Difference between revisions of "Evocation Spell School"
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This is a list of spells in the Evocation Spell School | This is a list of spells in the Evocation Spell School | ||
{{SpellDPLTable|Spells in the Evocation Spell School}} | {{SpellDPLTable|Spells in the Evocation Spell School}} |
Latest revision as of 16:42, 5 July 2018
This is a list of spells in the Evocation Spell School
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
![]() Evocation |
Target: Foe, Directional, Breakable Fires a missile of acid that corrodes your enemies. At higher charge levels multiple projectiles are fired in a spray. Opponenets struck by a projectile receive a Fortitude save for half damage. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Breakable Fires a small orb of acid at a target, doing 1 to 4 acid damage plus an additiona 1 for every caster level up to caster level 5. |
Clickie 5 | ||
![]() Evocation (Acid) |
Target: Foe, Directional, Breakable A cone of burning acid shoots forth, damaging targets in the area of the spray for 1d6+1 acid damage per caster level (up to a maximum of 5d6+5 damage at caster level 5). A successful Reflex save reduces the damage by half. |
Sorcerer 1 Wild Mage 1 Wizard 1 Blight Caster 1 |
Embolden Empower Maximize Quicken Heighten Intensify |
Spell Points: 4 |
![]() Evocation (Electricity)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth Draconic power in a small burst, hitting all enemies very close to you. Deals 1d6+3 Electric damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. |
Dragon Disciple 2 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 10 |
![]() Evocation (Fire)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth Draconic power in a small burst, hitting all enemies very close to you. Deals 1d6+3 Fire damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. |
Dragon Disciple 2 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 10 |
![]() Evocation (Cold)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth Draconic power in a small burst, hitting all enemies very close to you. Deals 1d6+3 Cold damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. |
Dragon Disciple 2 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 10 |
![]() Evocation (Fire)(Fire Elemental) |
Target: Self You are enveloped in the anger of the noonday sun. The targets of your fire spells suffer a 8% fortification penalty. If your target is resistant or immune to fire damage they will now take full damage from fire effects. This does not stack with effects that cause targets to become more vulnerable to fire effects. |
Druid 9 | Extend Quicken |
Spell Points: 20 |
![]() Evocation (Force) |
Target: Foe, Directional You fire a ball of raw energy from your hand that explodes on contact with its target, dealing 1d6+4 hit points of force damage per caster level to all within its radius. A successful Reflex save reduces the damage by half. This ability counts as a level 4 Wizard spell. |
Spell Like Ability | Maximize Empower Quicken Heighten |
Spell Points: 12 (Rank 1) 8 (Rank 2) 6 (Rank 3) |
![]() Evocation (Force) |
Target: Foe, Directional You fire a bolt of raw energy from your finger that deals 1d6+2 points of force damage per caster level to a single target. A successful Reflex save reduces the damage by half. This ability counts as a level 2 Wizard spell. |
Spell Like Ability | Maximize Empower Quicken Heighten |
Spell Points: 8 (Rank 1) 6 (Rank 2) 4 (Rank 3) |
![]() Evocation (Force) |
Target: Foe, Positional, Breakable You create a storm of arcane energy that rains shards of force energy upon your foes. Any creatures caught within the storm take 7 to 12 per caster level in force damage every 2 seconds for a duration of 8 seconds. Targets first entering the storm may take a reflex save for half, but remaining in the storm they take damage with no saving throw. Damage progression caps at level 15 for 15 to 60 force damage. (Incorrect description. Actual damage calculates to 105 to 180 per 2 seconds) |
Artificer 6 Warlock 6 Acolyte of the Skin 6 Sorcerer 6 Wild Mage 6 Wizard 9 |
Empower Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation |
Target: Foe A spell-like Ability that sends out an acidic blast of rotting air dealing 1 to 6 +2 acid damage for every caster level. If targets are immune to acid damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom.
|
Spell Like Ability | Spell Points: 5 | |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable Fills an area with deadly energy that does 6 to 11 electrical damage per caster level (up to a max of 90 to 165 damage at caster level 15). A successful Reflex save reduces the damage by half. |
Stormsinger 5 Sorcerer 5 Wild Mage 5 Wizard 5 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation |
Target: Foe, Directional, Breakable Fires bees at enemies. At higher levels more bees are fired. Opponents struck by the bees receive a Fortitude save for half damage. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Positional Causes an enemy to move at 50% speed and attack at 50% slowed rate and have a -1 penalty on attack rolls, AC, and Reflex saves. Doesn't affect bosses. |
Warlock 4 | Enlarge Quicken |
Spell Points: 33 |
![]() Evocation (Slashing) |
Target: Self Creates a circular wall of blades. Any enemy passing through the blade barrier takes 1 to 6 points of damage per caster level (max 90). A successful Reflex save reduces the damage by half. |
Artificer 6 Cleric 6 Dark Apostate 6 Favored Soul 6 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 35 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable A blast of electricity bursts from your outstretched hand, dealing 4 to 9 electrical damage per caster level (up to a max of 40 to 90 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. |
Artificer 3 | Empower Maximize Quicken Eschew Materials Heighten Intensify Embolden |
Spell Points: 15 |
![]() Evocation (Wolf) |
Target: Self This spell enhances the power of Biting Acid or Biting Poison Imbue by 3 Imbue dice. This spell can be used in any wolf form. |
Blight Caster 6 | Spell Points: 10 | |
![]() Evocation (Fire)(Fire Elemental) |
Target: Self Your body draws on the power of the sun and emanates intense heat, burning nearby enemies. Nearby enemies take 1d6 fire damage per caster level (up to a maximum of 20d6 at level 20) every 3 seconds. Fortitude save halves. |
Druid 7 | Eschew Materials Extend Quicken |
Spell Points: 30 |
![]() Evocation (Bludgeoning) |
Target: Foe, Directional, Breakable Hurls books at enemies. At higher charge levels multiple books are rapidly fired. Opponents struck by the books receive a Reflex save for half damange. |
Rune Arm Shot | ||
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable A cone of searing flame shoots forth, damaging targets in the area of the spray for 1d6+1 fire damage per caster level (up to a maximum of 5d6+5 damage at caster level 5). A successful Reflex save reduces the damage by half. |
Sorcerer 1 Wild Mage 1 Wizard 1 |
Embolden Empower Maximize Quicken Heighten Intensify |
Spell Points: 4 |
![]() Evocation (Electricity) |
Calls forth a bolt of lightning, which strikes your chosen target for 7 to 12 damage for every caster level up to 15. A successful reflex save reduces damage by half. | Druid 3 Blight Caster 3 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Evocation (Electricity) |
Target: Self Creates a stormcloud that persists for some time and randomly strikes nearby enemies with bolts of lightning for 1 to 10 electrical damage for every two caster levels. A successful Reflex save reduces the damage by half. |
Druid 5 Blight Caster 5 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable An electrical discharge strikes a primary target for 7 to 12 electrical damage per caster level and It then arcs to up to 5 other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half. |
Stormsinger 6 Sorcerer 6 Wild Mage 6 Wizard 6 Artificer 6 Dragon Disciple 4 |
Embolden Empower Enlarge Eschew Materials Heighten Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Force) |
Target: Foe A missile of magical energy darts forth and unerringly strikes its target inflicting 1d2+3 force damage. For every 2 caster levels beyond first you gain an additional missile (up to 10 missiles) that, after striking your target, explode outwards, striking other creatures near the target. |
Sorcerer 3 Wild Mage 3 Wizard 3 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation |
Target: Foe SLA: A field of chaotic energy strikes the target and nearby enemies, dealing 19 to 24 Chaos damage per caster level (max 380 to 480). A successful will save reduces the damage by half. |
Spell Like Ability | Spell Points: 50 | |
![]() Evocation |
Target: Foe, Directional, Breakable Fires a small orb of chaotic energy at a target, doing 3 to 8 chaos damage for every caster level (up to a max of 30 to 80 at caster level 10) |
Wild Mage 1 | Empower Maximize Quicken Intensify |
Spell Points: 2 |
![]() Evocation (Chaotic) |
Target: Foe, Positional, Breakable Chaotic power smites your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell. The spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a lawful creature (or twice that to a lawful outsider) and causes it to be slowed for 6 to 36 seconds. A successful Will save reduces damage to half and negates the slow effect. The spell deals only half damage to creatures who are neither lawful or chaotic, and they are not slowed. This spell can only be case by chaotic or neutral casters - it has no effect when cast by a lawful caster. |
Cleric 4 Dark Apostate 4 Favored Soul 4 Wild Mage 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation |
Target: Foe, Directional, Breakable A sphere of chaos bursts from your outstretched hand, dealing 4 to 9 chaos damage per caster level (up to a max of 40 to 90 at caster level 10) to targets in its path. A successful Reflex save reduces damage by half. |
Wild Mage 3 | Empower Maximize Quicken Eschew Materials Heighten Intensify Embolden |
Spell Points: 10 |
![]() Evocation (Cold)(Winter Wolf) |
Target: Foe, Directional, Breakable Creates an area of extreme cold, originating in front of you and spreading outward in a cone. It drains heat, dealing 4 to 6 points of cold damage per caster level (up to a maximum of 60 to 90 damage at caster level 15). |
Druid 5 | Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable Creates an area of extreme cold, originating at your hand and spreading outward in a cone. It drains heat, dealing 6 to 11 points of cold damage per caster level (up to a maximum of 90 to 115 damage at caster level 15). A successful Reflex save reduces the damage by half. |
Sorcerer 5 Wild Mage 5 Wizard 5 Dragon Disciple 4 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation |
Target: Foe, Directional, Breakable Fires an explosive ball of flame that damage your enemies. Opponents struck by the fireball receive a Will save for half damage. At Charge Tier 3 and higher, opponents within the blast have a 25% chance to have a Curse spell cast on them. |
Rune Arm Shot | ||
![]() Evocation |
Target: Directional, Foe, Breakable Deals fire damage to a target with a cone shaped blast of fire. At higher charge tiers the blast is larger. Opponents within the blast receive a Will save for half damage. At charge Tier 3 and higher, opponents within the blast have a 25% chance to have a Curse spell cast on them. |
Rune Arm Shot | ||
![]() Evocation (Cold) |
Target: Foe Deals on-going cold damage to the target every 2 seconds for 12 seconds. The damage starts small, and grows larger as the spell continues. Each phase lasts 4 seconds. First phase: 1d4 damage +2 per 3 caster levels (max +12 at caster level 18). Second phase: 2d4 damage +4 per 3 caster levels (max +24 at caster level 18). Third phase: 3d4 damage +6 per 3 caster levels (max +36 at caster level 18). |
Druid 2 Blight Caster 2 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 6 |
![]() Evocation (Air)(Untyped) |
Target: Foe, Directional, Breakable You send a twisting torrent of wind toward your enemies that deals 4 to 6 damage per caster level (up to a max of 80 to 120 damage at caster level 20) to targets in its path. A successful Reflex save reduces the damage by half. If the target fails its Reflex save, it must make a Strenght check or be knocked down. As a bolt this spell is double range, The spell also clears away all lingering effects in its path, such as clouds and walls of fire. |
Sorcerer 5 Wild Mage 5 Wizard 5 Dragon Disciple 3 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation |
Target: Foe, Directional Fires a bold of darkness that deals 1d8 damager per character level, which scales with 100% Spell Power. |
Spell Like Ability | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 4 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Creates a ball of fire that detonates on impact, causing an explosion of flame that does 8 to 13 fire damage per caster level (up to a max of 160 to 260 damage at caster level 20) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 7 Wild Mage 7 Wizard 7 Dragon Disciple 4 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Cost: See specific sub spell |
![]() Evocation |
Target: Self The strength and wisdom of adeity arecalled upon to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3. |
Cleric 1 Dark Apostate 1 Favored Soul 1 Paladin 1 Sacred Fist 1 |
Extend Quicken |
Spell Points: 10 |
![]() Evocation |
Target: Self The divine power of a god imbues the caster with power and skill in combat, granting a +6 enhancement bonus to Strength, 1 temporary hit point per caster level, and a base attack bonus equal to a fighter of the same level. |
Cleric 4 Dark Apostate 4 Favored Soul 4 |
Extend Quicken |
Spell Points: 25 |
![]() Evocation (Light) |
Target: Foe Focuses the power of the gods upon the target, inflicting 1 to 6 +1 light damage per caster level every 2 seconds for a duration for 16 seconds (max 20d6). This spell can stack on the target up to 3 times, increasing the damage with each stack. |
Cleric 5 Dark Apostate 5 Favored Soul 5 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Cold)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Cold damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. |
