Template:SpellDPLTable
Usage: {{SpellDPLTable|(Category)}}
DPL Template Used: Template:SpellDPL
Name | Effect | Levels | ||
---|---|---|---|---|
![]() Conjuration (Summoning) |
Target: Self, Positional This spell allows you to summon one of two different creatures: a gray wolf or a brown rat. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane. |
Druid 1, Ranger 1, Dark Hunter 1 | Quicken | Cost (Spell Points): 10 |
![]() Enchantment (Charm)(Mind-affecting) |
Target: Foe Charms a hostile Animal, Magical Beast, or Vermin, which will fight as a trusted friend and ally. Charmed animals get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Mindless targets cannot save, but the duration is halved. |
Druid 1, Ranger 1, Dark Hunter 1 | Embolden, Enlarge, Heighten, Quicken | Cost (Spell Points): 10 |
![]() Conjuration (Healing) |
Target: Friend, Self, Undead Foe Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half. |
Cleric 1, Dark Apostate 1, Favored Soul 1, Ranger 2, Bard 1, Stormsinger 1, Paladin 1, Sacred Fist 1, Druid 1 | Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken | Cost (Spell Points): 6 |
![]() Transmutation |
Target: Foe, Positional, Breakable Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to to escape it's effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures areimmune because they burn through the plants. |
Druid 1, Blight Caster 1, Ranger 1, Dark Hunter 1, Warlock 1 | Embolden, Enlarge, Heighten, Quicken | Cost (Spell Points): 10 |
![]() Evocation (Fire) |
Target: Foe, Directional, Breakable Arcs a flare of faerie fire through the air, bursting outward to affect all enemies near it. Targets are dazzled and take a -1 penalty to attack, spot, and search. Targets are also illuminated by faerie fire, dispelling stealth, invisibility, blur, and displacement, for 30 seconds, and giving a -40 penalty to hide. Sightless enemies are immune to the dazzle effect. |
Druid 1, Blight Caster 1 | Enlarge, Heighten, Quicken | Cost (Spell Points): 5 |
![]() Transmutation |
Target: Friend, Self Grants an ally a +10 enhancement bonus on Jump checks. This bonus increases to +20 at 5th level and +30 at 9th level. |
Druid 1, Blight Caster 1, Ranger 1, Dark Hunter 1, Dragon Disciple 1, Sorcerer 1, Wild Mage 1, Wizard 1, Warlock 1, Acolyte of the Skin 1 | Enlarge, Eschew Materials, Extend, Quicken | Cost (Spell Points): 10 |
![]() Conjuration (Healing) |
Target: Friend, Self A positive energy conjuration that heals 1d2, +1 per 3 caster levels (max +2 at caster level 6), every 2 seconds for 8 seconds. Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. |
Druid 1, Blight Caster 2 | Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken | Cost (Spell Points): 6 |
![]() Transmutation |
Target: Self Increases your base run speed by +15% and shallow water no longer slows your movement. |
Druid 1, Blight Caster 1, Ranger 1, Dark Hunter 1, Dragon Disciple 1 | Eschew Materials, Extend, Quicken | Cost (Spell Points): 10 |
![]() Transmutation |
Target: Friend, Self Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enchantment at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect. |
Druid 1, Ranger 1, Dark Hunter 1 | Eschew Materials, Quicken | Cost (Spell Points): 5 |
![]() Innate Attack (Bear)(Dire Bear) |
Target: Foe, Directional, Breakable This attack deals an extra 2[W] to the target, and applies a bleeding effect that deals 1d4 slash damage every 2 seconds for 8 seconds. Striking the target successfully may also intimidate the target based on the player's intimidate skill. |
Druid 1 | Cost (Spell Points): 3 | |
![]() Transmutation (Water) |
Target: Friend, Self Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels. |
