equipment Bonus to Poison Spell Power)
    Insightful Intelligence +2: Passive: +2 Insight bonus to Intelligence. Lightning Strike Weapons: While wearing this item, your melee and ranged weapons gain Hit
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  • Branch of Vile Curses (ML 15) (category +52 Equipment Bonus to Poison Spell Power)
    damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while this curse is active will extend the duration by another 12 seconds
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  • Branch of Vile Curses (ML 14) (category +52 Equipment Bonus to Poison Spell Power)
    damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while this curse is active will extend the duration by another 12 seconds
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  • Branch of Vile Curses (ML 13) (category +48 Equipment Bonus to Poison Spell Power)
    damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while this curse is active will extend the duration by another 12 seconds
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  • Autumn's Veil (category Poisoned Items)
    is doubled. This does not stack with the Improved Critical Feat. Vorpal strikes by this weapon also bypass all Fortification. Legendary Slicing Winds: This
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  • Salazar, Borne of Hemlock (category Poisoned Items)
    is doubled. This does not stack with the Improved Critical Feat. Vorpal strikes by this weapon also bypass all Fortification. Legendary Slicing Winds: This
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  • Description: Epic Strike: Conjure forth a wave of poison to infect your enemies. Deals 1d6+5 Poison damage per Character Level to all enemies
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  • Toven's Hammer (Complete) (category +48 Equipment Bonus to Poison Spell Power)
    Insightful Intelligence +2: Passive: +2 Insight bonus to Intelligence. Lightning Strike Weapons: While wearing this item, your melee and ranged weapons gain Hit
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  • Greater Heartseeker Poison Imbue Transmutation (Poison) Target: Self (Weapon) Primer Element: Crimsonite Coat your weapon in a magical poison that saps the fortitude
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  • Tiefling Assassin's Blade (category Poisoned Items)
    this weapons. Poisonous: This weapon is dripping with poison. It deals an additional 1d6 poison damage on a successful hit. Augments:  Red Augment Slot:
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  • acidic and poisonous insects. Every 2 seconds they take 1d6+1 Acid and 1d6+1 Poison damage per 2 character levels for 8 seconds (Max Caster Level 20). Stacks
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  • you will receive 20% less threat and deliver a powerful Vulkoorim poison on vorpal strikes.
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  • one half die. If in Ocean stance: On unarmed confirmed vorpal strikes, delivers a poison that paralyzes the target (Fortitude DC: 17 negates) and inflicts
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  • one half die. If in Ocean stance: On unarmed confirmed vorpal strikes, delivers a poison that paralyzes the target (Fortitude DC: 17 negates) and inflicts
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  • etc, doesn't stack) Ocean stance: On unarmed confirmed vorpal strikes, delivers a poison that paralyzes the target (Fortitude DC: 17 negates) and inflicts
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  • Ranks: 1 Points (per rank): 2 Carrion Swarm - Thorn Path: Acid and Poison DOT Spring to Summer - Heart Path: Mass Rejuvenation Cocoon Storm Catcher -
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  • Activation Cost: 25 Spell Points Epic Strike: Conjure forth a wave of poison to infect your enemies. Deals 1d6+5 Poison damage per Character Level to all enemies
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  • half. All Epic Strikes now list the following information in their tooltips: "Every Epic Strike shares a cooldown with every other Epic Strike. Using this
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  • Wretched Twilight (category +72 Equipment Bonus to Poison Spell Power)
    Nullification +72: Passive: +72 Equipment bonus to Negative Energy and Poison Spell Power. Stealth Strike: +15% bonus to Decreased threat generated by ranged attacks
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  • Yellow 04 Topaz of Proof Against Disease +2 Yellow 04 Topaz of Proof Against Poison +2 Yellow 04 Topaz of Sonic Resistance 10 Yellow 04 Topaz of Spell Penetration
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  • Assassinate bonuses. Poison Exploits now scales with higher of Melee/Ranged Power. Deadly Exploits is now fixed, is 1 rank 2AP, causes your poison exploit to deal
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  • is doubled. This does not stack with the Improved Critical Feat. Vorpal strikes by this weapon also bypass all Fortification. Identity Crisis: Enemies hit
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  • Equipped: +2% Artifact bonus to Negative and Poison Spellcrit Chance +10 Artifact bonus to Negative and Poison Spellpower +5% Artifact bonus to Damage vs
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  • to Character on Acquire Enchantments:  Immunity to Poison: The wearer of this item is immune to Poison effects. Superior False Life: This item grants the
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  • acidic and poisonous insects. Every 2 seconds they take 1d6+1 Acid and 1d6+1 Poison damage per 2 character levels for 8 seconds (Max Caster Level 20). Stacks
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  • you will receive 20% less threat and deliver a powerful Vulkoorim poison on vorpal strikes. Greater Divine Blessing: This item is one of two pieces of the
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  • one half die. If in Ocean stance: On unarmed confirmed vorpal strikes, delivers a poison that paralyzes the target (Fortitude DC: 17 negates) and inflicts
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  • Mithral Cloak of the Dragon (category +60 Equipment Bonus to Poison Spell Power)
