Sacred Fist Spells

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Revision as of 00:24, 7 September 2022 by MNDeveloper (talk | contribs) (Created page with "{{SpellsHeader|Sacred Fist}} __NOTOC__ {{IconImage|Class Paladin}} This is a list of the divine spells that Sacred Fist's get access to. While Sacred Fist's barely get any spells, and are melee focused themselves, there are barely any offensive damage spells. Sacred Fist's also get access to some Ki based spells. == Level 1 Spells == {{SpellDPLTable|Sacred Fist Level 1 Spells|Powdered Silver}} == Level 2 Spells == {{SpellDPLTable|Sacred Fist Level 2 Spells|Eagle Feath...")
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Class Paladin Icon.png This is a list of the divine spells that Sacred Fist's get access to. While Sacred Fist's barely get any spells, and are melee focused themselves, there are barely any offensive damage spells. Sacred Fist's also get access to some Ki based spells.

Level 1 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Powdered Silver Icon.pngPowdered Silver

Name Effect Metamagics Cost Components
Spell Bless Icon.pngBless
Enchantment (Compulsion)(Mind-affecting)
Target: Self

You and any allies near you are filled with courage and gain +1 morale bonuses to attack rolls and saves against fear, with an additional +1 per 5 caster levels, max 5 at caster level 20. Bless counters and dispels Bane.

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Spell Points:
10
Spell Cure Light Wounds Icon.pngCure Light Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.

Empower
Empower Healing
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Spell Points:
6
Spell Divine Favor Icon.pngDivine Favor
Evocation
Target: Self

The strength and wisdom of adeity arecalled upon to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3.

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Spell Points:
10
Enhancement Ki Bolt Icon.pngKi Bolt Target: Foe, Directional

You fire a ki blast that deals 1d6 fire and 1d4 force damage per caster level to an opponent, scaling with 300% of your Melee Power. This ability has double normal spell range.

Ki
10
Spell Lesser Restoration Icon.pngLesser Restoration
Conjuration (Healing)
Target: Friend, Self

Dispels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue.

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Spell Points:
10
Spell Lionheart Icon.pngLionheart
Abjuration (Mind-affecting)
Target: Friend, Self

Imbues a single ally with great bravery, making them immune to fear.

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Spell Points:
10
Powdered Silver Icon.png
Powdered Silver
Spell Protection from Evil Icon.pngProtection from Evil
Abjuration (Good)
Target: Friend, Self

At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. The target is also warded from magical mental control and compulsions.

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Spell Points:
10
Powdered Silver Icon.png
Powdered Silver
Spell Resistance Icon.pngResistance
Abjuration
Target: Friend, Self

Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th)

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Spell Points:
5
Spell Seek Eternal Rest Icon.pngSeek Eternal Rest
Conjuration
Target: Self

Grants the caster a +4 sacred bonus to level for the purposes of turning undead.

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Spell Points:
5
Spell Virtue Icon.pngVirtue
Transmutation
Target: Friend, Self

Grants 10 plus 2 per caster level over 4th (max 20) temporary hit points to an ally.

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Spell Points:
10

Level 2 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Eagle Feather Icon.pngEagle Feather

Name Effect Metamagics Cost Components
Spell Angelskin Icon.pngAngelskin
Abjuration (Good)(Lawful)
Target: Self

The caster gains a +1 Racial bonus to Physical and magical Resistance Rating per Caster level, max 20.

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Spell Points:
15
Spell Bull's Strength Icon.pngBull's Strength
Transmutation
Target: Friend, Self

The affected ally gains strength and power, giving a +4 enhancement bonus to Strength.

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Spell Points:
15
Eagle Feather Icon.png
Eagle Feather
Spell Eagle's Splendor Icon.pngEagle's Splendor
Transmutation
Target: Friend, Self

An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.

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Spell Points:
15
Eagle Feather Icon.png
Eagle Feather
Spell Owl's Wisdom Icon.pngOwl's Wisdom
Transmutation
Target: Friend, Self

Grants an ally a +4 enhancement bonus to wisdom.

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Spell Points:
15
Eagle Feather Icon.png
Eagle Feather
Spell Remove Paralysis Icon.pngRemove Paralysis
Conjuration (Healing)
Target: Friend, Self

Frees ally from paralysis and effects of a slow spell.

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Spell Points:
15
Spell Resist Energy Icon.pngResist Energy
Abjuration
Target: Friend, Self

Gives an ally an Enhancement bonus against an elemental damage type, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.

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Spell Points:
15 (Artificer)
15 (Cleric)
15 (Druid)
15 (Blight Caster)
15 (Favored Soul)
15 (Paladin)
15 (Sorcerer)
15 (Wizard)
15 (Warlock)
15 (Acolyte of the Skin)
10 (Ranger)
Spell Righteous Command Icon.pngRighteous Command
Evocation
Target: Self

Primer Element:
Grants the caster a +1 Morale bonus to Melee and Ranged Power per caster level for 1 minute per caster level, max 15.

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Spell Points:
25
Eagle Feather Icon.png
Eagle Feather
Spell Body of the Sun Icon.pngSacred Flame Empowerment
Evocation
Target: Self

Upon cast, you are empowered by holy magic, granting you +3 Sacred Fist Dice and allowing your critical hits to deal 1d20 Bane damage per Sacred Fist Dice, scaling with 100% of your Melee Power.

