Difference between revisions of "Class Feats"

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{{FeatsHeader|Class}}
{{FeatsHeader|Class}}
These are the Class feats.
{{ClassesFeatsHeader}}
This is a list of all the feats automatically granted to a class within the game.  If you would like to narrow it to a specific class, select it from the list above.
{{FeatDPLTable|Class Feats}}
{{FeatDPLTable|Class Feats}}

Latest revision as of 21:15, 28 October 2018


This is a list of all the feats automatically granted to a class within the game. If you would like to narrow it to a specific class, select it from the list above.


Feat Type Benefits Prerequisites / Auto Granted
Feat Monk Feats Icon.png
AC Bonus
Passive
  • +Wisdom Bonus AC
  • Additional bonus if you are centered

Auto Grant:

  • This feat is granted free to Monk at class level 3
    Autogranted Only
Feat Absolute Zero Icon.png
Absolute Zero
Active
  • Activate to:
    • Lock a single enemy in a permanent block of ice
    • Will DC: 10 + Warlock Level + Charisma Modifier save negates this effect
    • Fire based enemies will instead be destroyed
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 15
Feat Abundant Step Icon.png
Abundant Step
Active
  • Activate: 10 Ki
    • Leap through the air to quickly traverse spaces

Auto Grant:

  • This feat is granted free to Monk at class level 12
    Autogranted Only
Feat Abyssal Resillience Icon.png
Abyssal Resillience
Passive
  • +1 Fortitude Save per time this is received
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 4,8,12,16,20
Feat Abyssal Resistance Icon.png
Abyssal Resistance
Passive
  • +1 Fire Resistance
  • +1 Cold Resistance
  • +1 Acid Resistance
  • +1 Electric Resistance
  • +1 Sonic Resistance
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 10
Feat Adept Fires of Purity Icon.png
Adept Fires of Purity
Active

Auto Grant:

  • This feat is granted automatically as part of Adept of Forms
    Autogranted Only
Feat Adept Flowing Water Strike Icon.png
Adept Flowing Water Strike
Active

Auto Grant:

  • This feat is granted automatically as part of Adept of Forms
    Autogranted Only
Feat Adept Storm Strike Icon.png
Adept Storm Strike
Active

Auto Grant:

  • This feat is granted automatically as part of Adept of Forms
    Autogranted Only
Feat Adept Strike of the Enduring Icon.png
Adept Strike of the Enduring
Active

Auto Grant:

  • This feat is granted automatically as part of Adept of Forms
    Autogranted Only
Feat Monk Fire Icon.png
Adept of Flame
Passive
  • Upgrades Sun Stance to
    • +2 Strength
    • -2 Wisdom
  • On Hit:
    • +1 Ki
  • On Critical Hit:
    • +3 Ki

Auto Grant:

  • This feat is granted automatically as part of Adept of Forms
    Autogranted Only
Monk Forms Feat Icon.png
Adept of Forms
Passive N/A Prerequisites:
  • Requires Level 1 Monk
  • Minimum Level 6

Auto Grant:

  • This feat is granted free to Monk at class level 6
Feat Monk Water Icon.png
Adept of Rain
Passive
  • Upgrades Ocean Stance to
    • +2 Wisdom
    • +6% Dodge
    • +3 to Saving Throws
    • -2 Strength

Auto Grant:

  • This feat is granted automatically as part of Adept of Forms
    Autogranted Only
Feat Monk Earth Icon.png
Adept of Rock
Passive
  • Upgrades Mountain Stance to
    • +2 Constitution
    • +10% AC
    • +8 Physical Resistance Rating
    • +40% Insight bonus to Melee Threat Generation
    • -2 Dexterity
    • -10% Movement Speed
  • On Hit:
    • +1 Ki

Auto Grant:

  • This feat is granted automatically as part of Adept of Forms
    Autogranted Only
Feat Monk Air Icon.png
Adept of Wind
Passive
  • Upgrades Wind Stance to
    • +2 Dexterity
    • +10% Melee Attack Speed
    • +10% Thrown Attack Speed
    • +5% Melee Doublestrike
    • -2 Constitution

Auto Grant:

  • This feat is granted automatically as part of Adept of Forms
    Autogranted Only
Feat Advanced Alchemical Studies (Orchidium) Icon.png
Advanced Alchemical Studies (Orchidium)
Passive Gain +1 Max Caster Level when casting:
  • Crimsonite spells
  • Ceruleite spells
Prerequisites:

Requires Level 16 Alchemist

Feat Advanced Alchemical Studies (Pyrite) Icon.png
Advanced Alchemical Studies (Pyrite)
Passive Gain +1 Max Caster Level when casting:
  • Crimsonite spells
  • Gildleaf spells
Prerequisites:

Requires Level 16 Alchemist

Feat Advanced Alchemical Studies (Verudite) Icon.png
Advanced Alchemical Studies (Verudite)
Passive Gain +1 Max Caster Level when casting:
  • Gildleaf spells
  • Ceruleite spells
Prerequisites:

Requires Level 16 Alchemist

Feat Alchemical Spellcasting Icon.png
Alchemical Spellcasting
Passive
  • While in:
    • Pyrite Reaction
      • +1 Fire, Cold, Electric, Acid and Poison Spellpower Alchemist Level
    • Verdanite Reaction
      • +1 Positive and Negative Spellpower Alchemist Level
    • Orchidium Reaction
      • +1 Physical Resistance Rating per Alchemist Level
  • For 12 seconds upon entering:
    • Pyrite Reaction
      • Fire, Cold, Electric, Acid and Poison Spellpower equal to (10 + 6x your Alchemist level)
      • -50% Enhancement Bonus to Spell Point Cost
    • Verdanite Reaction
      • Positive and Negative Spellpower equal to (10 + 6x your Alchemist level)
      • Transmutation and Conjuration DCs equal to (1 + 1 for every 5 Alchemist Levels)
    • Orchidium Reaction
      • Physical Resistance Rating and Elemental Resistance equal to (10 + triple your Alchemist level)

Auto Grant:

  • This feat is granted free to Alchemist at class level 1
    Autogranted Only
Feat Alchemical Studies (Orchidium) Icon.png
Alchemical Studies (Orchidium)
Passive Gain +1 Caster Level when casting:
  • Chrimsonite spells
  • Ceruleite spells
Prerequisites:

Requires Level 4 Alchemist

Feat Alchemical Studies (Pyrite) Icon.png
Alchemical Studies (Pyrite)
Passive Gain +1 Caster Level when casting:
  • Chrimsonite spells
  • Gildleaf spells
Prerequisites:

Requires Level 4 Alchemist

Feat Alchemical Studies (Verudite) Icon.png
Alchemical Studies (Verudite)
Passive Gain +1 Caster Level when casting:
  • Gildleaf spells
  • Ceruleite spells
Prerequisites:

Requires Level 4 Alchemist

Feat Arcane Lore Icon.png
Alchemist Knowledge (Potions)
Passive When using potions:

Auto Grant:

  • This feat is granted free to Alchemist at class level 2,5,8,11,14
    Autogranted Only
Feat Alchemy on the Run Icon.png
Alchemy on the Run
Passive You can drink potions while moving

Auto Grant:

  • This feat is granted free to Alchemist at class level 4
    Autogranted Only
Feat Aligning the Heavens Icon.png
Aligning the Heavens
Active

Auto Grant:

Feat Ameliorate Icon.png
Ameliorate
Active
  • Activate to attempt to destroy undead
    • Acts somewhat like Turn Undead, but can effect enemies not dead
    • Will DC: 15 + Warlock Level + Charisma Modifier causes undead to be terrorized, not destroyed
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 15
Feat Monk Feats Icon.png
Armor Class Bonus
Passive While centered (unarmored, unencumbered, and wielding ki weapons or unarmed), gain the following:
  • +3 Armor Class

Auto Grant:

  • This feat is granted free to Monk at class level 1,2,5,10,15,20
  • This feat is granted free to Sacred Fist at class level 1,2,5,10,15,20
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Construct Mastery
Spontaneous Casting
  • You automatically gain spell slots and always have Repair and Inflict damage spells.

Auto Grant:

  • This feat is granted free to Artificer at class level 1
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Craft Mastery
Passive
  • +1 bonus to crafting level each time this is granted

Auto Grant:

  • This feat is granted free to Artificer at class level 2,4,6,8,10,12,14,16,18,20
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Knowledge (Arms and Armor)
Passive When using arms and armor:

Auto Grant:

  • This feat is granted free to Artificer at class level 5,8,11,14,17
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Knowledge (Potions)
Passive When using potions:

Auto Grant:

  • This feat is granted free to Artificer at class level 2,5,8,11,14
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Knowledge (Scrolls)
Passive When using scrolls:

Auto Grant:

  • This feat is granted free to Artificer at class level 1,4,7,10,13
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Knowledge (Wands)
Passive When using wands:

Auto Grant:

  • This feat is granted free to Artificer at class level 3,6,9,12,15
    Autogranted Only
Feat Arcane Lore Icon.png
Artificer Knowledge (Wondrous Items)
Passive When using wondrous items:

Auto Grant:

  • This feat is granted free to Artificer at class level 7,10,13,16,19
    Autogranted Only
Feat Artificer Rune Arm Use Icon.png
Artificer Rune Arm Use
Active
  • You can equip and use a Rune Arm
Prerequisites:

Auto Grant:

  • This feat is granted free to Artificer at class level 2
    Autogranted Only
Feat Skill Focus Icon.png
Artificer Skill Mastery
Passive

Auto Grant:

  • This feat is granted free to Artificer at class level 13
    Autogranted Only
Feat Aura of Courage Icon.png
Aura of Courage
Passive For all nearby allies:
  • Stacking +4 Morale bonus on saving throws against fear effects

Auto Grant:

  • This feat is granted free to Paladin at class level 3
  • This feat is granted free to Sacred Fist at class level 3
    Autogranted Only
Enhancement Sealed Life Icon.png
Aura of Good
Passive For all nearby allies:
  • Stacking +1 bonus to Armor Class
  • Stacking +1 bonus to saving throws

Auto Grant:

  • This feat is granted free to Paladin at class level 1
  • This feat is granted free to Sacred Fist at class level 1
    Autogranted Only
Feat Aurgloroasa's Ascended Wrath Icon.png
Aurgloroasa's Ascended Wrath
Passive Anyone within the range of the aura gains:
  • +4 Morale Bonus to Ranged Power
Prerequisites:
Feat Aussircaex's Defiance Icon.png
Aussircaex's Defiance
Passive Anyone within the range of the aura gains:
  • +2 Morale Bonus to Saving Throws
Prerequisites:
Feat Ballad Melody - Greatness Icon.png
Ballad Melody: Greatness
Passive Adds to your Bardic Ballad:
  • +20 Temporary Hit Points
  • +3 Physical Resistance Rating
  • +10 Healing Amplification
  • Requires you to not be incapacitated and your allies are within the Ballad
Prerequisites:

Auto Grant:

  • This feat is granted free to Bard at class level 9
  • This feat is granted free to Stormsinger at class level 9
    Autogranted Only
Feat Barbarian Damage Reduction Icon.png
Barbarian Damage Reduction
Passive
  • Reduce damage by 3% at level 2
  • Reduced by another 1% at level 5 and every 3 levels after

Auto Grant:

  • This feat is granted free to Barbarian at class level 2
    Autogranted Only
Musical Studies Icon.png
Bardic Ballad
Passive
  • You and nearby allies recieve:
    • +1 to Hit
    • +1 to Damage
    • +1 to Saves vs Fear
    • +3 to Universal Spell Power
  • Disappears if the Bard dies or becomes incapacitated
Prerequisites:

Auto Grant:

  • This feat is granted free to Bard at class level 1
  • This feat is granted free to Stormsinger at class level 1
    Autogranted Only
Feat Bardic Inspiration Icon.png
Bardic Inspiration
Active N/A Prerequisites:

Auto Grant:

  • This feat is granted free to Bard at class level 3
  • This feat is granted free to Stormsinger at class level 3
    Autogranted Only
Monk Forms Feat Icon.png
Basic Forms
Passive N/A

Auto Grant:

  • This feat is granted free to Monk at class level 1
    Autogranted Only
Feat Battalion Brew Icon.png
Battalion Brew
Passive Use your Intelligence bonus for:
  • Attack
  • Damage
Prerequisites:

Requires Level 4 Alchemist

Enhancement Guile Icon.png
Beguiling Defense
Passive
  • +1 Reflex Save per time this is received
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 4,8,12,16,20
Feat Biting Acid Imbue Icon.png
Biting Acid Imbue
Active Imbue Toggle: gain:
  • +1d6 Acid Damage on Hit
  • Scales with Acid Spell Power
Prerequisites:
Feat Biting Poison Imbue Icon.png
Biting Poison Imbue
Active Imbue Toggle: gain:
  • +1d6 Poison Damage on Hit
  • Scales with Poison Spell Power
Prerequisites:
Feat Sun Stance Icon.png
Breath of the Fire Dragon
Active
  • Fire:Fire:Fire Finisher:
    • 1d6 damage for each monk level
    • This damage scales with 2x Melee Power
    • A successful Reflex DC: 10 + Monk Level + Wisdom Modifier save reduces the damage by half.

Auto Grant:

  • This feat is granted automatically as part of Finishing Moves
    Autogranted Only
Feat Bulwark of the Storm Icon.png
Bulwark of the Storm
Passive
  • +1 Will Save per time this is received
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 4,8,12,16,20
Feat Call Wolf Companion Icon.png
Call Wolf Companion
Active
  • Summons a Wolf companion to fight along side you.

Auto Grant:

  • This feat is granted free to Druid at class level 1
    Autogranted Only
Feat Carceri Resistance Icon.png
Carceri Resistance
Passive
  • +5 Cold Resistance
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 10
Feat Celestial Attunement Icon.png
Celestial Attunement
Passive
  • +5 Physical Resistance Rating
  • +1 to all Saving Throws
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 6
Feat Celestial Awareness Icon.png
Celestial Awareness
Passive
  • +1 Reflex Save per time this is received
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 4,8,12,16,20
Feat Celestial Resistance Icon.png
Celestial Resistance
Passive
  • +5 Electric Resistance
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 10
Feat Channel the Abyss Icon.png
Channel the Abyss
Stance
  • While this is active:
    • +2 Charisma
    • +10 Negative Healing Amplification
    • +10 Negative Spell Power
    • +100% critical hit resistance
    • Healed by Negative Energy
    • 50% healing from Positive Energy
    • Take double damage from Light
    • You are considered Undead rather than your original type for the purposes of most effects
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 15
Feat Master of Air Icon.png
Cleric Domain
Passive N/A Prerequisites:
Feat Warforged Feats Icon.png
Construct Essence
Passive
  • 50% Healing from Repair Spells
  • -25% Positive Energy Healing
  • 50% Damage from Rust effects
Prerequisites:
Enhancement Enthrallment Icon.png
Create Thrall
Active
  • Activate to enthrall an enemy to fight for you
    • Acts like a Charm
    • Will DC: 10 + Warlock Level + Charisma Modifier negates this effect
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 15
Feat Crippling Strike Icon.png
Crippling Strike
Passive
  • On Sneak Attack, those struck:
    • -2 Strength
Prerequisites:

Requires Level 10 Rogue

Feat Curse of the Void Icon.png
Curse of the Void
Active Void:Dark:Void Finisher:
  • +1[W] Damage
  • Charms your opponent for a short period of time
    • Will DC: 10 + Monk Level + Wisdom Modifier save negates this effect
    • Each time the target takes damage there is a chance that they will break free of this effrect
Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 10
    Autogranted Only
Feat Dance of Clouds Icon.png
Dance of Clouds
Active
  • Air:Light:Air Finisher
    • +20% Concealment

Auto Grant:

Spell Inflict Light Wounds Icon.png
Dark Apostate: Spontaneous Casting
Passive
  • Gain an extra reserved spell slot per spell level to cast Inflict spells

Auto Grant:

  • This feat is granted free to Dark Apostate at class level 1
    Autogranted Only
Feat Dark Delirium Icon.png
Dark Delirium
Active
  • Activate to Daze an enemy
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 6
Feat Domain of Luck Icon.png
Dark One's Luck
Passive
  • +2 to all saving throws
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 6
Feat Deceive Item Icon.png
Deceive Item
Passive
  • +5 Use Magic Device per time this is received

Auto Grant:

  • This feat is granted free to Warlock at class level 2,13
Feat Defensive Roll Icon.png
Defensive Roll
Passive
  • While wearing light armor:
    • If you are at or below 20% of your hitpoints:
      • Chance to take 1/2 Damage
Prerequisites:
Feat Monk Feats Icon.png
Diamond Body
Passive
  • Immune to ability score damage from natural poisons
  • +10 Racial bonus to saving throws against magical poisons
  • Do not fail saving throws against magical poisons on a roll of a natural 1
    • You are immune to them with a DC of less than 11 + your Fortitude save

Auto Grant:

  • This feat is granted free to Monk at class level 11
    Autogranted Only
Feat Monk Feats Icon.png
Diamond Soul
Passive
  • +10 + Monk Level Spell Resistance

Auto Grant:

  • This feat is granted free to Monk at class level 13
    Autogranted Only
Druid Feats Icon.png
Disease Immunity
Passive
  • Natural Disease Immunity

Auto Grant:

  • This feat is granted free to Blight Caster at class level 1
    Autogranted Only
Feat Dismiss Rage Icon.png
Dismiss Rage
Active
  • Dismisses your rage or shifter effects

Auto Grant:

  • This feat is granted free to Barbarian at class level 1
  • This feat is granted free to Shifter at character level 1
Feat Follower of the Path of Light Icon.png
Divine Dream
Passive While Centered:
  • Considered wearing Heavy Armor for The Sacred Defender Tree
  • Use Charisma for Attack and Damage with Ki Weapons

Auto Grant:

  • This feat is granted free to Sacred Fist at class level 6
    Autogranted Only
Feat Favored Soul2 Icon.png
Divine Grace
Passive
  • Saves bonus equal to Charisma Bonus
    • Max of 2 + 3/Paladin Level

Auto Grant:

  • This feat is granted free to Paladin at class level 2
  • This feat is granted free to Sacred Fist at class level 2
    Autogranted Only
Enhancement Divine Health Icon.png
Divine Health
Passive
  • Immunity to natural, magical, and supernatural diseases

Auto Grant:

  • This feat is granted free to Paladin at class level 3
  • This feat is granted free to Sacred Fist at class level 3
    Autogranted Only
Feat Master of Air Icon.png
Domain of Air
Passive
  • +1 Evocation DCs
    • This is increased at Cleric level 6, 12 and 18
  • Your light and electric spells now use the higher of light or electric spell power
  • Turn undead works on elementals
  • Using Turn Undead grants you and your party members:
    • A bonus to Reflex Saves equal to half your Cleric levels
    • +2 Electric Resistance per Cleric Level
    • Lasts 20 seconds
Prerequisites:
Feat Master of the Wilds Icon.png
Domain of Animals
Passive
  • For every 2 Cleric Levels
    • +1 Spot
    • +1 Listen
    • +1 Reflex Save
  • Turn undead works on animals
  • Using Turn Undead grants you and your party members:
    • Additional Constitution equal to half your Cleric levels
    • Lasts for 20 seconds
Prerequisites:
Feat Domain of Chaos Icon.png
Domain of Chaos
Passive
  • For every 2 Cleric Levels
    • +1 Will Save
  • Using Turn Undead grants you and your party members a random bonus to:
    • Spell Power
    • Melee Power
    • Ranged Power
    • Physical and Magical Resistance
    • Lasts for 20 seconds
Prerequisites:
  • Requires Level 2 Cleric
  • Requires any alignment except Lawful
Feat Master of the Dead Icon.png
Domain of Death
Passive
  • +1 Necromancy DC
    • Additional +1 at Cleric level 6, 12 and 18
  • When using Turn Undead:
    • +2 Level for Turning
    • You affect Undead 2 hit dice higher
    • Roll 2 more total Hit Dice
Prerequisites:
Feat Domain of Destruction Icon.png
Domain of Destruction
Passive
  • +1 Melee Power
  • +1 Ranged Power
    • Additional +1 of each at Cleric level 2, 6, 10, 14 and 18
  • When using Turn Undead:
    • Gain a bonus to melee and ranged power equal to half of your cleric levels
    • Lasts 20 seconds
Prerequisites:
  • Requires Level 2 Cleric
  • Requires any alignment except Lawful
Feat Master of Earth Icon.png
Domain of Earth
Passive
  • +2 Acid Spell Power per Cleric Level
  • Your light and acid spells now use the higher of light or acid spell power
  • Turn undead works on elementals
  • Using Turn Undead grants you and your party members:
    • +1 FOrtitude Save equal to half your Cleric levels
    • Additional Acid Resistance equal to twice your Cleric Level
    • Lasts 20 seconds
Prerequisites:
Feat Master of Fire Icon.png
Domain of Fire
Passive
  • +2 Fire Spell Power for each Cleric Level
  • Your fire and light spells now use the higher of fire or light spell power
  • Turn undead works on elementals
  • Using Turn Undead grants you and your party members:
    • A bonus to Fire Resistance equal to twice your Cleric level
    • Lasts for 20 seconds
Prerequisites:
Feat Past Life - Favored Soul Icon.png
Domain of Good
Passive
  • +2 Light Spell Power per Cleric Level
  • +1 Heal for every 2 Cleric Levels
  • Using Turn Undead grants you and your party members:
    • 5*Cleric Level temporary hit points
    • Lasts for 20 seconds
Prerequisites:
Feat Domain of Healing Icon.png
Domain of Healing
Passive
  • +2 Positive Spell Power per Cleric Level
  • Using Turn Undead grants you and your party members:
    • +20% healing Amplification
    • Lasts 20 seconds
Prerequisites:
Feat Master of Knowledge Icon.png
Domain of Knowledge
Passive
  • +2 to all skills
  • Using Turn Undead grants you and your party members:
    • Bonus to intelligence equal to half your Cleric level
Prerequisites:
Feat Domain of Law Icon.png
Domain of Law
Passive
  • +1 Enchantment DCs
    • This is increased at Cleric level 6, 12 and 18
  • Using Turn Undead grants you and your party members:
    • A bonus to saving throughs equal to half your Cleric levels
    • Lasts for 20 seconds
Prerequisites:
  • Requires Level 2 Cleric
  • Requires any alignment except Chaotic
Feat Domain of Luck Icon.png
Domain of Luck
Passive
  • +1 to all saving throws
    • This is increased by +1 at Cleric level 6, 12 and 18
  • Using Turn Undead grants you and your party members:
    • A bonus to all saving throws equal to half your Cleric levels
    • Lasts for 20 seconds
Prerequisites:
Musical Studies Icon.png
Domain of Magic
Passive
  • +1 Evocation DCs
    • This is increased at Cleric level 6, 12 and 18
  • Using Turn Undead grants you and your party members:
    • Additional bonus to Spell Power equal to twice your Cleric level
    • Lasts 20 seconds
Prerequisites:
Enhancement Sacred Shield Mastery Icon.png
Domain of Protection
Passive
  • +1 Armor Class
  • +1 Physical Resistance
  • +1 Magical Resistance
  • These increase at Cleric level 5, 10, 15 and 20
  • Using Turn Undead grants you and your party members:
    • Additional Physical Resistance equal to twice your Cleric Level
    • Additional Magical Resistance equal to twice your Cleric Level
    • Lasts for 20 seconds
Prerequisites:
Enhancement Divine Deflection Icon.png
Domain of Strength
Passive
  • +2 Strength
  • Regain any lost strength with 6 seconds
  • Using Turn Undead grants you and your party members:
    • A bonus to Strength equal to half your Cleric level
    • Lasts for 20 seconds
Prerequisites:
Feat Domain of Sun Icon.png
Domain of Sun
Passive
  • +2 bonus to Fire and Light spell power for each Cleric Level
  • Using Turn Undead:
    • You and your party members gain True Sight
    • All enemies become 10% more vulnerable to light
    • Incorporeal enemies become corporeal
    • Lasts 20 seconds
Prerequisites:
Enhancement Allure Icon.png
Domain of Trickery
Passive
  • +1 Enchantment DCs
    • This is increased at Cleric level 6, 12 and 18
  • Using Turn Undead grants you and your party members:
    • A Charisma bonus equal to half your Cleric levels
    • Lasts 20 seconds
Prerequisites:
Feat Domain of War Icon.png
Domain of War
Passive
  • +1 to hit and damage
    • This is increased at Cleric level 4, 8, 12, 15 and 20
  • Using Turn Undead grants you and your party members:
    • A bonus to melee and ranged attack power equal to half your Cleric level
    • Lasts for 20 seconds
Prerequisites:
Feat Master of Water Icon.png
Domain of Water
Passive
  • You can breath underwater
  • Your cold and healing spells now use the higher of cold or healing spell power
  • Turn undead works on elementals
  • Using Turn Undead grants you and your party members:
    • Bonus to Will Saves equal to half your Cleric levels
    • Cold Resistance equal to twice your Cleric Level
    • Lasts for 20 seconds
Prerequisites:
Druid Feats Icon.png
Druidic Oath
Passive
  • Prohibits you from wearing metal armor, using metal shields, using a rune arm, or if you are warforged, only Composite armor is allowed.

Auto Grant:

  • This feat is granted free to Druid at class level 1
  • This feat is granted free to Blight Caster at class level 1
    Autogranted Only
Feat Eldritch Blast Damage Icon.png
Eldritch Blast Damage
Passive
  • +1d8 damage using your Eldritch Blast per time this is received

Auto Grant:

  • This feat is granted free to Warlock at class level 1,4,8,12,16,20
    Autogranted Only
Feat Eldritch Blast Icon.png
Eldritch Blast: Focused
Stance
  • When toggled:
    • Turn your basic attack into a ranged magical bolt
    • Deals 1d8 force damage

Auto Grant:

  • This feat is granted free to Warlock at class level 1
    Autogranted Only
Feat Empty Body Icon.png
Empty Body
Active

Auto Grant:

  • This feat is granted free to Monk at class level 19
    Autogranted Only
Feat Entropic Ward Icon.png
Entropic Ward
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 6
Feat Eldritch Blast Damage Icon.png
Epic Eldritch Blast
Passive
  • +2d6 Eldritch Blast Damage
    • Add 1d6 per 2 Epic Levels
    • Max 7d6 at level 30
Prerequisites:
Feat Eternity's Ward Icon.png
Eternity's Ward
Passive Anyone within the range of the aura gains:
  • +3 Morale Bonus to Magical Resistance Rating
Prerequisites:
Feat Evasion Icon.png
Evasion
Passive
  • When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.

Auto Grant:

  • This feat is granted free to Monk at class level 2
  • This feat is granted free to Sacred Fist at class level 2
  • This feat is granted free to Rogue at class level 2
  • This feat is granted free to Ranger at class level 9
    Autogranted Only
Feat Falling Star Strike Icon.png
Falling Star Strike
Active
  • Air:Dark:Air Finisher
    • +30% Damage
    • Chance to paralyze your opponent
      • Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect

Auto Grant:

Feat Fascinate Icon.png
Fascinate
Active N/A Prerequisites:

Auto Grant:

  • This feat is granted free to Bard at class level 1
  • This feat is granted free to Stormsinger at class level 1
    Autogranted Only
Feat Fast Movement Icon.png
Fast Movement (Barbarian)
Passive
  • 10% Increase in Movement Speed

Auto Grant:

  • This feat is granted free to Barbarian at class level 1
Feat Monk Feats Icon.png
Fast Movement
Passive While centered:
  • 5% Increase in Movement Speed that stacks with all other increases

Auto Grant:

  • This feat is granted free to Monk at class level 3,6,9,12,15,18
    Autogranted Only
Enhancement Favored Defense Icon.png
Favored Enemy
Passive
  • +2 to damage rolls against your favored enemies

Auto Grant:

  • This feat is granted free to Ranger at character level 1
Favored Enemy (Aberration) Icon.png
Favored Enemy (Aberration)
Passive
  • +2 Damage per Favored Enemy feat against Aberrations
Favored Enemy (Animal)2 Icon.png
Favored Enemy (Animal)
Passive
  • +2 Damage per Favored Enemy feat against Animals
Favored Enemy (Chaotic Outsider) Icon.png
Favored Enemy (Chaotic Outsider)
Passive
  • +2 Damage per Favored Enemy feat against Chaotic Outsiders
Favored Enemy (Construct) Icon.png
Favored Enemy (Construct)
Passive
  • +2 Damage per Favored Enemy feat against Constructs
Enhancement Favored Defense Icon.png
Favored Enemy
Passive
  • +2 to damage rolls against your favored enemies

Auto Grant:

  • This feat is granted free to Dark Hunter at class level 1,5,10,15,20
Favored Enemy (Dragon)2 Icon.png
Favored Enemy (Dragon)
Passive
  • +2 Damage per Favored Enemy feat against Dragons
Favored Enemy (Dwarf) Icon.png
Favored Enemy (Dwarf)
Passive
  • +2 Damage per Favored Enemy feat against Dwarfs
Favored Enemy (Elemental) Icon.png
Favored Enemy (Elemental)
Passive
  • +2 Damage per Favored Enemy feat against Elementals
Favored Enemy (Elf)2 Icon.png
Favored Enemy (Elf)
Passive
  • +2 Damage per Favored Enemy feat against Elves
Enhancement Censure Outsiders Icon.png
Favored Enemy (Evil Outsider)
Passive
  • +2 Damage per Favored Enemy feat against Evil Outsiders
Favored Enemy (Magical Beast)2 Icon.png
Favored Enemy (Fey)
Passive
  • +2 Damage per Favored Enemy feat against Fey
Favored Enemy (Giant) Icon.png
Favored Enemy (Giant)
Passive
  • +2 Damage per Favored Enemy feat against Giants
Favored Enemy (Gnoll) Icon.png
Favored Enemy (Gnoll)
Passive
  • +2 Damage per Favored Enemy feat against Gnolls
Favored Enemy (Goblinoid)2 Icon.png
Favored Enemy (Goblinoid)
Passive
  • +2 Damage per Favored Enemy feat against Goblinoids
Favored Enemy (Halfling)2 Icon.png
Favored Enemy (Halfling)
Passive
  • +2 Damage per Favored Enemy feat against Halflings
Favored Enemy (Human)2 Icon.png
Favored Enemy (Human)
Passive
  • +2 Damage per Favored Enemy feat against Humans
Enhancement Censure Demons Icon.png
Favored Enemy (Lawful Outsider)
Passive
  • +2 Damage per Favored Enemy feat against Lawful Outsiders
Favored Enemy (Magical Beast)2 Icon.png
Favored Enemy (Magical Beast)
Passive
  • +2 Damage per Favored Enemy feat against Magical Beasts
Enhancement Mark Target Icon.png
Favored Enemy (Marked Target)
Passive
  • +2 Damage per Favored Enemy feat against a Marked Target.
Favored Enemy (Monstrous Humanoid) Icon.png
Favored Enemy (Monstrous Humanoid)
Passive
  • +2 Damage per Favored Enemy feat against Monstrous Humanoids
Favored Enemy (Ooze) Icon.png
Favored Enemy (Ooze)
Passive
  • +2 Damage per Favored Enemy feat against Oozes
Favored Enemy (Orc)2 Icon.png
Favored Enemy (Orc)
Passive
  • +2 Damage per Favored Enemy feat against Orcs
Favored Enemy (Plant) Icon.png
Favored Enemy (Plant)
Passive
  • +2 Damage per Favored Enemy feat against Plants
Favored Enemy (Reptilian) Icon.png
Favored Enemy (Reptilian)
Passive
  • +2 Damage per Favored Enemy feat against Reptilians
Favored Enemy (Undead) Icon.png
Favored Enemy (Undead)
Passive
  • +2 Damage per Favored Enemy feat against Undead
Favored Enemy (Vermin)2 Icon.png
Favored Enemy (Vermin)
Passive
  • +2 Damage per Favored Enemy feat against Vermin
Feat Favored Soul Icon.png
Favored Soul Energy Absorption
Passive
  • +10% Absorption for the element selected from
    • Acid
    • Cold
    • Electricity
    • Fire
    • Sonic
  • Can only pick each element once

Auto Grant:

  • This feat is granted free to Favored Soul at class level 5,10,15
Feat Favored Soul Icon.png
Favored Soul Energy Absorption: Acid
Passive
  • 10% Acid Absorption

Auto Grant:

  • This feat is granted free to Favored Soul at class level 5,10,15
Feat Favored Soul Icon.png
Favored Soul Energy Absorption: Cold
Passive
  • 10% Cold Absorption

Auto Grant:

  • This feat is granted free to Favored Soul at class level 5,10,15
Feat Favored Soul Icon.png
Favored Soul Energy Absorption: Electricity
Passive
  • 10% Electricity Absorption

Auto Grant:

  • This feat is granted free to Favored Soul at class level 5,10,15
Feat Favored Soul Icon.png
Favored Soul Energy Absorption: Fire
Passive
  • 10% Fire Absorption

Auto Grant:

  • This feat is granted free to Favored Soul at class level 5,10,15
Feat Favored Soul Icon.png
Favored Soul Energy Absorption: Sonic
Passive
  • 10% Sonic Absorption

Auto Grant:

  • This feat is granted free to Favored Soul at class level 5,10,15
Feat Fear Immunity Icon.png
Fear Immunity
Passive
  • Immune to Fear

Auto Grant:

  • This feat is granted free to Paladin at class level 3
  • This feat is granted free to Sacred Fist at class level 3
    Autogranted Only
Spell Snowslide Icon.png
Feral Charge
Active
  • Charge forward with a chance for knockdown
    • Strike enemies in line with +3[W]
Prerequisites:
Feat Fey Resistance Icon.png
Fey Resistance
Passive
  • +5 Sonic Resistance
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 10
Feat Fiendish Resilience Icon.png
Fiendish Resilience
Passive
  • +1 Fortitude Save per time this is received
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 4,8,12,16,20
Feat Fiendish Resistance Icon.png
Fiendish Resistance
Passive
  • +5 Fire Resistance
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 10
Feat Fiendskin Icon.png
Fiendskin
Passive
  • +1 Fire Resistance per Acolyte level

Auto Grant:

Feat Finishing Moves Icon.png
Finishing Moves
Active N/A

Auto Grant:

  • This feat is granted free to Monk at class level 1
    Autogranted Only
Finishing Moves- Path of Harmonious Balance Icon.png
Finishing Moves: Path of Harmonious Balance
Active N/A Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 3
    Autogranted Only
Finishing Moves- Path of Inevitable Dominion Icon.png
Finishing Moves: Path of Inevitable Dominion
Active N/A Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 3
    Autogranted Only
Feat Wild Shape- Fire Elemental Icon.png
Fire Elemental Imbue
Active Imbue Toggle:
  • +1d6 Fire Damage on Hit
  • Scales with Fire Spell Power
Prerequisites:

Auto Grant:

Feat Fires of Purity Icon.png
Fires of Purity I
Active
  • +1d6 Fire damage
    • Scales with Melee Power

Auto Grant:

  • This feat is granted automatically as part of The Way of Fire
    Autogranted Only
Feat Flowing Water Strike Icon.png
Flowing Water Strike I
Stance
  • +1d6 Cold damage
    • Scales with Melee Power

Auto Grant:

Feat Bow Strength Icon.png
Flurry of Blows
Passive While centered and wielding ki weapons or unarmed, gain the following:
  • +2% dodge bonus at monk (paladin if this is a Sacred Fist) levels 1, 2, and 4
  • +1 Attack Bonus at level 1 and an additional +1 every 4 monk (paladin if this is a Sacred Fist) levels

Auto Grant:

  • This feat is granted free to Monk at class level 1
  • This feat is granted free to Sacred Fist at class level 1
    Autogranted Only
Feat Freezing the Lifeblood Icon.png
Freezing the Lifeblood
Active
  • Water:Dark:Water Finisher
    • +30% Damage
    • Chance to paralyze your opponent
    • You have a chance to paralyze your opponent
      • Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect

Auto Grant:

Feat Frozen Footsteps Icon.png
Frozen Footsteps
Passive
  • +10% Cold Absorption
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 6
Feat Goodberry Icon.png
Goodberry
Active
  • Creates Goodberries in your inventory you can use for food and drink in a tavern.

Auto Grant:

  • This feat is granted free to Druid at class level 1
    Autogranted Only
Feat Favored Soul2 Icon.png
Grace of Battle
Passive When wielding your deity's favored weapon, and Favored Soul is the majority class:
  • Charisma bonus to Hit
  • Charisma bonus to Damage
Prerequisites:
Feat Grandmaster Fires of Purity Icon.png
Grandmaster Fires of Purity
Active

Auto Grant:

Feat Grandmaster Flowing Water Strike Icon.png
Grandmaster Flowing Water Strike
Active

Auto Grant:

Feat Grandmaster Storm Strike Icon.png
Grandmaster Storm Strike
Active

Auto Grant:

Feat Grandmaster Strike of the Enduring Icon.png
Grandmaster Strike of the Enduring
Active

Auto Grant:

Monk Forms Feat Icon.png
Grandmaster of Forms
Passive N/A Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 18
Feat Monk Earth Icon.png
Grandmaster of Mountains
Passive
  • Upgrades Mountain Stance to
    • +4 Constitution
    • 20% boost to Armor Class
    • 15 Physical Resistance
    • +70% Insight bonus to melee threat generation
    • -2 Dexterity
    • -10% movement speed.
    • While in Mountain Stance:
      • +1 Ki when you are hit by an attack

Auto Grant:

Feat Monk Air Icon.png
Grandmaster of Storms
Passive
  • Upgrades Wind Stance to
    • +4 Dexterity
    • +15% Enhancement bonus to melee attack speed
    • +15% Enhancement bonus to thrown attack speed
    • 10% chance to doublestrike with melee weapons
    • -2 Constitution

Auto Grant:

Feat Monk Water Icon.png
Grandmaster of the Oceans
Passive
  • Upgrades Ocean Stance to
    • +4 Wisdom
    • +12% dodge
    • +4 Maximum Dodge
    • +5 to all Saving Throws
    • Passive Ki generation is increased by 1

Auto Grant:

Feat Monk Fire Icon.png
Grandmaster of the Sun
Passive
  • Upgrades Sun Stance to
    • +4 Strength
    • +1 Critical multiplier of all weapons
    • -2 Wisdom
    • While in Sun Stance you gain:
      • On Hit : Gain 1 ki.
      • On Critical: Gain 5 ki.

Auto Grant:

Feat Grasp of the Earth Dragon Icon.png
Grasp of the Earth Dragon
Active
  • Earth:Light:Earth Finisher
    • Gain Immunity to Daze, Stun and Sleep

Auto Grant:

Spell Lightning Bolt Icon.png
Greater Domain of Air
Active
Spell Lightning Bolt Icon.pngSpell-Like Ability:
Lightning Bolt
Cooldown: 6 Seconds
Activation Cost: 8 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Feat Master of the Wilds Icon.png
Greater Domain of Animals
Passive Prerequisites:
Feat Domain of Chaos Icon.png
Greater Domain of Chaos
Passive
  • +3% Spell Critical Chance
Prerequisites:
Feat Master of the Dead Icon.png
Greater Domain of Death
Passive
  • Immunity to energy drain.
Prerequisites:
Feat Domain of Destruction Icon.png
Greater Domain of Destruction
Passive
  • +3% Doublestrike
  • +5% Strikethrough
Prerequisites:
Spell Stoneskin Icon.png
Greater Domain of Earth
Passive
Spell Stoneskin Icon.pngSpell-Like Ability:
Stoneskin
Cooldown: 4 Seconds
Activation Cost: 6 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Wall of Fire Icon.png
Greater Domain of Fire
Active
Spell Wall of Fire Icon.pngSpell-Like Ability:
Wall of Fire
Cooldown: 30 Seconds
Activation Cost: 15 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Blade Barrier Icon.png
Greater Domain of Good
Active
Spell Blade Barrier Icon.pngSpell-Like Ability:
Blade Barrier
Cooldown: 30 Seconds
Activation Cost: 20 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Panacea Icon.png
Greater Domain of Healing
Active
Spell Panacea Icon.pngSpell-Like Ability:
Panacea
Cooldown: 6 Seconds
Activation Cost: 8 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Feeblemind Icon.png
Greater Domain of Knowledge
Active
Spell Feeblemind Icon.pngSpell-Like Ability:
Feeblemind
Cooldown: 6 Seconds
Activation Cost: 10 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Greater Command Icon.png
Greater Domain of Law
Active
Spell Greater Command Icon.pngSpell-Like Ability:
Greater Command
Cooldown: 12 Seconds
Activation Cost: 15 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Feat Domain of Luck Icon.png
Greater Domain of Luck
Passive
  • +2 to all DCs of your spells or spell like abilities.
Prerequisites:
Musical Studies Icon.png
Greater Domain of Magic
Passive
  • +10 Spell Points per Character Level
Prerequisites:
Spell Radiant Forcefield Icon.png
Greater Domain of Protection
Active
Spell Radiant Forcefield Icon.pngSpell-Like Ability:
Radiant Forcefield
Cooldown: 3 Minutes
Activation Cost: 10 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Enhancement Divine Deflection Icon.png
Greater Domain of Strength
Passive
  • Immunity to most knockdown effects
Prerequisites:
Spell Sunbeam Icon.png
Greater Domain of Sun
Active
Spell Sunbeam Icon.pngSpell-Like Ability:
Sunbeam
Cooldown: 6 Seconds
Activation Cost: 8 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Mind Fog Icon.png
Greater Domain of Trickery
Active
Spell Mind Fog Icon.pngSpell-Like Ability:
Mind Fog
Cooldown: 10 Seconds
Activation Cost: 15 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Feat Domain of War Icon.png
Greater Domain of War
Passive
  • +1 Tactics DCs every 2 levels of Cleric
Prerequisites:
Spell Cone of Cold Icon.png
Greater Domain of Water
Active
Spell Cone of Cold Icon.pngSpell-Like Ability:
Cone of Cold
Cooldown: 8 Seconds
Activation Cost: 10 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Feat Eldritch Blast Damage Icon.png
Greater Pact Attunement
Passive
  • +2d8 pact damage from your Eldritch Blast
  • +2d6 Eldritch Blast Pact Dice
Prerequisites:

Auto Grant:

Feat Greater Rage Icon.png
Greater Rage
Passive While Raged:
  • +6 bonus to Strength
  • +3 morale bonus on Will Saves
  • –2 penalty to Armor Class.
  • +10 Melee Power
  • While wearing medium armor:
    • +10 Physical Resistance Rating

Auto Grant:

  • This feat is granted free to Barbarian at class level 11
    Autogranted Only
Feat Healing Ki Icon.png
Healing Ki
Active
  • Light:Light:Light Finisher
    • Heals allies with 1d4 positive energy for every monk level

Auto Grant:

Feat Alertness Icon.png
Hide In Plain Sight
Passive
  • For every three seconds you standing still
    • +1 Hide
    • +1 Move Silently
    • Max +5

Auto Grant:

  • This feat is granted free to Ranger at class level 17
  • This feat is granted free to Dark Hunter at class level 17
Feat Hurl through Hell Icon.png
Hurl through Hell
Active
  • Try to exile an enemy.
    • Similar to the Banishment spell
    • Will DC: 15 + Warlock Level + Charisma Modifier save paralyzes the enemy, instead of banishing them
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 15
Musical Studies Icon.png
Improved Bardic Music
Passive
  • Inspire Greatness now grants an additional:
    • +1 to all Skills
  • Your Inspire Heroics not grants and additional:
    • +1 to Armor Class
    • +1 Dodge
    • +1 to all Saves
  • +2 Bard Levels when singing Bardic Inspiration
Prerequisites:
Feat Warforged Feats Icon.png
Improved Construct Essence
Passive
  • 100% base healing from Repair spells and 100% damage from Rust.
  • Immunity to Sleep, Hold Person, Energy Drain, Nauseated, Exhausted, and Paralyzed effects except those which physically hold you in place
  • Immunity to ability score damage from natural poisons and natural diseases (but are vulnerable to those that specifically affect wood or metal)
  • +10 Racial bonus to saving throws against magical poisons, and do not fail saving throws against them on a roll of a natural 1 (this renders you immune to magical poisons with a DC of less than 11+your Fortitude save)
  • You may remain underwater indefinitely without the need to breathe.
  • When resting at a Rest Shrine, the health you regain is now based on your Repair skill instead of your Heal skill.
  • If you transform into a different type of creature, you will lose these benefits until you return to your normal form.
Prerequisites:
Spell Shocking Grasp Icon.png
Improved Domain of Air
Active
Spell Shocking Grasp Icon.pngSpell-Like Ability:
Shocking Grasp
Cooldown: 4 Seconds
Activation Cost: 4 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Feat Master of the Wilds Icon.png
Improved Domain of Animals
Passive
  • +4 Hit Points for every Cleric Level
  • +2 Hit Points for every Epic or Legendary Level
Prerequisites:
Spell Chaos Hammer Icon.png
Improved Domain of Chaos
Active
Spell Chaos Hammer Icon.pngSpell-Like Ability:
Chaos Hammer
Cooldown: 6 Seconds
Activation Cost: 6 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Necrotic Ray Icon.png
Improved Domain of Death
Active
Spell Necrotic Ray Icon.pngSpell-Like Ability:
Necrotic Ray
Cooldown: 6 Seconds
Activation Cost: 8 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Feat Domain of Destruction Icon.png
Improved Domain of Destruction
Passive
  • -75% item durability damage
Prerequisites:
Spell Melf's Acid Arrow Icon.png
Improved Domain of Earth
Active
Spell Melf's Acid Arrow Icon.pngSpell-Like Ability:
Melf's Acid Arrow
Cooldown: 4 Seconds
Activation Cost: 4 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Scorching Ray Icon.png
Improved Domain of Fire
Active
Spell Scorching Ray Icon.pngSpell-Like Ability:
Scorching Ray
Cooldown: 6 Seconds
Activation Cost: 4 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Deific Vengeance Icon.png
Improved Domain of Good
Active
Spell Deific Vengeance Icon.pngSpell-Like Ability:
Deific Vengeance
Cooldown: 4 Seconds
Activation Cost: 2 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Cure Moderate Wounds Icon.png
Improved Domain of Healing
Active
Spell Cure Moderate Wounds Icon.pngSpell-Like Ability:
Cure Moderate Wounds
Cooldown: 6 Seconds
Activation Cost: 4 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Suggestion Icon.png
Improved Domain of Knowledge
Active Spell Suggestion Icon.png Spell-Like Ability: Suggestion
Cooldown: 6 Seconds
Activation Cost: 10 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Order's Wrath Icon.png
Improved Domain of Law
Active
Spell Order's Wrath Icon.pngSpell-Like Ability:
Order's Wrath
Cooldown: 6 Seconds
Activation Cost: 6 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Displacement Icon.png
Improved Domain of Luck
Active
Spell Displacement Icon.pngSpell-Like Ability:
Displacement
Cooldown: 6 Seconds
Activation Cost: 10 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Chain Missiles Icon.png
Improved Domain of Magic
Active
Spell Chain Missiles Icon.pngSpell-Like Ability:
Chain Missiles
Cooldown: 10 Seconds
Activation Cost: 8 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Shield Icon.png
Improved Domain of Protection
Passive
  • You permanently gain the effects of the Shield spell
  • Shield:
    • +4 Shield bonus to Armor Class
    • Protection from Magic Missiles
Prerequisites:
Enhancement Divine Deflection Icon.png
Improved Domain of Strength
Passive
  • Reflex saves now add the higher of Strength or Dexterity
Prerequisites:
Spell Searing Light Icon.png
Improved Domain of Sun
Active
Spell Searing Light Icon.pngSpell-Like Ability:
Searing Light
Cooldown: 4 Seconds
Activation Cost: 4 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Invisibility Icon.png
Improved Domain of Trickery
Active
Spell Invisibility Icon.pngSpell-Like Ability:
Invisibility
Cooldown: 4 Seconds
Activation Cost: 4 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Feat Domain of War Icon.png
Improved Domain of War
Passive
  • You gain proficiency in all Marshal and Exotic weapons
Prerequisites:
Spell Solid Fog Icon.png
Improved Domain of Water
Active
Spell Solid Fog Icon.pngSpell-Like Ability:
Solid Fog
Cooldown: 12 Seconds
Activation Cost: 10 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Feat Evasion Icon.png
Improved Evasion
Passive
  • When you fail a Reflex Save against an effect for half damage, you only take half damage.
Prerequisites:
  • One of:
    • Requires Level 10 Rogue
    • Requires Level 9 Monk

Auto Grant:

  • This feat is granted free to Monk at class level 9
Feat Improved Inspire Courage Icon.png
Improved Inspire Courage
Passive
  • Inspire Courage now grants an additional:
    • +2 to Hit
    • +2 to Damage
    • +2 to Saves vs Fear
    • +3 Universal Spell Power
Prerequisites:

Auto Grant:

  • This feat is granted free to Bard at class level 14
  • This feat is granted free to Stormsinger at class level 14
    Autogranted Only
Feat Improved Turning Icon.png
Improved Turning
Passive Prerequisites:
Feat Improved Uncanny Dodge Icon.png
Improved Uncanny Dodge
Active Activate to gain:
  • +50% Dodge Bonus
  • +6 Reflex Save Bonus
  • Passively Grants Dodge bonuses

Auto Grant:

  • This feat is granted free to Barbarian at class level 8
  • This feat is granted free to Rogue at class level 8
    Autogranted Only
Feat Improved Wild Empathy Icon.png
Improved Wild Empathy
Active
  • Charms an animal or beast
    • Will save to negate

Auto Grant:

  • This feat is granted free to Druid at class level 7
  • This feat is granted free to Ranger at class level 7
  • This feat is granted free to Dark Hunter at class level 7
Feat Indomitable Will Icon.png
Indomitable Will
Passive
  • Against enchantment spells
    • +4 bonus to Will saves
    • Stacks with everything

Auto Grant:

  • This feat is granted free to Barbarian at class level 14
    Autogranted Only
Feat Inscribe Scroll Icon.png
Inscribe Alchemy Recipe
Active
  • You can add an Alchemist spell to your spellbook by inscribing the recipe of the spell you want

Auto Grant:

  • This feat is granted free to Alchemist at class level 1
    Autogranted Only
Feat Inscribe Scroll Icon.png
Inscribe Artificer Scroll
Active
  • You can add an Artificer spell to your spellbook by inscribing the scroll of the spell you want

Auto Grant:

  • This feat is granted free to Artificer at class level 1
    Autogranted Only
Feat Inscribe Scroll Icon.png
Inscribe Wizard Scroll
Active
  • You can add an Wizard spell to your spellbook by inscribing the scroll of the spell you want

Auto Grant:

  • This feat is granted free to Wizard at class level 1
    Autogranted Only
Feat Insightful Courage Icon.png
Insightful Courage
Passive Adds INT modifier to Will Saves instead of WIS Prerequisites:
Feat Insightful Fortitude Icon.png
Insightful Fortitude
Passive Adds INT modifier to Fortitude Saves instead of CON Prerequisites:
Inspiration Melody- Excellence Icon.png
Inspiration Melody: Excellence
Passive
  • Bardic Inspiration now grants an additional:
    • +2 competence bonus to all ability scores
Prerequisites:
  • 20 trained ranks of Perform
  • Requires Level 12 Bard
  • Minimum Level 21
Inspiration Melody- Heroics Icon.png
Inspiration Melody: Heroics
Passive
  • Bardic Inspiration now grants an additional:
    • +4 Music Bonus to Armor Class
    • +4% Music Bonus Dodge
    • +4 Music Bonus to all Saves
Prerequisites:

Auto Grant:

  • This feat is granted free to Bard at class level 15
  • This feat is granted free to Stormsinger at class level 15
Feat Karmic Strike Icon.png
Karmic Strike
Active
  • Fire:Dark:Fire Finisher
    • +30% Damage
    • Automatic Critical Hit

Auto Grant:

Feat Monk Feats Icon.png
Ki Strike: Adamantine
Passive
  • You can now bypass Adamantine DR when unarmed or using handwraps

Auto Grant:

  • This feat is granted free to Monk at class level 16
    Autogranted Only
Feat Monk Feats Icon.png
Ki Strike: Lawful
Passive
  • You can now bypass Lawful DR when unarmed or using handwraps

Auto Grant:

  • This feat is granted free to Monk at class level 10
    Autogranted Only
Feat Monk Feats Icon.png
Ki Strike: Magic
Passive
  • You can now bypass Magic DR when unarmed or using handwraps

Auto Grant:

  • This feat is granted free to Monk at class level 4
    Autogranted Only
Feat Favored Soul2 Icon.png
Knowledge of Battle
Passive When wielding your Favored Weapon, and Favored Soul is the majority class:
  • Wisdom bonus to Hit and Damage
Prerequisites:
Feat Kor Kaza's Forbidden Power Icon.png
Kor Kaza's Forbidden Power
Passive Anyone within the range of the aura gains:
  • +4 Morale Bonus to Universal Spell Power
Prerequisites:
Feat Lay On Hands Icon.png
Lay On Hands
Active
  • Heals a friendly target Paladin Level x Charisma Bonus Hit Points
    • This works for all type of healing: Positive Energy, Negative Energy and Repair
  • Can be used 1 per rest

Auto Grant:

  • This feat is granted free to Paladin at class level 2
  • This feat is granted free to Sacred Fist at class level 2
    Autogranted Only
Feat Favored Soul Icon.png
Leap of Faith
Passive
  • Leap forward quickly
  • Effects of the Feather Fall spell for 15 seconds

Auto Grant:

Feat Eldritch Blast Damage Icon.png
Lesser Pact Attunement
Passive
  • +2d8 pact damage from your Eldritch Blast
  • +2d6 Eldritch Blast Pact Dice

Auto Grant:

Feat Liquid Luck Icon.png
Liquid Luck
Passive You gain the Evasion Feat Prerequisites:

Requires Level 12 Alchemist

Feat Velah's Fury Icon.png
Major Draconic Aura
Passive N/A Prerequisites:
Feat Mass Suggestion Icon.png
Mass Suggestion
Active
  • Upon Activation:
    • Attempt to charm multiple fascinated foe for 30 seconds plus 6 seconds for every 2 Bard Levels
Prerequisites:

Auto Grant:

  • This feat is granted free to Bard at class level 18
  • This feat is granted free to Stormsinger at class level 18
    Autogranted Only
Feat Master Fires of Purity Icon.png
Master Fires of Purity
Active

Auto Grant:

  • This feat is granted automatically as part of Master of Forms
    Autogranted Only
Feat Master Flowing Water Strike Icon.png
Master Flowing Water Strike
Active

Auto Grant:

  • This feat is granted automatically as part of Master of Forms
    Autogranted Only
Feat Master Storm Strike Icon.png
Master Storm Strike
Active

Auto Grant:

  • This feat is granted automatically as part of Master of Forms
    Autogranted Only
Feat Master Strike of the Enduring Icon.png
Master Strike of the Enduring
Active

Auto Grant:

  • This feat is granted automatically as part of Master of Forms
    Autogranted Only
Feat Monk Fire Icon.png
Master of Bonfires
Passive
  • Upgrades Sun Stance to
    • +3 Strength
    • +1 Critical Multiplier on a natural 19 or 20
    • -2 Wisdom
  • On Hit:
    • +1 Ki
  • On Critical Hit:
    • +4 Ki

Auto Grant:

  • This feat is granted automatically as part of Master of Forms
    Autogranted Only
Monk Forms Feat Icon.png
Master of Forms
Passive N/A Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 12
Feat Monk Earth Icon.png
Master of Stone
Passive
  • Upgrades Mountain Stance to
    • +4 Constitution
    • 20% boost to Armor Class
    • 15 Physical Resistance
    • +27% Insight bonus to melee threat generation
    • -2 Dexterity
    • -10% movement speed.
    • While in Mountain Stance:
      • +1 Ki when you are hit by an attack

Auto Grant:

  • This feat is granted automatically as part of Master of Forms
    Autogranted Only
Feat Monk Air Icon.png
Master of Thunder
Passive
  • Upgrades Wind Stance to
    • +3 Dexterity
    • +12.5% Melee Attack Speed
    • +12.5% Thrown Attack Speed
    • +7.5% Melee Doublestrike
    • -2 Constitution

Auto Grant:

  • This feat is granted automatically as part of Master of Forms
    Autogranted Only
Spell Chain Lightning Icon.png
Master of the Domain of Air
Active
Spell Chain Lightning Icon.pngSpell-Like Ability:
Chain Lightning
Cooldown: 12 Seconds
Activation Cost: 12 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Prismatic Spray Icon.png
Master of the Domain of Chaos
Active
Spell Prismatic Spray Icon.pngSpell-Like Ability:
Prismatic Spray
Cooldown: 15 Seconds
Activation Cost: 25 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Destruction Icon.png
Master of the Domain of Death
Active Spell Destruction Icon.png Spell-Like Ability: Destruction
Cooldown: 12 Seconds
Activation Cost: 20 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Earthquake Icon.png
Master of the Domain of Earth
Active
Spell Earthquake Icon.pngSpell-Like Ability:
Earthquake
Cooldown: 30 Seconds
Activation Cost: 25 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Fire Storm Icon.png
Master of the Domain of Fire
Active
Spell Fire Storm Icon.pngSpell-Like Ability:
Fire Storm
Cooldown: 6 Seconds
Activation Cost: 8 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Feat Past Life - Favored Soul Icon.png
Master of the Domain of Good
Passive
  • Against evil creatures you gain:
    • +3 to hit
    • +3 to damage
    • +3 armor class
    • +3 saves against spells
Prerequisites:
Feat Domain of Healing Icon.png
Master of the Domain of Healing
Passive
  • Gain the empower meta-magic at no additional SP cost
Prerequisites:
Feat Master of Knowledge Icon.png
Master of the Domain of Knowledge
Passive
  • +4 Spell Penetration
  • +2 to the DCs of all spells
Prerequisites:
Feat Domain of Law Icon.png
Master of the Domain of Law
Passive Against Chaotic creatures
  • +3 to Hit
  • +3 to Damage
  • +3 to Armor Class
  • +3 Saving throw against Chaotic Creatures
Prerequisites:
Feat Domain of Luck Icon.png
Master of the Domain of Luck
Passive
  • No longer fail saving throws when rolling a 1
Prerequisites:
Musical Studies Icon.png
Master of the Domain of Magic
Passive
  • + (2*Cleric Level) Universal Spell Power
Prerequisites:
Enhancement Sacred Shield Mastery Icon.png
Master of the Domain of Protection
Passive
  • For each Cleric level:
    • +1 Armor Class
    • +1 Physical Resistance Rating
Prerequisites:
Enhancement Divine Deflection Icon.png
Master of the Domain of Strength
Passive
  • Gain always succeeding on saving throws against stun effects
Prerequisites:
Spell Sunburst Icon.png
Master of the Domain of Sun
Active
Spell Sunburst Icon.pngSpell-Like Ability:
Sunburst
Cooldown: 8 Seconds
Activation Cost: 20 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Mass Charm Monster Icon.png
Master of the Domain of Trickery
Active
Spell Mass Charm Monster Icon.pngSpell-Like Ability:
Mass Charm Monster
Cooldown: 20 Seconds
Activation Cost: 40 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Holy Sword Icon.png
Master of the Domain of War
Active
Spell Holy Sword Icon.pngSpell-Like Ability:
Holy Sword
Cooldown: 6 Seconds
Activation Cost: 10 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Spell Greater Creeping Cold Icon.png
Master of the Domain of Water
Active
Spell Greater Creeping Cold Icon.pngSpell-Like Ability:
Greater Creeping Cold
Cooldown: 8 Seconds
Activation Cost: 10 Spell Points
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Prerequisites:
Feat Monk Water Icon.png
Master of the Sea
Passive
  • Upgrades Ocean Stance to
    • +3 Wisdom
    • +9% Dodge
    • +4 to Saving Throws
    • +1 to passive ki generation
    • -2 Strength

Auto Grant:

  • This feat is granted automatically as part of Master of Forms
    Autogranted Only
Feat Meditation Icon.png
Meditation
Active
  • Gain Ki at a faster rate
  • Can be activated 2 times per rest

Auto Grant:

  • This feat is granted free to Monk at class level 2
    Autogranted Only
Feat Mighty Rage Icon.png
Mighty Rage
Passive
  • While Raging
    • +10 Strength
    • +10 Constitution
    • +5 Morale Bonus to Will Saves

Auto Grant:

  • This feat is granted free to Barbarian at class level 20
    Autogranted Only
Feat Aussircaex's Defiance Icon.png
Minor Draconic Aura
Passive N/A Prerequisites:
Feat Misty Escape Icon.png
Misty Escape
Active
  • Activate to become invisible and move foward through enemies.
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 15
Feat Moment of Clarity (Feat) Icon.png
Moment of Clarity
Active Void:Light:Void finisher:
  • +5 Bonus to Hit
  • +5 Bonus to Skill Checks
  • Only functions in private instances
Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 10
    Autogranted Only
Feat Mountain Stance Icon.png
Mountain Stance
Stance
  • While in Mountain stance you gain:
    • +1 Ki whenever you are hit by an attack
    • +2 Constitution
    • +5% Total Armor Class
    • +3 Physical Resistance Rating
    • +25% Insight Bonus to Threat Generation
    • -2 Dexterity
    • -10% Movement Speed

Auto Grant:

Feat Nevalarich's Hunger Icon.png
Nevalarich's Hunger
Passive Anyone within the range of the aura gains:
  • +2 Morale Bonus to Attack Rolls
Prerequisites:
Feat Nimble Fingers Icon.png
Nimble Fingers
Passive Prerequisites:
Feat Wind Stance Icon.png
Ocean Stance
Stance
  • While in Ocean stance you gain:
    • +2 Wisdom
    • +2% Dodge
    • +2 Dodge Cap
    • +2 Fortitude, Reflex and Will Saving Throws
    • -2 Strength

Auto Grant:

Feat Eldritch Blast Damage Icon.png
Pact Attunement
Passive
  • +2d8 pact damage from your Eldritch Blast
  • +2d6 Eldritch Blast Pact Dice
Prerequisites:

Auto Grant:

Enhancement Strong Pact Icon.png
Pact Damage
Active
  • +1d4 pact damage from your Eldritch Blast per time this is received

Auto Grant:

  • This feat is granted free to Warlock at class level 2,4,6,8,10,12,14,16,18,20
    Autogranted Only
Pact Magic- Binding Chain Icon.png
Pact Magic: Binding Chain
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 8
Pact Magic- Bless Icon.png
Pact Magic: Bless
Passive
  • Adds Bless to your spellbook.
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 1
Feat Pact Magic- Blindness Icon.png
Pact Magic: Blindness
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 5
Pact Magic- Command Icon.png
Pact Magic: Command
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 1
Pact Magic- Creeping Cold Icon.png
Pact Magic: Creeping Cold
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 9
Pact Magic- Death Aura Icon.png
Pact Magic: Death Aura
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 14
Pact Magic- Dominate Person Icon.png
Pact Magic: Dominate Person
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 14
Pact Magic- Entangle Icon.png
Pact Magic: Entangle
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 1
Pact Magic- Fire Shield Icon.png
Pact Magic: Fire Shield
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 8
Pact Magic- Greater Creeping Cold Icon.png
Pact Magic: Greater Creeping Cold
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 19
Pact Magic- Greater Dispel Magic Icon.png
Pact Magic: Greater Dispel Magic
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 14
Pact Magic- Gust of Wind Icon.png
Pact Magic: Gust of Wind
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 5
Pact Magic- Halt Undead Icon.png
Pact Magic: Halt Undead
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 9
Pact Magic- Howl of Terror Icon.png
Pact Magic: Howl of Terror
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 19
Pact Magic- Ice Storm Icon.png
Pact Magic: Ice Storm
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 14
Pact Magic- Knock Icon.png
Pact Magic: Knock
Passive
  • Adds Knock to your spellbook.
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 5
Pact Magic- Mage Armor Icon.png
Pact Magic: Mage Armor
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 5
Pact Magic- Magic Circle against Evil Icon.png
Pact Magic: Magic Circle against Evil
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 9
Pact Magic- Mass Suggestion Icon.png
Pact Magic: Mass Suggestion
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 17
Pact Magic- Merfolk's Blessing Icon.png
Pact Magic: Merfolk's Blessing
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 1
Pact Magic- Niac's Biting Cold Icon.png
Pact Magic: Niac's Biting Cold
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 17
Pact Magic- Obscuring Mist Icon.png
Pact Magic: Obscuring Mist
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 1
Pact Magic- Otto's Irresistible Dance Icon.png
Pact Magic: Otto's Irresistible Dance
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 19
Pact Magic- Otto's Sphere of Dancing Icon.png
Pact Magic: Otto's Sphere of Dancing
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 17
Pact Magic- Phantasmal Killer Icon.png
Pact Magic: Phantasmal Killer
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 9
Pact Magic- Power Word- Blind Icon.png
Pact Magic: Power Word: Blind
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 17
Pact Magic- Power Word- Kill Icon.png
Pact Magic: Power Word: Kill
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 19
Pact Magic- Prayer Icon.png
Pact Magic: Prayer
Passive
  • Adds Prayer to your spellbook.
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 14
Pact Magic- Rage Icon.png
Pact Magic: Rage
Passive
  • Adds Rage to your spellbook.
Prerequisites:

Auto Grant:

  • This feat is granted automatically as part of Pact: Fiend
Pact Magic- Rend the Soul Icon.png
Pact Magic: Rend the Soul
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 19
Enhancement Constricting Breath Icon.png
Pact Magic: Slow
Passive
  • Adds Slow to your spellbook.
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 9
Pact Magic- Soundburst Icon.png
Pact Magic: Soundburst
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 5
Pact Magic- Spawn Screen Icon.png
Pact Magic: Spawn Screen
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 5
Pact Magic- Symbol of Pain Icon.png
Pact Magic: Symbol of Pain
Passive Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 17
Feat Pact- Celestial Icon.png
Pact: Celestial
Stance Your Eldritch Blast deals:
  • +1 Electric Damage
  • +1d4 Electric damage per two Warlock Levels
  • A successful Reflex DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
Prerequisites:
  • Requires Level 1 Warlock
  • Requires any alignment except Chaotic
Feat Pact- Fey Icon.png
Pact: Fey
Stance Your Eldritch Blast deals:
  • +1 Sonic Damage
  • +1d4 Sonic damage per two Warlock Levels
  • A successful Reflex DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
Prerequisites:
Feat Pact- Fiend Icon.png
Pact: Fiend
Stance Your Eldritch Blast deals:
  • +1 Fire Damage
  • +1d4 Fire damage per two Warlock Levels
  • A successful Fortitude DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
Prerequisites:
  • Requires Level 1 Warlock
  • Requires any non-Good alignment
Feat Pact- Great Old One Icon.png
Pact: Great Old One
Stance Your Eldritch Blast deals:
  • +1 Acid Damage
  • +1d4 Acid damage per two Warlock Levels
  • A successful Will DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
Prerequisites:
  • Requires Level 1 Warlock
  • Requires any Lawful alignment
Feat Pact- The Abyss Icon.png
Pact: The Abyss
Active Your Eldritch Blast deals:
  • +1 Negative Damage
  • +1d4 Negative damage per two Warlock Levels
  • A successful Fortitude DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
Prerequisites:
  • Requires Level 1 Warlock
  • Requires any alignment except Good
Feat Pact- The Carceri Storm Icon.png
Pact: The Carceri Storm
Active Your Eldritch Blast deals:
  • +1 Cold Damage
  • +1d4 Cold damage per two Warlock Levels
  • A successful Will DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
Prerequisites:
  • Requires Level 1 Warlock
  • Requires any good alignment
Feat Pain Touch Icon.png
Pain Touch
Active
  • Earth:Dark:Earth Finisher
    • +30% Damage
    • Your opponent becomes Nauseated
      • Fortitude DC: 10 + Monk Level + Wisdom Modifier save negates this effect

Auto Grant:

Feat Paragon's Aegis Icon.png
Paragon's Aegis
Passive
  • +5 Magical Resistance Rating per time this is received

Auto Grant:

  • This feat is granted free to Warlock at class level 12,14,16,18,20
Feat Path of Harmonious Balance- Fists of Light Icon.png
Path of Harmonious Balance: Fists of Light
Active
  • +15% damage
  • +4d6 Light Damage
  • Applies a healing shield to your target which heals your allies that strike your target
  • On Vorpal:
    • Deal an additional 1d50 Positive Energy damage to undead
  • All damage scale with Melee Power
Prerequisites:
  • Requires Level 3 Monk
Feat Path of Inevitable Dominion- Fists of Darkness Icon.png
Path of Inevitable Dominion: Fists of Darkness
Active Attack: 10 Ki
  • Deal 2d10 negative damage against living creatures
  • The target becomes shaken
    • DC: 10 + Monk Level + Wisdom Modifier save negates
  • On vorpal strike
    • Deal an additional 1d50 Negative Energy damage
  • Both damage scale with Melee Power
Prerequisites:
  • Requires Level 3 Monk
Feat Monk Feats Icon.png
Perfect Self
Passive
  • DR 10/Epic

Auto Grant:

  • This feat is granted free to Monk at class level 20
    Autogranted Only
Feat Monk Feats Icon.png
Perfect Slow Fall
Passive
  • Take no damage from falling, no matter how far

Auto Grant:

  • This feat is granted free to Monk at class level 20
Feat Poisonblood Icon.png
Poisonblood
Passive Natural Poison immunity

Auto Grant:

  • This feat is granted free to Alchemist at class level 7
    Autogranted Only
Feat Monk Feats Icon.png
Purity of Body
Active
  • Gain immunity to natural diseases

Auto Grant:

  • This feat is granted free to Monk at class level 5
    Autogranted Only
Feat Favored Soul2 Icon.png
Stout of Heart
Passive
  • +10 hit points per Favored Soul level or Epic level
Prerequisites:
Feat Quivering Palm Icon.png
Quivering Palm
Active Melee Attack: 30 Ki
  • Deliver a fatal attack
    • A successful Fortitude DC: 10 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save negates this effect
  • When an enemy saves vs. Quivering Palm, you gain a stacking +4 Perseverance bonus to your DC until you kill an enemy with Quivering Palm or until 3 minutes pass.

Auto Grant:

  • This feat is granted free to Monk at class level 15
    Autogranted Only
Feat Rage (Feat) Icon.png
Rage
Active While Raged:

Auto Grant:

  • This feat is granted free to Barbarian at class level 1,4,8,12,16,20
    Autogranted Only
Feat Remove Disease Icon.png
Remove Disease
Passive Activate:
  • Cure one or more diseases in your target
  • Starts with 4 charges per rest
  • Each time this is granted, another use per rest is granted

Auto Grant:

  • This feat is granted free to Paladin at class level 6,9,12,15,18
  • This feat is granted free to Sacred Fist at class level 6,9,12,15,18
    Autogranted Only
Feat Resistance of the Great Old One Icon.png
Resistance of the Great Old One
Passive
  • +5 Acid Resistance
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 10
Feat Arcane Lore Icon.png
Retain Essence
Passive
  • When using a rod, staff, or wand:
    • (Artificer Level + Intelligence Modifier)% chance not to expend a charge

Auto Grant:

  • This feat is granted free to Artificer at class level 5
    Autogranted Only
Feat Revive Iron Defender Icon.png
Revive Iron Defender
Active
  • Revive your Iron Defender once per rest if it has died

Auto Grant:

  • This feat is granted free to Artificer at class level 1
    Autogranted Only
Feat Revive Wolf Companion Icon.png
Revive Wolf Companion
Active
  • Revives your Wolf companion three times per rest from death.

Auto Grant:

  • This feat is granted free to Druid at class level 1
    Autogranted Only
Enhancement Kingly Recovery Icon.png
Second Wind
Active Activate:
  • Heal 50% of your Maximum Hit Points
  • Once use per rest
    • Fighter Levels 4, 9, 12, 16 and 20 gain an additional use
  • Can be used while crowd controlled
  • At Fighter Level 8, the following effects are also cured:
    • Ability Damage
    • Blindness
    • Confusion
    • Daze
    • Dazzle
    • Deafened
    • Diseased
    • Exhausted
    • Fatigued
    • Feebleminded
    • Nauseated
    • Poisoned
    • Stunned

Auto Grant:

  • This feat is granted free to Fighter at class level 2
  • This feat is granted free to Dragon Lord at class level 2
    Autogranted Only
Spell Otto's Irresistible Dance Icon.png
Shining Star
Active
  • Earth:Air:Fire - You use the combined power of Earth, Wind, and Fire to set up harmonic vibrations within your enemy that force them to dance.
    • A successful Will DC: 10 + Monk Level + Wisdom Modifier + Stunning Bonus save negates the effect.
    • Emulates the Otto's Resistible Dance spell

Auto Grant:

  • This feat is granted free to Monk at class level 20
Feat Sinvala's Toughness Icon.png
Sinvala's Toughness
Passive Anyone within the range of the aura gains:
  • +3 Morale Bonus to Physical resistance Rating
Prerequisites:
Feat Active Monk Feats Icon.png
Slow Fall
Active
  • Anytime you fall, it will be slower.

Auto Grant:

  • This feat is granted free to Monk at class level 4,6,8,10,12,14,16,18
    Autogranted Only
Feat Smite Evil Icon.png
Smite Evil
Active Attack:
  • Attack with twice your Charisma bonus
  • On Hit: Add a Damage bonus based on your Paladin level
  • You start with 1 Smite, and gain one at Paladin levels 5, 10, 15, and 20

Auto Grant:

  • This feat is granted free to Paladin at class level 1
  • This feat is granted free to Sacred Fist at class level 1
    Autogranted Only
Feat Smite Evil (Ranged) Icon.png
Smite Evil (Ranged)
Active Ranged Attack:
  • Attack with twice your Charisma bonus
  • On Hit: Add a Damage bonus based on your Paladin level
  • You start with 1 Smite, and gain one at Paladin levels 5, 10, 15, and 20

Auto Grant:

  • This feat is granted free to Paladin at class level 1
    Autogranted Only
Feat Song of Freedom Icon.png
Song of Freedom
Active
  • Upon Activation:
    • Attempt to brak the enchantment of one of your allies
Prerequisites:

Auto Grant:

  • This feat is granted free to Bard at class level 12
  • This feat is granted free to Stormsinger at class level 12
    Autogranted Only
Feat Soothing Song Icon.png
Soothing Song
Active
  • Small Postive energy hearling to target and nearby party members
  • Inspire Courage now additionally gives:
    • +1 bonus to attack
    • +1 bonus to damage
    • +1 bonus to saves vs fear
    • +3 Universal Spell Power

Auto Grant:

  • This feat is granted free to Bard at class level 8
  • This feat is granted free to Stormsinger at class level 8
    Autogranted Only
Spell Repair Light Damage Icon.png
Spontaneous Casting (Artificer)
Passive
  • Gain an extra reserved spell slot per spell level to cast single target Repair and Inflict Damage spells

Auto Grant:

  • This feat is granted free to Artificer at class level 1
    Autogranted Only
Spell Cure Light Wounds Icon.png
Spontaneous Casting (Cleric)
Passive
  • Gain an extra reserved spell slot per spell level to cast Cure spells

Auto Grant:

  • This feat is granted free to Cleric at class level 1
    Autogranted Only
Spell Summon Nature's Ally I - Gray Wolf Icon.png
Spontaneous Casting (Druid)
Passive
  • Gain an extra reserved spell slot per spell level to cast Summon Nature Ally spells

Auto Grant:

  • This feat is granted free to Druid at class level 1
    Autogranted Only
Feat Monk Feats Icon.png
Still Mind
Passive
  • +2 Bonus on Saves Vs enchantments

Auto Grant:

  • This feat is granted free to Monk at class level 3
    Autogranted Only
Feat Storm Strike Icon.png
Storm Strike I
Active
  • +1d6 Electricity damage
    • Scales with Melee Power

Auto Grant:

  • This feat is granted automatically as part of The Way of Air
    Autogranted Only
Feat Favored Soul2 Icon.png
Stout of Heart
Passive
  • +4 hit points per Favored Soul level or Epic level
Prerequisites:
Feat Strike of the Enduring Icon.png
Strike of the Enduring I
Active
  • +4 damage
    • Scales with Melee Power

Auto Grant:

Feat Suggestion Icon.png
Suggestion
Active
  • Upon Activation:
    • Attempt to charm a fascinated foe for 30 seconds plus 6 seconds for every 2 Bard Levels
Prerequisites:

Auto Grant:

  • This feat is granted free to Bard at class level 6
  • This feat is granted free to Stormsinger at class level 6
    Autogranted Only
Feat Sun Stance Icon.png
Sun Stance
Stance
  • While in Sun stance you gain:
      • +2 Strength
      • -2 Wisdom
      • On Hit: +1 Ki
      • On Critical Hit: +2 Ki

Auto Grant:

  • This feat is granted automatically as part of The Way of Fire
    Autogranted Only
Feat The Truthful One's Might Icon.png
Superior Draconic Aura
Passive N/A Prerequisites:
Feat Tactical Training Icon.png
Tactical Combatant
Passive
  • +4 Tactical DCs
Prerequisites:
Feat Tactical Training Icon.png
Tactical Mastery
Passive
  • +6 Tactical DCs
Prerequisites:
Feat Tactical Training Icon.png
Tactical Supremacy
Passive
  • +8 Tactical DCs
Prerequisites:
Feat Tactical Training Icon.png
Tactical Training
Passive
  • +2 Tactical DCs
Prerequisites:
Feat Ten Thousand Stars Icon.png
Ten Thousand Stars
Active Activate: 20 Ki: Enter a trance for 30 seconds (or until you become uncentered). Prerequisites:
Feat Wind Stance Icon.png
The Gathering Storm
Active
  • Air:Air:Air Finisher:
    • +1[W]
    • Decreasing your opponent's ability to Hit by 15%.
    • A successful Fortitude DC: 10 + Monk Level + Wisdom Modifier negates this effect.

Auto Grant:

  • This feat is granted automatically as part of Finishing Moves
    Autogranted Only
Feat Ocean Stance Icon.png
The Raging Sea
Active
  • Water:Water:Water Finisher:
    • +1[W]
    • -15% enemy attack speed
    • A successful Fortitude DC: 10 + Monk Level + Wisdom Modifier negates this effect.

Auto Grant:

  • This feat is granted automatically as part of Finishing Moves
    Autogranted Only
Feat Mountain Stance Icon.png
The Trembling Earth
Active
  • Earth:Earth:Earth Finisher:
    • +1[W]
    • +2 Critical Threat Multiplier
    • Bewilders your foe
    • A successful Fortitude DC: 10 + Monk Level + Wisdom Modifier negates this effect.

Auto Grant:

  • This feat is granted automatically as part of Finishing Moves
    Autogranted Only
Feat The Truthful One's Might Icon.png
The Truthful One's Might
Passive Anyone within the range of the aura gains:
  • +4 Morale Bonus to Melee Power
Prerequisites:
Feat Monk Air Icon.png
The Way of Air
Passive N/A

Auto Grant:

  • This feat is granted free to Monk at class level 1
    Autogranted Only
Feat Monk Earth Icon.png
The Way of Earth
Passive N/A

Auto Grant:

  • This feat is granted free to Monk at class level 1
    Autogranted Only
Feat Monk Fire Icon.png
The Way of Fire
Passive N/A

Auto Grant:

  • This feat is granted free to Monk at class level 1
    Autogranted Only
Feat Monk Water Icon.png
The Way of Water
Passive N/A

Auto Grant:

  • This feat is granted free to Monk at class level 1
    Autogranted Only
Feat Thorn Imbue Icon.png
Thorn Imbue
Active Imbue Toggle: gain:
  • +1d6 Piercing Damage on Hit
  • Scales with Force Spell Power
Prerequisites:
Enhancement Keen Insight Icon.png
Thought Shield
Passive
  • +1 Will Save per time this is received
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 4,8,12,16,20
Feat Thraxata's Instinct Icon.png
Thraxata's Instinct
Passive Anyone within the range of the aura gains:
  • +2 Morale Bonus to Tactical Feat DCs
Prerequisites:
Druid Feats Icon.png
Timeless Body
Passive
  • Immune to the undead spawn effect

Auto Grant:

  • This feat is granted free to Druid at class level 15
  • This feat is granted free to Blight Caster at class level 15
    Autogranted Only
Feat Monk Feats Icon.png
Timeless Body
Passive
  • Immune to the undead spawn effect
Prerequisites:
  • Requires Level 17 Monk
Feat Tireless Rage Icon.png
Tireless Rage
Passive
  • After Raging
    • No longer fatigued
  • While Raging
    • +2 Strength
    • +2 Constitution
    • +1 Morale Bonus to Will Saves

Auto Grant:

  • This feat is granted free to Barbarian at class level 17
    Autogranted Only
Feat Tonic of Toxins Icon.png
Tonic of Toxins
Passive
  • Immune to Natural Poisons
  • Immune to Supernatural Poisons
  • Absorb 50% of all Poison Damage
Prerequisites:

Requires Level 8 Alchemist

Feat Touch of Despair Icon.png
Touch of Despair
Active
  • Dark:Dark:Dark Finisher
    • 30% Damage
    • Halves all positive energy healing done to the target
    • -25% Fortification
    • +25% Negative Energy Vulnerability
      • Fortitude DC: 10 + Monk Level + Highest of Dexterity or Wisdom Modifier + Assassinate Bonus save negates this effect

Auto Grant:

Feat Trap Sense Icon.png
Trap Sense
Passive

Auto Grant:

  • This feat is granted free to Barbarian at class level 3,6,9,12,15,18
  • This feat is granted free to Rogue at class level 3,6,9,12,15,18
  • This feat is granted free to Dark Hunter at class level 3,6,9,12,15,18
    Autogranted Only
Feat Trapfinding Icon.png
Trapmaking
Passive
  • You can craft traps
Prerequisites:

Auto Grant:

  • This feat is granted free to Artificer at class level 4
  • This feat is granted free to Rogue at class level 4
  • This feat is granted free to Dark Hunter at class level 3
    Autogranted Only
True Patron- Fiend Icon.png
True Patron: Fiend
Stance Your Eldritch Blast deals:
  • +1 Fire Damage
  • +1d6 Fire damage per Pact Dice.
  • A successful Fortitude DC: 19 + Charisma Modifier + Evocation Bonus save halves the damage
Prerequisites:
Feat Turn Undead (Feat) Icon.png
Turn Undead
Active Channel Divinity:
  • Undead that you turn will either cower in place or flee
    • If you have twice as many levels as the undead have Hit Dice, you destroy any that you would normally turn.
  • All Channel Divinity abilities use the same pool of uses

Auto Grant:

  • This feat is granted free to Cleric at class level 1
  • This feat is granted free to Paladin at class level 4
  • This feat is granted free to Sacred Fist at class level 4
Feat Eldritch Blast Damage Icon.png
Ultimate Pact Attunement
Passive
  • +2d8 pact damage from your Eldritch Blast
  • +2d6 Eldritch Blast Pact Dice
Prerequisites:

Auto Grant:

Feat Monk Feats Icon.png
Unarmed Strike
Passive
  • +1 Attack with Handwraps each time this is granted

Auto Grant:

  • This feat is granted free to Monk at class level 1,4,8,12,16,20
  • This feat is granted free to Sacred Fist at class level 1,4,8,12,16,20
    Autogranted Only
Feat Uncanny Dodge Icon.png
Uncanny Dodge
Active Activate to gain:
  • +25% Dodge Bonus
  • +4 Reflex Save Bonus
  • Passively Grants Dodge bonuses

Auto Grant:

  • This feat is granted free to Barbarian at class level 4
  • This feat is granted free to Rogue at class level 4
    Autogranted Only
Feat Toughness Icon.png
Uncanny Dodge (Dodge Bonus)
Passive
  • +1% Dodge bonus per stacks
  • Stacks up to 6 times
  • Stacks granted at class levels: 4, 6, 8, 12, 16, 20

Auto Grant:

  • This feat is granted automatically as part of Uncanny Dodge
    Autogranted Only
Feat Unhallowed Flesh Icon.png
Unhallowed Flesh
Passive
  • +5 Physical Resistance Rating
  • +5 Magical Resistance Rating
Prerequisites:

Auto Grant:

  • This feat is granted free to Warlock at class level 6
Feat Unleash Iron Defender Icon.png
Unleash Iron Defender
Active
  • Summons your Iron Defender

Auto Grant:

  • This feat is granted free to Artificer at class level 1
    Autogranted Only
Enhancement Void Strike Icon.png
Veil the Elements
Active
  • Hide your elemental form.

Auto Grant:

  • This feat is granted free to Druid at class level 10
  • This feat is granted free to Blight Caster at class level 10
    Autogranted Only
Feat Velah's Fury Icon.png
Velah's Fury
Passive Anyone within the range of the aura gains:
  • +3 Morale Bonus to Damage
Prerequisites:
Druid Feats Icon.png
Venom Immunity
Passive
  • Immunity to natural poisons.

Auto Grant:

  • This feat is granted free to Druid at class level 9
  • This feat is granted free to Blight Caster at class level 9
    Autogranted Only
Feat Walk of the Sun Icon.png
Walk of the Sun
Active
  • Fire:Light:Fire Finisher
    • +2 Bonus to Saves
    • +2 Attack
    • +2 Skills
Prerequisites:

Auto Grant:

  • This feat is granted free to Monk at class level 3
    Autogranted Only
Feat Wild Shape- Water Elemental Icon.png
Water Elemental Imbue
Active Imbue Toggle:
  • +1d6 Cold Damage on Hit
  • Scales with Cold Spell Power
Prerequisites:

Auto Grant:

Feat Wholeness of Body Icon.png
Wholeness of Body
Active
  • Self heal positive energy
    • Lasts 30 seconds

Auto Grant:

  • This feat is granted free to Monk at class level 7
    Autogranted Only
Feat Wild Empathy Icon.png
Wild Empathy
Active
  • Lowers an animal or beast's aggression
    • Will save to negate

Auto Grant:

  • This feat is granted free to Druid at class level 1
  • This feat is granted free to Ranger at class level 1
  • This feat is granted free to Dark Hunter at class level 1
Feat Wild Magic Icon.png
Wild Magic
Passive
  • Chaotic Wild Magic effects
  • +5% change of a Wildsurge

Auto Grant:

  • This feat is granted free to Wild Mage at class level 1
    Autogranted Only
Feat Wild Shape- Wolf Icon.png
Wild Shape
Active N/A

Auto Grant:

  • This feat is granted free to Druid at class level 1
    Autogranted Only
Feat Wild Shape- Bear Icon.png
Wild Shape: Bear
Active
  • +2 racial bonus to Constitution
  • +10% exceptional bonus to AC
  • -2 penalty to Intelligence
  • -2 penalty to Charisma
  • Spell cooldowns (unless animal form spells) increase by 2.5 times
  • Strikethrough is enabled
  • You attack with tooth and claw using the stats of the weapon in your right hand.
Prerequisites:
Feat Wild Shape- Blighted Wolf Icon.png
Wild Shape: Blighted Wolf
Active
  • +10% combat style bonus to attack speed
  • +15% bonus to movement speed
  • +10% Profane bonus to Maximum Hit Points
  • +100% Fortification
  • Immunity to Stun
  • Immunity to Mind Effects
  • Immunity to Drowning
  • -2 penalty to Intelligence
  • -2 penalty to Charisma
  • Spell cooldowns (unless animal form spells) increase by 2.5 times
  • You attack with tooth and claw using the stats of the weapon in your right hand.

Auto Grant:

Feat Wild Shape- Dire Bear Icon.png
Wild Shape: Dire Bear
Active
  • +4 racial bonus to Constitution
  • +15% exceptional bonus to AC
  • -2 penalty to Intelligence
  • -2 penalty to Charisma
  • Spell cooldowns (unless animal form spells) increase by 2.5 times
  • Strikethrough is enabled
  • +20% Strikethrough Chance
  • You attack with tooth and claw using the stats of the weapon in your right hand.
Prerequisites:
Feat Wild Shape- Fire Elemental Icon.png
Wild Shape: Fire Elemental
Active
  • +3 bonus to caster level for fire spells
  • +3 bonus to max caster level for fire spells
  • -3 penalty to caster level for cold spells
  • -3 penalty to max caster level for cold spells
  • +65% fire absorption
  • +15% cold damage
  • +10 racial bonus to saving throws against magical poisons.
  • +3 Imbue Dice
  • Immunity to:
    • Natural poisons
    • Sleep
    • Paralysis
    • Stun
  • +100% bonus to Fortification
Prerequisites:
Feat Wild Shape- Hive Keeper Icon.png
Wild Shape: Hive Keeper
Active
  • +1 Caster Level to all Acid and Poison Spells
  • +1 Maximum Caster Level to all Acid and Poison Spells
  • 25% Concealment
  • Evasion
  • +1 Reflex Saves every 3 Blight Caster Levels
  • +10% Cold Vulnerability
Prerequisites:
Feat Wild Shape- Hive Master Icon.png
Wild Shape: Hive Master
Active
  • +3 Caster Level to all Acid and Poison Spells
  • +3 Maximum Caster Level to all Acid and Poison Spells
  • 50% Concealment
  • Evasion
  • Improved Evasion
  • +1 Reflex Saves every 2 Blight Caster Levels
  • +15% Cold Vulnerability
Prerequisites:
Feat Wild Shape- Plague Wolf Icon.png
Wild Shape: Plague Wolf
Active
  • +10% combat style bonus to attack speed
  • +3 bonus to attack while flanking
  • +10% bonus to movement speed
  • Gain use of eithr Biting Acid Imbue or Biting Poison Imbue
  • -2 penalty to Intelligence
  • -2 penalty to Charisma
  • Spell cooldowns (unless animal form spells) increase by 2.5 times
  • You attack with tooth and claw using the stats of the weapon in your right hand.

Auto Grant:

Feat Wild Shape- Thorn Kin Icon.png
Wild Shape: Thorn Kin
Active
  • +1 Caster Level to all Thorn and Poison Spells
  • +1 Maximum Caster Level to all Thorn and Poison Spells
  • 10% exceptional bonus to Armor Class
  • 50% Fortification
  • +10% Fire Vulnerability
Prerequisites:
Feat Wild Shape- Thorn Knight Icon.png
Wild Shape: Thorn Knight
Active
  • +3 Caster Level to all Thorn and Poison Spells
  • +3 Maximum Caster Level to all Thorn and Poison Spells
  • 10% exceptional bonus to Armor Class
  • 100% Fortification
  • +10% Piercing Absorption
  • +5% Bludgeon Absorption
  • +15% Fire Vulnerability
  • Immunity to Sleep Spells and Abilities
  • Immunity to Stun Spells and Abilities
  • Immunity to Paralysis Spells and Abilities
  • Immunity to Poison Spells and Abilities
  • Immunity to Mind-Affecting Spells and Abilities
Prerequisites:
Feat Wild Shape- Water Elemental Icon.png
Wild Shape: Water Elemental
Active
  • +3 bonus to caster level for cold spells
  • +3 bonus to max caster level for cold spells
  • -3 penalty to caster level for fire spells
  • -3 penalty to max caster level for fire spells
  • +65% cold absorption
  • +15% fire damage
  • +10 racial bonus to saving throws against magical poisons.
  • +3 Imbue Dice
  • Immunity to:
    • Natural poisons
    • Sleep
    • Paralysis
    • Stun
  • +100% bonus to Fortification
Prerequisites:
Feat Wild Shape- Winter Wolf Icon.png
Wild Shape: Winter Wolf
Active
  • +20% combat style bonus to attack speed
  • +5 bonus to attack while flanking
  • +2d6 sneak attack damage
  • +15% bonus to movement speed
  • -2 penalty to Intelligence
  • -2 penalty to Charisma
  • Spell cooldowns (unless animal form spells) increase by 2.5 times
  • You attack with tooth and claw using the stats of the weapon in your right hand.
Prerequisites:
Feat Wild Shape- Wolf Icon.png
Wild Shape: Wolf
Active
  • +10% combat style bonus to attack speed
  • +3 bonus to attack while flanking
  • +1d6 sneak attack damage
  • +10% bonus to movement speed
  • -2 penalty to Intelligence
  • -2 penalty to Charisma
  • Spell cooldowns (unless animal form spells) increase by 2.5 times
  • You attack with tooth and claw using the stats of the weapon in your right hand.
Prerequisites:
Feat Wind Stance Icon.png
Wind Stance
Stance
  • While in Wind stance you gain:
    • +2 Dexterity
    • +7.5% Enhancement Bonus to Attack Speed
    • +3% Doublestrike
    • -2 Constitution

Auto Grant:

  • This feat is granted automatically as part of The Way of Air
    Autogranted Only