Mind-affecting Spells
This is the list of all the Spells that can affect your mind
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Enchantment (Mind-affecting) |
Target: Friend, Self Adds 8 +1 per caster level (max level 10) temporary hit points, and grants a +1 morale bonuses on attack rolls and saves against fear. |
Cleric 2 Dark Apostate 2 Favored Soul 2 |
Enlarge Extend Quicken |
Spell Points: 15 |
![]() Enchantment (Mind-affecting) |
Target: Friend, Self Adds 8 +1 per caster level (max level 15) temporary hit points and a +1 morale bonus to attack rolls and saves against fear. Affects multiple targets. |
Cleric 3 Dark Apostate 3 Favored Soul 3 |
Enlarge Extend Quicken |
Spell Points: 20 |
![]() Enchantment (Mind-affecting) |
Target: Foe Fascinates nearby Animals, Magical Beasts, and Vermin, causing them to stop and stare blankly until damaged. A successful Will save negates this effect. Creatures targeted by this effct have their will save momentually weakened (-3 to will). Mindless targets cannot save, but the duration is halved. |
Druid 2 Blight Caster 2 |
Embolden Enlarge Heighten Quicken |
Spell Points: 15 |
![]() Enchantment (Compulsion)(Fear)(Mind-affecting) |
Target: Foe Enemies are filled with fear and doubt, giving a -1 penalty on attack rolls and saves against fear on all affected targets. A successful Will save negates this effect. Bane counters and dispels Bless. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Warlock 1 Acolyte of the Skin 1 |
Enlarge Heighten Quicken |
Spell Points: 4 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Self You and any allies near you are filled with courage and gain +1 morale bonuses to attack rolls and saves against fear, with an additional +1 per 5 caster levels, max 5 at caster level 20. Bless counters and dispels Bane. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Paladin 1 Sacred Fist 1 |
Extend Quicken |
Spell Points: 10 |
![]() Necromancy (Fear)(Mind-affecting) |
Target: Foe An enemy becomes frightened. A successful will save causes the target to become shaken instead. Necrotic energy slows the target slightly. |
Bard 1 Stormsinger 1 Cleric 1 Dark Apostate 1 Favored Soul 1 Dragon Disciple 1 Sorcerer 1 Wild Mage 1 Wizard 1 Warlock 1 Acolyte of the Skin 1 |
Quicken Heighten Enlarge Embolden |
Spell Points: 6 |
![]() Enchantment (Charm)(Mind-affecting) |
Target: Foe Charms a hostile Animal, Magical Beast, or Vermin, which will fight as a trusted friend and ally. Charmed animals get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Mindless targets cannot save, but the duration is halved. |
Druid 1 Ranger 1 Dark Hunter 1 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Enchantment (Charm)(Mind-affecting) |
Target: Foe An enemy non-magical canine is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect. |
Clickie 10 | ||
![]() Enchantment (Charm)(Mind-affecting) |
Target: Foe An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect. |
Bard 3 Stormsinger 3 Sorcerer 4 Wild Mage 4 Warlock 3 Acolyte of the Skin 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 |
![]() Enchantment (Charm)(Mind-affecting) |
Target: Foe Charms an enemy humanoid, which then fights as an ally. Charmed humanoids get an additional saving throw every 3d6+12 seconds. A successful Will save negates this effect. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Bard 1 Stormsinger 1 Sorcerer 1 Wild Mage 1 Warlock 1 Wizard 1 Acolyte of the Skin 1 |
Quicken Heighten Enlarge Embolden |
Spell Points: 10 |
![]() Enchantment (Mind-affecting) |
Target: Foe An enemy is commanded to fall to the ground and lie prone. A successful Will save negates this effect. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Warlock 1 |
Embolden Enlarge Heighten Quicken |
Spell Points: 6 |
![]() Enchantment (Confuse)(Mind-affecting) |
Target: Foe Activate: Target non-boss monster becomes Confused on a failed Will Saving Thrw. Confused monsters attack and are attacked by both monster characters and player characters. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
Depravity 3 (Rank 1) 2 (Rank 2) 1 (Rank 3) |
![]() Enchantment (Confuse)(Mind-affecting) |
Target: Foe Activate: Target a group of non-boss monsters to become Confused on a failed Will Saving Throw. Confused monsters attack and are attacked by both monster characters and player characters. |
Spell Like Ability | Embolden Enlarge Heighten Quicken |
Depravity 12 (Rank 1) 8 (Rank 2) 4 (Rank 3) |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Causes great sadness in enemies, giving -2 penalties to attack, saves, skill checks, and weapon damage. A successful Will save negates this effect bug regardless of the saves result the targets are left in vulnerable state to future mental attack. Applies weaken will effect. |
Bard 3 Stormsinger 3 Sorcerer 4 Wild Mage 4 Wizard 4 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Enchantment (Mind-affecting) |
Target: Foe Clouds the mind of an enemy so that it takes no actions for 6 seconds. A successful Will save negates this effect. Targets of this spell have their will weakend against future mental attacks for a brief period of time even they success against the Will save. |
Bard 2 Stormsinger 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 5 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Induces a magical slumber to a group of enemies, rendering them helpless until attacked or for a duration of 20 seconds plus 2 per caster level. Ineffective on undead or constructs. A successful Will save negates this effect. |
Bard 3 Stormsinger 3 Sorcerer 3 Wild Mage 3 Warlock 3 Acolyte of the Skin 3 Wizard 3 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe Telepathically controls the actions of an Animal, Magical Beast, or Vermin, causing it to change sides. Dominate actls like Charm, with additional Will saves every 15 to 30 seconds, but the creatures will follow you throughout the dungeon. Mindless targets cannot save, but the duration is halved. |
Druid 3 Blight Caster 3 |
Embolden Enlarge Heighten Quicken |
Spell Points: 20 |
![]() Enchantment (Dominate)(Mind-affecting) |
Target: Foe Telepathically controls the actions of an enemy, causing it to change sides. Dominate acts like charm, with additional Will saves every 15 to 30 seconds, but the creature will follow you throughout the dungeon. |
Sorcerer 9 Wild Mage 9 Warlock 6 Acolyte of the Skin 6 Wizard 9 |
Enlarge Heighten Quicken |
Spell Points: 50 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Humanoid Foe Telepathically controls the actions of a humanoid enemy, causing it to change sides. Dominate acts like Charm, with additional Will saves every 15 to 30 seconds, but the creature will follow you throughout the dungeon. |
Bard 4 Stormsinger 4 Sorcerer 5 Wild Mage 5 Warlock 4 Wizard 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 (Bard) 25 (Stormsinger) 30 (Sorcerer) 30 (Wild Mage) 30 (Warlock) 30 (Wizard) |
![]() Necromancy (Fear)(Mind-affecting)(Evil) |
Target: Foe A single enemy is filled with a feeling of horrible dread that causes it to become shaken, penalizing all saves, attack rolls, and skill rolls by a -2. A successful Will save negates this effect. This is a fear effect. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Warlock 1 Acolyte of the Skin 1 |
Enlarge Heighten Quicken |
Spell Points: 4 |
![]() Necromancy (Mind-affecting) |
Target: Foe, Positional A cone of terror causes each living enemy in an area to become panicked. A successful Will save causes enemies to become shaken. Creatures that fail their save are also slowed by necrotic energy. |
Bard 3 Stormsinger 3 Blight Caster 4 Sorcerer 4 Wild Mage 4 Warlock 3 Acolyte of the Skin 3 Wizard 4 Dragon Disciple 3 |
Embolden Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Enchantment (Mind-affecting) |
Target: Foe Causes the enemy's Intelligence and Charisma levels each to drop to 1, giving it roughly the intelligence of a lizard. A successful Will save negates this effect. |
Sorcerer 5 Wild Mage 5 Wizard 5 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 30 |
![]() Enchantment (Mind-affecting) |
Target: Self You gain a +1 circumstance bonus to attack rolls and skill checks. |
Bard 1 Stormsinger 1 |
Extend | Spell Points: 10 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Friend, Self Instills powerful hope, giving a +2 morale bonus to attack, saves, abilities, skills, and weapon damage. |
Bard 3 Stormsinger 3 |
Enlarge Extend Quicken |
Spell Points: 20 |
![]() Enchantment (Mind-affecting) |
Target: Foe Enemies are commanded to fall to the ground and lie prone. A successful Will save negates this effect. |
Cleric 5 Dark Apostate 5 Favored Soul 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
![]() Enchantment (Mind-affecting) |
Target: Friend, Self Imbues a single ally with greate bravery and morale in battle, granting a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear. |
Bard 5 Stormsinger 5 Sorcerer 6 Wild Mage 6 Wizard 6 |
Enlarge Extend Quicken |
Spell Points: 30 |
![]() Transmutation (Mind-affecting) |
Target: Self Primer Element: Ceruleite |
Alchemist 3 | Extend Quicken |
Spell Points: 25 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Friend, Self Imbues a single ally with great bravery and morale in battle, gain a +2 morale bonus on attacks, saves, and skill checks. |
Bard 2 Stormsinger 2 Sorcerer 3 Wild Mage 3 Wizard 3 |
Enlarge Extend Quicken |
Spell Points: 20 (Sorcerer) 20 (Wild Mage) 20 (Wizard) 15 (Bard) 15 (Stormsinger) |
![]() Enchantment (Mind-affecting) |
Target: Foe An Animal, Magical Beast, or Vermin becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Mindless targets cannot save, but the duration is halved. |
Druid 2 Blight Caster 2 Ranger 2 Dark Hunter 2 |
Embolden Enlarge Heighten Quicken |
Spell Points: 15 |
![]() Enchantment (Mind-affecting) |
Target: Foe An enemy becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. |
Bard 4 Stormsinger 4 Sorcerer 5 Wild Mage 5 Warlock 4 Acolyte of the Skin 4 Wizard 5 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 25 (Bard) 25 (Stormsinger) 30 (Sorcerer) 30 (Wild Mage) 30 (Warlock) 30 (Acolyte of the Skin) 30 (Wizard) |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Casts Hold Monster on multiple targets. Affected enemies become paralyzed and can take no action for a maximum of 6 secons per caster level. The enemy may attempt to make a new Will save every 3 seconds. |
Sorcerer 9 Wild Mage 9 Warlock 6 Acolyte of the Skin 6 Wizard 9 |
Embolden Enlarge Eschew Materials Quicken |
Spell Points: 50 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe The target enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Bard 2 Stormsinger 2 Cleric 2 Dark Apostate 2 Favored Soul 2 Sorcerer 3 Wild Mage 3 Wizard 3 |
Embolden Enlarge Heighten Quicken |
Spell Points: 15 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Casts Hold Person on multiple humanoids. Affected enemies become paralyzed and can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but do not include Monstrous Humanoids. |
Sorcerer 7 Wild Mage 7 Warlock 5 Acolyte of the Skin 5 Wizard 7 |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
![]() Transmutation (Mind-affecting) |
Target: Foe, Directional Primer Element: Ceruleite |
Alchemist 4 | Accelerate Embolden Eschew Materials Heighten Quicken |
Spell Points: 25 |
![]() Illusion (Mind-affecting) |
Target: Foe, Positional A twisting patter of subtle, shifting color weaves through the air, fascinating targets within it. A successful Will save negates this effect. Creatures exposed to this effect have their will save momentarily weakened by three. |
Bard 2 Stormsinger 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Enlarge Embolden Eschew Materials Heighten Quicken |
Spell Points: 15 |
![]() Enchantment (Mind-affecting) |
Target: Foe Dazes nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged. A successful WIll save negates this effect. Creatures targeted by this effect also have a -3 to Will saves for the next 8 seconds. |
Bard 1 Stormsinger 1 Warlock 1 Acolyte of the Skin 1 Wizard 1 Sorcerer 1 Wild Mage 1 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Abjuration (Mind-affecting) |
Target: Friend, Self Imbues a single ally with great bravery, making them immune to fear. |
Paladin 1 Sacred Fist 1 |
Extend Quicken |
Spell Points: 10 |
![]() Transmutation (Mind-affecting) |
Target: Self Primer Element: Ceruleite |
Alchemist 2 | Extend Quicken |