Bard 1, Stormsinger 1, Druid 1, Blight Caster 1, Ranger 1, Dark Hunter 1, Sorcerer 1, Wild Mage 1, Wizard 1 | Enlarge, Eschew Materials, Extend, Quicken | Cost (Spell Points): 10 |
![]() Transmutation |
Target: Friend, Self Your feet touch the ground, but leave no trace. Gives an ally a +5 Enhancement bonus on Move Silently checks, plus 1 per 2 caster levels to a maximum of 20. |
Druid 1, Blight Caster 1, Ranger 1, Dark Hunter 1, Dragon Disciple 1 | Eschew Materials, Extend, Quicken | Cost (Spell Points): 10 |
![]() Evocation (Fire) |
Target: Foe, Positional, Breakable Flames as bright as a torch appear in your open hand and launch towards your foes. They deal 1d6+1 fire damage per caster level, up to 15d6+15 at caster level 15. |
Druid 1 | Empower, Enlarge, Intensify, Maximize, Quicken | Cost (Spell Points): 6 |
![]() Transmutation |
Target: Self Your hands increase in size, granting a +2 size bonus to Strength and damage. |
Druid 1, Blight Caster 1, Ranger 1, Dark Hunter 1 | Extend, Quicken | Cost (Spell Points): 10 |
![]() Transmutation |
Target: Self Calls upon the wood land spirits to enchant any wooden melee weapons you wield to do additional base weapon damage, and converts their damage type to bludgeoning. Weapons with this enchantment deal and additional .5[W] damage (a weapon that deals 1d6 will gain +1d3 damage). Quarterstaves with this enchantment deal an additional 1[W] damage (that that deals 1d6 damage will gain +1d6 damage). Weapons may onlyhave one weapon enchantment active at a time. |
Druid 1, Blight Caster 1 | Eschew Materials, Quicken | Cost (Spell Points): 10 |
![]() Innate Attack (Wolf)(Winter Wolf) |
Target: Foe, Directional, Breakable This attack deals and extra 2[W] damage, and you may trip the target, rendering it prone. Some creatures may be immune to this effect. A successful balance checks negates. Balance DC: 10 + Half Druid Level + Highest of Widsom, Dexterity or Strength Modifier + Trip Bonus. |
Druid 1, Blight Caster 1 | Cost (Spell Points): 3 | |
![]() Conjuration |
Target: Foe, Directional, Breakable You hurl a magical thorn at your target dealing 5 to 7 points of Piercing damage per caster level (up to a maximum of 50 to 70 damage at caster level 10). |
Druid 1, Blight Caster 1 | Cost (Spell Points): 6 |
- All Spells
- Spells in the Conjuration Spell School
- Spells having the Summoning Spell Descriptor
- Druid Level 1 Spells
- Ranger Level 1 Spells
- Dark Hunter Level 1 Spells
- Spells with Metamagic Quicken
- Spells in the Enchantment Spell School
- Spells having the Charm Spell Descriptor
- Spells having the Mind-affecting Spell Descriptor
- Spells with Metamagic Embolden
- Spells with Metamagic Enlarge
- Spells with Metamagic Heighten
- Spells having the Healing Spell Descriptor
- Cleric Level 1 Spells
- Dark Apostate Level 1 Spells
- Favored Soul Level 1 Spells
- Ranger Level 2 Spells
- Bard Level 1 Spells
- Stormsinger Level 1 Spells
- Paladin Level 1 Spells
- Sacred Fist Level 1 Spells
- Spells with Metamagic Empower
- Spells with Metamagic Empower Healing
- Spells with Metamagic Intensify
- Spells with Metamagic Maximize
- Spells in the Transmutation Spell School
- Blight Caster Level 1 Spells
- Warlock Level 1 Spells
- Spells in the Evocation Spell School
- Spells having the Fire Spell Descriptor
- Dragon Disciple Level 1 Spells
- Sorcerer Level 1 Spells
- Wild Mage Level 1 Spells
- Wizard Level 1 Spells
- Acolyte of the Skin Level 1 Spells
- Spells with Metamagic Eschew Materials
- Spells with Metamagic Extend
- Blight Caster Level 2 Spells
- Spells in the Innate Attack Spell School
- Spells having the Bear Spell Descriptor
- Spells having the Dire Bear Spell Descriptor
- Spells having the Water Spell Descriptor
- Spells having the Wolf Spell Descriptor
- Spells having the Winter Wolf Spell Descriptor
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