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Ki
18

Level 3 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Phial of Holy Water Icon.pngPhial of Holy Water

Name Effect Metamagics Cost Components
Spell Cure Moderate Wounds Icon.pngCure Moderate Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half.

Empower
Empower Healing
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Spell Points:
8
Spell Dispel Magic Icon.pngDispel Magic
Abjuration
Target: Friend, Self, Foe, Undead Foe

Removes ongoing spells that have been cast on a target. You must make a caster level check (roll a 20 sided die and add your caster level (maximum +10)) versus 11 + the spell's caster level to remove an effect. In addition, this spell can be used to sever the connection between a summoner and his or her summoned monster, causing the summoned creature to attack unpredictably, possibly turning on its summoner.

If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1. If the level of the trap is reduced to 0, the trap is disabled.

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Spell Points:
15
Enhancement Incinerating Wave Icon.pngIncinerating Wave
Evocation
Target: Directional

Creates an incinerating wave of ki fire. This effect does 4 to 9 fire and force damage per caster level

Quicken Ki
18
Spell Magic Circle Against Evil Icon.pngMagic Circle Against Evil
Abjuration (Good)
Target: Friend, Self

Casts Protection from Evil on multiple targets, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. Targets are also warded from magicalmental control and compulsions.

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Spell Points:
20
Phial of Holy Water Icon.png
Phial of Holy Water
Spell Prayer Icon.pngPrayer
Enchantment (Compulsion)(Mind-affecting)
Target: Self

Gives special favor to you and any allies near you, giving a +1 luck bonus to allies and a -1 penalty to enemies attack rolls, weapon damage, saves, and skill checks, with this buff and debuff increasing in magnitude by 1 every 5 caster levels - max total of 5 at caster level 20.

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Spell Points:
20
Spell Remove Blindness Icon.pngRemove Blindness
Conjuration (Healing)
Target: Friend, Self

Cures blindness in an ally.

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Spell Points:
20
Spell Remove Curse Icon.pngRemove Curse
Abjuration
Target: Friend, Self

Removes all curses on an ally. Counters and dispels Bestow Curse.

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Spell Points:
20

Level 4 Spells[edit]

Most spells at this level that have a material component require either Omnispell Dust or Consecrated Gem Dust Icon.pngConsecrated Gem Dust

Name Effect Metamagics Cost Components
Spell Break Enchantment Icon.pngBreak Enchantment
Abjuration
Target: Foe, Self, Positional

Affected allies in an area are freed from harmful enchantments, transmutations, and curses. You must make a caster level check of 1 to 20 + your caster lelve (maximum +15) versus 11 + the spell's caster level to remove an effect.

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Spell Points:
25
Spell Cure Serious Wounds Icon.pngCure Serious Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal serious wounds of your target or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 15. Undead who make a successful Will save reduce the damage by half.

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Spell Points:
12
Spell Death Ward Icon.pngDeath Ward
Transmutation
Target: Friend, Self

Grants an ally immunity to death spells and effects, energy drain, and negative energy effects.

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Spell Points:
25
Spell Holy Sword Icon.pngHoly Sword
Evocation (Good)
Target: Self

While you are enchanted with Holy Sword, any weapons in your gands gain +1 to their Enchantment bonus, and +1 Competence Bonus to Critical Threat Range and Critical Damage Multiplier. This does not apply to shields, orbs, or Rune Arms.

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Spell Points:
25
Enhancement Fire Energy Burst Icon.pngKi Explosion
Evocation
Target: Foe, Directional

Waves of fire emanate from your body, dealing 4 to 9 fire and force damage per caster level to enemies in your vicinity, scaling with 300% Melee Power. For 20 seconds after you cast this spell, you benefit from Fire Shield: Hot, which prevents 50% of your incoming Cold damage and deals a small amount of Fire damage to attackers that strike you in melee.

Quicken Ki
30
Spell Neutralize Poison Icon.pngNeutralize Poison
Conjuration (Healing)
Target: Friend, Self

Detoxifies any sort of venom in an ally, causing him to suffer no additional effects from the poison. Additionally it immunizes the ally from any poison he is exposed to during the duration of the spell.

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Spell Points:
25
Consecrated Gem Dust Icon.png
Consecrated Gem Dust
Spell Restoration Icon.pngRestoration
Conjuration (Healing)
Target: Friend, Self

Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue or exhaustion suffered by the ally.

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Spell Points:
25
Consecrated Gem Dust Icon.png
Consecrated Gem Dust
Spell Stalwart Pact Icon.pngStalwart Pact
Evocation
Target: Friend, Self

Grants the target 5 hit points for ever caster level, a +2 luck bonus to armor class and saves if the target of the spell falls below 50% hit points.

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Spell Points:
25
Consecrated Gem Dust Icon.png
Consecrated Gem Dust
Spell Zeal Icon.pngZeal
Transmutation
Target: Self

Grants the caster a 10% sacred bonus to their chance to doublestrike and doubleshot for a short duration.

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Spell Points:
25