Spell Points: 20 |
![]() Enchantment (Mind-affecting) |
Target: Foe A group of enemy monsters are charmed and will fight as trusted friends and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect. |
Bard 6 Stormsinger 6 Sorcerer 8 Wild Mage 8 Warlock 6 Acolyte of the Skin 6 Wizard 8 |
Embolden Enlarge Heighten Quicken |
Spell Points: 45 (Sorcerer) 45 (Wild Mage) 45 (Warlock) 45 (Acolyte of the Skin) 45 (Wizard) 35 (Bard) 35 (Stormsinger) |
![]() Enchantment (Mind-affecting) |
Target: Foe, Positional, Breakable Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 penalty to Will saves. A successful Will save negates this effect. |
Bard 5 Stormsinger 5 Sorcerer 5 Wild Mage 5 Warlock 5 Wizard 5 |
Embolden Enlarge Heighten Quicken |
Spell Points: 30 |
![]() Enchantment (Mind-affecting) |
Target: Foe At your touch, enemies feel an irresistible urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place. |
Bard 6 Stormsinger 6 Sorcerer 8 Wild Mage 8 Warlock 6 Wizard 8 |
Enlarge Quicken |
Spell Points: 45 (Sorcerer) 45 (Wild Mage) 45 (Warlock) 45 (Wizard) 35 (Bard) 35 (Stormsinger) |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe At your touch, enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place. A successful Will save negates this effect. |
Bard 1 Stormsinger 1 Sorcerer 2 Wild Mage 2 Warlock 1 Acolyte of the Skin 1 Wizard 2 |
Embolden Enlarge Heighten Quicken |
Spell Points: 10 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional, Breakable A magical sphere that compells all enemies who enter it to dance. A successful Will save negates this effect. |
Bard 4 Stormsinger 4 Sorcerer 7 Wild Mage 7 Warlock 5 Wizard 7 |
Embolden Enlarge Heighten Quicken |
Spell Points: 40 |
![]() Illusion (Fear)(Death)(Mind-affecting)(Bane) |
Target: Foe Creates a phantasmal image of the most fearsome creature imaginable by forming the fears of the enemy's subconscious mind into something that its conscious mind can visualize. Enemies can make a Will save to disbelieve the spell and suffer no ill effects. If they fail the Will save, they then must make a Fortitude save or die from fear. A successful Fortitude save still results in 2 to 4 damage per caster level. |
Sorcerer 4 Wild Mage 4 Warlock 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 |
![]() Enchantment (Mind-affecting) |
Target: Foe A single word of power is uttered, causing your target to become blinded. Creatures with 150 or fewer current HP are permanently blinded, creatures with 151 to 300 HP are blinded 1 to 5 minutes, and creatures above 301 hp are blinded for 10 to 30 seconds. |
Sorcerer 7 Wild Mage 7 Wizard 7 |
Enlarge Quicken |
Spell Points: 10 |
![]() Enchantment (Compulsion)(Mind-affecting)(Death) |
Target: Foe A single word of power is uttered, instantly killing a target creature. |
Sorcerer 9 Wild Mage 9 Warlock 6 Wizard 9 |
Enlarge Quicken |
Spell Points: 50 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe A single word of power is uttered, causing your target to become stunned. Creatures with 150 or fewer current HP are stunned for 4 to 32 seconds, creatures with 151 to 300 HP are stunned for 2 to 16 seconds, and creatures with 301 hps or more are stunned for 8 seconds. |
Sorcerer 8 Wild Mage 8 Warlock 6 Acolyte of the Skin 6 Wizard 8 |
Enlarge Quicken |
Spell Points: 10 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Self Gives special favor to you and any allies near you, giving a +1 luck bonus to allies and a -1 penalty to enemies attack rolls, weapon damage, saves, and skill checks, with this buff and debuff increasing in magnitude by 1 every 5 caster levels - max total of 5 at caster level 20. |
Cleric 3 Dark Apostate 3 Favored Soul 3 Paladin 3 Sacred Fist 3 |
Extend Quicken |
Spell Points: 20 |
![]() Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting) |
Target: Foe, Directional, Breakable A brilliant ray of multicoloredlight projects from your finger, blinding weak targets and producing one or more random effects. This spell has double range. |
Sorcerer 5 Wild Mage 5 Wizard 5 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting) |