Dragon Disciple 3 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Electricity)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Electric damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. |
Dragon Disciple 3 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Fire)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Fire damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. |
Dragon Disciple 3 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Electricity) |
Target: Foe A harmful enchantment that deals 1 to 6 +1 per caster level electric damage every 2 seconds for a duration of 20 seconds. |
Sorcerer 5 Wild Mage 5 Wizard 5 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation |
Target: Foe, Directional, Breakable An electrical discharge strikes a primary target for 1d3+3 per two caster levels electrical damage (max 5d3+15) then may leap erratically about to other nearby targets hitting each of them with a similar shock. A successful Reflex save reduces the damage by half. On a failed save, the target must make a successful Will save or be daze for a short period of time or until they take damage. |
Stormsinger 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Embolden Empower Enlarge Heighten Maximize Quicken |
Spell Points: 10 |
![]() Evocation |
Target: Foe, Directional, Breakable Deals electrical damage to a target with a cone shaped blast of lightning. At higher charge tieres the blast is larger. Opponents within the blast receive a Reflex save for half damage. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Breakable Fires a slow-moving ball of electricity that lashes nearby opponents. At higher charge tiers additional enemies are lashed. Opponents struck by this receive a Reflex save for half damange. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Breakable Fires electrical bolts at enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struct by the crystals receive a Reflex save for half damage. |
Rune Arm Shot | ||
![]() Evocation (Electricity)(Force) |
Target: Foe Deals 1 to 6 damage per caster level (up to a max of 20 to 120 at caster level 20) to any target you touch in two of three elements (Fire, Force, or Electric) chosen randomly each time. Elementals are also dazed. A successful Will save halves the damage and negates the daze. |
Artificer 2 | Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Evocation |
Target: Foe, Directional, Breakable Casts a random damage-dealing elemental spell. |
Clickie 12 | ||
![]() Evocation (Fire Elemental)(Water Elemental) |
Target: Self You have drawn elemental energy into your form, granting 1 physical resistance rating per druid level for the duration of the spell or until you change forms. |
Druid 7 | Extend Quicken |
Spell Points: 25 |
![]() Evocation |
Target: Friend, Self (Weapon) Primer Element: Crimsonite |
Alchemist 3 Artificer 2 Dragon Disciple 2 |
Eschew Materials Quicken |
Spell Points: 15 |
![]() Evocation |
Target: Foe, Directional, Breakable Fires a conjured stone projectile that explodes when it strikes an enemy or object. Opponents in the blast radius take both bludgeoning and fire damage. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional, Breakable Fires an explosive ball of flame that damage your enemies. Opponents struck by the fireball receive a Reflex save for half damage. |
Rune Arm Shot | ||
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Arcs a flare of faerie fire through the air, bursting outward to affect all enemies near it. Targets are dazzled and take a -1 penalty to attack, spot, and search. Targets are also illuminated by faerie fire, dispelling stealth, invisibility, blur, and displacement, for 30 seconds, and giving a -40 penalty to hide. Sightless enemies are immune to the dazzle effect. |
Druid 1 Blight Caster 1 |
Enlarge Heighten Quicken |
Spell Points: 5 |
![]() Evocation |
Target: Foe, Directional, Breakable Creates an area of extreme cold, originating at your hand and spreading outward in a cone. It drains heat, dealing 4 to 6 points of cold damage per caster level up to a maximum of 60 to 90 damage at caster level 15). A successful Reflex save reduces the damage by half. |
Clickie 15 | ||
![]() Evocation |
Target: Foe, Directional Unleash your Fiendish power as you fire your Eldritch blast in a cone from your eyes. All enemies caunt in the burst take 1d6 Evil Damage, plus any other effects and damage your Eldritch Blasts product, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with spell power. |
Spell Like Ability | Empower Maximize Intensify |
|
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Fires a small beam of fire at a target, doing 1 to 4 fire damage plus an additional 1 for every caster level up to caster level 5. |
Clickie 1 | ||
![]() Evocation |
Target: Directional, Foe Deals fire damage to a target with a cone shaped blast of fire. At higher charge tiers the blast is larger. Opponents within the blast receive a Reflex save for half damage. |
Rune Arm Shot | ||
![]() Evocation (Cold)(Fire) |
Target: Self Wreaths the caster in hot or cold flames. Any creature striking you in melee takes 4 to 6 damage plus an additional 1 for every caster level up to caster level 15. The Fire version of this spell deals fire damage and reduces the damage the caster takes from bold by half. The cold version of this spell deals cold damage and reduces incoming fire damage by half. The flame from this spell will burn away any webs that attempt to entangle you. |
Druid 6 Sorcerer 4 Wild Mage 4 Warlock 3 Wizard 4 |
Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Evocation (Cold) |
Target: Self Wreaths the caster in flames. Any creature striking you in melee takes 4 to 6 cold damage per caster level plus an additional 1 for every caster level up to caster level 15. The Cold version of this spell deals cold damage and reduces the damage the caster takes from fire by half. The flame from this spell will burn away any webs that attempt to entangle you. Casting any Fire Shield or Energy Sheath spell will dispel any Fire Shield or Energy Sheath that is currently affecting you |
Blight Caster 6 | Eschew Materials Extend Quicken |
Spell Points: 25 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable An enormous column of fire roars downward, blasting an area with searing flame, causing 9 to 14 fire damage per caster level to targets in its area. |
Cleric 8 Dark Apostate 8 Druid 7 Favored Soul 8 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Fire) |
Target: Directional, Foe, Breakable Creates a ball of fire that detonates on impact, causing an explosion of flame that deals 1d6+3 fire damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half. |
Sorcerer 3 Wild Mage 3 Wizard 3 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Fire)(Fire Elemental) |
Target: Friend, Self Enchants your target's weapons with fires of purity. They deal an extra 2d4 fire damage, and enemies that struck by them become 10% more vulnerable to fire damage. An item can have only one temporary item enchantement at a time. |
Druid 8 | Quicken | Spell Points: 20 |
![]() Evocation (Fire) |
Target: Self Creates 500 flaming ammo of any type within your inventory. This spell requires and consumes 1 normal or masterwork ammo of that type. Flaming ammo does an extra 1d6 points of fire damage on a successful hit. Conjured ammunition vanishes if you log out. |
Artificer 2 Sorcerer 3 Wild Mage 3 Wizard 3 |
Quicken | Spell Points: 20 |
![]() Evocation |
Target: Self Summons a scimitar of fire that does fire damage instead of slashing damage, and uses the wielder's Wisdom instead of Strength for determining attack and damage bonuses. The user can choose to summon one-handed or two-handed versions, and the swords are automatically equipped when created. At caster level 1, it has a +1 enhancement bonus and the flaming effect. Every five caster levels the summoned swords improve. Because they are an extension of the caster's will, monks may use these weapons without becoming uncentered. The flame blade is not a physical weapon, but rather pure flame shaped by the caster's will; because of this, it is snuffed out if unequipped. |
Druid 2 | Eschew Materials Quicken |
Spell Points: 15 |
![]() Evocation (Fire) |
Target: Foe, Positional, Breakable Produces a vertical column of divine fire roaring downward, dealing 6 to 11 damage per caster level (up to a max of 90 to 165 damage at caster level 15) to the target area. Half the damage is fire. Half is from pure divine power. A successful Reflex save reduces the damage by half. |
Cleric 5 Dark Apostate 5 Druid 4 Favored Soul 5 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Fires a small orb of fire at a target, doing 1d6+2 fire damage for every caster level (up to a max of 10d6+20 at caster level 10). |
Sorcerer 1 Wild Mage 1 Wizard 1 Artificer 1 |
Empower Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation (Fire) |
Target: Self, Positional Creates a ball of flame that rolls around slowly, burning enemies it encounters and doing 2 to 12 points of fire damage. A successful Reflex save negates this effect. |
Druid 2 Sorcerer 2 Wild Mage 2 Wizard 2 |
Eschew Materials Quicken |
Spell Points: 15 |
![]() Evocation (Force) |
Target: Foe A powerful missile of magical force darts from your fingertips and unerringly strikes its target, inflicting 10 to 14 points of force damage. You gain an additional missile at levels 4, 8, 12 for a maximum of four missiles. |
Sorcerer 4 Wild Mage 4 Wizard 4 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable Fires a small orb of frost at a target, doing 1d6+2 cold damage for every caster level (up to a max of 10d6+20 at caster level 10). |
Sorcerer 1 Wild Mage 1 Wizard 1 |
Empower Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation (Cold)(Water Elemental) |
Target: Foe Douses an opponent in freezing spray, giving the target 25% cold vulnerability. Targets with this vulnerability will take 25% extra damage from all sources of cold damage. Once this effect wears off, it cannot be reapplied for 30 seconds. |
Druid 7 | Embolden Enlarge Extend Heighten Quicken |
Spell Points: 20 |
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable Shoots a target with a freezing energy spear, dealing 4d5+20 cold damage on impact. The number of lances increases by 1 for every four levels beyond 3rd, to a maximum of three at 11th level. A successful Fortitude save reduces the damage by half. As a Ray this spell has double range. |
Sorcerer 3 Wild Mage 3 Wizard 3 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Evocation |
Target: Foe, Directional, Breakable Fires a Spectre that damage your enemies. At higher charge levels multiple ghosts are rapidly fired. Opponents struck by the ghosts receive a Fortitude save for half damage. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional Unleash your Fiendish power as you fire your Eldritch blast in a cone from your eyes. All enemies caught in the burst take 4d6 Evil Damage, plus any other effects and damage your Eldritch Blasts product, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with spell power. |
Spell Like Ability | Empower Maximize Intensify |
|
![]() Evocation |
Target: Foe, Directional, Breakable Fires a glob of molten gold at your enemies that sticks to your foes or the ground. At higher charge tiers additional enemies can be stuck. Opponents struck by this receive a Reflex save for half damage. |
Rune Arm Shot | ||
![]() Evocation |
Target: Foe, Directional Releases a cone of petrifying dust and rock that is similar to the breath of a gorgon. Enemies made of flesh in the area of the cone are turned to stone if they fail a Fortitude DC: 17 save. This effect lasts 60 seconds + 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds. |
Clickie 10 | ||
![]() Evocation (Cold) |
Target: Foe Deals on-going cold damage to the target every 2 seconds for 12 seconds. The damage starts small, and grows larger as the spell continues. Each phrase lasts 4 seconds.
|
Druid 6 Blight Caster 6 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Infusion) |
Target: Friend, Self (Weapon) Primer Element: Crimsonite |
Alchemist 5 Artificer 4 Dragon Disciple 3 |
Eschew Materials Quicken |
Spell Points: 15 |
![]() Evocation (Sonic) |
Target: Foe, Directional, Breakable Emits an ear-splitting yell that deals 4 to 8 Sonic damage per caster level and stuns targets in its path. A successful Fortitude save halves the damage and negates the stun. |
Bard 6 Stormsinger 6 Sorcerer 8 Wild Mage 8 Wizard 8 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 30 |
![]() Evocation (Air) |
Target: Foe, Directional, Breakable This spell creates a severe blast of air that originates from you and passes through all creatures in its path. Small or smaller enemies are knocked prone, while Medium or smaller enemies are slowed by the winds. A Reflex save equal to 12 + your casting stat's modifier negates these effects. Large or larger enemies are unaffected. The spell also clears away all lingering effects in its path, such as clouds and walls of fire. |
Druid 2 Blight Caster 2 Sorcerer 2 Wild Mage 2 Wizard 2 Dragon Disciple 2 |
Quicken | Spell Points: 5 |
![]() Evocation (Acid)(Cold)(Fire)(Electricity)(Sonic) |
Target: Self, Foe, Directional, Breakable Deal 3d20 + 15 acid, electric, fire, and sonic damage to enemies in an area. Successful Reflex saving throws may negate each type of damage. |
Spell Like Ability | Empower Maximize Quicken |
Spell Points: 45 |
![]() Evocation |
Target: Self Enveloped in a cloak of infernal flame, you have a chance to deal fire damage to foes that strike you in melee range. Enemies have a chance to take 1d10 Fire damage +1 per Character Level, max 30. This damage scales with Fire Power. |
Spell Like Ability | Extend Quicken |
|
![]() Evocation (Fire) |
Target: Directional, Foe, Breakable Creates a ball of fire that detonates on impact, causing an explosion of light and flame that deals 1d6+4 light damage and 1d6+4 fire damage per caster level to targets in its path. A successful Reflex save reduces the damage by half. This counts as both a Fire and Light spell. (Max Caster Level: 20) |
Spell Like Ability | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Evocation (Good) |
Target: Foe, Positional, Breakable Smites targets with holy power, evil targets take 5 to 10 holy damage per caster level (up to a max of caster level 10) and are blinded for 6 seconds. Does not affect good targets. Neutral targets take half damage. Evil Outsiders take twice the damage. A successful Will save halves the damage and negates the blind effect. This spell can only be cast by good or neutral casters - it has no effect when cast by an evil caster. |
Cleric 4 Dark Apostate 4 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Good) |
Target: Self While you are enchanted with Holy Sword, any weapons in your gands gain +1 to their Enchantment bonus, and +1 Competence Bonus to Critical Threat Range and Critical Damage Multiplier. This does not apply to shields, orbs, or Rune Arms. |
Paladin 4 Sacred Fist 4 |
Extend Quicken |
Spell Points: 25 |
![]() Evocation (Cold)(Bludgeoning)(Untyped) |
Target: Foe, Positional Great magical hailstones pound down, dealing 1 to 6 cold + 1 per caster level (max 1d6+10) and 2 to 12 bludgeoning damage and slowing the movement speed of targets within the area. |
Druid 4 Blight Caster 4 Sorcerer 4 Wild Mage 4 Wizard 4 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Cold) |
Target: Foe Drops a gigantic shard of glacial ice on your target, which deals 28 to 33 Cold damage for every caster level up to 20. A successful reflex save reduces damage by half. |
Sorcerer 9 Wizard 9 |
Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Evocation (Death) |
Target: Self You create a destructive resonance field around yourself that lasts 10 seconds. Every 2 seconds, the aura causes one nearby corporeal enemy to collapse in upon itself and die or causes 4 to 6 damage per caster level. A successful Fortitude save negates the death effect. You are free to perform other actions while the aura is active. |
Cleric 9 Dark Apostate 9 Favored Soul 9 |
Quicken | Spell Points: 50 |
![]() Evocation |
Target: Directional Creates an incinerating wave of ki fire. This effect does 4 to 9 fire and force damage per caster level |
Sacred Fist 3 | Quicken | Ki 18 |
![]() Evocation |
Target: Self Filled with infernal might, you have a +4 profane bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus to Fortitude saves, and proficiency in all simple and martial weapons. Your base attack bonus equals your character level. You have lost your spellcasting ability, and cannot use any divine abilities. |
Spell Like Ability | ||
![]() Evocation |
Target: Foe, Directional Waves of fire emanate from your body, dealing 4 to 9 fire and force damage per caster level to enemies in your vicinity, scaling with 300% Melee Power. For 20 seconds after you cast this spell, you benefit from Fire Shield: Hot, which prevents 50% of your incoming Cold damage and deals a small amount of Fire damage to attackers that strike you in melee. |
Sacred Fist 4 | Quicken | Ki 30 |
![]() Evocation (Cold)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Cold damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half. |
Dragon Disciple 1 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation (Electricity)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Electric damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half. |
Dragon Disciple 1 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation (Fire)(Breath) |
Target: Foe, Directional, Breakable Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Fire damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half. |
Dragon Disciple 1 | Embolden Empower Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation |
Target: Foe, Directional, Breakable Temporarily petrifies susceptible targets that fail a Fortitude DC: 29 save. Petrified creatures cannot move or act and are extremely resistant to physical damage. |
Clickie 1 | ||
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable A powerful stroke of electrical energy deals 1d6+3 electricity damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets in its path. A successful Reflex Save save reduces the damage by half. For each enemy this spell strikes it has a 50% chance to fork, replicating the spell's effect on that target. This can only happen once. This spell is a bolt and has double range. |
Artificer 3 Stormsinger 3 Sorcerer 3 Wild Mage 3 Wizard 3 |
Embolden Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 12 |
![]() Evocation (Electricity) |
Target: Foe, Positional, Breakable You create a nebulous cloud of electric motes that damages enemies that enter it. Any creatures that are hit by the cloud take 3 to 8 electric damage per caster level (up to a max of 30 to 80 damage at caster level 10). A successful Reflex save reduces this damage by half. Enemies hit by the cloud are also made temporarily more vulnerable to electric damage, taking 1.15 extra damage from any electric-based attack. |
Artificer 4 | Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable Launches an electrical orb that explodes on impact, dealing 1 to 6 electrical damage per caster level (up to a max of 10 to 60 damage at caster level 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected. |
Artificer 2 | Empower Maximize Quicken Eschew Materials Heighten Intensify Embolden |
Spell Points: 10 |
![]() Evocation (Force) |
Target: Foe A missile of magical energy darts forth and unerringly strikes the target inflicting 1d2+3 force damage. For every 2 caster levels beyond first level you gain an additional missile up to a maximum of five missiles. |
Sorcerer 1 Wild Mage 1 Wizard 1 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 4 |
![]() Evocation (Cold)(Water Elemental) |
Target: Self You are shrouded in the mantle of the icy soul. The targets of your cold spells take a 25% penalty to movement speed, a 10% penalty to attack speed, and a -4 penalty to reflex and fortification saves. If your target is resistant or immune to cold damage they will now take full damage. This does not stack with effects tat cause targets to become more vulnerable to cold. |
Druid 9 | Extend Quicken |
Spell Points: 20 |
![]() Evocation (Fire)(Earth)(Bludgeoning)(Untyped) |
Target: Foe, Directional, Breakable Caused four 2-foot-diameter chunks of rock to spring forth and streak in straight lines toward a target, leaving fiery trails of sparks. The meteors explode on impact, dealing 2 to 4 fire damage per caster level (a successful Reflex save reduces the fire damage by half) and 2 to 3 bludgeoning damage per caster level (no save) to targets in the area. Unlike most other projectile spells, the caster can arc these meteors if they have no target selected. This spell has double range. Max Caster Level of 20. |
Sorcerer 9 Wild Mage 9 Wizard 9 |
Embolden Empower Enlarge Intensify Maximize Quicken |
Spell Points: 40 |
![]() Evocation |
Target: Foe, Directional, Breakable Temporarily petrifies susceptible targets that fail a Fortitude DC: 24 save. Petrified creatures cannot move or act and are extremely resistant to physical damage. |
Clickie 1 | ||
![]() Evocation |
Target: Foe Epic Strike: Fire a spear of lunar energy at a single target, dealing 1d8+8 Cold Damage per caster level (up to maximum caster level of 20) and applying 3 stacks of Shattermantle. |
Spell Like Ability | Empower Intensify Maximize Quicken |
5 Spell Points |
![]() Evocation (Cold) |
Target: Foe A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage + 1 per caster level every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack. |
Sorcerer 5 Wild Mage 5 Wizard 5 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation |
Target: Foe, Directional, Breakable A glittering corona of light coalesces around your outstretched arm, dealing 1 to 6 points of light damage per caster level, maximum caster level 15. This ray has double range. |
Cleric 1 Dark Apostate 1 Favored Soul 1 |
Empower Intensify Maximize Quicken |
Spell Points: 4 |
![]() Evocation (Lawful) |
Target: Foe, Positional, Breakable Lawful power smites your targets. Only chaotic and neutral (not lawful) creatures are harmed by the spell. The spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a chaotic creature (or double that damage to a chaotic outsider) and causes it to be dazed for 6 seconds. A successful Will save reduces damage to half and negates the daze. The spell deals only half damage to creatures who are neither lawful or chaotic, and they are not dazed. This spell can only be cast by lawful or neutral casters - it has no effect when cast by a chaotic caster. |
Cleric 4 Dark Apostate 4 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Cold) |
Target: Foe, Directional, Breakable A frigid globe of gold energy streaks towards a target. On impact it explodes, causing 7 to 12 gold damage per caster level (up to a max of 140 to 260 damage at caster level 20) to targets in the area. A successful Reflex save reduces the damage by half. |
Sorcerer 6 Wild Mage 6 Wizard 6 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Cold) |
Target: Foe, Positional, Breakable Deals 9 to 14 cold damage per caster level (up to a max of 225 to 350 at caster level 25) to an enemy with a powerful ray of freezing ice and air. Rays have double range. |
Sorcerer 8 Wild Mage 8 Wizard 8 |
Empower Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting) |
Target: Foe, Directional, Breakable A brilliant ray of multicoloredlight projects from your finger, blinding weak targets and producing one or more random effects. This spell has double range. |
Sorcerer 5 Wild Mage 5 Wizard 5 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Acid)(Death)(Electricity)(Fear)(Fire)(Mind-affecting) |
Target: Foe, Directional, Breakable A brilliant cone of multicolored light projects from your finger, blinding weak targets and producing one or more random effects. |
Sorcerer 7 Wild Mage 7 Wizard 7 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Evocation (Sonic)(Force)(Fire) |
Target: Foe, Directional, Breakable A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by two of three different possible damaging and debuff effects. The first deals 1 to 6 sonic damage per caster level (up to a max of 20 to 120 damage at caster level 20) and knocks the target prone; a successful Fortitude save halves the damage and negates the knockdown. The second deals 1 to 6 force damage per caster level (up to a max of 20 to 120 damage at caster level 20) and dazes the target; a successful Reflex save halves the damage and negates the daze. The third deals 1 to 6 fire damage per caster level (up to a max of 20 to 120 damage at caster level 20) and reduces the target's melee and ranged damage by 25%; a successful Will save halves the damage and negates the penalty to attack damage. The damage and debuffs are chosen independently. This spell has double range. |
Artificer 5 Wild Mage 6 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 35 |
![]() Evocation (Fire) |
Target: Foe, Positional, Breakable Flames as bright as a torch appear in your open hand and launch towards your foes. They deal 1d6+1 fire damage per caster level, up to 15d6+15 at caster level 15. |
Druid 1 | Empower Enlarge Intensify Maximize Quicken |
Spell Points: 6 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Arcs a flare of faerie fire through the air, bursting outward to affect all enemies near it. Targets are dazzled and take a -1 penalty to attack, spot, and search. Targets are also illuminated by faerie fire, dispelling stealth, invisibility, blur, and displacement, for 30 seconds, and giving a -40 penalty to hide. Sightless enemies are immune to the dazzle effect. |
Clickie 3 | ||
![]() Evocation |
Target: Self A swirl of fire surrounds you dealing 1d6 Fire damage per character level to all nearby enemies, who take half damage on a successful Reflex DC: 20 + Highest of INT/WIS/CHA Modifier + Evocation Bonus and healing allies for 1d6 per character level (Max Caster Level 20). Is considered a druid spell for interactions with other abilities. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation |
Target: Self, Friend This spell allows a benevolent Eladrin to bestow a restful effect on your character from far away on her home plane. This will fully rest your character as if you had used a rest shrine, replenishing all spell points and feat uses, some hit points, and removing all harmful status effects. |
Clickie 15 | ||
![]() Evocation |
Target: Self Primer Element: |
Paladin 2 Sacred Fist 2 |
Eschew Materials Quicken |
Spell Points: 25 |
![]() Evocation |
Target: Self Upon cast, you are empowered by holy magic, granting you +3 Sacred Fist Dice and allowing your critical hits to deal 1d20 Bane damage per Sacred Fist Dice, scaling with 100% of your Melee Power. |
Sacred Fist 2 | Extend Quicken |
Ki 18 |
![]() Evocation (Force) |
Target: Foe, Directional A thin shaft of whirling salt crystals lances out from your crooked finger to strike and shred your foe. Your target takes 1d6+6 force damage per caster level, for a maximum of 10d6+60 at caster level 10. Targets are also stunned. Fortitude save negates the stun. |
Druid 3 Blight Caster 3 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation |
Target: Foe, Directional, Breakable Fires a lance of Salt at enemies. At higher charge levels multiple knives are rapidly fired. Opponents struct by the knives receive a Reflex save for half damage. |
Rune Arm Shot | ||
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable A jet of roaring flame bursts from your outstretched hand, dealing 1d6+2 fire damage per caster level (up to a max of 10d6+20 at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. |
Sorcerer 2 Wild Mage 2 Wizard 2 |
Embolden Empower Heighten Intensify Quicken |
Spell Points: 8 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Blasts a target with fiery rays, each doing 4d3+12 fire damage on impact. The number of rays increases by 1 ray for every four levels beyond 3rd, to a maximum of three rays at 11th level. Ray spells have double range. |
Wizard 2 Sorcerer 2 Wild Mage 2 |
Empower Intensify Maximize Quicken |
Spell Points: 8 |
![]() Evocation |
Target: Foe A spell-like Ability that a wave of scorching fire from the caster dealing 1 to 6 +2 fire damage for every caster level. If targets are immune to fire damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom.
|
Spell Like Ability | Spell Points: 5 | |
![]() Evocation (Light) |
Target: Foe, Directional, Breakable Focuses divine power like a ray of the sun, causing a blast of light to do 7 to 12 light damage per caster level (up to a max of 70 to 120 at caster level 10). Undead creatures take 14 to 24 damage per caster level (up to a max of 140 to 240 damage). Ray spells have double range. |
Cleric 3 Dark Apostate 3 Favored Soul 3 |
Empower Enlarge Intensify Maximize Quicken |
Spell Points: 8 |
![]() Evocation |
Target: Self Summons a cloud of acidic poisonous shards that randomly strikes enemies within 15 meters. 6 strikes over 6 seconds. Each shard deals 1d4+2 Poison and 1d4+2 Acid damage per character level. Is considered a druid spell for interactions with other abilities. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Electricity) |
Target: Foe, Directional, Breakable Fires a small orb of electricity at a target, doing 1d6+2 electric damage for every caster level (up to a max of 10d6+20 at caster level 10). This spell shares a cooldown with Freezing Bolt, Caustic Bolt, and Flaming Bolt. |
Sorcerer 1 Wild Mage 1 Wizard 1 Artificer 1 |
Empower Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation (Electricity) |
Target: Foe Delivers a jolt of 1d6+2 electricity damage per caster level (up to a max of 5d6+10) to any enemy you touch. |
Stormsinger 1 Sorcerer 1 Wild Mage 1 Wizard 1 |
Empower Maximize Quicken Enlarge Intensify |
Spell Points: 4 |
![]() Evocation (Sonic) |
Target: Foe, Directional, Breakable Emits an ear-splitting yell that does 4 to 8 Sonic damage per caster level to all targets in its path. A successful Fortitude save halves the damage. |
Bard 4 Stormsinger 4 Sorcerer 4 Wild Mage 4 Wizard 4 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Cold) |
Target: Foe, Positional A flurry of magical snowballs erupt near your target, dealing 1d6+2 cold damage per caster level (max 10d6+20. A successful Reflex save reduces the damage by half. |
Sorcerer 2 Wild Mage 2 Wizard 2 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 8 |
![]() Evocation (Sonic) |
Target: Foe, Directional, Breakable Blasts an enemy with loud high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 20 to 70 damage at caster at caster level 10). The target must make a successful Will save or be dazed for a short period of time or until they take damage. This spell has double range. |
Bard 1 Stormsinger 1 Sorcerer 1 Wild Mage 1 Wizard 1 |
Embolden Empower Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Evocation (Sonic) |
Target: Foe, Directional, Breakable Deals sonic damage to targets with a burst of sound. At higher charge tiers the blast is larger. Opponents within the blast receive a Will save for half damage. |
Rune Arm Shot | ||
![]() Evocation (Sonic) |
Target: Foe, Positional Blasts an area with a tremendous cacophony, doing 2 to 7 of sonic damage per caster level and stunning enemies for 6 seconds. A successful Fortitude or Spell Resistance save negates the stun. |
Bard 2 Stormsinger 2 Cleric 2 Dark Apostate 2 Favored Soul 2 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Light) |
Target: Foe, Directional, Breakable Fires a small beam of holy light at a target, doing 1 to 3 light damage plus an additional 1 for every caster level up to caster level 5. |
Clickie 1 | ||
![]() Evocation |
Target: Foe, Directional Deals 1d6+4 per Caster Level of a random type of damage to enemies in a short cone. The damage all scales with Positive Spell Power. Affected enemies have a chance to be Blinded, Dazed, Silenced, Tripped, Stunned, or Paralyzed. (Fortitude save negates). |
Spell Like Ability | Empower Maximize Quicken Heighten Intensify |
Spell Points: 15 |
![]() Evocation |
Target: Foe A spell-like Ability that creates dark storm cloud over the target which blasts it and nearby enemies with lightning for 1 to 6 +2 electric damage for every caster level. If targets are immune to electric damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom.
|
Spell Like Ability | Spell Points: 5 | |
![]() Evocation |
Target: Friend, Self Grants the target 5 hit points for ever caster level, a +2 luck bonus to armor class and saves if the target of the spell falls below 50% hit points. |
Cleric 5 Dark Apostate 5 Favored Soul 5 Paladin 4 Sacred Fist 4 |
Eschew Materials Quicken |
Spell Points: 25 |
![]() Evocation (Electricity) |
Target: Foe, Directional An electrical discharge strikes one target for 4 to 6 plus 1 to 6 per caster level electrical damage (max 6 to 36). A successful Reflex save reduces this damage by half. On a failed save, the target must make a successful Will save or be dazed for a short period of time or until they take damage. |
Artificer 1 | Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 4 |
![]() Evocation |
Target: Foe Epic Strike: Target enemy is instantly struck by a bolt of lightning for 1d8+8 Electric damage per Character Level. Target also becomes chilled to the bone for 8 seconds slowing their movement and reducing their Reflex save by half your Character Level (Max Caster Level 20). They also take 1d6 Cold Damage per caster level in Cold Damage every two seconds for the duration. Is considered a druid spell for interactions with other abilities. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 2 |
![]() Evocation |
Target: Foe Activate: Attack an enemy with an Eldritch Blast that stuns your target into helplessness for 12 seconds on a failed Fortitude saving throw. This damage scales with 150% spell power. |
Spell Like Ability | Embolden Maximize Quicken Heighten Intensify |
|
![]() Evocation |
Target: Foe, Directional, Breakable A powerful bolt of light deals 5 to 8 light damage per caster level (up to a maximum of 75-120 at caster level 15) to targets in its path. A successful Reflex save reduces the damage by half. |
Empower Eschew Materials Heighten Maximize Quicken |
Spell Points: 12 | |
![]() Evocation (Light) |
Target: Foe, Directional Deals 8 to 13 light damage per caster level with a mighty beam of sunlight, and temporarily blinds the target for 5 seconds per caster level. Against Undead or Oozes, it does double damage. A successful Reflex save halves the damage and negates the blind effect. This spell is double range. |
Druid 7 | Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Light) |
Target: Foe, Positional, Breakable A globe of searing radiance explodes to blast targets for 5 to 10 of light damage per caster level in addition to blinding them for 5 seconds per caster level. Oozes and Undead take and additional 5 to 10 per caster level damage. A successful Reflex save reduces the damage by half and negates the blindness. Light fearing undead may be instantly destroyed by this spell. |
Druid 8 Sorcerer 8 Wild Mage 8 Wizard 8 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation (Fire) |
Target: Foe, Positional You scribe a potent rune of power in the air. When a target comes within range, the symbol activates and does 20 to 30 fire damage to that target. A successful Reflex save reduces damage by half. A symbol will persist for about 5 minutes until triggered. Once triggered, a symbol's power begins to wane. A symbol will dissipate 20 seconds after first being triggered. Symbols are volatile when placed together. |
Cleric 4 Dark Apostate 4 Favored Soul 4 Sorcerer 4 Wild Mage 4 Wizard 4 |
Embolden Empower Enlarge Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Evocation (Fire)(Force) |
Target: Foe, Directional, Breakable Causes an unstable ball of plasma to streak towards your enemy. The ball explodes on impact knocking enemies to the ground and dealing 4 to 9 fire damage per caster level (a successful Reflex save reduces the fire damage by half and negates the knockdown effect) and 4 to 9 force damage per caster level (no save) to targets in the area. Unlike most other projectile spells, the caster can arc this sphere if they have no target selected. |
Artificer 6 | Empower Eschew Materials Heighten Intensify Maximize Quicken |
Spell Points: 40 |
![]() Evocation |
Target: Self Summons one or two scimitars of blight that does a mix of acid and poison damage instead of slashing damage, and uses the wielder's Wisdom instead of Strength for determining attack and damage bonuses. The user can choose to summon one-handed or two-handed versions, and the swords are automatically equipped when created. At caster level 1, it has a +1 enhancement bonus and the flaming effect. Every five caster levels the summoned swords improve. Because they are an extension of the caster's will, monks may use these weapons without becoming uncentered. The flame blade is not a physical weapon, but rather pure flame shaped by the caster's will; because of this, it is snuffed out if unequipped. |
Blight Caster 2 | Spell Points: 15 | |
![]() Evocation |
Target: Foe Damages an enemy from afar for 1d4+4 Piercing damage per character level. Damaged non-boss enemies can't cast spells for 6 seconds. |
Spell Like Ability | Quicken Enlarge |
Spell Points: 3 (Rank 1) 2 (Rank 2) 1 (Rank 3) |
![]() Evocation |
Target: Foe Sends forth a wide wave of freezing hail before you with a narrow blast of lightning at its center directly in front of the caster. The hail deals 1d6+4 Cold damage per Character Level to enemies it hits, who take half damage on a successful Fortitude DC: 20 + Highest of INT/WIS/CHA Modifier + Evocation Bonuses Bonus save. The bolt of lightning strikes for 1d6+4 Electric damage per Character Level (Max Caster Level 20) to enemies it hits, who take half damage on a successful Fortitude DC: 20 + Highest of INT/WIS/CHA Modifier + Evocation Bonuses Bonus. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 20 |
![]() Evocation (Infusion) |
Target: Friend, Self (Armor) Your target's currently equipped armor gains Retributive Hit Effect: Attacker takes 1 to 6 sonic damage and has a 5% change to take an additional 8 to 48 sonic damage (Fortitude DC: 25 save for half damage). An item can have only one temporary item enchantment at a time. |
Artificer 4 | Eschew Materials Quicken |
Spell Points: 25 |
![]() Evocation (Electricity) |
Target: Foe Calls forth a tremendous bolt of lightning and thunder, which strikes your chosen target for 28 to 33 damage fore every caster level up to 20. A successful reflex save reduces damage by half. |
Stormsinger 9 Sorcerer 9 Wild Mage 9 Wizard 9 |
Empower Enlarge Heighten Maximize Quicken |
Spell Points: 40 |
![]() Evocation |
Target: Foe, Directional, Breakable Fires a slow-moving pile of burning trash. Opponents in the blast radius take bludgeoning, fire, poison, and rust damage. Opponents struck by this receive a Fortitude save for half damage. When fully charged, this fires two projectiles that fly much faster. Enemies hit take the following values in each damage type: |
Rune Arm Shot | ||
![]() Evocation (Evil) |
Target: Foe, Positional, Breakable Unholy power smites your targets. The power takes the form of a cold, cloying miasma of greasy darkness. Only good and neutral (not evil) creatures are harmed by the spell. This spell deals 5 to 10 points of damage per caster level (up to a max of caster level 10) to a good creature (or twice that to a good outsider) and causes it to be sickened for 6 to 24 seconds. A successful Will save reduces damage by half and negates the sickened effect. The spell deals only half damage to creatures who are neither evil or good, and they are not sickened. This spell can only be cast by evil or neutral casters - it has no effect when cast by a good caster. |
Cleric 4 Dark Apostate 4 Favored Soul 4 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 15 |
![]() Evocation (Fire) |
Target: Foe, Positional, Breakable Creates a wall of fire. This spell does 2 to 12 fire damage plus 1 additional point of damage per caster level. (up to a max of 15 additional points at caster level 15) to enemies. The flames do additional 2 to 12 fire damage to undead. Enemies just passing through the wall get a reflex save fore half. |
Druid 5 Sorcerer 4 Wild Mage 4 Wizard 4 |
Empower Enlarge Eschew Materials Intensify Maximize Quicken |
Spell Points: 25 |
![]() Evocation |
Target: Foe Surround target adversary with rainbows, dealing 1d6+10 Chaos Damage per caster level (Maximum damange 10d6+100), They take a random (but powerful) effect, and every 2 seconds, they take another random effect. A successful Will save reduces the damage by half and negates the additional effects. |
Wild Mage 5 | Quicken Heighten Enlarge Embolden |
Spell Points: 45 |
![]() Evocation |
Target: Foe A spell-like Ability that creates a hail storm at the target location dealing 1 to 6 +2 cold damage for every caster level. If targets are immune to cold damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom.
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Spell Like Ability | Spell Points: 5 | |
![]() Evocation |
Target: Foe You utter elder words of balance, judging those who stray too far from the path of neutrality. Targets with an alignment one step away from True Neutral, such as Chaotic Neutral, take 8-13 bane damage for every caster level up to level 20. Targets who are two steps away, such as Chaotic Evil, take that damage twice. True Neutral targets are immune to this spell. |
Druid 6 Blight Caster 6 |
Embolden Empower Enlarge Heighten Intensify Maximize Quicken |
Spell Points: 10 |
![]() Evocation |
Target: Foe Impale an enemy with a falling chunk of ice for 1d6+28 cold damage per caster level. A successful Reflex DC: 20 + Highest of INT, WIS, CHA Modifier + Evocation DC Bonus reduces the damage by half. |
Spell Like Ability | Empower Intensify Maximize Quicken |
Spell Points: 40 |