    Focus Mastery +1: Passive: +1 Equipment bonus to DC of all spells. Stealth Strike: -15% reduction of threat generated from ranged and spell damage. Material:
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  • Iron Cloak of the Dragon (category +52 Equipment Bonus to Poison Spell Power)
    Focus Mastery +1: Passive: +1 Equipment bonus to DC of all spells. Stealth Strike: -15% reduction of threat generated from ranged and spell damage. Material:
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  • to a non-ring item. Fixed a typo in barbarian's Focus Wide buff. Crazy Strikes now grants its Weapon[W] bonus correctly. Fatesinger Core 2 and 3 now grant
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  • Equipped: +4% Artifact bonus to Negative and Poison Spellcrit Chance +20 Artifact bonus to Negative and Poison Spellpower +10% Artifact bonus to Damage vs
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  • Legendary Noxious Fang (category Items that do Poison Damage)
    Armor Class. Poison Blast 6: This weapon is sheathed in Poison, dealing 6d6 Poison damage a successful hit, and an additional 6d6 Poison damage on a critical
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  • Legendary Sting (category Items that have Legendary Virulent Poison)
    Class. Legendary Virulent Poison: This item carries a potent venom that is delivered with your attacs. On any strike, the Poison has a chance to be applied
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  • is doubled. This does not stack with the Improved Critical Feat. Vorpal strikes by this weapon also bypass all Fortification. Improved Vorpal: Passive:
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  • Legendary Envenomed Blade (category Items that do Poison Damage)
    Armor Class. Poison Blast 6: This weapon is sheathed in Poison, dealing 6d6 Poison damage a successful hit, and an additional 6d6 Poison damage on a critical
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  • Wretched Twilight (Upgraded) (category +72 Equipment Bonus to Poison Spell Power)
    Nullification +72: Passive: +72 Equipment bonus to Negative Energy and Poison Spell Power. Stealth Strike: +15% bonus to Decreased threat generated by ranged attacks
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  • Equipped: +4% Artifact bonus to Negative and Poison Spellcrit Chance +20 Artifact bonus to Negative and Poison Spellpower +10% Artifact bonus to Damage vs
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  • generally boost Imbue dice. Alchemist: (Vile Chemist Core 2) - 1d8 Poison Damage, poison spell power (Vile Chemist Core 2) +1 Dice per 3 Alchemist Levels
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  • Adamantine Cloak of the Dragon (category +72 Equipment Bonus to Poison Spell Power)
    Focus Mastery +2: Passive: +2 Equipment bonus to DC of all spells. Stealth Strike: -15% reduction of threat generated from ranged and spell damage. Material:
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  • is doubled. This does not stack with the Improved Critical Feat. Vorpal strikes by this weapon also bypass all Fortification. Vorpal: Passive: +0.5[W] damage
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  • is doubled. This does not stack with the Improved Critical Feat. Vorpal strikes by this weapon also bypass all Fortification. Identity Crisis: Enemies hit
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  • is doubled. This does not stack with the Improved Critical Feat. Vorpal strikes by this weapon also bypass all Fortification. Identity Crisis: Enemies hit
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  • Fire/Cold/Acid/Electric/Poison Spell Power and +1 Burning Ambition Dice. Cores 2, 3, 4, 5, and 6 now grant +2% Fire, Cold, Electric, Acid, and Poison Spell Critical
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  • is doubled. This does not stack with the Improved Critical Feat. Vorpal strikes by this weapon also bypass all Fortification. Sovereign Vorpal: Passive:
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  • Requires Level 2 Blight Caster Active Imbue Toggle: gain: +1d6 Poison Damage on Hit Scales with Poison Spell Power Prerequisites: Requires Level 2 Blight Caster
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  • Fire/Cold/Acid/Electric/Poison Spell Power and +1 Burning Ambition Dice. Cores 2, 3, 4, 5, and 6 now grant +2% Fire, Cold, Electric, Acid, and Poison Spell Critical
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  • is doubled. This does not stack with the Improved Critical Feat. Vorpal strikes by this weapon also bypass all Fortification. Identity Crisis: Enemies hit
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  • Equipped: +6% Artifact bonus to Negative and Poison Spellcrit Chance +30 Artifact bonus to Negative and Poison Spellpower +15% Artifact bonus to Damage vs
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  • Fist 12 is now a prerequisite for the feats Epic Martial Arts and Vorpal Strikes Knight of the Chalice's Exalted Cleave now deals +20% damage (previously
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  • (Accessory) Enhanced Void Crit Damage +20%: Passive: Your Negative Energy and Poison spells gain a +20% Enhancement bonus to their Critical Damage. Scale: Sonic
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  • a clearer tooltip to explain how their eligibility works. Energy Vortex Poison and Negative now both have their correct tooltips within the spell. The
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  • been corrected. Scion of Earth and Epic Spell Power: Poison now give their proper amount of Poison Spell Critical Damage. The names of the Perfected artifacts
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  • Light Absorption Common Light Absorption +5% Snake Bite: Poison Protection Common Proof Against Poison +4 Purity: Death Block (Rare) Rare Deathblock Magical
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  • Project Nemesis Sharn City Council Masterminds of Sharn 4 N/A Proof is in the Poison The Coin Lords Free to Play 2 N/A Protect Baudry's Interests The Free Agents
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