Target: Foe, Directional, Breakable A brilliant cone of multicolored light projects from your finger, blinding weak targets and producing one or more random effects. |
Sorcerer 7 Wild Mage 7 Wizard 7 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Enchantment (Mind-affecting) |
Target: Self Gives special favor to you and any allies near you, granting a +2 luck bonus to attack rolls, Armor Class, and saves. |
Cleric 4 Dark Apostate 4 Favored Soul 4 |
Enlarge Extend Quicken |
Spell Points: 25 |
![]() Necromancy (Fear)(Mind-affecting) |
Target: Foe, Positional Casts Cause Fear on multiple targets. Affected enemies become frightened. A successful Will save causes the target to become shaken instead. Targets subject to the fear effect will be slowed slightly by necrotic energy. |
Bard 2 Stormsinger 2 Sorcerer 2 Wild Mage 2 Warlock 2 Acolyte of the Skin 2 Wizard 2 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 10 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe, Positional Induces a magical slumber, rendering them helpless until attacked. Ineffective on undead or constructs. Lasts 20 seconds plus 2 per level of caster. A successful Will save negates this effect. (DC = spell's save DC - creature's Hit Dice or Level + your caster level) |
Bard 1 Stormsinger 1 Sorcerer 1 Wild Mage 1 Warlock 1 Acolyte of the Skin 1 Wizard 1 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 10 |
![]() Transmutation (Compulsion)(Mind-affecting) |
Target: Foe, Directional Primer Element: Gildleaf |
Alchemist 1 | Embolden Eschew Materials Heighten Quicken |
Spell Points: 20 |
![]() Enchantment (Compulsion)(Language-Dependent)(Mind-affecting)(Charm) |
Target: Foe Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30 + 2 seconds per caster level. A successful Will save negates this effect. |
Bard 2 Stormsinger 2 Sorcerer 3 Wild Mage 3 Warlock 2 Wizard 3 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 20 (Sorcerer) 20 (Warlock) 20 (Wizard) 15 (Bard) |
![]() Enchantment (Charm)(Compulsion)(Mind-affecting) |
Target: Foe, Positional Casts Suggestion on multiple enemies. The actions of affected enemies are influenced by you, allow you to suggest that they fight as your allies for 30 + 2 seconds per caster level. |
Bard 5 Stormsinger 5 Sorcerer 6 Wild Mage 6 Warlock 5 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 (Sorcerer) 35 (Wild Mage) 35 (Warlock) 35 (Wizard) 30 (Bard) 30 (Stormsinger) |
![]() Necromancy (Fear)(Mind-affecting) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are panicked for 6 seconds per caster level or until the symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Cleric 6 Dark Apostate 6 Favored Soul 6 Sorcerer 6 Wild Mage 6 Warlock 4 Acolyte of the Skin 4 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
![]() Enchantment (Mind-affecting) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are charmed for 6 seconds per caster level or until the Symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Cleric 6 Dark Apostate 6 Favored Soul 6 Sorcerer 6 Wild Mage 6 Warlock 4 Acolyte of the Skin 4 Wizard 6 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 35 |
![]() Enchantment (Mind-affecting) |
Target: Foe, Positional You scribe a potent rune of power in the air. When the symbol is activated by a target approaching, all nearby targets are stunned for 6 to 36 seconds or until the Symbol expires. A successful Will save negates this effect. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Cleric 7 Dark Apostate 7 Favored Soul 7 Sorcerer 7 Wild Mage 7 Warlock 5 Acolyte of the Skin 5 Wizard 7 |
Embolden Enlarge Eschew Materials Heighten Quicken |
Spell Points: 40 |
![]() Enchantment (Compulsion)(Mind-affecting) |
Target: Foe Reduces an enemies mental faculties, giving a 1d6 penalty to Intelligence, Wisdom, and Charisma scores. |
Sorcerer 2 Wild Mage 2 Warlock 1 Acolyte of the Skin 1 Wizard 2 |
Enlarge Quicken |
Spell Points: 5 |
![]() Illusion (Fear)(Death)(Mind-affecting) |
Target: Foe A targeted foe and all nearby enemies are subject to a Phantasmal Killer effect, with a Will DC: 20 + Highest of INT/WIS/CHA Modifier + Illusion Bonus save to prevent the death. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 50 |