Resist Energy: Electricity

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Spell Resist Energy- Electricity Icon.png

Resist Energy: Electricity
Abjuration (Electricity)
Level: Artificer 1Cleric 2Favored Soul 2Paladin 2Ranger 1Sorcerer 2Wizard 2Warlock 1
Cost (Spell Points): 15 (Artificer, Cleric, Favored Soul, Paladin, Sorcerer, Wizard, Warlock), 10 (Ranger)
Components: Verbal, Somatic
Metamagic: Enlarge, Extend, Quicken
Range: Standard
Target: Friend, Self
Duration: 1 Minute per Caster Level
Cooldown (Seconds):  2.5
Save: None
School: Abjuration (Electricity)
Spell Resistance: No
   

Description: Gives an ally an Enhancement bonus against electricity damage, reduction the electrical damage taken by 10. The damage reduction increases to 20 at caster level 7 and 30 at caster level 11.


Parent: Resist Energy
This spell is only available from the parent
Found on: