Template:SpellDPLTable

From DDO Compendium
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Usage: {{SpellDPLTable|(Category)}}

DPL Template Used: Template:SpellDPL


Name Effect Levels
Spell Summon Nature's Ally I - Gray Wolf Icon.pngSummon Nature's Ally I
Conjuration (Summoning)
Target: Self, Positional

This spell allows you to summon one of two different creatures: a gray wolf or a brown rat. It will fight for you for a brief time, but you can only have one summoned creature serving you at a time. Summoning another creature will return this one to its home plane.

Druid 1Ranger 1Dark Hunter 1 Quicken Cost (Spell Points): 10
Spell Charm Animal Icon.pngCharm Animal
Enchantment (Charm)(Mind-affecting)
Target: Foe

Charms a hostile Animal, Magical Beast, or Vermin, which will fight as a trusted friend and ally. Charmed animals get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Mindless targets cannot save, but the duration is halved.

Druid 1Ranger 1Dark Hunter 1 Embolden, Enlarge, Heighten, Quicken Cost (Spell Points): 10
Spell Cure Light Wounds Icon.pngCure Light Wounds
Conjuration (Healing)
Target: Friend, Self, Undead Foe

Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.

Cleric 1Dark Apostate 1Favored Soul 1Ranger 2Bard 1Stormsinger 1Paladin 1Sacred Fist 1Druid 1 Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken Cost (Spell Points): 6
Spell Entangle Icon.pngEntangle
Transmutation
Target: Foe, Positional, Breakable

Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to to escape it's effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures areimmune because they burn through the plants.

Druid 1Blight Caster 1Ranger 1Dark Hunter 1Warlock 1 Embolden, Enlarge, Heighten, Quicken Cost (Spell Points): 10
Spell Faerie Fire Icon.pngFaerie Fire
Evocation (Fire)
Target: Foe, Directional, Breakable

Arcs a flare of faerie fire through the air, bursting outward to affect all enemies near it. Targets are dazzled and take a -1 penalty to attack, spot, and search. Targets are also illuminated by faerie fire, dispelling stealth, invisibility, blur, and displacement, for 30 seconds, and giving a -40 penalty to hide. Sightless enemies are immune to the dazzle effect.

Druid 1Blight Caster 1 Enlarge, Heighten, Quicken Cost (Spell Points): 5
Spell Jump Icon.pngJump
Transmutation
Target: Friend, Self

Grants an ally a +10 enhancement bonus on Jump checks. This bonus increases to +20 at 5th level and +30 at 9th level.

Druid 1Blight Caster 1Ranger 1Dark Hunter 1Sorcerer 1Wild Mage 1Wizard 1Warlock 1Acolyte of the Skin 1 Enlarge, Eschew Materials, Extend, Quicken Cost (Spell Points): 10
Spell Lesser Vigor Icon.pngLesser Vigor
Conjuration (Healing)
Target: Friend, Self

A positive energy conjuration that heals 1d2, +1 per 3 caster levels (max +2 at caster level 6), every 2 seconds for 8 seconds.

Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended.

Druid 1Blight Caster 2 Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken Cost (Spell Points): 6
Spell Longstrider Icon.pngLongstrider
Transmutation
Target: Self

Increases your base run speed by +15% and shallow water no longer slows your movement.

Druid 1Blight Caster 1Ranger 1Dark Hunter 1 Eschew Materials, Extend, Quicken Cost (Spell Points): 10
Spell Magic Fang Icon.pngMagic Fang
Transmutation
Target: Friend, Self

Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enchantment at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect.

Druid 1Ranger 1Dark Hunter 1 Eschew Materials, Quicken Cost (Spell Points): 5
Spell Maul Icon.pngMaul
Innate Attack (Bear)(Dire Bear)
Target: Foe, Directional, Breakable

This attack deals an extra 2[W] to the target, and applies a bleeding effect that deals 1d4 slash damage every 2 seconds for 8 seconds. Striking the target successfully may also intimidate the target based on the player's intimidate skill.

Druid 1 Cost (Spell Points): 3
Spell Merfolk's Blessing Icon.pngMerfolk's Blessing
Transmutation (Water)
Target: Friend, Self

Gives an ally per caster level a +10 enhancement bonus on Swim checks, plus one for every 2 caster levels.

Bard 1Stormsinger 1Druid 1Blight Caster 1Ranger 1Dark Hunter 1Sorcerer 1Wild Mage 1Wizard 1 Enlarge, Eschew Materials, Extend, Quicken Cost (Spell Points): 10
Spell Pass Without Trace Icon.pngPass Without Trace
Transmutation
Target: Friend, Self

Your feet touch the ground, but leave no trace. Gives an ally a +5 Enhancement bonus on Move Silently checks, plus 1 per 2 caster levels to a maximum of 20.

Druid 1Blight Caster 1Ranger 1Dark Hunter 1 Eschew Materials, Extend, Quicken Cost (Spell Points): 10
Spell Produce Flame Icon.pngProduce Flame
Evocation (Fire)
Target: Foe, Positional, Breakable

Flames as bright as a torch appear in your open hand and launch towards your foes. They deal 1d6+1 fire damage per caster level, up to 15d6+15 at caster level 15.

Druid 1 Empower, Enlarge, Intensify, Maximize, Quicken Cost (Spell Points): 6
Spell Ram's Might Icon.pngRam's Might
Transmutation
Target: Self

Your hands increase in size, granting a +2 size bonus to Strength and damage.

Druid 1Blight Caster 1Ranger 1Dark Hunter 1 Extend, Quicken Cost (Spell Points): 10
Spell Shillelagh Icon.pngShillelagh
Transmutation
Target: Self

Calls upon the wood land spirits to enchant any wooden melee weapons you wield to do additional base weapon damage, and converts their damage type to bludgeoning. Weapons with this enchantment deal and additional .5[W] damage (a weapon that deals 1d6 will gain +1d3 damage). Quarterstaves with this enchantment deal an additional 1[W] damage (that that deals 1d6 damage will gain +1d6 damage). Weapons may onlyhave one weapon enchantment active at a time.

Druid 1Blight Caster 1 Eschew Materials, Quicken Cost (Spell Points): 10
Spell Takedown Icon.pngTakedown
Innate Attack (Wolf)(Winter Wolf)
Target: Foe, Directional, Breakable

This attack deals and extra 2[W] damage, and you may trip the target, rendering it prone. Some creatures may be immune to this effect. A successful balance checks negates.

Balance DC: 10 + Half Druid Level + Highest of Widsom, Dexterity or Strength Modifier + Trip Bonus.

Druid 1Blight Caster 1 Cost (Spell Points): 3
Spell Thorn Strike Icon.pngThorn Strike
Conjuration
Target: Foe, Directional, Breakable

You hurl a magical thorn at your target dealing 5 to 7 points of Piercing damage per caster level (up to a maximum of 50 to 70 damage at caster level 10).

Druid 1Blight Caster 1 Cost (Spell Points): 6