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From DDO Compendium
  • Abilities (redirect from Intelligence) (section Ability Scores)
    and 28 Reading a tome (see Ability Tomes), these are available to increase the ability by +1 to +8 The ability is increased as your character levels Enhancements
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  • range from your knowledge about the creatures and world around you to your ability to perform acrobatic or athletic deeds of daring-do; from sneaking around
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  • Resistance Rating bonus is increased to +10. Pact Damage: : Pact damage increased. Second Special Ability: Gain a special ability based on your pact. Eldritch
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  • Chaotic Neutral Hit Dice: d8 Skills Creation: (6 + Intelligence Modifier) x 4 Leveling: 6 + Intelligence Modifier Balance Bluff Concentration Diplomacy Haggle
    4 KB (876 words) - 23:12, 13 November 2022
  • Chaotic Neutral Hit Dice: d8 Skills Creation: (6 + Intelligence Modifier) x 4 Leveling: 6 + Intelligence Modifier Balance Bluff Concentration Diplomacy Haggle
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  • exceptional bonus to AC -2 penalty to Intelligence -2 penalty to Charisma Spell cooldowns (unless animal form spells) increase by 2.5 times Strikethrough is enabled
    239 bytes (94 words) - 21:15, 28 October 2018
  • gills and increased ability to swim underwater. This grants the effects of the Water Breathing and Merfolk's Blessing spells: You gain the ability to breathe
    136 bytes (41 words) - 16:42, 5 July 2018
  • Lawful Good Hit Dice: d10 Skills Creation: (2 + Intelligence Modifier) x 4 Leveling: 2 + Intelligence Modifier Concentration Diplomacy Heal Intimidate
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  • bonus to all Ability Scores +1 Profane bonus to DCs 5 Pieces Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane
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  • Spell grants a caster the ability to extend a spell's duration. For 10 more spell points, a spell's duration will be increased by 100%. Only these spells
    281 bytes (66 words) - 15:01, 26 August 2019
  • throw: Will DC: 10 + Warlock Level + Charisma Modifier. This ability is considered a Necromancy spell. This ability works on undead, but not constructs
    349 bytes (87 words) - 14:56, 26 August 2019
  • (Mind-affecting) Target: Foe Causes the enemy's Intelligence and Charisma levels each to drop to 1, giving it roughly the intelligence of a lizard. A successful Will save
    333 bytes (69 words) - 14:58, 26 August 2019
  • Charisma Constitution Dexterity Intelligence Strength Wisdom +1 to any ability score
    2 KB (363 words) - 13:19, 13 November 2022
  • Charisma Constitution Dexterity Intelligence Strength Wisdom +1 to any ability score
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  • takes 1d10 Poison, 1d10 Rust, 1d2 Wisdom, and 1d2 Intelligence damage. Additional castings increase the duration. Empower Enlarge Intensify Maximize Quicken
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  • Quicken Spell Points: 6 Ram's Might Transmutation Target: Self Your hands increase in size, granting a +2 size bonus to Strength and damage. Extend Quicken
    942 bytes (226 words) - 20:29, 30 June 2019
  • alchemical bonus to all Charisma based skills. Clickie 1 Eagle's Skill +2 Transmutation You gain a +2 alchemical bonus to all Charisma based skills. Clickie
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  • throw: Will DC: 10 + Warlock Level + Charisma Modifier. This ability is considered a Necromancy spell. This ability works on undead, but not constructs
    720 bytes (138 words) - 14:52, 26 August 2019
  • Any non-Good Hit Dice: d6 Skills Creation: (2 + Intelligence Modifier) x 4 Leveling: 2 + Intelligence Modifier Bluff Concentration Intimidate Jump Spellcraft
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  • throw: Will DC: 10 + Warlock Level + Charisma Modifier. This ability is considered a Necromancy spell. This ability works on undead, but not constructs
    269 bytes (65 words) - 14:54, 26 August 2019
  • Life Feats Epic Past Life Feats Dungeons and Dragons Online supports the ability to take a character and reincarnate. There are four types of reincarnation:
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  • of the Skin A spell cast using this Maximize will have its Spell Power increased by +150. Spells will cost 25 additional spell points (i.e. 10 Spell points
    353 bytes (78 words) - 14:59, 26 August 2019
  • Caster Sacred Fist Dark Hunter Acolyte of the Skin Activating Empower Spell increases the Spell Power of each spell by 75, but makes the affected spell cost
    333 bytes (73 words) - 14:57, 26 August 2019
  • throw: Will DC: 10 + Warlock Level + Charisma Modifier. This ability is considered a Necromancy spell. This ability works on undead, but not constructs
    489 bytes (100 words) - 14:55, 26 August 2019
  • Human Human Adaptability: Charisma Human Adaptability: Constitution Human Adaptability: Dexterity Human Adaptability: Intelligence Human Adaptability: Strength
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  • with a Will DC: 17 + Highest of Intelligence, Wisdom or Charisma Modifier + Illusion Bonus for half damage. Spell Like Ability Empower Maximize Quicken Heighten
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  • Acolyte of the Skin A spell cast using this feat will have its Spell Power increased by +75. Spells will cost 15 additional spell points (i.e. 20 Spell points
    350 bytes (78 words) - 14:58, 26 August 2019
  • using scrolls, and their Caster Level is increased by one - this Caster Level increase is capped by your Intelligence modifier.) You are able to use wands
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  • Charisma Dexterity Intelligence +1 to Charisma, Intelligence or Wisdom
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  • Points (per rank): 1 Action Surge: Charisma Action Surge: Constitution Action Surge: Dexterity Action Surge: Intelligence Action Surge: Strength Action Surge:
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  • Points (per rank): 1 Action Surge: Charisma Action Surge: Constitution Action Surge: Dexterity Action Surge: Intelligence Action Surge: Strength Action Surge:
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  • Points (per rank): 1 Action Surge: Charisma Action Surge: Constitution Action Surge: Dexterity Action Surge: Intelligence Action Surge: Strength Action Surge:
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  • Points (per rank): 1 Action Surge: Charisma Action Surge: Constitution Action Surge: Dexterity Action Surge: Intelligence Action Surge: Strength Action Surge:
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  • Points (per rank): 1 Action Surge: Charisma Action Surge: Constitution Action Surge: Dexterity Action Surge: Intelligence Action Surge: Strength Action Surge:
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  • Points (per rank): 1 Action Surge: Charisma Action Surge: Constitution Action Surge: Dexterity Action Surge: Intelligence Action Surge: Strength Action Surge:
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  • Points (per rank): 1 Action Surge: Charisma Action Surge: Constitution Action Surge: Dexterity Action Surge: Intelligence Action Surge: Strength Action Surge:
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  • Points (per rank): 1 Action Surge: Charisma Action Surge: Constitution Action Surge: Dexterity Action Surge: Intelligence Action Surge: Strength Action Surge:
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  • Points (per rank): 1 Action Surge: Charisma Action Surge: Constitution Action Surge: Dexterity Action Surge: Intelligence Action Surge: Strength Action Surge:
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  • to permit the use of the equipper's Intelligence modifier for attack rolls if it is higher than the standard ability for the weapon, if it is the only weapon
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  • throw: Will DC: 10 + Warlock Level + Charisma Modifier. This ability is considered a Necromancy spell. This ability works on undead, but not constructs
    130 bytes (41 words) - 14:18, 22 July 2018
  • The Binding of the Blood (category Weapons using Intelligence for Attack)
    to Physical Resistance Rating 4 Pieces Equipped: +1 Profane Bonus to all Ability Scores +1 Profane Bonus to Attack and Damage 5 Pieces Equipped: +5 Profane
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  • Legendary The Binding of the Blood (category Weapons using Intelligence for Attack)
    to Physical Resistance Rating 4 Pieces Equipped: +3 Profane Bonus to all Ability Scores +4 Profane Bonus to Attack and Damage 5 Pieces Equipped: +15 Profane
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  • Half-Orcs also have a penalty to Charisma and Intelligence, and generally they have less charisma and intelligence than most other races. Half-Orcs excel
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  • Overview Racial Past Life Increases +1 Search +1 Intelligence +1 Racial Action Point Racial Traits +2 Dexterity +2 Intelligence +2 Charisma -2 Constitution +2
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  • (Mind-affecting) Target: Foe Causes the enemy's Intelligence and Charisma levels each to drop to 1, giving it roughly the intelligence of a lizard. A successful Will save
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  • (Mind-affecting) Target: Foe Causes the enemy's Intelligence and Charisma levels each to drop to 1, giving it roughly the intelligence of a lizard. A successful Will save
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  • enemies, but less of damage due to the Warlock's innate Eldritch Blast Ability. Most spells at this level that have a material component require either
    812 bytes (169 words) - 17:35, 16 February 2023
  • (Mind-affecting) Target: Foe Causes the enemy's Intelligence and Charisma levels each to drop to 1, giving it roughly the intelligence of a lizard. A successful Will save
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  • Charisma Constitution Dexterity Intelligence Strength Wisdom +1 to any Ability
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  • enemies, but less of damage due to the Warlock's innate Eldritch Blast Ability. Most spells at this level that have a material component require either
    728 bytes (169 words) - 20:35, 30 June 2019
  • (Mind-affecting) Target: Foe Causes the enemy's Intelligence and Charisma levels each to drop to 1, giving it roughly the intelligence of a lizard. A successful Will save
    147 bytes (43 words) - 18:54, 15 July 2019
  • Reduces an enemies mental faculties, giving a 1d6 penalty to Intelligence, Wisdom, and Charisma scores. Sorcerer 2 Warlock 1 Acolyte of the Skin 1 Wizard
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  • Only Passive Increased Basic Charisma Auto Grant: This feat is granted upon reading a(n) Charisma tome Autogranted Only Passive Increased Basic Constitution
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  • Core of a War Machine (category Weapons using Intelligence for Attack)
    to Physical Resistance Rating 4 Pieces Equipped: +1 Profane Bonus to all Ability Scores +1 Profane Bonus to Attack and Damage 5 Pieces Equipped: +5 Profane
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  • Hallowsphere (category Weapons using Intelligence for Attack)
    and Sonice resistances. Intelligence +4: Passive: +4 Enhancement bonus to Intelligence. Illusory Death 1: This item increases your caster level when casting
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  • Legendary Core of a War Machine (category Weapons using Intelligence for Attack)
    to Physical Resistance Rating 4 Pieces Equipped: +3 Profane Bonus to all Ability Scores +4 Profane Bonus to Attack and Damage 5 Pieces Equipped: +15 Profane
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  • Equipped: +3 Artifact bonus to all Spell DCs +3 Artifact bonus to Intelligence, Wisdom, and Charisma +5 Artifact bonus to Perform and Concentration
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  • 20) now also grants +20 Universal Spell Power, and increases from +2 Intelligence to +4 Intelligence. Efficient Metamagics have their Action Point cost
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  • throw: Will DC: 10 + Warlock Level + Charisma Modifier. This ability is considered a Necromancy spell. This ability works on undead, but not constructs
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  • Colorless Slot - Diamond of Charisma +4: This item provides the user with increased charm, granting a +4 Enhancement bonus to Charisma. If you slot a new Augment
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  • Colorless Slot - Diamond of Charisma +4: This item provides the user with increased charm, granting a +4 Enhancement bonus to Charisma. If you slot a new Augment
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  • Colorless Slot - Diamond of Charisma +4: This item provides the user with increased charm, granting a +4 Enhancement bonus to Charisma. If you slot a new Augment
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  • Constitution. Scale: Intelligence Isle of Dread: Scale (Accessory) Intelligence +14: Passive: +14 Enhancement bonus to Intelligence. Scale: Wisdom Isle
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  • Resistance Rating are increased by your Cleric level. Strength Domain Level 2: You gain +2 Strength. You passively restore all ability score damage to Strength
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  • 20) now also grants +20 Universal Spell Power, and increases from +2 Intelligence to +4 Intelligence. Efficient Metamagics have their Action Point cost
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