Cure Moderate Wounds

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Spell Cure Moderate Wounds Icon.png

Cure Moderate Wounds
Conjuration (Healing)
Level: Bard 2Cleric 2Druid 3Favored Soul 2Paladin 3Ranger 3
Cost (Spell Points): 8
Components: Somatic, Verbal
Metamagic: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken
Range: Standard
Target: Friend, Self, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  4 (Paladin, Ranger), 3 (Bard, Cleric, Favored Soul)
Save: Undead: Will save for half damage
School: Conjuration (Healing)
Spell Resistance: Yes

D&D Dice: Heals 2d6+4 hp plus 1 point per caster level (max 10).
 

Description: Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half.


Vendors:

Spell-Like Ability Enhancements:
Found on:
Hirelings: