Difference between revisions of "Bard Spells"
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{{SpellsHeader|Bard | {{SpellsHeader|Bard}} | ||
__NOTOC__ | __NOTOC__ | ||
{{IconImage|Class | {{IconImage|Class Bard}} {{SpellListTOC|Bard|6}}<br>This is a list of bard spells.. | ||
Bard spells are more focused on buffing and healing but do have some offensive spells | Bard spells are more focused on buffing and healing but do have some offensive spells | ||
== Level 1 Spells == | == Level 1 Spells == | ||
{{SpellDPLTable|Bard Level 1 Spells}} | {{SpellDPLTable|Bard Level 1 Spells|Pork Rind}} | ||
== Level 2 Spells == | == Level 2 Spells == | ||
{{SpellDPLTable|Bard Level 2 Spells}} | {{SpellDPLTable|Bard Level 2 Spells|Bit of Bone}} | ||
== Level 3 Spells == | == Level 3 Spells == | ||
{{SpellDPLTable|Bard Level 3 Spells}} | {{SpellDPLTable|Bard Level 3 Spells|Licorice Root}} | ||
== Level 4 Spells == | == Level 4 Spells == | ||
{{SpellDPLTable|Bard Level 4 Spells}} | {{SpellDPLTable|Bard Level 4 Spells|Small Hard Rod}} | ||
== Level 5 Spells == | == Level 5 Spells == | ||
{{SpellDPLTable|Bard Level 5 Spells}} | {{SpellDPLTable|Bard Level 5 Spells|Drop of Sweet Oil}} | ||
== Level 6 Spells == | == Level 6 Spells == | ||
{{SpellDPLTable|Bard Level 6 Spells}} | {{SpellDPLTable|Bard Level 6 Spells|Tuning Fork}} |
Latest revision as of 20:46, 20 June 2024
Level 1 Spells | Level 2 Spells | Level 3 Spells | Level 4 Spells | Level 5 Spells | Level 6 Spells
This is a list of bard spells..
Bard spells are more focused on buffing and healing but do have some offensive spells
Level 1 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Pork Rind
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Cause Fear Necromancy (Fear)(Mind-affecting) |
Target: Foe An enemy becomes frightened. A successful will save causes the target to become shaken instead. Necrotic energy slows the target slightly. |
Quicken Heighten Enlarge Embolden |
Spell Points: 6 |
|
Charm Person Enchantment (Charm)(Mind-affecting) |
Target: Foe Charms an enemy humanoid, which then fights as an ally. Charmed humanoids get an additional saving throw every 3d6+12 seconds. A successful Will save negates this effect. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Quicken Heighten Enlarge Embolden |
Spell Points: 10 |
|
Color Spray Illusion |
Target: Foe, Directional Dazes, Blinds and Silences enemies in front of you. A separate Will save negates each. |
Heighten Embolden Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
|
Cure Light Wounds Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half. |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 6 |
|
Detect Secret Doors Divination |
Target: Self Allows you to find secret doors with a DC 5 or less. This increases by 3 for every two caster levels. |
Extend Quicken |
Spell Points: 10 |
|
Expeditious Retreat Transmutation |
Target: Self Increases base run speed by 25%. |
Extend Quicken |
Spell Points: 10 |
|
Feather Fall Transmutation |
Target: Friend, Self Causes an ally to fall slowly, although faster than feathers typically do. |
Enlarge Extend Quicken |
Spell Points: 10 |
|
Focusing Chant Enchantment (Mind-affecting) |
Target: Self You gain a +1 circumstance bonus to attack rolls and skill checks. |
Extend | Spell Points: 10 |
|
Grease Conjuration (Creation) |
Target: Foe, Positional, Breakable Covers the ground with a layer of slipper grease, forcing targets to make a Reflex save or fall. Grease slicks will sometimes be set ablaze by are of effect fire effects, dealing 2d6 damage per two caster levels fire damage to all enemies of the caster in the slick every few seconds, as well as the caster of the grease spell. A successful Reflex save will reduce this damage by half. Slicks that have been set ablaze will quickly burn away. |
Enlarge Eschew Materials Quicken |
Spell Points: 6 |
Pork Rind |
Hypnotism Enchantment (Mind-affecting) |
Target: Foe Dazes nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged. A successful WIll save negates this effect. Creatures targeted by this effect also have a -3 to Will saves for the next 8 seconds. |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
|
Master's Touch Divination |
Target: Friend, Self Enchants the items currently equipped in the target's right and left hands to grant their wielder proficiency if the items are simple or martial weapons or shields, and lasts until the target rests. |
Spell Points: 10 |
||
Merfolk's Blessing Transmutation (Water) |
Target: Friend, Self Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 10 |
Pork Rind |
Otto's Resistible Dance Enchantment (Compulsion)(Mind-affecting) |
Target: Foe At your touch, enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place. A successful Will save negates this effect. |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
|
Remove Fear Abjuration |
Target: Friend, Self Instills courage in an ally, granting a +4 morale bonus against Fear effects for 10 minutes. Counters and dispels Cause Fear. |
Enlarge Extend Quicken |
Spell Points: 10 |
|
Sleep Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Induces a magical slumber, rendering them helpless until attacked. Ineffective on undead or constructs. Lasts 20 seconds plus 2 per level of caster. A successful Will save negates this effect. (DC = spell's save DC - creature's Hit Dice or Level + your caster level) |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 10 |
Pork Rind |
Sonic Blast Evocation (Sonic) |
Target: Foe, Directional, Breakable Blasts an enemy with loud high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 20 to 70 damage at caster at caster level 10). The target must make a successful Will save or be dazed for a short period of time or until they take damage. This spell has double range. |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 4 |
|
Summon Monster I Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon of three different creatures: a celestial dog, a giant rat, or a brown spider. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 10 |
Pork Rind |
Level 2 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Bit of Bone
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Blur Illusion |
Target: Friend, Self An ally's outline becomes slightly blurred, giving enemies a 20% miss chance when attacking. |
Enlarge Extend Quicken |
Spell Points: 15 |
|
Cat's Grace Transmutation |
Target: Friend, Self An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
Bit of Bone |
Cure Moderate Wounds Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half. |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
|
Daze Monster Enchantment (Mind-affecting) |
Target: Foe Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful Will save negates this effect. Targets of this spell have their will weakend against future mental attacks for a brief period of time even they success against the Will save. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 5 |
Bit of Bone |
Eagle's Splendor Transmutation |
Target: Friend, Self An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
Bit of Bone |
Fox's Cunning Transmutation |
Target: Friend, Self An ally gains wit, giving a +4 enhancement bonus to Intelligence. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
Bit of Bone |
Glitterdust Conjuration (Creation) |
Target: Foe, Positional A cloud of golden particles covers everything in an area, causing targets to become blinded and outlining invisible creatures. Any creature covered by the dust takes a -40 penalty on Hide checks. A successful Will save negates the blindness portion of the spell. |
Enlarge Embolden Eschew Materials Heighten Quicken |
Spell Points: 15 |
Bit of Bone |
Heroism Enchantment (Compulsion)(Mind-affecting) |
Target: Friend, Self Imbues a single ally with great bravery and morale in battle, gain a +2 morale bonus on attacks, saves, and skill checks. |
Enlarge Extend Quicken |
Spell Points: 20 (Sorcerer) 20 (Wild Mage) 20 (Wizard) 15 (Bard) 15 (Stormsinger) |
|
Hold Person Enchantment (Compulsion)(Mind-affecting) |
Target: Foe The target enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Embolden Enlarge Heighten Quicken |
Spell Points: 15 |
|
Hypnotic Pattern Illusion (Mind-affecting) |
Target: Foe, Positional A twisting patter of subtle, shifting color weaves through the air, fascinating targets within it. A successful Will save negates this effect. Creatures exposed to this effect have their will save momentarily weakened by three. |
Enlarge Embolden Eschew Materials Heighten Quicken |
Spell Points: 15 |
Bit of Bone |
Invisibility Illusion |
Target: Friend, Self An ally becomes invisible, vanishing from sight, even from darkvision. If he or she attacks a target, the effect is removed. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
Bit of Bone |
Rage Enchantment |
Target: Friend, Self Causes the target and all nearby allies to fly into a screming bloody frenzy, gaining phenomenal strength and durability but becoming reckless. Grants a +2 morale bonus to Strength, Constitution, and a +1 morale bonus to Will saves, but also causes a -2 penalty to armor. |
Enlarge Extend Quicken |
Spell Points: 20 (Sorcerer) 20 (Wild Mage) 20 (Warlock) 20 (Wizard) 15 (Bard) |
|
Scare Necromancy (Fear)(Mind-affecting) |
Target: Foe, Positional Casts Cause Fear on multiple targets. Affected enemies become frightened. A successful Will save causes the target to become shaken instead. Targets subject to the fear effect will be slowed slightly by necrotic energy. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 10 |
Bit of Bone |
Soundburst Evocation (Sonic) |
Target: Foe, Positional Blasts an area with a tremendous cacophony, doing 2 to 7 of sonic damage per caster level and stunning enemies for 6 seconds. A successful Fortitude or Spell Resistance save negates the stun. |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
|
Suggestion Enchantment (Compulsion)(Language-Dependent)(Mind-affecting)(Charm) |
Target: Foe Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30 + 2 seconds per caster level. A successful Will save negates this effect. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 (Sorcerer) 20 (Warlock) 20 (Wizard) 15 (Bard) |
Bit of Bone |
Summon Monster II Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon of three different creatures: a fiendish monstrous scorpion, a fiendish bat, or a black widow. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 15 |
Bit of Bone |
Level 3 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Licorice Root
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Blindness Necromancy |
Target: Foe The power of unlife renders an enemy blinded. A successful Fortitude save negates this effect. |
Enlarge Embolden Heighten Quicken |
Spell Points: 10 |
|
Charm Monster Enchantment (Charm)(Mind-affecting) |
Target: Foe An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect. |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 |
|
Crushing Despair Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Causes great sadness in enemies, giving -2 penalties to attack, saves, skill checks, and weapon damage. A successful Will save negates this effect bug regardless of the saves result the targets are left in vulnerable state to future mental attack. Applies weaken will effect. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
Licorice Root |
Cure Serious Wounds Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half. |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 12 |
|
Deep Slumber Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Induces a magical slumber to a group of enemies, rendering them helpless until attacked or for a duration of 20 seconds plus 2 per caster level. Ineffective on undead or constructs. A successful Will save negates this effect. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
Licorice Root |
Dispel Magic Abjuration |
Target: Friend, Self, Foe, Undead Foe Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +10)) versus 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner. If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1. If the level of the trap is reduced to 0, the trap is disabled. |
Enlarge Quicken |
Spell Points: 15 |
|
Displacement Illusion |
Target: Self Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
Licorice Root |
Fear Necromancy (Mind-affecting) |
Target: Foe, Positional A cone of terror causes each living enemy in an area to become panicked. A successful Will save causes enemies to become shaken. Creatures that fail their save are also slowed by necrotic energy. |
Embolden Eschew Materials Heighten Quicken |
Spell Points: 20 |
Licorice Root |
Good Hope Enchantment (Compulsion)(Mind-affecting) |
Target: Friend, Self Instills powerful hope, giving a +2 morale bonus to attack, saves, abilities, skills, and weapon damage. |
Enlarge Extend Quicken |
Spell Points: 20 |
|
Haste Transmutation |
Target: Friend, Self Quickens allies, causing them to attack 15% faster than normal. In addition, the recipient gains a +1 enhancement bonus to attack rolls, a +1 bonus to Reflex Saving Throws, and +1% Dodge. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
Licorice Root |
Remove Curse Abjuration |
Target: Friend, Self Removes all curses on an ally. Counters and dispels Bestow Curse. |
Enlarge Quicken |
Spell Points: 20 |
|
See Invisibility Divination |
Target: Self You can see invisible creatures and objects. |
Eschew Materials Extend Quicken |
Spell Points: 15 |
Licorice Root |
Slow Transmutation |
Target: Foe, Positional Causes an enemy to move at 50% speed, attack at a 30% slowed rate, and have a -1 penalty on attack rolls, AC, and Reflex saves. A successful Will save negates this effect. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 10 |
Licorice Root |
Summon Monster III Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a hellhound, a winter wolf, or an air mephit. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 20 |
Licorice Root |
Level 4 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Small Hard Rod
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Break Enchantment Abjuration |
Target: Foe, Self, Positional Affected allies in an area are freed from harmful enchantments, transmutations, and curses. You must make a caster level check of 1 to 20 + your caster lelve (maximum +15) versus 11 + the spell's caster level to remove an effect. |
Enlarge Quicken |
Spell Points: 25 |
|
Cure Critical Wounds Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal critical wounds of your target or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 20. Undead who make a successful Will save reduce the damage by half. |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 20 |
|
Dimension Door Conjuration (Teleportation) |
Target: Friend, Self, Positional Creates a magical portal that can transport you and your companions back to the entrance of your dungeon. |
Quicken | Spell Points: 25 |
|
Dominate Person Enchantment (Compulsion)(Mind-affecting) |
Target: Humanoid Foe Telepathically controls the actions of a humanoid enemy, causing it to change sides. Dominate acts like Charm, with additional Will saves every 15 to 30 seconds, but the creature will follow you throughout the dungeon. |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 (Bard) 25 (Stormsinger) 30 (Sorcerer) 30 (Wild Mage) 30 (Warlock) 30 (Wizard) |
|
Freedom of Movement Abjuration |
Target: Friend, Self This spell enables an ally to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
Small Hard Rod |
Hold Monster Enchantment (Mind-affecting) |
Target: Foe An enemy becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 25 (Bard) 25 (Stormsinger) 30 (Sorcerer) 30 (Wild Mage) 30 (Warlock) 30 (Acolyte of the Skin) 30 (Wizard) |
Small Hard Rod |
Neutralize Poison Conjuration (Healing) |
Target: Friend, Self Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison. Additionally it immunizes the ally from any poison he is exposed to during the duration of the spell. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 25 |
Small Hard Rod |
Otto's Sphere of Dancing Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional, Breakable A magical sphere that compells all enemies who enter it to dance. A successful Will save negates this effect. |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
|
Shout Evocation (Sonic) |
Target: Foe, Directional, Breakable Emits an ear-splitting yell that does 4 to 8 Sonic damage per caster level to all targets in its path. A successful Fortitude save halves the damage. |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 15 |
|
Summon Monster IV Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a fiendish monstrous spider, a greater ice mephit, or a lantern archon. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 25 |
Small Hard Rod |
Level 5 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Drop of Sweet Oil
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Cure Light Wounds, Mass Conjuration (Healing) |
Target: Foe, Self, Undead Foe Casts Cure Light Wounds on multiple targets. Positive energy is channeled to heal light wounds of allies or damage undead for 3 to 8 hit points plus an additional 1 for every caster level up to caster level 25. Undead who make a successful Will save reduce the damage by half. |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 25 |
|
Greater Dispel Magic Abjuration |
Target: Foe, Friend, Self, Usable Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +20)) version 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turnong on its summoner. If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1 to 4. If the level of the trap is reduced to 0, the trap is disabled. |
Enlarge Quicken |
Spell Points: 30 |
|
Greater Heroism Enchantment (Mind-affecting) |
Target: Friend, Self Imbues a single ally with greate bravery and morale in battle, granting a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear. |
Enlarge Extend Quicken |
Spell Points: 30 |
|
Mind Fog Enchantment (Mind-affecting) |
Target: Foe, Positional, Breakable Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 penalty to Will saves. A successful Will save negates this effect. |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
|
Shadow Walk Illusion |
Target: Self Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this spell is active, you move much faster than normal and your outline appears faint and you are harder to hit. Attacking another creature or otherwise interacting with objects shunts you back to the Material Plane. |
Extend Quicken |
Spell Points: 30 |
|
Mass Suggestion Enchantment (Charm)(Compulsion)(Mind-affecting) |
Target: Foe, Positional Casts Suggestion on multiple enemies. The actions of affected enemies are influenced by you, allow you to suggest that they fight as your allies for 30 + 2 seconds per caster level. |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 (Sorcerer) 35 (Wild Mage) 35 (Warlock) 35 (Wizard) 30 (Bard) 30 (Stormsinger) |
Drop of Sweet Oil |
Summon Monster V Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a medium earth elemental, a bearded devil, or an umbral worg. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 30 |
Drop of Sweet Oil |
Level 6 Spells[edit]
Most spells at this level that have a material component require either Omnispell Dust or Tuning Fork
Name | Effect | Metamagics | Cost | Components |
---|---|---|---|---|
Cat's Grace, Mass Transmutation |
Target: Friend, Self Casts Cat's Grace on multiple targets giving a +4 enhancement bonus to Dexterity to each. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
Tuning Fork |
Cure Moderate Wounds, Mass Conjuration (Healing) |
Target: Friend, Self, Undead Foe Casts Cure Moderate Wounds on multiple targets. Positive energy is channeled to heal moderate wounds of allies or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 30. Undead who make a successful Will save reduce the damage by half. |
Empower Empower Healing Enlarge Intensify Maximize Quicken |
Spell Points: 35 |
|
Eagle's Splendor, Mass Transmutation |
Target: Friend, Self Casts Eagle's Splendor on multiple targets, giving a +4 enhancement bonus to Charisma to each. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
Tuning Fork |
Fox's Cunning, Mass Transmutation |
Target: Friend, Self Casts Fox's Cunning on multiple targets, giving of them a +4 enhancement bonus to Intelligence. |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 35 |
Tuning Fork |
Greater Shout Evocation (Sonic) |
Target: Foe, Directional, Breakable Emits an ear-splitting yell that deals 4 to 8 Sonic damage per caster level and stuns targets in its path. A successful Fortitude save halves the damage and negates the stun. |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 30 |
|
Heroes Feast Conjuration |
Target: Friend, Self Brings forth a great feast for all nearby allies. While this spell is active on someone, the next time they use a rest shrine they consume the feast. The nectarlike beverage which is part of the feast cures them of all diseases, sickness, and nausea, makes them immune to poison for 1 minute per caster level, and grants 1 to 8 temporary hit points +1 per two caster levels (maximum 10). The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear for 1 minute per caster level. |
Enlarge Extend Quicken |
Spell Points: 35 |
|
Mass Charm Monster Enchantment (Mind-affecting) |
Target: Foe A group of enemy monsters are charmed and will fight as trusted friends and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect. |
Embolden Enlarge Heighten Quicken |
Spell Points: 45 (Sorcerer) 45 (Wild Mage) 45 (Warlock) 45 (Acolyte of the Skin) 45 (Wizard) 35 (Bard) 35 (Stormsinger) |
|
Otto's Irresistible Dance Enchantment (Mind-affecting) |
Target: Foe At your touch, enemies feel an irresistible urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place. |
Enlarge Quicken |
Spell Points: 45 (Sorcerer) 45 (Wild Mage) 45 (Warlock) 45 (Wizard) 35 (Bard) 35 (Stormsinger) |
|
Summon Monster VI Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of three different creatures: a fiendish troll, a large water elemental, or an eladrin bralani. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Quicken | Spell Points: 35 |
Tuning Fork |