Difference between revisions of "Alchemist Spells"

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{{SpellsHeader|Alchemist}}
{{SpellsHeader|Alchemist}}
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{{IconImage|Class Alchemist}} This is the spell list for the Alchemist Spells.
{{IconImage|Class Alchemist}} {{SpellListTOC|Alchemist|6}}<br>This is the spell list for the Alchemist Spells.
Spells range from buffing to damage
Spells range from buffing to damage
blah.. blah.. etc
blah.. blah.. etc

Latest revision as of 20:45, 20 June 2024


Class Alchemist Icon.png Level 1 Spells | Level 2 Spells | Level 3 Spells | Level 4 Spells | Level 5 Spells | Level 6 Spells
This is the spell list for the Alchemist Spells. Spells range from buffing to damage blah.. blah.. etc

Level 1 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Pinch of Chalk Icon.pngPinch of Chalk

Name Effect Metamagics Cost Components
Bottled Boost- Attack Icon.pngBottled Boost: Attack
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potion with the effects of Action Boost: Attack. You gain +8 Action Boost Bonus to Attack for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.

Quicken Spell Points:
25
Bottled Boost- Defense Icon.pngBottled Boost: Defense
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potion with the effects of Action Boost: Defense. You gain +15 Action Boost Bonus to Armor Class and Physical Resistance Rating for 20 seconds. In addition to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.

Quicken Spell Points:
5
Spell Curative Admixture- Cure Light Wounds Icon.pngCurative Admixture: Cure Light Wounds
Conjuration (Admixture)(Healing)(Infusion)
Target: Friend, Self, Directional, Undead Foe

Primer Element: Gildleaf
Infuse a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potions explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) positive energy damage to nearby living allies and enemy undead.

Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
6
Spell Curative Admixture- Inflict Light Wounds Icon.pngCurative Admixture: Inflict Light Wounds
Conjuration (Admixture)(Inflict)(Infusion)
Target: Friend, Self, Directional, Undead Foe

Primer Element: Gildleaf
Infuse a Inflict Light Wounds potion with magical energy, hurling it towards your target in an arc. The potions explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) negative energy damage to nearby living allies and enemy undead.

Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
6
Spell Curative Admixture- Remove Disease Icon.pngCurative Admixture: Remove Disease
Conjuration (Healing)(Infusion)
Target: Friend, Self, Directional

Primer Element: Gildleaf
Infuses a potion of Remove Disease potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes diseases from nearby allies. Special material component: Potion of Remove Disease.

Accelerate Spell Points:
10
Spell Curative Admixture- Remove Poison Icon.pngCurative Admixture: Remove Poison
Conjuration (Healing)(Infusion)
Target: Friend, Self, Directional

Primer Element: Gildleaf
Infuses a potion of Poison Neutralization with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes poisons from nearby allies. (It does not confer immunity to poisons.) Special material component: Posion of Poison Neutralization.

Accelerate Spell Points:
20
Spell Elemental Skin Icon.pngElemental Skin
Transmutation (Acid)(Cold)(Electricity)(Fire)
Target: Self

Primer Element: Ceruleite
This potion will mutate you and make your skin a little more resistance to elemental damage. This grants a +5 Alchemical Bonus to Elemental Resistance against Fire, Cold, Acid, and Electric damage, increasing to 10 at caster level 10 and 15 and caster level 20. This effect lasts for 1 minute per Caster Level.

Extend
Quicken
Spell Points:
25
Spell Empty Bottle Icon.pngEmpty Bottle
Conjuration (Bludgeoning)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Throw an empty bottle at a single foe, dealing 3 to 8 Bludgeoning damage per caster level, max caster level 10.

Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2
Spell Feathers Extract Icon.pngFeathers Extract
Transmutation
Target: Self

Primer Element: Ceruleite
This potion will mutate you, granting your bones slightly less dense and causing small feathers to grow from your skin. Grans the effects of the Feather Fall and Jump spells: You gain Feather Falling and a +10 Enhancement bonus to Jump. This bonus increases to +20 and 5th level and +30 at 9th level. These effects last for 30 seconds + 6 seconds per Caster Level.

Extend
Eschew Materials
Quicken
Spell Points:
15
Pinch of Chalk Icon.png
Pinch of Chalk
Spell Fine Dust Icon.pngFine Dust
Transmutation
Target: Foe, Directional

Primer Element: Gildleaf
Scatter fine, nearly-frictionless dust, forcing enemies caught within to make a Reflex saving throw or trip for 6 seconds. While tripped, enemies get recurring balance checks to get up every 2 seconds, at the same DC as the initial save.

Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
8
Pinch of Chalk Icon.png
Pinch of Chalk
Spell Flash Powder Icon.pngFlash Powder
Transmutation
Target: Foe

Primer Element: Ceruleite
You crush components in your hand, creating a loud boom and sharp flash. An enemy at touch range must make a Fortitude save or be Stunned for 3 seconds.

Embolden
Heighten
Quicken
Spell Points:
2
Spell Gills Extract Icon.pngGills Extract
Transmutation (Water)
Target: Self

Primer Element: Ceruleite
This potion will mutate you, granting you gills and increased ability to swim underwater. This grants the effects of the Water Breathing and Merfolk's Blessing spells: You gain the ability to breathe underwater and +10 Enhancement bonus to Swim, plus 1 for every 2 caster levels beyond the first. These effects last for 30 seconds +6 seconds per Caster Level.

Eschew Materials
Extend
Quicken
Spell Points:
25
Pinch of Chalk Icon.png
Pinch of Chalk
Spell Lesser Evolution Icon.pngLesser Evolution
Transmutation
Target: Self

Primer Element: Ceruleite
Choose something to Mutate into. You may only have one Alchemical Mutation active at a time.

Eschew Materials
Extend
Quicken
Spell Points:
25
Pinch of Chalk Icon.png
Pinch of Chalk
Spell Lesser Restorative Draught Icon.pngLesser Restorative Draught
Conjuration (Healing)
Target: Friend, Self, Directional

Primer Element: Ceruleite
Throw a small vial of magical liquid at a single target that provides the effects of the Lesser Restoration spell: Dispels magical effects reducing your ability scores, eliminates fatigue, and improves exhaustion to fatigue.

Accelerate
Quicken
Spell Points:
8
Spell Rapid Condensation Icon.pngRapid Condensation
Transmutation
Target: Foe, Positional, Breakable

Primer Element: Gildleaf
Throw a bottle that explodes on impact, rapidly condensing wader in the air with a magical reaction that has the effect of the Obscuring Mist spell: A misty vapor arises, obscuring all sight, giving all creatures in the fog concealment (attackers have a 20% miss chance.) Obscuring mist can be burned away with fire spells that hit the area of the mist.

Accelerate
Quicken
Spell Points:
10
Spell Sleep Powder Icon.pngSleep Powder
Transmutation (Compulsion)(Mind-affecting)
Target: Foe, Directional

Primer Element: Gildleaf
Scatter a dust-based magical poison that causes enemies that inhale the mixture to fall asleep. This Sleep lasts for 20 seconds + 2 seconds per Caster level, or until damaged. A successful Will save negates the effect; the save is repeated every 12 seconds the creature remains asleep. Has no effect on enemies that do not need to breathe or sleep.

Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
20
Pinch of Chalk Icon.png
Pinch of Chalk
Spell Stiffen Skin Icon.pngStiffen Skin
Transmutation
Target: Self

Primer Element: Ceruleite
This potion will mutate you and make your skin a little more resistance to physical damage. This grants a +2 Deflection bonus to AC, +1 per 6 caster levels, for 1 minute per caster level.

Extend
Quicken
Spell Points:
8
Vile Smash- Acid Icon.pngVial Smash: Acid
Transmutation (Acid)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of caustic liquid, you throw it at your feet dealing 2 to 7 Acid damage per caster level to nearby enemies, max caster level 5.

Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
4
Vile Smash- Cold Icon.pngVial Smash: Cold
Transmutation (Cold)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of freezing liquid, you throw it at your feet dealing 2 to 7 Cold damage per caster level to nearby enemies, max caster level 5.

Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
4
Vile Smash- Electric Icon.pngVial Smash: Electric
Transmutation (Electricity)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of shocking liquid, you throw it at your feet dealing 2 to 7 Electric damage per caster level to nearby enemies, max caster level 5.

Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
4
Vile Smash- Fire Icon.pngVial Smash: Fire
Transmutation (Fire)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of burning liquid, you throw it at your feet dealing 2 to 7 Fire damage per caster level to nearby enemies, max caster level 5.

Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
4
Vile Smash- Poison Icon.pngVial Smash: Poison
Transmutation (Poison)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of toxic liquid, you throw it at your feet dealing 2 to 7 Poison damage per caster level to nearby enemies, max caster level 5.

Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
4
Spell Vial of Acid Icon.pngVial of Acid
Conjuration (Acid)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of caustic liquid, you throw a projectile at a single foe that deals 3 to 8 Acid damage per caster level to all nearby foes, max caster level 10.

Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2
Spell Vial of Flame Icon.pngVial of Flame
Conjuration (Fire)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of burning liquid, you throw a projectile at a single foe that deals 3 to 8 Fire damage per caster level to all nearby foes, max caster level 10.

Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2
Spell Vial of Frost Icon.pngVial of Frost
Conjuration (Cold)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of freezing liquid, you throw a projectile at a single foe that deals 3 to 8 Cold damage per caster level to all nearby foes, max caster level 10.

Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2
Spell Vial of Sparks Icon.pngVial of Sparks
Conjuration (Electricity)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of reactive material, you throw a projectile at a single foe that deals 3 to 8 Electric damage per caster level to all nearby foes, max caster level 10.

Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2
Spell Vial of Venom Icon.pngVial of Venom
Conjuration (Poison)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of magical poison, you throw a projectile at a single foe that deals 3 to 8 Poison damage per caster level, max caster level 10. This poison will leave the enemy Contaminated.

Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
2

Level 2 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Ounce of Alchemical Salt Icon.pngOunce of Alchemical Salt

Name Effect Metamagics Cost Components
Spell Alluring Elixer Icon.pngAlluring Elixer
Transmutation
Target: Self

Primer Element: Ceruleite
This small vial of golden liquid will increase your confidence and your allure, granting you a +4 Insight bonus to your social skills for 1 minute + 1 minute per Caster Level.

Extend
Quicken
Spell Points:
15
Spell Augment Armor Icon.pngAugment Armor
Transmutation (Earth)
Target: Self (Armor)

Primer Element: Ceruleite
Coat yourself in liquid armor, granting it greater defenses. Grants a +2 Deflection bonus to Armor Class, and a +3 Deflection bonus to Physical Resistance Rating for 30 seconds per Caster Level. Every 5 Alchemist levels, these bonuses increase by 1.

Extend
Eschew Materials
Quicken
Spell Points:
10
Ounce of Alchemical Salt Icon.png
Ounce of Alchemical Salt
Bottled Boost- Spell Icon.pngBottled Boost: Spell
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potions with the effects of Action Boost: Spell Power. You gain +30 Action Boost Bonus to Universal Spell Power for 20 seconds. In addition this this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.

Quicken Spell Points:
25
Spell Cold Spike Icon.pngCold Spike
Conjuration (Cold)
Target: Foe, Directional

Primer Element: Gildleaf
Lob a vial of freezing liquid at a single foe that deals heavy damage and slows the movement of whatever it strikes. Deals 5 to 10 Cold damage per caster level, max caster level 10, to a single foe, and reduces their movement speed by 30% and damage by 4 for 15 seconds + 2 seconds per Caster Level

Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
8
Ounce of Alchemical Salt Icon.png
Ounce of Alchemical Salt
Spell Corrode Weapons Icon.pngCorrode Weapons
Conjuration (Acid)
Target: Foe, Directional

Primer Element: Gildleaf
Lob a vial of caustic liquid at a single foe that deals heavy damage and corrodes the weapons of whatever it strikes. Deals 5 to 10 Cold damage per caster level, max caster level 10, to a single foe, and reduces their accuracy and Melee and Ranged Power by 4 for 15 seconds + 2 seconds per Caster Level

Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
8
Ounce of Alchemical Salt Icon.png
Ounce of Alchemical Salt
Curative Admixture- Cure Moderate Wounds Icon.pngCurative Admixture: Cure Moderate Wounds
Conjuration (Admixture)(Healing)(Infusion)
Target: Friend, Self, Directional, Undead Foe

Primer Element: Gildleaf
Infuses a Cure Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 plus 1 per Caster Level (Maximum caster level 10) positive energy damage to nearby living allies and enemy undead. Special material component: Potion of Cure Moderate Wounds. This infusion is affected by Artificer Knowledge: Potions.

Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
8

Potion of Cure Moderate Wounds Icon.png x Potion of Cure Moderate Wounds
Potion of Cure Moderate Wounds

Curative Admixture- Inflict Moderate Wounds Icon.pngCurative Admixture: Inflict Moderate Wounds
Conjuration (Admixture)(Inflict)(Infusion)
Target: Friend, Directional, Undead Foe

Primer Element: Gildleaf
Infuses a Inflict Moderate Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 2d6+4 plus 1 per Caster Level (Maximum caster level 10) negative energy damage to nearby living allies and enemy undead.

Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
8
Spell Curative Admixture- Remove Curse Icon.pngCurative Admixture: Remove Curse
Conjuration (Healing)(Healing)(Infusion)
Target: Friend, Self, Directional

Primer Element: Gildleaf
Infuses a potion of Remove Curse potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes curses from nearby allies.

Accelerate Spell Points:
30
Spell Curative Admixture- Remove Paralysis Icon.pngCurative Admixture: Remove Paralysis
Conjuration (Healing)(Infusion)
Target: Friend, Self, Directional

Primer Element: Gildleaf
Infuses a Remove Paralysis potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that removes magical Paralysis from everyone hit.

Accelerate
Quicken
Spell Points:
20
Spell Glue Bomb Icon.pngGlue Bomb
Transmutation (Creation)
Target: Foe, Directional

Primer Element: Ceruleite
Lob a glass vial full of sticky, organic glue, trapping enemies within its embrace. Enemies that fail a Reflex save become stuck in place. Victims of the glue may attempt to free themselves every 4 seconds with a successful strength check. Lasts for 15 seconds + 1 per level.

Accelerate
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
10
Ounce of Alchemical Salt Icon.png
Ounce of Alchemical Salt
Spell Greater Venom Vial Icon.pngGreater Venom Vial
Conjuration (Poison)
Target: Foe, Directional

Primer Element: Crimsonite
Conjuring a bottle of magical poison, you throw a projectile that explodes on impact, dealing 3 to 8 Poison damage per caster level, max caster level 10, to all foes caught within the area. This poison will leave the enemies struck Contaminated.

Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Spell Points:
6
Spell Lesser Heartseeker Poison Imbue Icon.pngLesser Heartseeker Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save. On Crit: 1d6 Constitution Damage. An item can have only one temporary item enchantment at a time.

Extend
Eschew Materials
Quicken
Spell Points:
5
Ounce of Alchemical Salt Icon.png
Ounce of Alchemical Salt
Spell Lesser Ice Chill Poison Imbue Icon.pngLesser Ice Chill Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save. On Crit: 1d6 Dexterity Damage. An item can have only one temporary item enchantment at a time.

Extend
Eschew Materials
Quicken
Spell Points:
5
Ounce of Alchemical Salt Icon.png
Ounce of Alchemical Salt
Spell Lesser Soulshatter Poison Imbue Icon.pngLesser Soulshatter Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save. On Crit: 1d6 Wisdom Damage. An item can have only one temporary item enchantment at a time.

Extend
Eschew Materials
Quicken
Spell Points:
5
Ounce of Alchemical Salt Icon.png
Ounce of Alchemical Salt
Spell Lesser Voidmind Poison Imbue Icon.pngLesser Voidmind Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance. On Crit: 1d6 Intelligence Damage. An item can have only one temporary item enchantment at a time.

Extend
Eschew Materials
Quicken
Spell Points:
5
Ounce of Alchemical Salt Icon.png
Ounce of Alchemical Salt
Spell Liquid Courage Icon.pngLiquid Courage
Transmutation (Mind-affecting)
Target: Self

Primer Element: Ceruleite
Drink a personal vial of glowing golden liquid that grants incredible courage. This potion grants the effect of the Heroism spell: A +2 Morale bonus to attack rolls, saving throws, and skill checks. This lasts for 1 minute per Caster Level.

Extend
Quicken
Spell Points:
20
Spell Melt Armor Icon.pngMelt Armor
Conjuration (Fire)
Target: Foe, Directional

Primer Element: Gildleaf
Lob a vial of burning liquid at a single foe that deals heavy damage and melts the armor of whatever it strikes. Deals 5 to 10 Fire damage per caster level, max caster level 10, to a single target, and reduces their Armor Class and Physical Resistance Rating by 4 for 15 seconds + 2 seconds per Caster Level

Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
8
Ounce of Alchemical Salt Icon.png
Ounce of Alchemical Salt
Spell Restorative Draught Icon.pngRestorative Draught
Conjuration (Healing)
Target: Friend, Self, Directional

Primer Element: Ceruleite
Throw a small vial of magical liquid at a single target that grants the effect of the Restoration spell: Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue and exhaustion.

Accelerate
Quicken
Spell Points:
20
Spell Salt Crystals Icon.pngSalt Crystals
Transmutation (Creation)
Target: Foe, Directional

Primer Element: Ceruleite
Smash a bottle beneath your feet that rapidly crystalizes, trapping nearby enemies that fail a Fortitude save in brittle salt. They are considered Dazed for 6 seconds, and any damage will remove the salt.

Embolden
Heighten
Quicken
Spell Points:
10
Spell Vial of Venom Icon.pngVenom Concentration
Conjuration
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of magical poison, you throw a projectile at a single foe that deals 1 to 6 Poison damage, +1 per caster level, max caster level 20. This poison will eat away at the enemy, dealing its damage every 2 seconds for 16 seconds. You may stack this poison 3 times. This poison will leave the enemy Contaminated.

Spell Points:
7
Spell Voltaic Backlash Icon.pngVoltaic Backlash
Conjuration (Electricity)
Target: Foe, Directional

Primer Element: Gildleaf
Lob a vial of volatile liquid at a single foe that deals heavy damage and disrupts the offensive spellcasting capacity of whatever it strikes. Deals 5 to 10 Electric damage per caster level, max caster level 10, to a single target, and reduces Universal Spell Power by 10 for 15 seconds + 2 seconds per Caster Level

Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
8
Ounce of Alchemical Salt Icon.png
Ounce of Alchemical Salt

Level 3 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Vial of Oil of Vitriol Icon.pngVial of Oil of Vitriol

Name Effect Metamagics Cost Components
Spell Vial of Acid Icon.pngAcid Concentration
Conjuration
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of caustic liquid, you throw a projectile at a single foe that deals 1 to 6 Acid damage, +1 per caster level, max caster level 20. This acid continues to eat away, dealing its damage every 2 seconds for 16 seconds. You may stack this 3 times.

Spell Points:
9
Spell Bitter Frost Burst Icon.pngBitter Frost Burst
Conjuration (Cold)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Throw a bottle at a single foe, causing a huge spike of cold damage. Deals 7 to 10 Cold damage per caster level, max caster level 15, to a single target.

Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Vial of Oil of Vitriol Icon.png
Vial of Oil of Vitriol
Bottled Boost- Double Icon.pngBottled Boost: Double
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potions with the effects of Action Boost: Doublestrike and Doubleshot. You gain +30% Action Boost Bonus to Doublestrike and Doubleshot for 20 seconds. In additon to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.

Quicken Spell Points:
25
Spell Caustic Solvent Icon.pngCaustic Solvent
Conjuration (Acid)
Target: Foe, Directional

Primer Element: Crimsonite
Smash a bottle on a single foe, causing caustic acid to eat away at their fles for significant Acid damage over time. This Acid damage stacks, and will become increasingly deadly over time. Deals 4 to 9 Acid damage per caster level, max caster level 15, every 3 seconds, stacking up to 3 times and lasting for 9 seconds.

Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Vial of Oil of Vitriol Icon.png
Vial of Oil of Vitriol
Spell Choking Smog Icon.pngChoking Smog
Transmutation (Creation)
Target: Foe, Directional

Primer Element: Gildleaf
Smash a bottle full of a noxious chemical smog that silences and slows enemies caught within unless they make a Fortitude saving throw. This effect lasts for 6 seconds +1 second per Caster Level. Foes that do not breathe or are wearing protective gear are immune to this effect.

Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
30
Vial of Oil of Vitriol Icon.png
Vial of Oil of Vitriol
Spell Curative Admixture- Cure Serious Wounds Icon.pngCurative Admixture: Cure Serious Wounds
Conjuration (Admixture)(Healing)(Infusion)
Target: Friend, Self, Directional, Undead Foe

Primer Element: Gildleaf
Infuses a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per Caster Level (Maximum caster level 15) positive energy damage to nearby living allies and enemy undead.

Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
12
Spell Curative Admixture- Inflict Serious Wounds Icon.pngCurative Admixture: Inflict Serious Wounds
Conjuration (Admixture)(Inflict)(Infusion)
Target: Foe, Directional, Friend (Undead)

Primer Element: Gildleaf
Infuses a Cure Serious Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 3d6+6 plus 1 per Caster Level (Maximum caster level 15) negative energy damage to nearby allies and enemy undead.

Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
12
Spell Displacement Draught Icon.pngDisplacement Draught
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potion with the effects of the Displacement spell. Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking for 6 seconds per Caster Level.

Eschew Materials
Extend
Quicken
Spell Points:
20
Vial of Oil of Vitriol Icon.png
Vial of Oil of Vitriol
Spell Elemental Weapons Icon.pngElemental Weapons
Evocation
Target: Friend, Self (Weapon)

Primer Element: Crimsonite
Your target's currently equipped weapons gain +1 Alchemical bonus to Imbue Dice

Eschew Materials
Quicken
Spell Points:
15
Vial of Oil of Vitriol Icon.png
Vial of Oil of Vitriol
Spell Evolution Icon.pngEvolution
Transmutation
Target: Self

Primer Element: Ceruleite
Choose something to Mutate into. You may only have one Alchemical Mutation active at a time. This lasts for 1 minute per Caster Level.


Eschew Materials
Extend
Quicken
Spell Points:
35
Vial of Oil of Vitriol Icon.png
Vial of Oil of Vitriol
Spell Vial of Flame Icon.pngFlame Concentration
Conjuration
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of burning liquid, you throw a projectile at a single foe that deals 1 to 6 Fire damage, +1 per caster level, max caster level 20. This fire will burn over time, dealing its damage every 2 seconds for 16 seconds. You may stack this 3 times.

Spell Points:
9
Spell Flash Freeze Icon.pngFlash Freeze
Transmutation (Creation)
Target: Foe, Directional

Primer Element: Gildleaf
Smash a bottle beneath your feet containing a volatile chemical reaction that creates an explosion of intense cold, locking enemies in solid ice. Enemis who fail a Fortitude save are stunned and helpless for 6 seconds per Caster Level.

Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
40
Vial of Oil of Vitriol Icon.png
Vial of Oil of Vitriol
Spell Vial of Frost Icon.pngFrost Concentration
Conjuration
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of freezing liquid, you throw a projectile at a single foe that deals 1 to 6 Cold damage, +1 per caster level, max caster level 20. This cold continues to deal damage over time every 2 seconds for 16 seconds. You may stack this 3 times.

Spell Points:
9
Spell Greater Liquid Courage Icon.pngGreater Liquid Courage
Transmutation (Mind-affecting)
Target: Self

Primer Element: Ceruleite
Drink a personal vial of glowing golden liquid that grants incredible courage. This potion grants the effect of the Greater Heroism spell: A +4 Morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear.

Extend
Quicken
Spell Points:
25
Spell Greater Restorative Draught Icon.pngGreater Restorative Draught
Conjuration (Healing)
Target: Friend, Self, Directional

Primer Element: Ceruleite
Throw a small vial of magical liquid at a single target that grants the effect of the Greater Restoration spell: Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue, exhaustion, confusion, and insanity effects on you.

Accelerate
Quicken
Spell Points:
35
Spell Heartstopper Poison Icon.pngHeartstopper Poison
Conjuration
Target: Foe, Directional

Primer Element: Crimsonite
Throw a vial of deadly poison that explodes on impact, dealing 7 to 12 Poison damage per caster level, max caster level 15, to a single enemy. This poison will leave the enemy Contaminated.

Extend
Quicken
Spell Points:
15
Vial of Oil of Vitriol Icon.png
Vial of Oil of Vitriol
Spell Invisibility Potion Icon.pngInvisibility Potion
Transmutation
Target: Self

Primer Element: Ceruleite
This shadowy liquid will turn you invisible for a time, granting the effect of the Invisibility spell. If you attack a target, this invisibility will end. This lasts for 1 minute per Caster Level.

Eschew Materials
Quicken
Spell Points:
15
Vial of Oil of Vitriol Icon.png
Vial of Oil of Vitriol
Spell Iron Shavings Icon.pngIron Shavings
Transmutation
Target: Foe

Primer Element: Gildleaf
Smash a bottle at your feet to spread Flametouched Iron shavings into the air around you, causing nearby Incorporeal foes that fail a Fortitude save to become Corporeal for 6 seconds, plus 1 second per Caster Level.

Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
30
Vial of Oil of Vitriol Icon.png
Vial of Oil of Vitriol
Spell Melt Lock Icon.pngMelt Lock
Transmutation
Target: Usable

Primer Element: Ceruleite
Throws a caustic liquid at a lock, attempting to dissolve it. You make a d20 + Spellcraft skill check against the DC of the lock, and if successful, the lock will behave as if it has been affected by a Knock spell of equivalent effectiveness.

Accelerate
Quicken
Spell Points:
12
Spell Molotov Cocktail Icon.pngMolotov Cocktail
Conjuration (Fire)
Target: Foe, Directional

Primer Element: Crimsonite
Lob a glass bottle full of reactive chemicals that shatters and then ignites in a large area, dealing damage to all enemies struck. Enemies are ignited, dealing 4 to 9 Fire damage per caster level, max caster level 15.

Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Vial of Oil of Vitriol Icon.png
Vial of Oil of Vitriol
Spell Quicksilver Potion Icon.pngQuicksilver Potion
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potion of shiny silver liquid that bestows incredible speed for a short time, the effect of the Haste spell. You are quickened, causing you to attack 15% faster than normal. In addition, you gain a +1 enhancement bonus to attack rolls, a +1 bonus to Reflex Saving Throws, and +1% Dodge.

Eschew Materials
Extend
Quicken
Spell Points:
25
Vial of Oil of Vitriol Icon.png
Vial of Oil of Vitriol
Spell Vial of Sparks Icon.pngSparks Concentration
Conjuration
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring a bottle of reactive material, you throw a projectile at a single foe that deals 1 to 6 Electric damage, +1 per caster level, max caster level 20. The electricity continues to deal damage over time every 2 seconds for 16 seconds. You may stack this 3 times.

Spell Points:
9
Spell Voltaic Induction Icon.pngVoltaic Induction
Conjuration (Electricity)
Target: Foe, Directional

Primer Element: Crimsonite
Shatter a small bottle of volatile mixtures on the first target hit, causing lightning to arc between them. This has an initial jolt of 4 to 9 Electric damage per caster level, max caster level 15, to all targets hit, and then periodically shocks affected enemies for 4 to 6 Electric damage every 2 seconds for 16 seconds. This damage over time does not stack.

Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Vial of Oil of Vitriol Icon.png
Vial of Oil of Vitriol

Level 4 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Chunk of Lead Icon.pngChunk of Lead

Name Effect Metamagics Cost Components
Bottled Boost- Power Icon.pngBottled Boost: Power
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potions with the effects of Action Boost: Power. You gain +30 Action Boost Bonus to Melee and Ranged Power for 20 seconds. In additon to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.

Quicken Spell Points:
25
Bottled Boost- Sprint Icon.pngBottled Boost: Sprint
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potions with the effects of Action Boost: Sprint. You gain +50% Action Boost Bonus to Movement Speed for 20 seconds. In additon to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.

Quicken Spell Points:
25
Spell Caustic Overload Icon.pngCaustic Overload
Conjuration (Acid)
Target: Foe, Directional

Primer Element: Gildleaf
Throw a bottle at a targetted foe that explodes into caustic acid dealing 5 to 10 Acid damage per caster level to enemies struck. In addition, enemies must make a Fortitude saving throw or have their Physical Resistance Rating reduced by 5 for 12 seconds.

Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Chunk of Lead Icon.png
Chunk of Lead
Spell Cindersmoke Icon.pngCindersmoke
Conjuration (Fire)
Target: Foe, Directional

Primer Element: Gildleaf
Throw a bottle at a targetted foe that explodes into fiery cloud. Enemies caught in the blast take 5 to 10 Fire damage per caster level to enemies caught within the initial blast, and must make a Reflex save or be blinded for 12 seconds.

Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Chunk of Lead Icon.png
Chunk of Lead
Spell Corrosive Dust Icon.pngCorrosive Dust
Conjuration (Rust)
Target: Foe, Directional

Primer Element: Crimsonite
Scatter a corrosive dust in front of you, causing significant Rust damage on contact. Deals 9 to 14 Rust damage per caster level, max caster level 20. Note that Rust damage only affects Constructs and some Inanimate Objects.

Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
15
Chunk of Lead Icon.png
Chunk of Lead
Spell Curative Admixture- Cure Serious Wounds Icon.pngCurative Admixture: Cure Critical Wounds
Conjuration (Admixture)(Healing)(Infusion)
Target: Friend, Self, Directional, Undead Foe, Friend (Undead)

Primer Element: Gildleaf
Infuses a Cure Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per Caster Level (Maximum caster level 20) positive energy damage to nearby living allies and enemy undead.

Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
25
Spell Curative Admixture- Inflict Critical Wounds Icon.pngCurative Admixture: Inflict Critical Wounds
Conjuration (Admixture)(Inflict)(Infusion)
Target: Foe, Directional, Friend (Undead)

Primer Element: Gildleaf
Infuses a Inflict Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per Caster Level (Maximum caster level 20) negative energy damage to nearby living allies and enemy undead.

Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
25
Spell Flesh to Gold Icon.pngFlesh to Gold
Transmutation (Earth)
Target: Foe

Primer Element: Ceruleite
Turn an enemy to Gold with a single touch. Creatures made of flesh that fail a Fortitude save are turned to a metallic, helpless statue with minor resistance to piercing damage. This lasts 60 seconds plus 10 seconds per caster level, but the target has a chance to remake its its Fortitude save every 24 seconds.

Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
30
Chunk of Lead Icon.png
Chunk of Lead
Spell Lesser Heartseeker Poison Imbue Icon.pngHeartseeker Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save per stack, stacks 3 times. On Crit: 1d6 Constitution Damage. An item can have only one temporary item enchantment at a time.

Eschew Materials
Extend
Quicken
Spell Points:
10
Chunk of Lead Icon.png
Chunk of Lead
Spell Hypnotic Combination Icon.pngHypnotic Combination
Transmutation (Mind-affecting)
Target: Foe, Directional

Primer Element: Ceruleite
Throw a bottle at a single target full of hallucinogenic material. On a failed Will save, the target is Confused, attacking and able to be attacked by friend and foe alike. Targets can re-attempt the Will save every 24 seconds. This effect lasts for 15 seconds +2 per Caster Level.

Accelerate
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
25
Chunk of Lead Icon.png
Chunk of Lead
Spell Lesser Ice Chill Poison Imbue Icon.pngIce Chill Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save per stack, stacks 3 times. On Crit: 1d6 Dexterity Damage. An item can have only one temporary item enchantment at a time.

Eschew Materials
Extend
Quicken
Spell Points:
10
Chunk of Lead Icon.png
Chunk of Lead
Spell Sanctified Vial Icon.pngSanctified Vial
Conjuration (Untyped)
Target: Foe, Directional

Primer Element: Ceruleite
Casting this spell requires levels in Cleric, Paladin, or Favored Soul, or for you to be in a Divine Epic Destiny. Throw a bottle that splashes Holy Water when it breaks, dealing 1d4+4 Bane Damage per Caster Level to Undead and Extraplaner creatures nearby. (This damage scales with Force Spell Power). This Holy Water will atempt to force all extraplanar creatures in the bottle's splace back to their home plane with the effect of the Banishment spell. A successful Will save negates this effect. (DC = spell's save DC - creatures Hit Dice or Level + your caster level)

Accelerate
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
25
Chunk of Lead Icon.png
Chunk of Lead
Spell Smoke Bomb Icon.pngSmoke Bomb
Transmutation (Creation)
Target: Self

Primer Element: Gildleaf
Throw a bottle beneath you that explodes into a cloud of smoke and leaves you Invisible and Displaced for 12 Seconds

Eschew Materials
Extend
Quicken
Spell Points:
6
Chunk of Lead Icon.png
Chunk of Lead
Spell Lesser Soulshatter Poison Imbue Icon.pngSoulshatter Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save per stack, stacks 3 times. On Crit: 1d6 Wisdom Damage. An item can have only one temporary item enchantment at a time.

Eschew Materials
Extend
Quicken
Spell Points:
10
Chunk of Lead Icon.png
Chunk of Lead
Spell Stoneskin Potion Icon.pngStoneskin Potion
Transmutation (Earth)
Target: Self

Primer Element: Ceruleite
Turn your skin to durable stone. Gain a resistance to physical damage of 10/Adamantine for the duration. Once this potion has prevented 10 points of damage per caster level, it is discharged.

Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
25
Chunk of Lead Icon.png
Chunk of Lead
Spell Vein Freeze Icon.pngVein Freeze
Conjuration (Cold)
Target: Foe, Directional

Primer Element: Gildleaf
Throw a bottle at a targetted foe that explodes, dealing 5 to 10 Cold damage per caster level, and slows enemies caught within. Some enemies may be required to make a Fortitude save or be Frozen for 12 seconds.

Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Chunk of Lead Icon.png
Chunk of Lead
Spell Lesser Voidmind Poison Imbue Icon.pngVoidmind Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 3 times. On Crit: 1d6 Intelligence Damage. An item can have only one temporary item enchantment at a time.

Eschew Materials
Extend
Quicken
Spell Points:
10
Chunk of Lead Icon.png
Chunk of Lead
Spell Voltaic Burst Icon.pngVoltaic Burst
Conjuration (Electricity)
Target: Foe, Directional

Primer Element: Gildleaf
Throw a bottle at a targetted foe that explodes, dealing 5 to 10 Electric damage per caster level caught in the blast. In addition, enemies must make a Fortitude saving throw or take -5 Magical Resistance Rating for 12 seconds.

Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Chunk of Lead Icon.png
Chunk of Lead

Level 5 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Bottle of Quicksilver Icon.pngBottle of Quicksilver

Name Effect Metamagics Cost Components
Bottled Boost- Haste Icon.pngBottled Boost: Haste
Transmutation
Target: Self

Primer Element: Ceruleite
Drink a potions with the effects of Action Boost: Haste. You gain +30% Action Boost Bonus to Attack Speed for 20 seconds. In additon to this spell's normal cooldown, this spell puts all Action Boosts and Bottled Boost spells on a 30 second cooldown.

Quicken Spell Points:
25
Spell Flashbang Icon.pngFlashbang
Transmutation
Target: Foe, Directional

Primer Element: Gildleaf
Lob a vial that explodes on impact. Nearby enemies must make a Fortitude save or be Blinded. If they fail this save and are already blinded, they will instead by stunned.

Accelerate
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
25
Bottle of Quicksilver Icon.png
Bottle of Quicksilver
Spell Flesh to Gold, Mass Icon.pngFlesh to Gold, Mass
Transmutation (Earth)
Target: Foe, Directional

Primer Element: Gildleaf
Enemies around you must make a Fortitude saving throw, or be turned to gold. Creatures made of fless that fail a Fortitude save are turned into metallic, helpless statues with minor resistance to piercing damage. This lasts 30 seconds plus 12 seconds per caster level, but the target has a chance to remake its fortitude save every 12 seconds.

Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
30
Bottle of Quicksilver Icon.png
Bottle of Quicksilver
Spell Elemental Weapons Icon.pngGreater Elemental Weapons
Evocation (Infusion)
Target: Friend, Self (Weapon)

Primer Element: Crimsonite
Your target's currently equipped weapons gain +2 Alchemical bonus Imbue Dice.

Eschew Materials
Quicken
Spell Points:
15
Bottle of Quicksilver Icon.png
Bottle of Quicksilver
Spell Greater Evolution Icon.pngGreater Evolution
Transmutation
Target: Self

Primer Element: Ceruleite
Choose something to Mutate into. You may only have one Alchemical Mutation active at a time. This lasts for 1 minute per Caster Level.

Eschew Materials
Extend
Quicken
Spell Points:
50
Bottle of Quicksilver Icon.png
Bottle of Quicksilver
Spell Greater Stoneskin Icon.pngGreater Stoneskin
Conjuration (Earth)
Target: Self

Primer Element: Ceruleite
Turn your skin to durable and magical stone. Gain a resistance to physical damage of 20/Adamantine for the duration. Once this potion has prevented 20 points of damage per caster level, it is discharged.

Eschew Materials
Extend
Quicken
Spell Points:
25
Bottle of Quicksilver Icon.png
Bottle of Quicksilver
Spell Multivial- Acid Icon.pngMultivial of Acid
Conjuration (Acid)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring many bottles of caustic liquid, you throw 5 projectiles that explode on impact, with each dealing 4 to 7 acid damage per caster level to all nearby foes, max caster level 20.

Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
40
Bottle of Quicksilver Icon.png
Bottle of Quicksilver
Spell Multivial of Flame Icon.pngMultivial of Flame
Conjuration (Fire)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring many bottles of burning liquid, you throw 5 projectiles that explode on impact, with each dealing 4 to 7 Fire damage per caster level to all nearby foes, max caster level 20.

Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
40
Bottle of Quicksilver Icon.png
Bottle of Quicksilver
Spell Multivial of Frost Icon.pngMultivial of Frost
Conjuration (Cold)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring many bottles of freezing liquid, you throw 5 projectiles that explode on impact, with each dealing 4 to 7 Cold damage per caster level to all nearby foes, max caster level 20.

Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
40
Bottle of Quicksilver Icon.png
Bottle of Quicksilver
Spell Multivial of Poison Icon.pngMultivial of Poison
Conjuration (Poison)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring many bottles of poisonous material, you throw 5 projectiles that explode on impact, with each dealing 4 to 7 Poison damage per caster level to all nearby foes, max caster level 20.

Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
40
Bottle of Quicksilver Icon.png
Bottle of Quicksilver
Spell Multivial of Sparks Icon.pngMultivial of Sparks
Conjuration (Electricity)
Target: Foe, Directional, Breakable

Primer Element: Crimsonite
Conjuring many bottles of reactive material, you throw 5 projectiles that explode on impact, with each dealing 4 to 7 Electric damage per caster level to all nearby foes, max caster level 20.

Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
40
Bottle of Quicksilver Icon.png
Bottle of Quicksilver
Spell Poison Breath Icon.pngPoison Breath
Conjuration (Poison)
Target: Foe, Directional

Primer Element: Crimsonite
You exhale poison through your mouth in a large cone, causing enemies caught within the area to take 6 to 11 Poison per caster level, max caster level 20. This is a Breath Attack. This poison will leave enemies struck Contaminated.

Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
20
Bottle of Quicksilver Icon.png
Bottle of Quicksilver
Spell Turn to Frog Icon.pngTurn to Frog
Transmutation
Target: Foe, Directional

Primer Element: Ceruleite
Throw a vial at a single enemy, who must succeed a Fortitude saving throw or be turned to a frog.

Accelerate
Embolden
Eschew Materials
Heighten
Quicken
Spell Points:
25
Bottle of Quicksilver Icon.png
Bottle of Quicksilver

Level 6 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Bar of Fool's Gold Icon.pngBar of Fool's Gold

Name Effect Metamagics Cost Components
Spell Curative Admixture- Harm Icon.pngCurative Admixture: Harm
Conjuration (Admixture)(Inflict)(Infusion)
Target: Foe, Directional, Friend (Undead)

Primer Element: Gildleaf
Infuses a Harm potion with magical energy, hurling it towards your target in an arc. This channels powerful negative energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Heal. Undead who make a successful Will save reduce the damage by half.

Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
45
Spell Curative Admixture- Heal Icon.pngCurative Admixture: Heal
Conjuration (Admixture)(Healing)(Infusion)
Target: Friend, Self, Directional, Undead Foe, Friend (Undead)

Primer Element: Gildleaf
Infuses a Heal potion with magical energy, hurling it towards your target in an arc. This channels powerful positive energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.

Accelerate
Empower
Empower Healing
Intensify
Maximize
Spell Points:
45
Spell Dust of Confusion Icon.pngDust of Confusion
Transmutation
Target: Foe, Directional

Primer Element: Ceruleite
Scatter dust around you that causes enemies around you to being to vividly hallucinate. On a failed Will save, they become Confused, attacking and ablt to be attacked by friend and foe alike. This effect lasts for 15 seconds +2 per Caster Level, and enemies make a recurring save once every 24 seconds.

Embolden
Eschew Materials
Extend
Heighten
Quicken
Spell Points:
35
Bar of Fool's Gold Icon.png
Bar of Fool's Gold
Spell Elemental Combination Icon.pngElemental Combination
Conjuration (Admixture)(Acid)(Cold)(Electricity)(Fire)(Poison)
Target: Foe, Directional

Primer Element: Crimsonite
Throw a single bottle of volatile magical concoction that deals an intense combination of Poison, Fire, Cold, Acid, and Electric damage, chosen randomly each time.

Accelerate
Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
30
Bar of Fool's Gold Icon.png
Bar of Fool's Gold
Spell Gold Breath Icon.pngGold Breath
Conjuration (Bludgeoning)(Fire)
Target: Foe, Directional

Primer Element: Crimsonite
You exhale gold through your mouth in a large cone, causing enemies caught within the area to take 4 to 9 Fire and 4 to 9 Bludgeon damage per caster level, max caster level 20. This is a Breath Attack.

Embolden
Empower
Eschew Materials
Heighten
Intensify
Maximize
Quicken
Spell Points:
30
Bar of Fool's Gold Icon.png
Bar of Fool's Gold
Spell Goldskin Potion Icon.pngGoldskin Potion
Conjuration (Earth)
Target: Self

Primer Element: Ceruleite
Turn your skin metallic, magical gold. Gain a resistance to physcal damage of 30/Adamantine for the duration. Once this potion has prevented 30 points of damage per caster level, it is discharged.

Eschew Materials
Extend
Quicken
Spell Points:
50
Bar of Fool's Gold Icon.png
Bar of Fool's Gold
Spell Greater Heartseeker Poison Imbue Icon.pngGreater Heartseeker Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the fortitude from your enemies on contact. On Hit: -1 Fort Save per stack, stacks 3 times. On Crit: 1d6 Constitution Damage. On Vorpal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.

Eschew Materials
Extend
Quicken
Spell Points:
5
Bar of Fool's Gold Icon.png
Bar of Fool's Gold
Spell Greater Ice Chill Poison Imbue Icon.pngGreater Ice Chill Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the speed from your enemies on contact. On Hit: -1 Reflex Save per stack, stacks 3 times. On Crit: 1d6 Dexterity Damage. On Vorpal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.

Eschew Materials
Extend
Quicken
Spell Points:
5
Bar of Fool's Gold Icon.png
Bar of Fool's Gold
Spell Greater Soulshatter Poison Imbue Icon.pngGreater Soulshatter Poison Imbue
Transmutation (Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the willpower from your enemies on contact. On Hit: -1 Will Save per stack, stacks 3 times. On Crit: 1d6 Wisdom Damage. On Vorpal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.

Eschew Materials
Extend
Quicken
Spell Points:
5
Bar of Fool's Gold Icon.png
Bar of Fool's Gold
Spell Greater Voidmind Poison Imbue Icon.pngGreater Voidmind Poison Imbue
Transmutation (Infusion)(Poison)
Target: Self (Weapon)

Primer Element: Crimsonite
Coat your weapon in a magical poison that saps the defenses from your enemies on contact. On Hit: -1 Spell Resistance per stack, stacks 3 times. On Crit: 1d6 Intelligence Damage. On Vorpal: 1 stack of Vulnerability. An item can have only one temporary item enchantment at a time.

Eschew Materials
Extend
Quicken
Spell Points:
5
Bar of Fool's Gold Icon.png
Bar of Fool's Gold